| Colm Corbec |
You don't look so good Vin. My gran always gave me crackers when I looked like that. Let's move out Otto!
| Carbour Frozenroar |
let us proceed down to where we entered...colm and otto lead the way...i will help Vin down behind you....if we encounter trouble we can go back to the room with the false wall and exit that way with a rope...
| dice gods |
Just as the party finalizes their plans and is about to leave a large half-orc flanked by a pair of club wielding humans arrives outside the magical set of doors blocking your exit.
Half-orc: “Looks like someone got here before us, eh boys? I suppose we should just turn around and go home empty handed, har-har! “
Human on left: “Let me kill’em boss.”
Human on right: “No boss, let me kill’em.”
Half-orc: “Where are your manners boys? Har-har! Alright you lot, give me the star metal and I let you crawl back to whatever hole you creeped out of, otherwise I let Brutus and Crutus here sate their homicidal desires.”
| Colm Corbec |
Any homo sating here will be done by Carbour.
Attack!
on half-orc
scimitar: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 6 ⇒ (1) + 6 = 7
| Vinyarion Ohtar |
-2/11HP; sickened
Vinyarion fires a jet of acid at the human on the right before anyone gets into melee.
flat footed touch AC?: 1d20 + 3 + 1 - 2 ⇒ (10) + 3 + 1 - 2 = 121d6 + 4 + 1d6 + 1 ⇒ (1) + 4 + (3) + 1 = 9 DC 15 FORT or be sickened
| Otto Adler |
Seeing Colm go for the half orc and the acid fly at the human on the right, Otto decides to engage the human on the left.
Nine Section Whip PA: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d8 + 10 ⇒ (7, 6) + 10 = 23
| dice gods |
Otto’s whip lashes the man on the left obliterating his face and dropping him to the ground.
Colm and Vin’s attacks narrowly miss.
Carbour twists his ankle awkwardly as he moves forward. -2 to attack next round
On Carbour
club: 1d20 + 5 ⇒ (3) + 5 = 8
On Colm, the half-orc tries to roast Colm in his armor as flames burst from his fingertips.
fire dam: 3d4 ⇒ (3, 2, 3) = 8
DC 14 reflex for 1/2 dam
| Colm Corbec |
reflex: 1d20 + 4 ⇒ (17) + 4 = 21
Attack!
scimitar: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 6 ⇒ (5) + 6 = 11
-4/23 hp
| Vinyarion Ohtar |
12 is a miss on flat-footed touch AC? Jayzuhs...
Amazed at the difficulty of striking any potential foe and realizing that he might do more harm than good in melee given his sickened condition, Vinyarion stands by with some healing if needed.
| Otto Adler |
Otto moves to assist Colm:
Nine Section Whip PA: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
If possible Otto will move into position to block the half orc's retreat and get into a flanking position (+2 attack bonus?)
| dice gods |
Colm, Carbour and Otto all converge upon and batter the half-orc wounding it three times while Vin stands ready to assist.
The unattended man moves to engage Vin but swings wildly.
club: 1d20 + 5 ⇒ (3) + 5 = 8
The half-orc sprays flames at Colm and Carbour!
club: 3d4 ⇒ (3, 2, 2) = 7
DC 14 reflex for 1/2 damage
| Otto Adler |
Oops, sorry I misread earlier and thought Carbour went after the other man. Can I disengage from the half orc to help Vin without an AoO? Assuming so . . .
Otto moves to protect Vinyarion.
Nine Section Whip PA: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d8 + 10 ⇒ (6, 5) + 10 = 21
| Colm Corbec |
reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Attack!
Die you flaming scoundrel!
scimitar: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d20 + 6 ⇒ (6) + 6 = 12
-7/23
| Vinyarion Ohtar |
Just in case
-2/11HP; sickened
~detect magic~
perception: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28+1 for guidance
Let's get back to the ship, shore, and some wine. Maybe some of those crackers too; I feel like I'm going to vomit.
| Colm Corbec |
I'll take that potion, if you don't mind. Getting in a boat with this metal shell on makes me a bit nervous.
If there are no objections, Colm takes the potion.
| dice gods |
Vin is able to cast grease on 4 of the critters, 2 nimbly move out of the greased area and 2 slip and slide into the water. Post your DC next time Vin, think its 14.
ref: 1d20 + 2 ⇒ (18) + 2 = 20
ref: 1d20 + 2 ⇒ (9) + 2 = 11
ref: 1d20 + 2 ⇒ (20) + 2 = 22
ref: 1d20 + 2 ⇒ (11) + 2 = 13
Action for everyone except Vin, there are 5 rats between you and your boat.
| Otto Adler |
-7/23 HP
Otto does a flurry of blows to try to finish his rat.
Nine Section Whip PA: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Nine Section Whip PA: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
| Vinyarion Ohtar |
-7/23 HP
Otto does a flurry of blows to try to finish his rat.
[dice=Nine Section Whip PA]1d20+4
[dice=Damage]1d8+5
[dice=Nine Section Whip PA]1d20+4
[dice=Damage]1d8+5
Is that -7 with my +3 pulse heal applied?
| Otto Adler |
Otto Adler wrote:Is that -7 with my +3 pulse heal applied?-7/23 HP
Otto does a flurry of blows to try to finish his rat.
[dice=Nine Section Whip PA]1d20+4
[dice=Damage]1d8+5
[dice=Nine Section Whip PA]1d20+4
[dice=Damage]1d8+5
Yeah, actually after double checking it is -8. I was down -4 from before the goons, somehow didn't get touched there, and el rato dealt 7.
| Otto Adler |
Otto checks to see if our boat was sabotaged:
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
He also takes a look at the smaller boat for any goodies, traps, etc.:
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Any interest in trying to take their boat for sale?
| dice gods |
*Clarification from Colm, when you said you were taking the potion did you mean to drink it or just take it into your possession?
Otto doesn't see any signs of sabotage in your boat.
He does find some fishing gear and 50' of bloodvine rope in the other boat.
Any other actions from Colm and Carbour before leaving? Are you going to tow the other boat or is the group going to split up into 2 different boats? Max capacity of the other boat is 3 persons.