[OSP] GM PaleDim's PFS# 06-12 Scions of the Sky Key, Part 2 (Inactive)

Game Master PaleDim

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Spell & AoE Templates | 4-10: Arclord's Abode

Gameplay thread. Do NOT dot in until accepted into the game.


Spell & AoE Templates | 4-10: Arclord's Abode

When we last left off...

Recently, Venture-Captain Nieford Sharrowsmith disappeared on an expedition to explore dwarven ruins in the Bandu Hills. Concerned for his welfare after his prolonged absence, his business associate Aya Allahe dispatched a team of Pathfinders to track the errant Sharrowsmith and provide him support if necessary. Clues found in the Bandu Hills suggest a powerful guardian keeps the ruins as its lair, yet the dwarves left a powerful weapon capable of disabling the creature in the hands of a nearby grippli tribe known as the Krihirik.

Back at Fort Bandu, the party was prepared to depart as quickly as they returned to seek out the Krihirik. Croak was particularly excited to make contact with a tribe of her kind. Just as they’re about to cross the threshold of the Fort and depart, a Society courier runs the party down with sealed, important-looking envelopes for Lomo, Sereia, Pinesong, and Croak.

With a look of stark disappointment, Croak reports that the four of them have been called back to Absalom on quite urgent business regarding a development related to their last mission (which the four of them participated in together). It’s painfully obvious that the little grippli is torn between this and meeting the Krihirik tribe. Unfortunately the choice is made for them, and after a short set of good-byes, the foursome is off.

Gaskar and Ki Chin enter the local watering hole, The Dust Bowl, in search of new field agents to commission. With any luck, perhaps some agents are passing through at the right time and they won’t be stuck training hopefuls. They pin an urgent “help-wanted” sheet to the jobs board and take a seat at the nearest table, anxiously watching any who approach it…

Please use this as an opportunity to introduce your characters to Gaskar and Ki-Chin, asking them questions about the prospective mission: progress so far and next steps. Gaskar and Ki-Chin in turn ask newcomers about their relevant qualifications… but you are in a hurry and have little time to gather candidates before beating the Aspis Consortium to the Krihirik.

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Gaskar is a tall, muscular half-orc. Though he is not mute, he is a man (well, half-orc) of few words. He believes that his actions are tenfold more important than anything he can say. He turns to Ki-Chin and shrugs. A tear forms while he says goodbye to Lomo, Sereia, Pinesong, and Croak. 'What good company they were. They showed me the diversity and wonder being a Pathfinder is all about. I hope them the best,' he thinks.

A few possible candidates step up. Gaskar watches these few agents with a close eye. If they have any questions, he'll let Ki-Chin answer. The half-orc closely guards his flail the whole time.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

The doors to the Dust Bowl burst open and an Ifrit gal in an outfit that appears vaguely Tian-inspired comes in calling out, "We're here!!" she then scans the room until her eyes fall on the duo matching the descriptions from the "help wanted" post. The gal, clad in red leathers and with what appears to be an Elven curve blade and a short sword hanging at her side, skips across the room to them, stops abruptly right in front of them, and says, "Hiya! I'm Soleil! I'm a samurai! See? Two swords!"


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

Another Ifrit gal follows Soleil into the Dust Bowl. On her back, you see a pair of long-handled war hammers. This gal is clad in far more genuine-looking Tian attire and also wears an apologetic expression. As she follows Soleil in, she mouths apologies to some of the other patrons of the establishment as they pass by.

As she joins Soleil in front of the duo seeking aid, she gives a bow and says, "Apologies, she gets...excited. Soleil and I are fellow Pathfinders and happen to be between assignments, so if we can aid you in your quest, we will do so happily."

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

Across the room, a dark-haired human woman has been performing some almost painfully stereotypical Varisian dances. She is accompanied by small wooden percussion instruments she holds in her hands, tapping out a complex rhythim. Long flowing skirts, tinkling flashing coins edging her colorful shawls, she is almost over-the-top.

But, the crowd is eating it up.

Soon, in an accent that is heavily Varisian-accented, she begs the crowd their pardon and takes a break. A small furry creature scurries around gathering the coins that were tossed her way during the performance, tucking them into a pouch hung around its neck.

