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About Vinyarion OhtarVinyarion Ohtar
5’8” 130 Lithe and non-descript ==DEFENSE== AC 14 (3DEX/1item) Touch AC 14 (3Dex/1item) Flat-Footed AC 11 (1item)
==OFFENSE==
==STATISTICS==
==TRAITS & FEATS==
Magical Knack:
Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice
Clever Wordplay:
Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.
Point Blank Shot:
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Skill Focus/Perception:
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. Weapon Finesse:
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Scribe Scroll:
You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. ==ROGUE ABILITIES==
Spoiler:
Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields. Sneak Attack
Trapfinding
Finesse Training (Ex)
==WIZARD ABILITIES== Spoiler:
Spells per Day 0-3 1-1 +1 Spellbook
Cantrips
==SPELLS MEMORIZED== Spoiler:
0-acid splash, mage hand, detect magic 1-grease, sleep ==SKILLS & LANGUAGES== Skills:
Ranks: 18 (8/2class/8INT) • Acrobatics* +7 (3DEX/1rank/3trained) • Appraise* +8 (4INT/1rank/3trained) • Bluff* • Climb* • Craft* +4 (4INT) • Diplomacy* +8 (4INT/1rank/3trained) • Disable Device* +10 (3DEX/2rank/3trained/2tool) • Disguise * • Escape Artist* +8 (3DEX/1rank/3trained) • Fly* +3 (3DEX) • Handle Animal • Heal • Intimidate* • Knowledge* (arcana) +9 (4INT/1rank/3trained) • Knowledge* (dungeoneering) +8 (4INT/1rank/3trained) • Knowledge* (history) +8 (4INT/1rank/3trained) • Knowledge (local)* +8 (4INT/1rank/3trained) • Knowledge* (religion) +8 (4INT/1rank/3trained) • Linguistics* +8 (4INT/1rank/3trained) • Perception* +10 (1WIS/1rank/3trained/2race/3feat) • Perform* • Profession* +1 (1WIS) • Ride* • Sense Motive* +5 (1WIS/1rank/3trained) • Sleight of Hand* +7 (3DEX/1rank/3trained) • Spellcraft +8 (4INT/1rank/3trained) • Stealth* +7 (3DEX/1rank/3trained) • Survival • Swim* • Use Magic Device* +8 (4INT/1rank/3trained) *Class Skill Languages:
Aklo; Celestial; Common; Draconic; Elven (Kannada); Gnoll; Gnome; Goblin; Orc; Sylvan ==RACIAL ABILITIES== Spoiler:
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Elves receive a +2 racial bonus on Perception checks. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Human-raised: Elves raised outside of elven communities—are accustomed to other races’ brevity of life. Although they lose the opportunity to train in traditional elven arts, these elves pick up a bit of their adoptive parents’ skills. They gain Skill Focus as a bonus feat. This racial trait replaces elven magic and weapon familiarity.
==EQUIPMENT== Spoiler:
Combat Gear Rapier Short bow Chain shirt Other Gear
Magic Items
==PROGRESSION==
Spoiler:
1-Point blank shot 1-Skill focus/perception 3-Accomplished sneak attacker 4+1CON 5-Precise shot 7-Weapon focus/ray 9- ranged touch:
• Acid Splash • Ray of Frost • Disrupt Undead • Jolt • Snowball • Ray of Enfeeblement • Ray of Sickening • Acid Arrow • Scorching Ray • Enervation • Hellfire Ray • Disintegrate • Polar Ray Treasure:
MW dagger 50gp Bracelet Spells cast: Sleep
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