Konstiantina Mokei |
How weird that paladins can't sword and board. Ah well! I'm fine taking no loot this time round.
GM Catullus |
Would you all like to use The Elephant in the Room Feat Tax rules, and potentially free up some feats for more interesting things?
Raesilia Talbot |
@ Gm_Catallus Well, that would help a lot and free up one feat right now and another feat on the next level. Could take precise shot and deadly aim so Rose could switch between ranged and attacking with a rapier?
@Konstiantina I think they did that intentionally for this swashbuckler/paladin archetype to balance it out. You get parry and reposte (on a dex/cha paladin chassis with LoH and divine grace) later as compensation for not having heavy armor, and nimble for not getting cha to ac on smites. The weapon finesse thing and getting a shields ACP as a penalty on all attacks is across all martial classes is to not make Dex + armor too powerful compared to str + armor, I guess. At least until mithral shields are buyable and their ACP becomes a non-issue...
If you want heavy armor sword and board, perhaps Catallus would still allow you to switch to base paladin and switch dex for str?
Marius Erallan |
@GM Yes please! I've used Elephant in the Room for my last two games I've run and it makes such a difference! I love that ruleset :) It would also make the handaxe usable to the Finesse builds right away.
If we went with that rule, for classes like Swashbuckler that grant Weapon Finesse, would we be able to swap it for a different feat (e.g. Weapon Focus)?
Regarding the shield, I think Lady Trant could use it for now, right?
GM Catullus |
@Marius - yes, you can take a different feat in place of the Swashbuckler Weapon Finesse.
Lotti Qeb |
EitR doesn’t discuss spellcasting at all, so there’s no real difference to me whether or not we use that rule system.
Raesilia Talbot |
EitR doesn’t discuss spellcasting at all, so there’s no real difference to me whether or not we use that rule system.
Well, it eleminates point blank shot as a prequisite for precise shot, if you're going for ranged touch spells?
Raesilia Talbot |
@Marius How did you get extended crit range on the falcata this early? Normally it's a 19-20/x3 weapon. Please let me know so I can steal that for a different toon! :)
Marius Erallan |
Has Oppara ever burned/flooded/been conquered? I'm thinking this might be older construction that a "new" Senate building was constructing on top of, as opposed to having been originally built as a secret hideaway.
Mirann Zalar |
The tarrasque destroyed the city in antiquity.
GM Catullus |
Lotti did learn at the gala that the current Senate building is indeed constructed on top of older versions.
Raesilia Talbot |
Does anyone have anything more to add? Do we agree to Lotti's setup, where Rose supposedly does the interrogating alone? I could post somewhere tonight to move us along if so, but wanted to give everyone more of a chance to chip in. It's weekend and all!
Raesilia Talbot |
Hey everyone, starting tomorrow I will be going on a 1 week vacation. I should be back on the evening of the 13th (of august). I'll have some internet access, but will probably not be able to post daily. Please bot me if required. Best of fun/luck to everyone!
...And don't get into too much trouble without me :)
Raesilia Talbot |
Level up summary:
Unchained Rogue 1.
+6 hp, +12 skill points (with background skills included).
+2 ref save.
Trapfinder, Sneak attack +1d6, Two-Weapon fighting (replaces finesse training).
Feat: Accomplished sneak attacker.
Skills: +1 intimidate, +1 diplomacy, +1 bluff, +1 perception, +1 climb, +1 swim, +1 knowledge: engineering, +1 knowledge: Local, +1 kn. nobility, +1 craft: clothing, +1 linguistics (halfling), +1 disable device, +1 swim.
I think I'll try a two weapon fighting + dirty trick build once, under the Elephant feat rules supporting it.
...I should probably get to fixing her fort save somehow as well :')
Marius Erallan |
Marius is now fully leveled up :)
FCB: +1hp
Class: +7hp (including Con bonus)
+1 BAB, +1 Fort/Will
Skill Ranks added to: Acrobatics, Sense Motive, Perception, Knowledge (Arcana, Planes, Religion) Stealth, Spellcraft
He gains Cunning Initiative which brings him to +5 total
Combat Reflexes chosen as the feat for Lvl3
Added the Divine Favor spell as his new Lvl1 known
Raesilia Talbot |
For lotti, i dont know. I think it was marked as a normal mw dagger with imistos as the source.
