[OSP] GM PaleDim's PFS# 06-12 Scions of the Sky Key, Part 2 (Inactive)

Game Master PaleDim

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M Raccoon Magical Beast, Duettist Familiar

Tiny, not able to get any specific new instructions from Talethia through her empathic link, climbs through the window and goes to the nearest now-unconsious bad guy. He starts looking for anything shiny that he can Fetch back for his mistress.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

I'll give Ki-Chin a little longer to post.

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

Ki Chin looks around warily, searching for any other opponents nearby. Finding none he climbs the ladder and moves to join his familiar.
climb: 1d20 + 4 ⇒ (7) + 4 = 11 Double move


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

In a last-ditch attempt to do some damage before his inevitable demise, the last agent drops his longbow, draws a longsword, and slashes at Mei in front of him!

GM screen:

longsword attack, S damage: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 3 ⇒ (8) + 3 = 11

The agent leaves a pretty good gash down the foxes side, looks up at Ki-Chin and smiles.

Even I realize it's the end, but there will be a cost!

Round 4
Bold may act

Mei -11 (moment of greatness)

Round 5
Bold may act

Ari-Ani
Soleil -13 (unconscious, STABLE at -4, moment of greatness)
Gaskar -2 (moment of greatness)
Talethia (inspire courage, moment of greatness)
Meux -9 (moment of greatness)
Magmara (BANISHED)
--------
Safira (-27 lethal, -17 non-lethal)
Yellow -26 (Locked Eyes round 1/3)
--------
Tiny (moment of greatness)
Ki Chin -5 (moment of greatness)
--------
Green -2
Fiveknives Kalim -29 (???)
--------
Mei -11 (moment of greatness)

Mei, Ari-Ani, Gaskar, Talethia, and Meux are up!

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Gaskar runs up to the man. "And the cost is your life."

Move action: 30 ft. Believe he was exactly 30 feet away.

Dire Flail, lethal: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d10 + 6 ⇒ (8) + 6 = 14


N Tiny Animal Familiar(Mauler) 1  | HP 15/15 | AC 16  T 14 FF 14 | CMB +2, CMD 12 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +8, Low-light Vision  | Speed 40ft | Battle Form,: 3/3 |Active conditions: None.

Driven mad by the wound she received Mei jumps the remaining thug trying to tear his throat out in revenge, her eyes taking on a golden glow. Know your place worm!
bite: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d3 + 3 ⇒ (2) + 3 = 5
Does moment of greatness work on damage dice? If it does Mei will use her's to increase the damage.

The Exchange

43870-7 | Human (Keleshite) F uRogue 5 | Init +11 | AC 20 T 16 FF 14 | | HP 38/38| F +4 R +10 W +3 | Perc 9; UMD +9; Disable +16; Acrobatics 13; Escape Art. Stealth +12 ; UMD, Sense Motive +9; K (Local) +5;
Active on Ari-Ani:
Longstrider 1hr

Ari-Ani moves back on to the walk way and puts away her weapons.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Gaskar trudges over towards the agent brandishing his imposing flail, causing the agent to go white in the face for a moment. In his shock he's able to lean back and just watch the spiked ball fly by his nose.

The spell actually says "roll or check", so I think it would in fact apply to damage too.

Still focused on and frightened by the close-call with the flail, the agent doesn't notice Mei lunge to tear into him in revenge for the serious gash moments ago. The blood in the fox's fur deepens, but it's no longer just her own.

Ari-Ani cautiously backs away from the crowd.

Round 5
Bold may act

Ari-Ani
Soleil -13 (unconscious, STABLE at -4, moment of greatness)
Gaskar -2 (moment of greatness)
Talethia (inspire courage, moment of greatness)
Meux -9 (moment of greatness)
Magmara (BANISHED)
--------
Safira (-27 lethal, -17 non-lethal)
Yellow -26
--------
Tiny (moment of greatness)
Ki Chin -5 (moment of greatness)
--------
Green -9
Fiveknives Kalim -29 (???)
--------
Mei -11

Talethia and Meux are up.

Liberty's Edge

Female Human (Varisian) Bard (Duettist) 3
Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

The bad guys in her view vanquished, Talethia climbs up the ladder to see what's going on up there, and if anyone needs her healing wand.

Climb: 1d20 + 1 ⇒ (11) + 1 = 12

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Hoping to get a proper assessment of the present situation, Meux ascends the ladder.

Climb: 1d20 ⇒ 12


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Talethia and Meux climb up the ladder to join the rest of the team.

The panther remains still on the forest floor.

Round 5
Bold may act

Ari-Ani
Soleil -13 (unconscious, STABLE at -4, moment of greatness)
Gaskar -2 (moment of greatness)
Talethia (inspire courage, moment of greatness)
Meux -9 (moment of greatness)
Magmara (BANISHED)
--------
Safira (unconscious, -27 lethal, -17 non-lethal)
Yellow -26
--------
Tiny (moment of greatness)
Ki Chin -5 (moment of greatness)
--------
Green -9
Fiveknives Kalim -29 (???)
--------
Mei -11

Ki-Chin and Tiny are up!