The woman weaves her way out of the crowd, deftly spinning away from the random hand grabbing for a piece of her anatomy. She extends a tattooed arm and the little creature jumps up and settles up on her shoulder. Its mask-marked face identifies it as a raccoon, but it's the smallest one you've ever seen.

"Hello!" She says, in much less accented Common than she was speaking before. "Did I hear someone say there was some Pathfinding to be done? My name is Talethia Lautari, and Tiny and I are very interested in doing something more interesting than exploiting my people's proud heritage for random coin. What's the mission?"


M Raccoon Magical Beast, Duettist Familiar

Tiny gives a small wave of his paw and attempts to look as innocent and cute as possible. Just like he's been trained to do any time he's noticed by anyone.

The Exchange

43870-7 | Human (Keleshite) F uRogue 5 | Init +11 | AC 20 T 16 FF 14 | | HP 38/38| F +4 R +10 W +3 | Perc 9; UMD +9; Disable +16; Acrobatics 13; Escape Art. Stealth +12 ; UMD, Sense Motive +9; K (Local) +5;
Active on Ari-Ani:
Longstrider 1hr

A pale-skinned human female dressed in black leathers, approaches the board. She notices others reading the board and guesses those here now, are also Pathfinders. As the half-orc seems to be eyeing the others, Ari'-Ani's intuition tells her the half-orc is the one to talk to.

"Greetings. Ari-Ani, rogue at your service.

Picture of Ari-Ani

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Gaskar grins watching all the potential Pathfinders come in. 'What a wonderful group.'. Turning to Ki-Chin to see if he says anything, Gaskar waits. He'll nod to Soleil and Magmara, shaking their hands as they approach. Similarly he shakes hands with Talethia and Ari-Ani. 'Another rogue, eh?' he thinks.

Then a tiny raccoon approaches. Gaskar shakes his hand eagerly. 'So tiny but so cute.'

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

A small man of obvious gnomish descent turns in the direction of the ifrits as they walk into the Dust Bowl. Confident he has seen his cue to join the impending endeavor, he finishes up administering healing to the locals and shuffles over to the party. The angelic ankh on the forehead of his shiny bald cranium beams.

"Yes, yes! It seems the Dawnflowah puts me in such grand fiery company indeed!" He bows.

"Moelleux Feux, at your service, you may call me Meux."

Flames as bright as a torch appears in his right hand. He swirls it around in a few sweeping motions, dismisses it, and winks.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Ooo, nifty!" she says. "Now watch this!" and she whips out her Elven curve blade and flames dance along the blade alternate racial ability that lets her do fire damage with her weapon attacks.

Magmara, quickly puts her hand out on Soleil's arm and says, "Remember when we discussed not pulling weapons out until we're in a place where we might need to use them?"

"Oh poo!" Soleil responds with a pout as she puts the blade back in her sheath.

"It was cool though, wasn't it?" she says impishly to the Gnome.

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

Saddened to see his previous companions go but understanding that duty calls Ki Chin bids the others farewell as they depart back to Absalom.

Arriving at The Dust Bowl he takes a seat and orders a drink at the table near the "help wanted" board. He watches the dancing Varisian finish her dance ad watches as she together with an ifrit, a gnome and the keleshite head over to his and Gaskar's table.

"Greetings!" he says as he stands and bows to the others and gestures to the chairs. "Please take a seat. I am Lin Ki Chin and this fine creature is Mei, my familiar." he says as he pets a golden furred fox before pointing to the half-orc beside him.

"This is Gaskar. We are pleased that you have answered our call. We have recently returned from a mission to find the local venture-captain, Venture-Captain Nieford Sharrowsmith. From what we were told he went off on an expedition some time ago to explore the Dwarven settlement, Ashkurhall. We were able to follow his trail to the Bandu Hills but did not see any signs of him though we did find clues that his journey is taking him to the Mwangi expanse in search of the Krihirik Grippli tribe."

Ki Chin stops as he takes a sip of his drink before continuing. "We believe that the Aspis Consortium is on the venture-captains trail so we must make haste lest they find him first. Gather your provisions and ready yourselves for the journey. We will leave as soon as everyone is ready."

------------------------------------------------
Ki Chin is a short Tian man with long hair tied back in a pony tail. He is simply dressed, wearing a blue plain men's kimono with a white umanori hakama, zori and white tabi.