GM Catullus |
My bad, I forgot to mention that all the gear from the halflings is small sized.
Konstiantina Mokei |
Level up:
+7 hp (+1 Con, FCB, Class)
+1 BAB, +1 Ref
Skill ranks added: Sense Motive, Intimidate
Class Benefits: Aura of Courage, Divine Health, Mercy (shaken)
Feat: Power Attack
GM Catullus |
Heads up that I'll be on holiday (yes, I know, again!) from September 10th until the 25th, so there will be no posts from me.
Take care, everyone, and don't drink from any suspicious-looking bottles.
Konstiantina Mokei |
Hey guys, K's combat abilities are underwhelming, as I went for a half-hearted Finesse build and never quite pulled it off. Any advice on how to improve things? Probably need a magic item to buff strength asap.
Lotti Qeb |
My thoughts:
- Not sure how you got Power Attack (doesn’t it have a Str 13 prereq?), but I think that could be retrained anyway since we adopted Elephant in the Room rules partway through the campaign.
- If you’re not planning to use a shield (I think a buckler’s fine though), either Fencing Grace or Slashing Grace would let you add Dex to damage with a rapier or one-handed slashing weapon respectively. You’ve already got Weapon Finesse via EitR rules, so you could swap your longsword for something like a shortsword.
- Archery doesn’t care about strength unless you want to use a composite bow, and EitR rules again make it easier to dip into that combat style without having to commit exclusively.
Raesilia Talbot |
Hey guys, K's combat abilities are underwhelming, as I went for a half-hearted Finesse build and never quite pulled it off. Any advice on how to improve things? Probably need a magic item to buff strength asap.
Also posted this in discord, but just in case: Virtuous Bravo paladins get precise strike as a deed at level 4, as well as smite #2. PRecise strike passively adds your level to damage rolls as precision damage, and you can spend a penache point to double it for a round. Combine with smite evil and things get really crazy on the damage front really quickly. Oh, and you get out of turn attacks with reposte at level 4, too. Virtuous Bravo's tend to be considered the strongest paladin archetype for a reason.
Until you get to level 4, unsure if there are retraining options but Marius is right in that you'd probably be better off retraining your feats to weapon focus: longsword and slashing grace. Elephant in the room auto qualifies for power attack and weapon finesse so that should set you up for being a really good and reliable damage dealer.
Raesilia Talbot |
Posting this in all my PBP's: From tomorrow to this friday I'll be attending a congres. That means I probably won't be able to post for three days, from wednesday the 3rd to the evening of friday the fifth. I'll have my phone of course, but posting is probably limited to very short messages and the discussion thread if I even have the opportunity.
See you when I get back!
Raesilia Talbot |
On the level up, I think I will start retraining Rose to a mostly ranged character. Konstiantina and Marius are a lot more hardy than she is, and we lack ranged options atm. Not sure what Rackal is planning to bring, but it seems fitting, especially with her having Dignity's barb.
Also, since Rose is/was kind of hoarding the magical items with the breasplate and the cloak of resistance both on her, I think I'll give away 900 out of my 1000 g from the reward to the others (300 to Marius/Konstiantina/Lotti each) to start balancing it out. The other 100 are just to replenish her consumables.
Not sure if keeping Rogue levels is a good idea for a ranged build, but I'll stay there for now. Sneak attacks from stealth are easier at range and if Lotti is planning on getting Glitterdust at one point, she could still take advantage of sneak attack in a fight. I think I will retrain the rogue finesse feat away from dual wielding to a ranged option though as she never used that in any way, nor was there a good time for it.
Marius Erallan |
Taking another level in Inquisitor (Tactical Leader + Sanctified Slayer)
+7hp
BAB increases to +3
One additional 1st level spell per day; one addition spells know for 0 and 1
New spells known: Read Magic & Wrath
Nine (9) additional skill points including my FCB!
For my Tactician I'm currently leaning towards Stealth Synergy but I'm open to other suggestions!
--------
For the magical items, Marius is interested in the +1 chain shirt and the oil of keen edge. The latter would give him a 15-20 threat range with the falcata for a key fight.
Konstiantina Mokei |
Another level of paladin!
