Tsadok Goldtooth

Carbour Frozenroar's page

259 posts. Alias of Bloodthorn.


Full Name

Carbour Frozenroar

Race

Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6

Classes/Levels

AC-19 HP16 INIT+1 PER +5

Gender

saves:
fort+6 will+8 ref+3

Age

19

Alignment

Chaotic Good

Deity

Gorum

Strength 14
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 18
Charisma 8

About Carbour Frozenroar

Medium half/orc Warpriest Lv 2
Deity Gorum
Initiative
Perception +5

6'4 260lbs
==DEFENSE==

AC18 (+7 banded mail/+1dex)Flat-Footed AC
HP 10

Fort +7 Ref +3 Will +9

==OFFENSE==
Spd 30ft
Melee +3/2d6+3;PA +2/2d6+6
Ranged

==STATISTICS==
Str 14 Dex12 Con14 Int10 Wis18 Cha 8
Base Atk 0 CMB CMD

==TRAITS & FEATS==

power attack:

power attack

fates favored:

Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1

weapon focus greatsword:

sacred tattoo:

Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.

empathic diplomat:

You have long followed the path of common sense and empathic insight when using diplomacy. You modify your Diplomacy checks using your Wisdom modifier, not your Charisma modifier.

Power Attack:
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

==WARPRIEST ABILITIES==

-Weapon and Armor Proficiency:

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blessings:
Good Blessing
Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purpose of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.

Battle Companion (major): At 10th level, you can summon a battle companion. This ability functions as summon monster IV, but its duration is 1 minute, and it works only on a good outsider or an animal with the celestial creature simple template. This ability can summon only one creature, regardless of the list used. For every 2 levels beyond 10th, the level of the summon monster spell increases by 1 (to a maximum of summon monster IX at 20th level).

Protection Blessing
Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.

Aura of Protection (major): At 10th level, you can emit a 30-foot aura of protection for 1 minute. You and your allies within this aura gain resistance 10 against acid, cold, electricity, fire, and sonic. At 15th level, the energy resistance increases to 20.


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==SKILLS & LANGUAGES==

Skills:

class skills
Climb +2(Str),
Craft (Int),
Diplomacy (Cha),
Handle Animal (Cha),
Heal +4(Wis),
Intimidate (Cha),
Knowledge (engineering) (Int),
Knowledge +1(religion) (Int),
Profession +4(Wis),
Ride (Dex),
Sense Motive +4(Wis),
Spellcraft (Int),
Survival +4(Wis),
and Swim (Str).
perception+5 (4wisdom/1ranks)

Languages:

Common, half orc, celestial

==RACIAL ABILITIES==

Spoiler:

Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
• Type: Half-orc are humanoid creatures with both the human and the orc subtypes.
• Size: Half-0rc are Medium creatures and have no bonuses or penalties due to their size.
• Base Speed: Half-elves have a base speed of 30 feet.
• Languages: .
DEFENSE RACIAL TRAITS
• .
FEAT AND SKILL RACIAL TRAITS
• .
• .
SENSES RACIAL TRAITS
• dragonsight: Half-orc. can see 120'
OTHER RACIAL TRAITS
• .
• .

==spells==

Spoiler:

0 level
detect magic
spark
guidance
stabilize

1st level
Divine favor
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.

shield of faith
This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).

cure light x2

==spoiler=gold==
125gp

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==EQUIPMENT==

Spoiler:

Combat Gear
banded mail
greatsword

Magic Items


ring of protection +1