Spell & AoE Templates | 4-10: Arclord's Abode

Great, everybody has checked in here. This is going to be a fun party :) Feel free to continue RP'ing intro back-and-forth, mission acceptance, etc. and I'll move us forward tomorrow.

Separately, I believe I've accounted for all characters in the slides (linked in my status line and at the top of threads in this game), and gathered initiatives and perceptions there. Please let me know if I messed up any bonuses.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Upon witnessing Soleil's fiery display, Meux steadies himself on the chair standing next to him. Any insecurity that would try to convince him that he has not been living right up to this point has just been burned out completely. He abruptly straightens his Lamellar cuirass and clears his throat,

"If that organization is after him as you say, then your sense of urgency is well founded. Let us be off then, friends!"

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

Soleil turns to Magmara and gestures towards the Gnome saying, "See? He said 'friends.' When you pull out a flaming sword in a public place, it helps make friends! I don't know why you're always trying to be so boring," she says shaking her head and then turning to give the Gnome a big, ornery smile.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

"Friends indeed," Magmara says, and then turns to the leaders of their excursion and mouths, "I'm so sorry."

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

"Well, then." Talethia announces, bracelets jingling as she waves an intricately tattooed hand for emphasis. "If we're going to be searching through the jungle, I better get into something a bit more practical."

Talethia stands up from the table and heads to her room in the inn. When she returns, the ostentatious jewelry, long skirts, and jingling coin shawls are gone. Save for one scarf, which is knotted around Talethia's waist, a splash of red against her dark brown armor. She has a curious star-shaped weapon, its four blades engraved with butterflies, hung from a clip at one hip. She carries a backpack packed with travelling gear. The raccoon peeks out from behind her right shoulder, where small paw-holds and a sort of pouch for him to ride in have been attached to her studded leather pauldron.

"All right. We're ready to go." Talethia reaches up and scratches behind the little raccoon's ear. "Right, Tiny?"


Spell & AoE Templates | 4-10: Arclord's Abode

The journey from Fort Bandu to the Kaava Lands is oppressively hot, but it gets easier as the days go on and the terrain transitions from rugged foothills to open grasslands before giving way to dense jungle. Following the directions from Fort Bandu’s garrison captain, it is not difficult to find Krihirik village, which lies approximately ten miles inside the jungle’s border— and twenty feet off the ground. Narrow rope bridges connect a few dozen tree-dwellings overhead, forming a small but secure community. Bright-skinned, bulging-eyed gripplis go about their daily business nearby. Crates and sacks of trade goods litter the jungle floor, and several gripplis busily inspect a bundle of swords, throwing down their spears and nets in favor of freshly forged steel.

A blue-and-brown-skinned grippli in practical traveling clothes bounds forward and holds out his webbed hands in welcome. More visitors come to trade with the Krihirik? You are most welcome here, though I fear we have little to offer at this time. Or perhaps there’s some other reason you came all this way?

The Exchange

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43870-7 | Human (Keleshite) F uRogue 5 | Init +11 | AC 20 T 16 FF 14 | | HP 38/38| F +4 R +10 W +3 | Perc 9; UMD +9; Disable +16; Acrobatics 13; Escape Art. Stealth +12 ; UMD, Sense Motive +9; K (Local) +5;
Active on Ari-Ani:
Longstrider 1hr

While the more charismatic members of the party, Ari-Ani hears the words "trade" and attempts to slink off and get a sense of how much stuff the grippli have to trade.

Stealth (T10): 10 + 11 = 21

Faction Journal Card:

Identify a valuable business prospect during the course of an adventure. Doing so requires a successful Appraise, Knowledge (local), Profession (merchant), Sense Motive, Stealth check (DC = 15 + your character level).

The Concordance

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Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Aren't you such a cutie pie?!?!?" Soleil gushes. She then assumes an air of authority and says, "I am the Princess Soleil Flambeaux Cavierra LeForge of Jalmaray and I have come along with my escort to visit your wonderful land for a bit of a holiday," and then she leans in a bit as if to share a secret, but instead stage whispers, "and we might have a specific area we want to visit and could, perhaps, handsomely reward a local who was willing to help us get there?"