+7 HP
+1 BAB
+1 Will/Fort
+1 Diplomacy/Sense Motive
Can now channel positive energy, lay on hands heals 2d6, and smite evil 2/day.
Lotti Qeb |
Arcanist 4 means 2nd lvl spells! Woo! Other than that, boosting Intelligence means Lotti's got a few more skill points to work with (boosting Bluff, Knowledge (arcana, local), Linguistics, Sleight of Hand, and Spellcraft) and her spell DCs increase. Woo!
I've also scribed some of the lvl 2 scrolls we found into her cookbook and I'll check the loot sheet to see if we found more. XD
GM Catullus |
2 people marked this as a favorite. |
Don't forget your level 4 ability point!
There were a few items left unindentified on the loot list, here they are below:
Unidentified ring from Dagio: Envoy Ring, grants the wearer a +2 competence bonus on Diplomacy, Linguistics, and Perform checks. Once per day, the wearer can speak a command word to transform their appearance and clothing, as per disguise self. The appearance of their clothing automatically matches the customs of the dominant culture around them, typically that of the local nobility or riling class. this lasts up to 24 hours, but can be dismissed at any time.
- Unidentified lantern: the lantern itself is not magical, but has been enchanted with a continual flame spell.
- Unidentified ring (from dead noble in the catacombs): ring of protection +1
Please update the inventory list with scribed scrolls, recent loot etc.
RELICS
Dignity's Barb and Envoy Ring are relics, special magic items empowered by the zeitgeist and legend behind them. These once-grand items were powerful at the height of their legend, but time and ignorance have sapped the collective knowledge that charged them. However, a wielder accomplishing great deeds can gradually begin to restore their greatness.
Dignity's Barb is now a +1 darkwood light crossbow and reduces miss chances from concealment by 10% (was 5%), In addition, once per day when the weapon threatens a critical hit, the wielder can roll twice to confirm the critical hit and take the better result.
Envoy Ring, in addition to its properties detailed above, can be activated to cast charm person (DC 15) and comprehend languages, once per day each.
Raesilia Talbot |
I won't be able to post properly today; my son had a vaccination the day before yesterday and he's still not well. Have to cut my writing time short unfortunately :(
Yay for upgrades on Dignity's Barb though!
Raesilia Talbot |
So I've spent some time thinking on what to do with Rose from here. Originally, I picked avenger vigilante because I like the idea of fighting unarmed with her, and there is an okay specialization for that in the tree.
However, that was before we found a legendary crossbow as the campaign's artefact weapon, and we could use a ranged damage dealer as discussed before. Unfortunately, most of the talents for archery seem to be on the more 'rogueish' stalker specialization (sniper, rooftop sniper, rogue talent). Additionally, Stalker also seems to have better talents for the unarmed tree and subterfuge in general, and it seems to fit Rose's background and personality better.
As such, with GM approval I'd like to change her vigilante specialization to Stalker and train out of two melee feats to account for the ranged change. I'll eventually train out the rogue level as well when she has enough feats to use the crossbow efficiently.
Level 3 Stalker Vigilante/Level 1 rogue:
-Retrain Rogue feat from dual wield (never used) to Rapid shot.
-Retrain Improved sneak attack to rapid reload.
+1 BAB
+1 will, +1 fort.
-Gains Hidden Strike class feature.
-Gains always prepared (=Schrodinger's toolbox) as a social talent.
FCB: SP
+6 hp.
+11 SP.
-+1 Craft Clothing and Knowledge: Nobility
-+1 profession: Maid
+1 bluff, +1 diplomacy, +1 perception, +1 sense motive, +1 thievery, +3 stealth.
GM Catullus |
Agents of Change - The Persona System
Most player characters are exceptional people distinguished by extraordinary deeds. When it comes to bringing about lasting social change, however, PCs must rally others to their cause. The rules system presented below provides a framework for PCs to cultivate their public personas, gather loyal agents, and send those agents on missions on their behalf.
Facets of Persona
A wide variety of traits can inspire people to follow a budding leader, so instead of representing a PC's reputation as a single statistic, this system divides their public persona into six different facets: Charm, Genius, Heroism, Sacrifice, Sagacity, and Subterfuge. For each facet, a PC has a number of Facet Ranks ranging from 0 to 10, where 0 means the character is generally believed to lack that quality, and 10 means the character is seen as a paragon of it. The term Facet Rank is sometimes shortened to Rank, except in situations where it could be confused with skill rank. The meaning of each facet and its general effects on play are summarized below.
