to join the fray (Inactive)

Game Master Daedeloth

Our adventurers start in the city of Magnimar as new recruits for the pathfinder society ready to join the fray.


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Character creation rules coming soon.


Pick one of the below sets of stats, then apply racial modifiers.

16, 14, 13, 12, 10, 10

16, 14, 14, 12, 10, 8

15, 14, 14, 13, 10, 10

15, 14, 14, 12, 12, 9

Max hit points at odd levels, half hit points at even levels.

Two traits, but "Second Chance" is not allowed.

CORE races only: Human, Dwarf, Elf, 1/2 elf, Halfling, Gnome, 1/2 orc

Play a class you don't normally play.

DM will supply healer if no want to be a healer.

Starting gold per Core rulebook for your class.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Thinking of a Dwarf Unchained Monk. Probably have e something up by the end of the day.


Sounds interesting!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Are you saying we should roll for starting wealth or use the average value?


Take max


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

dumb question...how do we this thread added to the normal paizo page so it comes up


Sanrael now that you have posted to it, it should show up when you click on "campaigns" for Sanrael.


Dotting. I'm going to be a barbarian just so Clint can't! ;-D


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ooh, barbarian. I hadn't thought of that!


I believe Clint has played every type of character created


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

i thought such was the case but when i click on campaigns it doesnt come up....just the one we played and the weed campaign....


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

the only way i can find to this thread is to cut and paste the url you provided


M Half elven Melee ranger

let me try something


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

hmmmmm......no luck


I will defer on my character design until everyone else weighs in.

Have already scratched monk off my list. :D


Sanrael Bloodthorn wrote:
dumb question...how do we this thread added to the normal paizo page so it comes up

If that didn’t work try posting in gameplay.


What are you thinking for a character Sanrael?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Ok posting in gameplay did the trick
Thanks
I’m thinking a couple
Half orc or human
Human or half orc
I’m not 100% sure yet
Ideas???


I always like having darkvision which makes 1/2 orc a good choice. I like the sacred tattoo alternate racial trait. Combine with the fate’s favored trait.

But humans are good for bonus feat.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Say hello to Otto Adler! He won't win any beauty contests and has the social grace of a badger.

But I hope he lasts as long as Pnin . . . other classes don't seem to last so long under my account.

@dice gods - I saw the Sansetsukon on the Eastern weapons page. Seems too good to be true Not sure those are OK in your setting. Happy to choose something from the standard list instead.

Think I have the character set up right, open to feeedback.

Also let me know if I should write a backstory.

@Sanrael - if you go half-orc we can be the uglier, more brutish version of Legolas and Gimli.


Sansetsukon should be okay Otto


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3
dice gods wrote:
Sansetsukon should be okay Otto

Cool. My thinking is that it has higher damage than even my fists for a long while.

The only thing I was worried about was Stunning Fist (and I guess the Ki Strike to overcome DR later). But I think the Unarmed Strike section has me covered.

Unchained Monk @ d20pfsrd wrote:
A monk’s attacks can be with fists, elbows, knees, and feet. This means that a monk can make unarmed strikes with his hands full.

Again, please feel free to school me. Never played a monk before.


Clint might be able to help you out, I haven't played a pathfinder monk before.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

hmmmmm....now leaning to dwarven warpriest....was reading and digging some of the blessings....would definitely require me to read up...anyone ever play one??


Sanrael Bloodthorn wrote:
hmmmmm....now leaning to dwarven warpriest....was reading and digging some of the blessings....would definitely require me to read up...anyone ever play one??

Kael’s first Fort Inevitable character Kiryl was a war priest


I had my money on Barbarian for Sanrael’s new character.

Heard Chris and Clint are going Rogue/Wizard/Arcane Trickster and Fighter respectively.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Ohhhh
Ive never played a barbarian.......
Intriguing
Perhaps i should look into this


Let me know what you are going to do Sanrael, because Clint and I were largely picking based on your choice of Warpriest.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

ok....pick based on warpriest....i just have to decide if it will be human warpriest or half orc....


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

thats my final answer....warpriest....lock it in


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

human warpriest to be exact....getting to work on the build now....open to suggestions or tips


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

@Otto:

You may want to think about some alternate racial traits from the dwarf subtype that may give you more bang for your buck.

Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

Iron Within: Dwarves with this racial trait gain 1 ki point. If the dwarf gains ki points from a different source, this ki point is added to that pool. In addition to any other ways in which the dwarf can use ki, the dwarf can expend the ki point as a swift action to either gain a +2 dodge bonus to AC for 1 round or increase her base speed by 20 feet for 1 round. The bonus ki point does not allow the dwarf to make a ki strike unless she has another ability that allows her to do so, such as the ki pool from the monk class. Like other ki points, this ki point is replenished each morning after 8 hours of rest or meditation. This replaces defensive training and hatred.

Both seem like no-brainers for your Monk build?


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3
Callon Cesta wrote:

@Otto:

You may want to think about some alternate racial traits from the dwarf subtype that may give you more bang for your buck.

Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

Iron Within: Dwarves with this racial trait gain 1 ki point. If the dwarf gains ki points from a different source, this ki point is added to that pool. In addition to any other ways in which the dwarf can use ki, the dwarf can expend the ki point as a swift action to either gain a +2 dodge bonus to AC for 1 round or increase her base speed by 20 feet for 1 round. The bonus ki point does not allow the dwarf to make a ki strike unless she has another ability that allows her to do so, such as the ki pool from the monk class. Like other ki points, this ki point is replenished each morning after 8 hours of rest or meditation. This replaces defensive training and hatred.

Both seem like no-brainers for your Monk build?

Uh . . . yeah! Thanks for taking the time to look through that list. I always forget to look at alternate racial traits. I guess I'm much more used to vanilla Pathfinder.

Also wanted to say you have an interesting stat block Callon. Looking froward to seeing how you play it.

@dice gods: Can I take both of those traits?

I guess a better question is: Will I regret this when we fight giants and orcs in every single battle?


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

im gonna go with a human warpriest that was enslaved as a child by barbarians and became a warpriest of Gorum.....thoughts....ive never played a priest cleric type character before and would like to get more familiar with blessings...spells...available...just not very familiar...but this guy can also use power attack with greatsword

thoughts suggestions??


AC-29; HP-197; INIT+4; PERCEPTION +22
Melee:
+5 Pickaxe +24/19 (9/4BAB/8STR/5weapon/2feats) 1d10+21 (12STR/5weapon/4feats)/19-20/x4) Power Attack +5 Pickaxe +24/17 (9/4BAB/8STR/5weapon/2feats/-2PA/furious focus) 1d10+27 (12STR/5weapon/4feats/6PA)/19-20/x4)
Saves:
+20FORT; +9REF; +19WILL; +5 vs spells & spell-like abilities; +3 vs poison
Carbour Frozenroar wrote:

im gonna go with a human warpriest that was enslaved as a child by barbarians and became a warpriest of Gorum.....thoughts....ive never played a priest cleric type character before and would like to get more familiar with blessings...spells...available...just not very familiar...but this guy can also use power attack with greatsword

thoughts suggestions??

Check out my build here for Tarek Neckbreaker.

You want the 16, 14, 14, 12, 10, 8 stat block as follows:

14 STR
12 DEX
14 CON
18 WIS (+2 from human)
10 INT
8 CHA

Traits: Fate's favored (you should be casting LV1 divine favor a lot and it gives you +1 to hit/damage w/luck bonus) and one other of your chosing.

Feats: Weapon focus (free) great sword; Power Attack; Toughness or Furious Focus.

Blessings: Good & Liberation are very solid.

Spells: Divine favor and shield of faith at lv1. You can burn both to cast heals.

When you get fervor at lv2 you can use the to cast spells as quickened and get 2 actions a round.


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

thanks
this is a great help
Tarek is mighty


AC-29; HP-197; INIT+4; PERCEPTION +22
Melee:
+5 Pickaxe +24/19 (9/4BAB/8STR/5weapon/2feats) 1d10+21 (12STR/5weapon/4feats)/19-20/x4) Power Attack +5 Pickaxe +24/17 (9/4BAB/8STR/5weapon/2feats/-2PA/furious focus) 1d10+27 (12STR/5weapon/4feats/6PA)/19-20/x4)
Saves:
+20FORT; +9REF; +19WILL; +5 vs spells & spell-like abilities; +3 vs poison
Carbour Frozenroar wrote:

thanks

this is a great help
Tarek is mighty

Amazing what you can do at level 13 with 250,000GP or so!