Bluff: 1d20 + 7 ⇒ (6) + 7 = 13


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Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

Her face cringes as Magmara steps forward and says, "No, sorry, she likes to make up stories. We're with the Pathfinder Society and we are seeking a powerful ancient weapon. Any help you could offer would be greatly appreciated. And again, I'm so sorry," and she offers a bow as she apologizes.

Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14

Liberty's Edge

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Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

"More immediately, though, we're looking for a merchant and explorer that may have come this way recently." Talethia gives the grippli a description of VC Nieford Sharrowsmith. "Has he been here?"

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19

Liberty's Edge

1 person marked this as a favorite.
Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Meux steps up,

"Beyond our needs, we are also here to show our support for your distinguished population. By the blessed benevolence of the great Dawnflower Sarenrae, I am compelled to oblige myself in the offering of healing to any of your brethren that may be in need of such assistance."

Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Gaskar stands back, letting his companions talk. He'll smile at any gripplis but will shrug if any asks him anything. The half-orc searches his pockets for anything that he can trade but comes up with nothing.


Spell & AoE Templates | 4-10: Arclord's Abode
Ari-Ani wrote:
While the more charismatic members of the party, Ari-Ani hears the words "trade" and attempts to slink off and get a sense of how much stuff the grippli have to trade.

Check!

It's obvious that this frog is tired, and as such does not notice Ari-Ani sneaking off to scope out what wares are valued in this village.

The grippli stares blankly at Soleil's ornate introduction and vague explanation for the party's purpose here. He holds up a webbed, padded finger about to restate his question when Magmara follows up quickly. His face takes a familiar look of understanding when she explains Soleil making up stories, hopeful that they can get to business quickly!

He croaks and nods as the explanations continue, from Magmara and Talethia. He seems to perk up particularly at the phrase "ancient weapon."

Oooh! crooooak Ancient weapon. You must come speak with our elders. They know what you speak of! Help our tribe, you will! Yes!

He turns to Talethia, Maybe they know of your merchant-Pathfinder

And then to Meux and they can also decide how to use your kind offer of healing. As you can see, nobody nearby here is presently injured, but we have suffered much in recent times. The lizardfolk, they are emboldened! They encroach on our lands.

He gestures towards the unpacked steel, next to a crate nearby. If we do not learn these tools, I fear we may not last much longer… He falls into a very brief sadness before quickly recovering.

But you are here now, just like the last group, to help us! Yes, this way!

He sends several gripplis to lower a tall ladder from the trees to the jungle floor. All of these simply hop, climb, and slide up the tree faster than you could imagine ascending the ladder.

Rickety rope bridges connect half a dozen grippli tree houses to one another, though to the North, many more appear overgrown and abandoned. One dwelling is larger than the others, hanging over a small pond. Inside, three gripplis with mottled gray-brown skin pass a finely crafted short sword back and forth with admiration.

As you enter, they look up. Your “guide” speaks up immediately. Gwellik presents these Pathfinders, seeking the ancient weapon and here to help Krihirik tribe! Pathfinders! I present the wise elders of our noble tribe: Mother Bogwynne, the lorekeeper and chief elder; Finyik, the hunt-master; and Diblop, the chief brew-mistress and miracle worker. He steps to the side to let the elders address you.

Mother Bogwynne, the largest of the gripplis, slowly gets to her feet and hands the sword to the trader. “Thank you Gwellik. You have done well in our time of need, bringing both weapons and travelers from afar to lend aid to the Krihirik.” She pauses and looks over her guests in the meetinghouse. “So, you seek a weapon to fight against the guardian of the Bandu Hills? Word of our tribe’s secret seems to have reached many ears of late. The Krihirik have such an object, but it is a treasured possession, entrusted to us long ago—one we could not surrender lightly. However...” She looks to Finyik, the hunt-master, whose old bones creak as he gets to his feet to speak.

“We are fewer in number with each season, for we are hemmed in by enemies on all sides. Those who would seek our remaining weapon would do well to bring us one in return, and this is the same opportunity we gave to those who came before you. Travel to Deepblood Ridge, where two beasts of the Kaava Lands reign, and bring back one or more of their eggs. These we can nurture as our own, far from the hungry talons of the lizardfolk who fear the beasts and would eat their young. Do this while surviving the dangers of our forest home, and you shall have our gratitude and our respect.”