Charm: Charm represents a character's personal magnetism and force of personality. A character with a reputation for being charming has an easier time than most gaining access to social events, whether they're artistic performances or high-society balls. Charming characters have an easier time winning strangers' trust.
Genius: Genius represents a character's reputation for brilliance, whether measured in terms of knowledge or strategic vision. Characters with a reputation for genius have an easier time convincing others to follow their plans and trust them as intellectual authorities.
Heroism: Heroism represents a character's reputation for bravery and perseverance. It also captures the effectiveness with which a character earns admiration for their most exceptional deeds. Characters with a reputation for heroism are more likely to be asked to fight monsters or face seemingly insurmountable challenges.
Sacrifice: Sacrifice represents a character's reputation as an upstanding member of society who gives of themselves to improve the lives of others and who is capable of persevering through great hardships. Characters with a reputation for sacrifice have an easier time convincing others of their righteousness and inspiring others to make sacrifices of their own.
Sagacity: Sagacity represents a character's reputation for having good judgment. Characters known for their sagacity are more likely to be sought out for advice in complex matters, ranging from tangled interpersonal disputes to questions of morality, philosophy, or religion.
Subterfuge: Subterfuge represents a character's ability to operate effectively in the shadows, whether as a sly politician skilled in backroom dealings or a shrewd investigator who digs up dirt on their enemies. A character's skill at subterfuge is likely to be less widely known than the other facets of her persona, but it still helps them cultivate contacts in just the right places.
Starting Rank
Characters can start using this system when they are level 4. Characters whose mental ability scores are 14 or higher begin with 1 Rank in certain facets: a high Intelligence score grants 1 Rank in Genius, a high Wisdom score grants 1 Rank in Sagacity, and a high Charisma score grants 1 Rank in Charm.
Additionally, 1 rank in one of the other three facets is granted by the GM based on the character's actions during the campaign so far.
Persona Phase
PCs leverage their influence in periods called persona phases, which are abstract representations of time spent building up their reputations or directing their agents to complete missions on their behalf. These phases take place separately from normal gameplay; a player typically makes all related decisions at the start of each persona phase, and those decisions stay in effect until the start of the next persona phase.
At the beginning of a persona phase, each PC chooses from one of two actions: developing her persona or launching an operation. The phase ends when the PC has chosen their action and made the associated decisions and actions (such as an Operation check).
Developing Persona
A PC might decide to spend their persona phase publicly demonstrating their prowess and character, giving them the chance to increase the Rank of one of their persona's facets by 1. To do so, the PC first selects one of the tasks from the list below (with the associated facet noted in parentheses), or they can work with the GM to create another appropriate task. Then the PC attempts a skill check associated with that task, with a DC equal to 15 + twice the Rank they is trying to achieve. If they succeeds at the check, their Rank in that facet increases by 1.
The scope of a PC's persona is limited by their character level. Their Facet Ranks for a facet can't exceed their character level, and they can have a total number of Facet
Ranks equal to no more than twice their character level. Checks to increase a PC's Facet Ranks represent placing the PC's skills squarely in the spotlight. As a result, PCs can't take 10 on these checks or receive direct assistance in the moment, such as aid another from other characters. Effects that boost PCs' skills and abilities apply only if their duration is at least 24 hours.
You arrange a clandestine meeting between individuals who can't or won't speak openly.
Associated Skill: Bluff (Charm); Disguise or Escape Artist (Subterfuge).
Bask in Glory (Heroism)
You make sure that everyone knows about your own personal achievements.
Associated Skill: Perform.
Demonstrate Might (Heroism)
You show off your strength to impressed onlookers.
Associated Skill: Strength-based skill check.
Drive Legislation (Charm, Genius, or Sagacity)
You take a prominent role in drafting or promoting legislation or another form of governmental policy.
Associated Skill: Perform (Charm), Linguistics (Genius), or Sense Motive (Sagacity).
Give Lecture (Genius or Sagacity)
Whether you're delivering an academic lecture or a religious sermon, you draw a crowd to listen as you share your expertise.