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

Sayyyyy what...


AC-29; HP-197; INIT+4; PERCEPTION +22
Melee:
+5 Pickaxe +24/19 (9/4BAB/8STR/5weapon/2feats) 1d10+21 (12STR/5weapon/4feats)/19-20/x4) Power Attack +5 Pickaxe +24/17 (9/4BAB/8STR/5weapon/2feats/-2PA/furious focus) 1d10+27 (12STR/5weapon/4feats/6PA)/19-20/x4)
Saves:
+20FORT; +9REF; +19WILL; +5 vs spells & spell-like abilities; +3 vs poison
Carbour Frozenroar wrote:

thanks

this is a great help
Tarek is mighty

Thinking about this some more, if you make Carbour as a 1/2 orc and take sacred tatoo, that combined with fate's favored trait would give you +2 to every save.

Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.

Could also take:

Dragon Sight (2 RP): Half-orcs with this trait gain some of the keen senses of dragonkind. They have darkvision with a range of 120 feet. This replaces darkvision and intimidating.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

dice gods bump re: the alternate racial traits above.

Any issue with Otto taking Unstoppable and Iron Within?


Otto no issues with you trading regular traits for alternatives


saves:
fort+6 will+8 ref+3
Melee:
+4 to hit (2STR/1BAB/1weapon focus); 2d6+3(2st);PA +2/2d6+6
AC-19 HP16 INIT+1 PER +5

hmmmmmmm
interesting quite possible to do half orc....no vested interest in human except for the +2 stat bonus


Carbour Frozenroar wrote:

hmmmmmmm

interesting quite possible to do half orc....no vested interest in human except for the +2 stat bonus

Which you get the same as a 1/2 orc. Just lose the free feat and skill point PLUS hit point per level.


Every half orc should take sacred tattoo and fates favored, too good to pass up.

Half orc gets +2 to stat of choice.


Otto

For dwarves I like:

Trait: glory of old

Feat: steel soul


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Glory of Old seems good, I wasn't too keen on taking Seeker again, since Perception is already a class skill.

On the other hand, Steel Soul requires Hardy. So it conflicts with Unstoppable. Not sure if the HP from toughness is more important or the saves.

Happy to get advice here. Based on Pnin's months-long battle with sickness, maybe the saves are more important

Out of curiosity, Glory of Old is listed as a regional trait. But it doesn't say which region it's associated with.


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL
Otto Adler wrote:

Glory of Old seems good, I wasn't too keen on taking Seeker again, since Perception is already a class skill.

On the other hand, Steel Soul requires Hardy. So it conflicts with Unstoppable. Not sure if the HP from toughness is more important or the saves.

Happy to get advice here. Based on Pnin's months-long battle with sickness, maybe the saves are more important

Out of curiosity, Glory of Old is listed as a regional trait. But it doesn't say which region it's associated with.

Glory of old is definitely the way to go. +1 trait bonus on saving throws against spells, spell-like abilities, and poison? Yes please!

Stick with unstoppable, you get the HP which you will need as frontline with butt AC and +1 to FORT which has a broader range than vs. just spells and you have Glory of old in your pocket. Plus Monk has great saves anyways, plus a bunch of abilities as you level that make you immune/resistant to a lot of stuff.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5
Callon Cesta wrote:

Stick with unstoppable, you get the HP which you will need as frontline with butt AC

"Frontline with butt AC" was Pnin's middle name!


AC-14; HP 11 INIT +3; PERCEPTION +10
Melee:
Rapier+0;1d6 Short bow+3;1d6
Saves:
+0FORT; +5REF; +3WILL

Or:

https://www.d20pfsrd.com/traits/regional-traits/ancestral-weapon/

Benefit(s) Select either cold iron or silver. You begin play with a masterwork melee weapon made of the material of your choice. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp.

You gain a +1 trait bonus on attack rolls with weapons made of the selected material.

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