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348 posts. Alias of Daedeloth.


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There are quite a few people around the docks but Otto doesn’t see anyone paying the group any attention.


Hand wave.

Bart picks the group up and you make it back to the dock.


Vin feels like he was hit by a bolt of lightning.

Electricity dam: 2d6 ⇒ (2, 3) = 5
Gain the dazzled condition.


Vin feels a jolt as he touches the section of the star, make a fort save.


Opening the box, Vin sees a shard.


Vinyarion Ohtar wrote:

-14HP

Vinyarion once again collapses into a heap of pain and despair.

Try making your reflex save.


Vin checks for traps but doesn’t find any and easily disables the lock but when he opens the chest the undiscovered trap goes off covering him in flames.

fire dam: 4d4 ⇒ (2, 4, 1, 4) = 11
DC 14 reflex for 1/2


The cavern is about 30' across and almost circular. There is a large battered looking chest against the far wall, you can detect faint traces of magic from within.


Vin blasts the ogre in the back with a spray of acid and Otto smashes his metal whip across its face taking out an eye and then back across its body finishing it off.


who: 1d3 ⇒ 2

Intimidated by the large opponent the party is unable to land any attacks with the exception of Otto.

The ogre strikes Colm with its club.
club: 1d20 + 6 ⇒ (17) + 6 = 23
dam: 1d10 + 6 ⇒ (1) + 6 = 7


Carbour Frozenroar wrote:

[dice=gspa]1d20+2;2d6+6

Carbour swings

Carbour, think you should be +3 with power attack unless I’m missing something


M init: 1d20 ⇒ 10
P init: 1d20 ⇒ 13

Otto pushes open the large door with a grunt and is confronted by an 11' tall ogre that snarls at him in surprise.

Party action.


Looks like a really big door, no traps detected, no magic detected.


Otto follows the tunnel which slopes down another 80’ and ends in a massive door.


Vin just manages to disable the trap and avoid whatever magics it had in store.


As the group head down the final tunnel, Vin spots a trap, stepping anywhere in a large portion of the tunnel floor will trigger some sort of spell. +1 on your disable roll


As far as you can tell the tunnel dead ends and the only unexplored area is the third tunnel.


+1 sword, nothing else looks magical


Was that a CLW Carbour? If so, believe you should add +2 for your level.


Otto finds a fine looking greatsword and 75 gold.

Vin still lays on the ground unconscious.


Otto believes this is the animal that made the tracks, about 30' ahead is what looks like a nest of bones, you can see some glints of metal from within the nest.


Colm slashes the hound with his blade and Otto finishes it off with a flick of his whip.


Colm and Carbour are rattled by Vin's collapse and make lackluster attempts to attack but Otto maintains his composure and smashes the hound once with his whip.

The beast turns its fiery jaws on Otto.

bite: 1d20 + 5 ⇒ (15) + 5 = 20
dam: 1d8 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9


Cure light wounds? Lets see the roll.
Or are you just stabilizing him?


Carbour attack or heal, your choice.


M init: 1d20 + 5 ⇒ (15) + 5 = 20

V init: 1d20 + 3 ⇒ (12) + 3 = 15

A large canine with brownish red fur and red eyes leaps forward to bite at Vin with flames coming from its jaws.

bite: 1d20 + 5 ⇒ (20) + 5 = 25
dam: 2d8 + 2 + 1d6 ⇒ (1, 5) + 2 + (3) = 11


Vin looks about but doesn’t find any traps.


You believe they belong to a very large canine but you can’t tell anything beyond that, there is only one track and it is headed down the tunnel ahead of you.


Otto leads the group about a hundred feet down the middle tunnel, Vin doesn't find any traps but Otto locates a single track that looks like it belongs to a large canine. The tunnel looks to be widening up ahead.


Carbour looks around but does not find any hidden doors in the cavern.

Anyone objecting to Otto's idea to take the middle tunnel? Anyone else want to make a perception check for the middle tunnel.


I had Colm down as 3rd of 4 watches. Fourth watch passes without any additional events.


Colm and Vin take the creature down. There only appears to be the one.


when: 1d4 ⇒ 3
stealth: 1d20 + 5 ⇒ (18) + 5 = 23

Halfway through Colm’s watch a dog sized spider drops down on him from the cavern ceiling, but it’s bite can’t penetrate his heavy armor.
Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Bite: 1d20 + 5 ⇒ (6) + 5 = 11


Need one more for watch.


The passage ends in a small cavern where Vin and Otto find some humanoid bones dressed in the remains of some studded leather armor. A short sword and hand axe lay nearby as well as a pouch with 50gp. No magic detected.


The creature goes down under the party's onslaught.

*Vin, if you are using sneak attack please indicate.


The party flails and fails. Fortunately so does the spider.

bite: 1d20 + 7 ⇒ (3) + 7 = 10

bite: 1d20 + 7 ⇒ (7) + 7 = 14


Vin?


Otto smashes the spider twice causing a greenish fluid to leak from its insides. Colm wisecracks. Vin blasts it with some acid and Carbour casts a spell.

The spider tries to bite at Otto but its wounds slow it down a bit.

bite: 1d20 + 7 ⇒ (8) + 7 = 15

bite: 1d20 + 7 ⇒ (8) + 7 = 15


M init: 1d20 ⇒ 5
Otto init: 1d20 ⇒ 17

Otto comes face to face with a large white spider about the size of a pony. Otto action.


Vin leads down the tunnel about 60' or so as it curves slightly to the left. He notices a few strands of thin and almost invisible material that must be some sort of spider thread. The tunnel appears to be opening into some sort of room or cavern ahead.


No magic detected.

Colm notices the tunnel to the right is slightly larger than the others.


The party stands in front of the 3 dark tunnels uncertain of their next move.


Carbour has detect evil?


Opening the door reveals an empty 30’x30’ room. The far side of the room has 3 tunnels leading off somewhere.


Vin sees the trap this time during his inspection of the doors, but is is now spent so no need to disable.


A blast of negative energy assails Otto as he touches the door.

dam: 3d6 ⇒ (3, 2, 6) = 11

DC 13 reflex save for 1/2 damage.


Vin examines the room detecting traces of necromancy magic throughout, the areas of disturbed soil stand out as being the most recent areas touched by the magic. No traps found.


The room is large (30x30') and rather cold. In each corner there is an alcove about 5'x8', while the rest of the room has a stone floor the alcoves exhibit disturbed soil.

Straight ahead across the room you see a wide stair leading down to a set of large double doors.


Are you moving through the doorway into the next room or observing the next room from outside?

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