Associated Skill: Knowledge check relevant to the lecture’s topic.
Organize Party (Charm)
You put together a popular social event that is the talk of the town.
Associated Skill: Diplomacy.
Organize Protest (Heroism or Sacrifice)
You gather people to protest loathsome policies, either through rhetoric or doggedness.
Associated Skill: Fortitude save (DC = 15 + desired Rank), or Diplomacy or Perform check.
Perform Charitable Acts (Sacrifice)
You spend your time or money tending to those most in need of aid.
Associated Skill: Heal.
Sabotage Opponent (Genius or Subterfuge)
You cunningly set one of your opponents up for a fall, perhaps causing one of their shameful secrets to go public.
Associated Skill: Knowledge (local or nobility), as appropriate to the opponent (Genius); Sleight of Hand or Stealth (Subterfuge).
Persona Benefits by Facet Rank
Rank 1 - Agents
Rank 2 - Basic Operations
Rank 3 - Skill bonus (+2)
Rank 4 - Admirers (indifferent)
Rank 5 - Bonus feat
Rank 6 - Advanced operations
Rank 7 - Skill bonus (+4)
Rank 8 - Admirers (unfriendly)
Rank 9 - Friend in high places
Rank 10 - Master of operations
Agents: When they first gains access to the persona rules, a PC gains a number of agents equal to twice their total starting number of Facet Ranks, reflecting their newfound renown. Each time a PC increases their Facet Ranks in a facet, they rallies two additional agents to their cause. These agents represent people who flock to the PC for a variety of reasons, whether they are ardent admirers of the PC's cause, members of the PC's staff, or even people the PC has blackmailed into assisting them. Agents are generally much less capable than the PCs and not strong enough to accompany the PCs on adventures. However, as a PC increases their Facet Ranks, they unlock the ability to direct these agents to perform operations on their behalf. Particularly dangerous operations can cause the PC to lose agents, which they can replace through the recover agents operation.
Basic Operations: A PC who has at least 2 Ranks in a facet can send their agents on basic operations related to that facet. Basic operations are relatively safe and straightforward, requiring few agents to complete.
Skill Bonus: A PC can sometimes leverage their persona to gain a bonus on a skill check. Once per persona phase, a PC can apply a skill bonus to a single check for one of the facets in which they has at least 3 Ranks. The PC can apply this bonus after rolling their skill check, but before the results are announced. The exact skills to which this bonus can be applied depend upon the facet (see below). The skill bonus begins at +2 and increases to +4 when the PC has 7 Ranks in the appropriate facet. For example, a PC with 7 Ranks in Heroism and 3 Ranks in Subterfuge can grant themselves either a +4 bonus on an Intimidate or Perform check or a +2 bonus on a Disable Device or Stealth check, but they can still gain only one bonus per phase.
Charm: Bluff, Diplomacy; Genius: Knowledge (any); Heroism: Intimidate, Perform (any); Sacrifice: Heal, Survival; Sagacity: Perception, Sense Motive; Subterfuge: Disable Device, Stealth.
Persistent Operations: While most operations conclude at the end of a persona phase, persistent operations begin the first time the PC succeeds at the DC 17 Operation check for that operation and continue until the PC calls back their agents. A PC can maintain only one type of persistent operation at a time, and they must send at least five agents; these agents are not available for other operations until the persistent operation ends. Persistent operations must generally be focused on one location (at the GM's discretion, though generally limited to one town or a large neighbourhood in a city); a PC can maintain the same persistent operation in as many locations as they has enough agents to support.
Risky Operations: Some operations are dangerous to agents' safety or morale. If a PC fails a risky operation's check by 5 or more, or if they roll a natural 1 on the check, the PC loses all of the agents they sent on the mission. These losses could represent the agents' imprisonment, their death, or their abandonment of the PC's cause.