Finyik sits down, and Diblop, by far the oldest and grayest of the three, speaks. “The great scaled ones are mighty creatures, the king and queen of the Kaava Lands’ many beasts. But the lizardfolk—may curses haunt their breed to the ends of the jungle— chased them off, leaving the nest vulnerable. Now is the time to strike! Those who can defy the lizardfolk and aid us now will be most fit to wield the weapon the dwarves gave us so long ago and end the vile guardian’s threat once and for all.”

You are likely to have many questions for the grippli elders. Now is the time to ask!


Spell & AoE Templates | 4-10: Arclord's Abode

Separately from any questions to the elders...

You may already be familiar with the area around Deepblood Ravine.

Roll a Knowledge (geography) check and open any spoilers at or below your result...

Knowledge (geography) DC 15+:
Deepblood Ravine runs from northeast to southwest in the eastern Kaava Lands. Most of the ravine’s western half is close to lizardfolk territory, and the eastern half is generally considered less dangerous. This check also grants you a +2 circumstance bonus on Survival checks to navigate the Kaava Lands during this scenario.

Knowledge (geography) DC 20+:
Deepblood Ravine was once the home of a large tribe of lizardfolk, but the arrival of carnivorous dinosaurs in the ravine drove them out. Ever since, the lizardfolk have aggressively expanded their territory in every other direction.

You may already know something of the gripplis and lizardfolk that inhabit the area.

Roll a Knowledge (local) check and open any spoilers at or below your result...

Knowledge (local) DC 15+:
The lizardfolk of the Kaava Lands are generally more open than others of their kind when dealing with non-lizardfolk. Nonetheless, they are highly unpredictable, proud, and violent—a combination that has resulted in many deadly encounters over the years. The lizardfolk of Deepblood Ravine, in particular, are aggressively pragmatic survivors. Their conquest of the Krihirik village is inevitable unless the gripplis can secure some advantage.

Knowledge (local) DC 20+:
Based on the Krihirik gripplis’ descriptions, a human with terrible scars on his arms leads the explorers. He carries numerous daggers, seems to know his way around the jungle, and wore a strange metal badge with a snake insignia. His colleagues sometimes referred to him by the nickname Fiveknives.

Feel free to share any information you learn with your companions, and/or work it into conversation with the elders.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

Hearing the statement that they "need to learn these tools" in reference to the swords, Soleil steps towards some of the Gripplis who pulled swords from the pile, draws her Elven curve blade and calls out, "Alright, it's sword training time, croakers! Today, you get to learn from a real samurai!" and she begins trying to show them how to properly hold and swing the swords.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

As the rest of the group is being led off to speak with the elders, Magmara just gives the "it's fine, go on ahead, we'll catch up" gesture as she watches her "sister" actually doing something that might be a good and helpful act of charity, but is probably just Soleil envisioning herself leading a giant frog army.

They aren't present to make the checks, but don't have those knowledges anyway. And if mentioning that Soleil is training the Grippli soldiers helps our cause, so be it :=)

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

Know(Local): 1d20 + 4 ⇒ (9) + 4 = 13
Know(Geography): 1d20 ⇒ 8

Talethia is not familiar enough with this area to offer any insight, she is far more familiar with big cities.
She is also "not that kind of Bard", no Bardic Knowledge here.

"You mentioned 'those who came before' us. Was that recently? Or in the long past?"

The Exchange

43870-7 | Human (Keleshite) F uRogue 5 | Init +11 | AC 20 T 16 FF 14 | | HP 38/38| F +4 R +10 W +3 | Perc 9; UMD +9; Disable +16; Acrobatics 13; Escape Art. Stealth +12 ; UMD, Sense Motive +9; K (Local) +5;
Active on Ari-Ani:
Longstrider 1hr

Invoking jade wayfinder,

K Geo: 1d20 + 2 ⇒ (4) + 2 = 6

K. Local: 1d20 + 6 ⇒ (12) + 6 = 18

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Gaskar knows nothing about grippli or lizards or ravines. He just shrugs. But the way Mother Bogwynne curses the lizardfolk puts Gaskar on edge. 'Those evil beings. I'm all in for destroying them.'


Spell & AoE Templates | 4-10: Arclord's Abode

Back outside...

