to join the fray (Inactive)

Game Master Daedeloth

Our adventurers start in the city of Magnimar as new recruits for the pathfinder society ready to join the fray.


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AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto tries to dispatch his new foe:

Nine Section Whip PA: 1d20 + 5 ⇒ (13) + 5 = 18

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Nine Section Whip PA: 1d20 + 5 ⇒ (19) + 5 = 24

Damage: 1d8 + 5 ⇒ (1) + 5 = 6


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion attempts to loose some more minor acidic destruction on Carbour's skeleton from a sneak-attack position.

touch/acid: 1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 111d3 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5


Carbour?


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

sorry.....

GSPA: 1d20 + 2 ⇒ (14) + 2 = 162d6 + 6 ⇒ (3, 2) + 6 = 11


Colm finishes what he started with another slash of his scimitar. Otto smashes another opponent and Vin and Carbour team up to finish the last skeleton.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Assuming the skeletons have no loot, Otto moves into the next room:

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


Just as Otto is about to enter the room a second wave of skeletons meets him at the door. Two are at the door and you can see more behind them.

M Init: 1d20 ⇒ 4
P Init: 1d20 ⇒ 15

party action


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Flurry of blows:

Nine Section Whip PA: 1d20 + 5 ⇒ (10) + 5 = 15

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Nine Section Whip PA: 1d20 + 5 ⇒ (1) + 5 = 6

Damage: 1d8 + 5 ⇒ (4) + 5 = 9


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Join Otto at the door

Don't keep all the fun for yourself, Otto!

Attack!

Scimitar: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d6 + 6 ⇒ (6) + 6 = 12


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion heals Otto (only one wounded?):

CLWrod: 1d8 + 2 ⇒ (8) + 2 = 10


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

aye


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

full strength


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Post healing: Full HP


Carbour are you taking any action this round?


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

cast holy strike on his Great Sword....


Otto and Colm meet the skeletons in the doorway, Otto whacks one with his whip and Colm chops at another with his blade.

The two wounded skeletons attack, the others behind them trying to push forward to get at the party.

Colm
claw: 1d20 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 4 ⇒ (5) + 4 = 9

Otto
claw: 1d20 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 4 ⇒ (15) + 4 = 19
dam: 1d6 + 2 ⇒ (1) + 2 = 3

Party action. Only Colm and Otto are going to be able to melee the skeletons unless they choose to step back.


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Attack!

Scimitar: 1d20 + 7 ⇒ (19) + 7 = 26
confirm crit: 1d20 + 7 ⇒ (6) + 7 = 13

regular damage: 1d6 + 6 ⇒ (1) + 6 = 7


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

cast shield of faith on Otto (+2 AC) 2min


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion holds at the ready in case any skeletons break through the guard of his stalwart companions.


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

Carbour readies to step in


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-3/23 HP ; AC 19

Can Otto see how many skeletons fill the room?

Otto continues to beat the skeletons.

Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Nine Section Whip PA: 1d20 + 5 ⇒ (19) + 5 = 24

Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Willing to step out of way, but don't want to risk Vin. And I feel obligated to be on the front after the recent battle in Tiger's Heart


Otto smashes down his skeleton and another steps up to take its place while Colm slashes at his skeleton again doing a bit of damage.

Colm
claw: 1d20 + 4 ⇒ (13) + 4 = 17
claw: 1d20 + 4 ⇒ (12) + 4 = 16

Otto
claw: 1d20 + 4 ⇒ (7) + 4 = 11
claw: 1d20 + 4 ⇒ (15) + 4 = 19
dam: 1d6 + 2 ⇒ (3) + 2 = 5


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Attack!

Scimitar: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d6 + 6 ⇒ (4) + 6 = 10


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

19 hits since it ties AC, right? Googling seems to agree, but I wear I remember using 'tie goes to the defender' at some point.

-8/23 HP ; 19 AC

Otto continues his flurry

Nine Section Whip PA: 1d20 + 5 ⇒ (3) + 5 = 8

Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d8 + 5 ⇒ (2) + 5 = 7


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion silently urges on his melee companions wishing them good luck.


Any action Carbour?


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

Carbour stands at the ready......cheering on with Vin


Vin's opponent goes down only to be replace by some sort of skeletal beastie. Perhaps a large dog or wolf? Otto wounds his skeleton with his smashing whip. You can see another of the skeletal beasts just inside the other room.

Colm
bite: 1d20 + 6 ⇒ (1) + 6 = 7
It smashes its jaws into Colm's shield, stunning it for a second and spoiling its other attacks.

Otto
claw: 1d20 + 4 ⇒ (13) + 4 = 17
claw: 1d20 + 4 ⇒ (16) + 4 = 20
dam: 1d6 + 2 ⇒ (3) + 2 = 5


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Ha, taste some shield fiend!

Attack!

