to join the fray (Inactive)

Game Master Daedeloth

Our adventurers start in the city of Magnimar as new recruits for the pathfinder society ready to join the fray.


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AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Very well, Vinyarion.

Otto rotates ahead of Vin, his Nine Section Whip at the ready.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


M init: 1d20 ⇒ 5
Otto init: 1d20 ⇒ 17

Otto comes face to face with a large white spider about the size of a pony. Otto action.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto strikes at the beast:

Nine Section Whip PA: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Nine Section Whip PA: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d8 + 5 ⇒ (1) + 5 = 6


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Colm moves forward to join in

That's one hell of an 8-legged pony!

Scimitar: 1d20 + 7 ⇒ (5) + 7 = 12


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion risks an acid jet at the massive spider.

ranged touch: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

Carbour raises his blade and cast the blessing of holy strike upon the sword


Otto smashes the spider twice causing a greenish fluid to leak from its insides. Colm wisecracks. Vin blasts it with some acid and Carbour casts a spell.

The spider tries to bite at Otto but its wounds slow it down a bit.

bite: 1d20 + 7 ⇒ (8) + 7 = 15

bite: 1d20 + 7 ⇒ (8) + 7 = 15


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Attack!

Scimitar: 1d20 + 7 ⇒ (6) + 7 = 13

Can't, ungh, find a place to strike...


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Keep up the attack!

Nine Section Whip PA: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Nine Section Whip PA: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d8 + 5 ⇒ (3) + 5 = 8


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

is this spider considered evil for purposes of holy strike spell
GSPA: 1d20 + 2 ⇒ (6) + 2 = 83d6 + 6 ⇒ (6, 5, 5) + 6 = 22


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

moot point...but for future reference


Vin?


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion sighs having hoped his companions would be more successful.

He moves to the side and fires another acid jet at the creature.

ranged touch: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 71d6 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10


The party flails and fails. Fortunately so does the spider.

bite: 1d20 + 7 ⇒ (3) + 7 = 10

bite: 1d20 + 7 ⇒ (7) + 7 = 14


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Undeterred, Otto lashes at the spider:

Nine Section Whip PA: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Nine Section Whip PA: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Scimitar: 1d20 + 7 ⇒ (19) + 7 = 26
confirm crit: 1d20 + 7 ⇒ (18) + 7 = 25

crit damage: 2d6 + 12 ⇒ (2, 5) + 12 = 19


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

GSPA: 1d20 + 2 ⇒ (2) + 2 = 43d6 + 6 ⇒ (4, 3, 4) + 6 = 17
Carbour attacks


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion grits his teeth at his miss You don't have a ton of those; make them count! and if necessary lobs a splash of acid at the arachnid.

1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 181d3 + 1d6 ⇒ (2) + (4) = 6


The creature goes down under the party's onslaught.

*Vin, if you are using sneak attack please indicate.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion thoroughly searches the area using sneak attack.

~detect magic~

perception: 1d20 + 10 ⇒ (14) + 10 = 241d6 ⇒ 3+1 for guidance; +1 for traps


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto helps search: Perception: 1d20 + 9 ⇒ (15) + 9 = 24


The passage ends in a small cavern where Vin and Otto find some humanoid bones dressed in the remains of some studded leather armor. A short sword and hand axe lay nearby as well as a pouch with 50gp. No magic detected.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

So, shall we make camp here for the night? I can take first watch.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Sounds fine.

perception on watch: 1d20 + 10 ⇒ (20) + 10 = 30


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Watch: Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Need one more for watch.


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

perception on watch: 1d20 + 6 ⇒ (10) + 6 = 16


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

perception: 1d20 + 5 ⇒ (14) + 5 = 19


when: 1d4 ⇒ 3
stealth: 1d20 + 5 ⇒ (18) + 5 = 23

Halfway through Colm’s watch a dog sized spider drops down on him from the cavern ceiling, but it’s bite can’t penetrate his heavy armor.
Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Bite: 1d20 + 5 ⇒ (6) + 5 = 11


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

eh, friggin spiders! Wake, in case there's more!

Scimitar: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 6 ⇒ (4) + 6 = 10


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Waking-I hate this place... rolls out of his meditative position and fires a blast of magical energy.

-sneak attack-

acid jet touch attack: 1d20 + 3 + 2 - 4 ⇒ (18) + 3 + 2 - 4 = 191d6 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

Carbour wakes....and looks for more danger....
percpetion: 1d20 + 5 ⇒ (13) + 5 = 18


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto strikes at the monstrosity:

Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Colm and Vin take the creature down. There only appears to be the one.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Do we have to go back to sleep? More watches?


I had Colm down as 3rd of 4 watches. Fourth watch passes without any additional events.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Back to the intersection and then the middle tunnel? Unless their are objections, of course.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

Carbour has one last look around for hidden doors in cavern
perception: 1d20 + 5 ⇒ (16) + 5 = 21


Carbour looks around but does not find any hidden doors in the cavern.

Anyone objecting to Otto's idea to take the middle tunnel? Anyone else want to make a perception check for the middle tunnel.


Human Fighter 2 AC22 HP23 Init+2 Melee (w/pwrattk) +7/1d6+6(18-20) Ranged +4/1d8(x3) Perception+6
Saves:
Fort+6/Reflex+4/Will+3(+1vs.fear)
Skills:
know(nature)+4/perception+6/survival+5/climb+8/swim+8

Middle tunnel, eh?

perception: 1d20 + 6 ⇒ (4) + 6 = 10

Looks good to me!


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

Carbour thinks about Ottos idea and has a look and a listen in the tunnel
perceptiom: 1d20 + 5 ⇒ (5) + 5 = 10


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

I'm at a complete loss here and any tunnel is as good as another in my mind. Let's go.

Vinyarion leads the way perception: 1d20 + 10 ⇒ (6) + 10 = 16+1 for traps


Otto leads the group about a hundred feet down the middle tunnel, Vin doesn't find any traps but Otto locates a single track that looks like it belongs to a large canine. The tunnel looks to be widening up ahead.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto points out the tracks.

Can he identify them? At least follow them?

Survival: 1d20 + 3 ⇒ (19) + 3 = 22


You believe they belong to a very large canine but you can’t tell anything beyond that, there is only one track and it is headed down the tunnel ahead of you.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Should we follow the tracks? Or shall we check the last tunnel?


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Tracks. I don't want anything sneaking up on us if I can avoid it.

perception: 1d20 + 10 ⇒ (8) + 10 = 18+1 for traps


Vin looks about but doesn’t find any traps.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Vinyarion follow the tracks down the tunnel


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto follows with Vinyarion:

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

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