
Otto Adler |

Otto tries to dispatch his new foe:
Nine Section Whip PA: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Nine Section Whip PA: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Vinyarion Ohtar |

Vinyarion attempts to loose some more minor acidic destruction on Carbour's skeleton from a sneak-attack position.
touch/acid: 1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 111d3 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5

Colm Corbec |

Join Otto at the door
Don't keep all the fun for yourself, Otto!
Attack!
Scimitar: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d6 + 6 ⇒ (6) + 6 = 12

dice gods |

Otto and Colm meet the skeletons in the doorway, Otto whacks one with his whip and Colm chops at another with his blade.
The two wounded skeletons attack, the others behind them trying to push forward to get at the party.
Colm
claw: 1d20 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 4 ⇒ (5) + 4 = 9
Otto
claw: 1d20 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 4 ⇒ (15) + 4 = 19
dam: 1d6 + 2 ⇒ (1) + 2 = 3
Party action. Only Colm and Otto are going to be able to melee the skeletons unless they choose to step back.

Colm Corbec |

Attack!
Scimitar: 1d20 + 7 ⇒ (19) + 7 = 26
confirm crit: 1d20 + 7 ⇒ (6) + 7 = 13
regular damage: 1d6 + 6 ⇒ (1) + 6 = 7

Otto Adler |

-3/23 HP ; AC 19
Can Otto see how many skeletons fill the room?
Otto continues to beat the skeletons.
Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Nine Section Whip PA: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Willing to step out of way, but don't want to risk Vin. And I feel obligated to be on the front after the recent battle in Tiger's Heart

Otto Adler |

19 hits since it ties AC, right? Googling seems to agree, but I wear I remember using 'tie goes to the defender' at some point.
-8/23 HP ; 19 AC
Otto continues his flurry
Nine Section Whip PA: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

dice gods |

Vin's opponent goes down only to be replace by some sort of skeletal beastie. Perhaps a large dog or wolf? Otto wounds his skeleton with his smashing whip. You can see another of the skeletal beasts just inside the other room.
Colm
bite: 1d20 + 6 ⇒ (1) + 6 = 7
It smashes its jaws into Colm's shield, stunning it for a second and spoiling its other attacks.
Otto
claw: 1d20 + 4 ⇒ (13) + 4 = 17
claw: 1d20 + 4 ⇒ (16) + 4 = 20
dam: 1d6 + 2 ⇒ (3) + 2 = 5

Colm Corbec |

Ha, taste some shield fiend!
Attack!
Scimitar: 1d20 + 7 ⇒ (18) + 7 = 25
confirm crit: 1d20 + 7 ⇒ (10) + 7 = 17
crit damage: 2d6 + 12 ⇒ (1, 3) + 12 = 16

Otto Adler |

-10/23 HP ; AC 19
Continue assault with Colm:
Nine Section Whip PA: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Nine Section Whip PA: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

dice gods |

Colm slices at the skeletal beast causing chunks of bone to fly. Otto’s whip smashes at the wall while Vin heals him.
Colm
Bite: 1d20 + 6 ⇒ (11) + 6 = 17
claw: 1d20 + 6 ⇒ (13) + 6 = 19
claw: 1d20 + 6 ⇒ (16) + 6 = 22
dam: 1d8 + 3 ⇒ (3) + 3 = 6
Otto
claw: 1d20 + 4 ⇒ (10) + 4 = 14
claw: 1d20 + 4 ⇒ (7) + 4 = 11

Otto Adler |

Full HP
Undeterred by the wall's fortitude, Otto keeps swinging
Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Nine Section Whip PA: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

dice gods |

Carbour heals and Vin performs remedial math. Colm swipes futilely at the bone beast but Otto smashes his skeleton to bits and another beast moves up to replace it but can't hit the elusive Otto. Colm's beast takes another chunk out him with its boney claws.
Colm
bite: 1d20 + 6 ⇒ (5) + 6 = 11
claw: 1d20 + 6 ⇒ (14) + 6 = 20
claw: 1d20 + 6 ⇒ (17) + 6 = 23
dam: 1d8 + 3 ⇒ (4) + 3 = 7
Otto
bite: 1d20 + 6 ⇒ (12) + 6 = 18
claw: 1d20 + 6 ⇒ (1) + 6 = 7

Otto Adler |

Otto- i think you had better recalc your HP?
Scanned back a while, found 3 HP I missed in the transition from page 17 to 18. Is that what you meant? Feeling more obtuse than usual.
-3/23 HP
Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Colm Corbec |

I'll give ya that one beastie
Attack!
Scimitar: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 + 6 ⇒ (4) + 6 = 10

dice gods |

Vin stands ready while Carbour gives his best Devo rendition! Colm swings away but just misses. Otto's whip strikes twice cracking bones.
Colm
bite: 1d20 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 6 ⇒ (1) + 6 = 7
claw: 1d20 + 6 ⇒ (12) + 6 = 18
Otto
bite: 1d20 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 6 ⇒ (14) + 6 = 20
dam: 1d8 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 6 ⇒ (7) + 6 = 13
Otto gets viciously clawed while Colm's heavy mail spares him the same.

Colm Corbec |

Attack!
Scimitar: 1d20 + 7 ⇒ (16) + 7 = 23
confirm crit: 1d20 + 7 ⇒ (4) + 7 = 11
reg damage: 1d6 + 6 ⇒ (2) + 6 = 8
-13/23 hp

Otto Adler |

-10/23 HP
Keep on keeping on
Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Nine Section Whip PA: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Streak broken

dice gods |

Colm strikes true but his blade continues to do less damage than normal to the skeletal beast. Otto flails his whip futilely. Vin heals.
Colm
bite: 1d20 + 6 ⇒ (14) + 6 = 20
claw: 1d20 + 6 ⇒ (11) + 6 = 17
claw: 1d20 + 6 ⇒ (12) + 6 = 18
Otto
bite: 1d20 + 6 ⇒ (1) + 6 = 7
claw: 1d20 + 6 ⇒ (7) + 6 = 13
claw: 1d20 + 6 ⇒ (15) + 6 = 21
dam: 1d8 + 3 ⇒ (5) + 3 = 8

Otto Adler |

-12/23 HP
Die, fell creatures!
Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Nine Section Whip PA: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 5 ⇒ (1) + 5 = 6