Scimitar: 1d20 + 7 ⇒ (18) + 7 = 25
confirm crit: 1d20 + 7 ⇒ (10) + 7 = 17

crit damage: 2d6 + 12 ⇒ (1, 3) + 12 = 16


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion provides some healing to Otto

CLW: 1d8 + 2 ⇒ (1) + 2 = 3


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-10/23 HP ; AC 19

Continue assault with Colm:

Nine Section Whip PA: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Nine Section Whip PA: 1d20 + 5 ⇒ (2) + 5 = 7

Damage: 1d8 + 5 ⇒ (2) + 5 = 7


Colm slices at the skeletal beast causing chunks of bone to fly. Otto’s whip smashes at the wall while Vin heals him.

Colm
Bite: 1d20 + 6 ⇒ (11) + 6 = 17
claw: 1d20 + 6 ⇒ (13) + 6 = 19
claw: 1d20 + 6 ⇒ (16) + 6 = 22
dam: 1d8 + 3 ⇒ (3) + 3 = 6

Otto
claw: 1d20 + 4 ⇒ (10) + 4 = 14
claw: 1d20 + 4 ⇒ (7) + 4 = 11


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

Carbour cast cure light on Otto

CLW: 1d8 + 2 ⇒ (8) + 2 = 10


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

So that's how you want to play it!

Attack!

Scimitar: 1d20 + 7 ⇒ (4) + 7 = 11

-6/23 hp


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Full HP

Undeterred by the wall's fortitude, Otto keeps swinging

Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Nine Section Whip PA: 1d20 + 5 ⇒ (13) + 5 = 18

Damage: 1d8 + 5 ⇒ (5) + 5 = 10


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Otto- i think you had better recalc your HP?


Carbour heals and Vin performs remedial math. Colm swipes futilely at the bone beast but Otto smashes his skeleton to bits and another beast moves up to replace it but can't hit the elusive Otto. Colm's beast takes another chunk out him with its boney claws.

Colm
bite: 1d20 + 6 ⇒ (5) + 6 = 11
claw: 1d20 + 6 ⇒ (14) + 6 = 20
claw: 1d20 + 6 ⇒ (17) + 6 = 23
dam: 1d8 + 3 ⇒ (4) + 3 = 7

Otto
bite: 1d20 + 6 ⇒ (12) + 6 = 18
claw: 1d20 + 6 ⇒ (1) + 6 = 7


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3
Vinyarion Ohtar wrote:
Otto- i think you had better recalc your HP?

Scanned back a while, found 3 HP I missed in the transition from page 17 to 18. Is that what you meant? Feeling more obtuse than usual.

-3/23 HP

Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d8 + 5 ⇒ (8) + 5 = 13


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

I'll give ya that one beastie

Attack!

Scimitar: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 + 6 ⇒ (4) + 6 = 10


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

whip em Otto....whip em good!!!!


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion stands by ready to heal again once the battle is over.


Vin stands ready while Carbour gives his best Devo rendition! Colm swings away but just misses. Otto's whip strikes twice cracking bones.

Colm
bite: 1d20 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 6 ⇒ (1) + 6 = 7
claw: 1d20 + 6 ⇒ (12) + 6 = 18

Otto
bite: 1d20 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 6 ⇒ (14) + 6 = 20
dam: 1d8 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 6 ⇒ (7) + 6 = 13

Otto gets viciously clawed while Colm's heavy mail spares him the same.


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Attack!

Scimitar: 1d20 + 7 ⇒ (16) + 7 = 23
confirm crit: 1d20 + 7 ⇒ (4) + 7 = 11

reg damage: 1d6 + 6 ⇒ (2) + 6 = 8

-13/23 hp


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-10/23 HP

Keep on keeping on

Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Nine Section Whip PA: 1d20 + 5 ⇒ (2) + 5 = 7

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Streak broken


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion heals Colm rod CLW 3/3: 1d8 + 2 ⇒ (4) + 2 = 6


Colm strikes true but his blade continues to do less damage than normal to the skeletal beast. Otto flails his whip futilely. Vin heals.

Colm
bite: 1d20 + 6 ⇒ (14) + 6 = 20
claw: 1d20 + 6 ⇒ (11) + 6 = 17
claw: 1d20 + 6 ⇒ (12) + 6 = 18

Otto
bite: 1d20 + 6 ⇒ (1) + 6 = 7
claw: 1d20 + 6 ⇒ (7) + 6 = 13
claw: 1d20 + 6 ⇒ (15) + 6 = 21
dam: 1d8 + 3 ⇒ (5) + 3 = 8


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-12/23 HP

Die, fell creatures!

Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Nine Section Whip PA: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d8 + 5 ⇒ (1) + 5 = 6


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Attack!

Scimitar: 1d20 + 7 ⇒ (3) + 7 = 10

-boooooo-


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

Carbour waits at the ready to step in when needed


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion waits to perform pulse healing, assuming the heroes eventually finish off the skeleton hordes.

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