The trader unpacking swords from the crate smiles and steps back, watching Soleil's lesson intently. After she demonstrates several slashing techniques, the grippli takes a deliberate stance and tries the same. One after another they seem to lack the satisfying "cutting" action that she made seem so easy. He frowns a bit when it seems like the short sword wasn't made for these motions... He looks at it and scratches his smooth head with webbed fingers.

Holding it out for Soleil, he asks How about this one? How does this one work?

--------------------

In the briefing with the grippli elders...

Mother Bogwynne nods at Talethia, responding “They are a small group of explorers Gwellik brought back from a recent trade expedition. They seemed eager to help us with our problem.”

She concludes and scans the party expectantly for more questions.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Oooo, that's one of these!" Soleil says, drawing her own short sword. "Yeah, I have two swords. I'm a samurai," she says as she sheaths the curve blade. She then returns to demonstrating slices, blocks, and thrusts, but now with the shorter blade while calling out, "HaHA! Yeah! Now you try, my cunning cutting croakers!!"

Behind her, Magmara simply chuckles softly at her "sister's" enthusiasm and keeps watch just in case they're drawing any negative attention.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Mother Bogwynne looks around expecting more questions. All Gaskar can do is shrug. He's itching for a fight and ready to head out. 'This is a mission I can get behind.'

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Meux steps up and bows,

"Esteemed elders, It would be our utmost honor to bring back the eggs for your nurturing. Is there any pertinent information you can provide about the area known as the Deepblood Ravine? What sort of geographical hazards might we expect to encounter?"

Diplomacy if necessary: 1d20 + 6 ⇒ (13) + 6 = 19

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

"These explorers Gwellik brought back, what can you tell us about them?" Ki Chin finally says after listening to the conversation. He describes the Aspis agent he encountered in Fort Bandau and asks if one of the explorer looked like him.


Spell & AoE Templates | 4-10: Arclord's Abode

Outside in training...

The trader grippli squints and rubs his head as Soleil keeps repeating the word. He tries.

Samur..?? He quickly abandons that effort to watch her stab with her shorter sword, and he becomes more interested in the prospect of learning this technique.

Grasping his short sword, he lines himself up next to her and tries to shadow her movements for a good several minutes, seeming happier with his progress.

Abruptly, he stops and seems to become self-conscious. Oh... many apologies I've kept you from your meeting with the elders! You've helped me quite a bit already. I will practice a lot! We will defend our village! Thank you!

--------------------

In the briefing with the grippli elders...

Mother Bogwynne addresses Meux, curtly. It would take far too long to tell you all the possible dangers you might face. Since you say you are worthy of carrying our tribe’s treasured weapon, we assume you are quite capable of handling yourselves out there... and if not, then it was simply not meant to be.

Turning to Ki Chin, she is likewise brief. More than I have already said, I do not know. Perhaps some of the villagers who interacted with them know more. That is essentially the knowledge (local) checks already presented.

There is still more info if you can think of more questions. I'll wait until tomorrow sometime to move us forward.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

Hearing that her training was both effective and appreciated, Soleil says, "You're welcome, Croaker! And now I'll be able to lead my frog army to reign terror down on the heads of my foes. The terror of justice! 'Cause I'm a samurai and I think we have a code or something and it's a justicey code. Pretty sure."

And with that, she says, "C'mon, Maggie!" and start heading in the wrong direction.

"This way?" says Magmara, pointing in the direction that they were supposed to go.

"Yes, that's exactly what I was thinking!" Soleil says, marching confidently in that direction after a quick 180 turn.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

Magmara simply gives the Grippli a smile, a bow, and once again, utters, "I'm so sorry. She just gets excited."

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

"Very well. What can you tell us about the treasured weapon? We were only told that it was powerful but not what it actually was and how it came to your tribe's keeping"


Spell & AoE Templates | 4-10: Arclord's Abode

“If you prove yourselves worthy, we will tell you of its story and how to use it.” The gripplis are reticent to share anything further about the weapon, for in their dire straits, it is one of the few bargaining chips they have.

So that covers topics that they expressly don't want to delve into :) I'll say that from the task described, there are still the topics of their enemies they've referred to, and did you have any guesses about the type of creature you're stealing eggs from.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!
GM PaleDim said wrote:
"did you have any guesses about the type of creature you're stealing eggs from."

