to join the fray (Inactive)

Game Master Daedeloth

Our adventurers start in the city of Magnimar as new recruits for the pathfinder society ready to join the fray.


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Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

ugh, you overgrown goblin!

Attack!

Scimitar: 1d20 + 7 ⇒ (4) + 7 = 11

-phh, I stink-

-7/23 hp


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

No guts, no glory. Plus it doesn't look we are doing much good this way.

Vinyarion tries to tumble past the massive foe and launch and attack from behind.

acrobatics/move: 1d20 + 7 ⇒ (12) + 7 = 19

acid jet flanking touch sneak attack on FF AC: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 101d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto continues to flog the ogre:

Nine Section Whip PA: 1d20 + 5 ⇒ (20) + 5 = 25

Crit Damage: 2d8 + 10 ⇒ (6, 3) + 10 = 19

Nine Section Whip PA: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Vin blasts the ogre in the back with a spray of acid and Otto smashes his metal whip across its face taking out an eye and then back across its body finishing it off.


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

carbour stares in amazement at Vin and Otto....its as if I was watching a dance with you two....well done....well done


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

perception: 1d20 + 5 ⇒ (1) + 5 = 6

detect magic.....


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion examines the room beyond the large door as well as the dead foe.

~detect magic~
perception: 1d20 + 10 ⇒ (7) + 10 = 17


The cavern is about 30' across and almost circular. There is a large battered looking chest against the far wall, you can detect faint traces of magic from within.


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

heh, heh, that was a good one Carbour. I was trying to cut in, but apparently, I can't dance.

-7/23 hp


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion cautiously examines the chest for traps, warning the rest of the group -Stay back-

perception: 1d20 + 10 ⇒ (7) + 10 = 17+1 for traps; +1 for guidance
disable device: 1d20 + 10 ⇒ (20) + 10 = 30+1 for traps; +1 for guidance


Vin checks for traps but doesn’t find any and easily disables the lock but when he opens the chest the undiscovered trap goes off covering him in flames.

fire dam: 4d4 ⇒ (2, 4, 1, 4) = 11
DC 14 reflex for 1/2


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

Otto the flogger and Vin the flamer...a sorry bunch we are


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Earlier: Yes, Carbour. The master says with enough training we can be as one with our weapons. It seems that my journey here has been good training.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

-14HP

Vinyarion once again collapses into a heap of pain and despair.


Vinyarion Ohtar wrote:

-14HP

Vinyarion once again collapses into a heap of pain and despair.

Try making your reflex save.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

1d20 + 5 ⇒ (6) + 5 = 11

Vinyarion once again collapses into a heap of pain and despair; his deep subconscious thinking about what a s@!$ty adventurer he is and that he should sell the shard and retire.


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Carbour, do you have a heal for Vin?


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

cure light: 1d8 + 2 ⇒ (1) + 2 = 3


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

last cure light

cure light: 1d8 + 2 ⇒ (8) + 2 = 10


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

-1HP

Vinyarion rises to his feet, muttering-Have to learn how to duck....

In a louder voice asks the party-What kind of loot did we get; it's the shard, right?

What's in the box? Regards, Seven


Opening the box, Vin sees a shard.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Fantastic. Let's get the hells out of here.

Vinyarion grabs the shard and puts it in a pouch on his belt.


Vin feels a jolt as he touches the section of the star, make a fort save.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

FORT: 1d20 ⇒ 11

That feels uncomfortable...


Vin feels like he was hit by a bolt of lightning.

Electricity dam: 2d6 ⇒ (2, 3) = 5
Gain the dazzled condition.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

-6HP Dazzled

Let's get out of this hellish place.

Head back towards the boat.


Hand wave.

Bart picks the group up and you make it back to the dock.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Once ashore, Otto bows deeply: Thank you, Bart.

Otto looks for spying eyes and ears: Perception: 1d20 + 9 ⇒ (5) + 9 = 14

If the coast looks clear, to the group, quietly: Let's make our way back to the lodge?


There are quite a few people around the docks but Otto doesn’t see anyone paying the group any attention.

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