M Raccoon Magical Beast, Duettist Familiar

Tiny runs over and climbs onto his perch on Talethia's shoulder as she climbs up the ladder. He hands his mistress whatever item he found in Yellow's belt pouch or on his person somewhere.

Did Yellow have a potion or money or a dagger or something that Tiny might have found?


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Tiny ruffles through the pockets of one of the downed agents and comes up with... a potion! Cracking the stopper just a hair, Talethia is able to easily identify it as a Potion of Cure Light Wounds.

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 53/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

With all the people on the walkways Ki Chin is unable to get closer and decides to lob globs of acid at the last thug.
Ranged Tough + Moment of Greatness: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
damage: 1d3 ⇒ 3


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

The agent starts hyperventilating, his head turning rapidly in all directions towards the party. His breath is visibly shallow, and you don't think he could muster words right now. The conclusion here is obvious to him. He starts and stops several actions as if he can't decide what would even work. He looks down at the forest floor for a brief moment, as if determining if he could jump and get away.

Deciding against that, he winds up with his longword one more time, but is clearly frail, anxious and unable to put focused power into it as he swings at Mei...

GM screen:

longsword attack, S damage: 1d20 + 3 ⇒ (3) + 3 = 61d8 + 3 ⇒ (4) + 3 = 7

and the blade clatters hopelessly into the wooden plank that the fox dodges away from.

Round 5
Bold may act

Mei -11

Round 6
Bold may act

Ari-Ani
Soleil -13 (unconscious, STABLE at -4, moment of greatness)
Gaskar -2 (moment of greatness)
Talethia (inspire courage, moment of greatness)
Meux -9 (moment of greatness)
Magmara (BANISHED)
Tiny (moment of greatness)
Ki Chin -5 (moment of greatness)
--------
Green -9

The whole party is up!

Liberty's Edge

M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 | HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 | Speed 30ft |Sneak Attack +1d6 | Active Conditions: None

Heavy Flail, nonlethal: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d10 + 6 ⇒ (6) + 6 = 12

"Hmph." Gaskar swings down his flail again, but aiming to just bruise the man.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Meux moves up to Soleil and looks around to his allies,

"Can we pull her to an area I can channel Sarenrae's divine healing power...away from the vicinity of the fallen foes?"


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Gaskar bonks the frantic agent on the head, dropping him out of his spazzing-in-place. Those nearby can hear him whimper I failed you..., as he glances at FiveKnives and drops into peaceful unconsciousness.

Combat over!

There are now two dead agents (one of them the infamous FiveKnives), one unconscious nervous wreck, and an unconscious panther.

Meux has his companions help him carry Soleil to a safe distance at which he can heal her alone.

You begin to hear claps and ribbits emerge from the surround trees, and soon after the grippli offering the praise emerge from the trees. Continuing to smile and clap for you, they head down their trees and scamper off into the forest to bring back those Krihirik that had fled. It is safe now, and they have all of you to thank.

You make your way back to the large hut in the middle of the village, unpacking the FOUR eggs you'd carefully stowed in the haversack. Mother Bogwynne graciously accepts them. She raises a hand and lifts her head as if performing a blessing, and dozens of gripplis gather to listen. “More than a thousand cycles ago, the dwarven refugees came to us from the distant north, fleeing a home lost ages ago. We aided the dwarves and welcomed them as neighbors in the nearby hills—a land even harsher than our own. When they fled their home for a second time, we offered them aid once more, though they requested only that we honor their memory and accept a gift: this talisman that bears the power to defeat the golden beast that now haunts Ashkurhall.” She holds up a melon-sized ovoid made of clay. “The descendants of Sigrin spoke of this as their greatest treasure, which they had left behind. It is a legacy that continues to this day, for none have ever braved the Golden Guardian to claim the riches as their own.”

A chorus of croaking vocalizations follows the elder’s story, and she adds, “The talisman’s power is hidden within, and it must be unsealed in the beast’s presence. To do so too soon would expend its energy needlessly or even invoke a terrible disaster. We have entrusted you with this relic of our people; use it wisely.”

The Krihirik elders agree that the talisman the dwarves gave them so many years ago is best employed by the Pathfinders—especially if the rumors of the Golden Guardian awakening are true. The talisman is an egg-shaped mass of dry clay the size of a melon, its surface smoothed and intricately decorated with linear patterns, plant imprints, and the symbol of a mountain standing under dozens of stars.

Soleil, Meux, and Ki-Chin note that the talisman radiates faint transmutation magic, though this is simply a long-lasting spell to preserve the clay.

That wraps up part 2!

Primary success condition: Recover the clay talisman. Success!

Secondary success condition: Fulfill two of the following three tasks: Retrieve at least three intact tyrannosaurus eggs, successfully overcome four or more obstacles in the chase, or prevent Fiveknives Kalim from escaping. You succeeded at all three. Success! You now also receive the Grippli's Favor boon.

Having bested the Aspis Consortium and recovered a powerful weapon, the party must return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain.

Thank you for playing! I'll write up chronicles and report the game a little later today. NOTE I'll need an email address for everyone in case they win an OSP boon (something handled by the VCs, not me). Please PM that to me (as opposed to posting it here where anybody can find it), I'll of course only use it for reporting purposes.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

Thanks for running, GM PaleDim! Really fun game :=)

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