When you put it that way, I am compelled to feel a bit smarmy now! The way the elder put it-

Finyik, the hunt-master said wrote:
"far from the hungry talons of the lizardfolk who fear the beasts and would eat their young."
and
Diblop said wrote:
"But the lizardfolk—may curses haunt their breed to the ends of the jungle— chased them off, leaving the nest vulnerable."

it sounded more like we would be transplanting orphans that were abandoned and vulnerable to certain death. Now I find that I am facing a deep OOC moral quandry...!


Spell & AoE Templates | 4-10: Arclord's Abode

Sorry, rephrased: what type of eggs (species) you're stealing. Yes, the lizardfolk as their immediate threat was explicitly stated, though no further detail about them. That's two things. I'm not meaning to be sneaky or confusing :)

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

"I am afraid I am not familiar with these lands. What is this king and queen of Kaava you speak of? I assume it is something big and terrifying enough to scare lizardfolks but can be tamed." Ki Chin asked.


Spell & AoE Templates | 4-10: Arclord's Abode

This question causes her to pause, and think for a moment. You can tell a substantial danger weighs on her formulation.

“Your kind calls them dinosaurs. They are the mightiest creatures for miles in any direction, dangerous and untamable. The lizardfolk must have suffered great losses in chasing them off.”

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

"What kind of dinosaurs? Do these things have any weaknesses we can use?" Ki Chin asked the elders before turning to look at the others to see if they have encountered it before.


Spell & AoE Templates | 4-10: Arclord's Abode

Mother Bogwynne scrunches up her frog-face and frowns, struggling mightily to think of a weakness.

No, I think not. They run on two legs, wield claws on their tiny forearms but it's their teeth that will make short work of you. No, these creatures are the rulers of the jungle for good reason. They are effective predators and I cannot think of a useful weakness that one could exploit. Well... I suppose given the current situation their young, their eggs are in fact a weakness. But such is true for any creature.

I'm going to go ahead and move us forward. Feel free to add any last questions that we can say were asked before you departed and I'll still address them.

Soon after, the elders dismiss you and instruct Grellik to impart precise directions upon you. He happily does this and orients your way out of the village.

----------------------------

The Kaava Lands teem with wildlife, from squawking birds and stinging insects to humongous trees that create a dense canopy above. The canopy casts the ground in dim light even into mid-day. Vines, roots, and large-leaved plants cover much of the ground. Thankfully, the Kaava Lands are slightly less humid than other parts of the Mwangi Expanse and don’t expose you to dangerous heat levels.

The gripplis’ directions lead northwest through the dark, virtually trackless terrain. The myriad sounds of the jungle grow louder, and the undergrowth grows thicker, as the Krihirik village vanishes into the distance.

Everybody make a survival check to orient through the jungle using the directions given. I'll take the highest roll as lead and others as aid. As always, don't be shy about RP'ing your efforts.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Meux, relieved at the description of the beasts' apparent primitive nature, lets go of any misgivings about delivering the eggs to the tribe. As he walks with the party through the jungle, he puffs out his chest as best he can...almost as if he feels he has someone to impress. He hacks through dense foliage with his diminutive scimitar in jaunty but awkward strikes, putting on an astoundingly comical display of gnomish manhood!

Survival: 1d20 + 3 ⇒ (6) + 3 = 9

A couple of times it seems he is about to get engulfed in the thickening jungle, only to pop back in when you thing he has been swallowed up. Although not ultimately getting lost, it's apparent his internal logistics are not built for this sort of environment.

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

Survival(Untrained): 1d20 + 1 ⇒ (2) + 1 = 3

Talethia's people may be known for their wandering caravans across Golarion, but the street entertainer-turned-Pathfinder herself grew up in the cobblestone jungle of Absalom. Blazing a trail through a true jungle is completely outside her realm of experience.

She is doing her best to keep up with the party, but struggling badly. Talethia can't help but laugh, though, at how exciting the trip is so far for Tiny. The raccoon is having the time of his life exploring every new bug and twig and vine they come across.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Hmm, see these trees?" Soleil says, acting like she knows anything about nature, "these are trepusculary trees. Very rare. That must mean we should go...that way," she says, pointing broadly in a a wide sweep. "Yep, the moss always grows on the outside of the trees, as any good tracker knows," she says with a smile, fairly sure her logic will hold up.

Survival: 1d20 - 1 ⇒ (3) - 1 = 2

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