Operations
Instead of using the persona phase to develop their persona, a PC can send their agents to perform an operation on their behalf. A PC gains access to basic operations for a given facet when they has 2 Ranks in that facet, and they gain access to advanced operations when the PC has 6 Ranks in that facet. A PC can initiate only one operation per phase. They must decide which operation they intend to perform at the start of the persona phase. To determine the outcome of the operation, the PC rolls an Operation check. An Operation check is a d20 roll with a bonus equal to the number of agents the PC sends on the mission, and its DC is set by the specific operation. A PC must choose how many agents to send before the roll, up to a maximum of the number of Facet Ranks they have in the relevant facet. Operations always fail on a roll of 1 on the die and always succeed on a natural 20.
information, you can ask the GM to roll a secret Operation check, using the number of agents you sent on this operation for its bonus. If the check results in a success, the GM tells you whether the information gathered is mostly true, has elements of truth, or is mostly false. If the check fails, the GM tells you that the information gathered is mostly true (regardless of its actual veracity). The Operation check DC is generally 15, but if someone is actively spreading false information, the DC increases to 10 + the CR of the rumourmonger (maximum 20).
Gather Information (Charm): Your agents listen to the local gossip and ask pointed questions. Once before the next persona phase, you can use the result of your Operation check in place of the normal Diplomacy check when gathering information. You don't need to spend time to attempt this check, and there is no risk that you will be associated with your agents.
Last-Ditch Effort (Any Facet, Persistent): When you perform a risky operation while this persistent operation is in effect, you can gain a +2 bonus on the Operation check. If you do, you lose at least half of the agents you sent on the risky operation, even if it is successful. Beginning this operation requires a successful DC 17 Operation check.
Manufacturing (Any Facet): You can call on your agents' practical expertise to manufacture items on your behalf, allowing you to use the result of your Operation check in place of a Craft skill check to create mundane items. You do not have to expend the time crafting, but your agents do, and you must still pay the raw materials cost for any items your agents manufacture.
Provide Distraction (Heroism, Risky): Your agents may not be individually strong, but your example has inspired them, and they'd risk anything to help you, even in dangerous circumstances. At the beginning of combat near a populated area, roll an Operation check against a DC equal to 10 + the CR of the most challenging creature in the fight (maximum DC 25). On a success, each PC gains a +2 bonus on attack rolls or to Armor Class as if benefiting from the aid another action for the first
round of combat.
Recover Agents (Any Facet): If a risky operation goes awry, a PC may lose the agents they sent on the operation. A PC who has fewer than the maximum number of agents their Facet Ranks would allow - that is, fewer than twice their total number of Facet Ranks - can launch an operation to rescue lost agents (or recruit new ones, if that flavour is preferred). To do so, the PC must attempt a DC 10 Operation check, using the facet of their choice. On a failed check, the PC recovers one agent. On a successful check, the PC recovers two agents, plus one additional agent for every 5 by which the result exceeds the Operation check’s DC.
Research (Genius): Under your direction, your agents scour libraries for relevant information. You can use the result of your Operation check in place of a single Research check. Your agents must spend the required time, but this research takes none of your time.
Smuggle (Subterfuge, Risky): Your agents smuggle a relatively small or innocuous object (such as a dagger or evidence to be used for blackmail) into a hiding place on someone else's property. The DC of the Operation check is equal to 10 + the CR of the captain or leader of any guards present.
[b]Tend Wounds (Sacrifice, Persistent): Your agents help you tend to the injured, including you. If you succeed at a DC 17 Operation check, you receive one of the following benefits for the duration of the operation: either everyone in the tended
community gains a +2 bonus on Fortitude saves against disease, or you receive the benefits of long-term care whenever you rest for at least 8 hours in the area in which the operation is in effect.
GM Catullus |
1 person marked this as a favorite. |
To do for everyone:
- Let me know which Facet you think your character would have developed a rank in, based on their actions so far: Heroism, Sacrifice, Subterfuge. With everyone there are multiple possibilities, so I want to give you the choice.
(ok, with Lisa there's only one possibility :P)
- Start recruiting your agents! These can be NPCs you make up, or existing NPCs you came into contact with. If the latter, let me know who and I'll tell you if they are recruitable as agents.
There are two persona phases before we leave for Meratt, so think what you want to use them for. Benefits of the second persona phase (and any effects from operations) last until after the end of the Tanager Jubilee.
Marius Erallan |
1 person marked this as a favorite. |
Marius has Wis14 and Int14 so that would be 1 rank in Sagacity and 1 rank in Genius.
I think the most likely picks for his extra rank would be either Heroism or Subterfuge; given that he weaseled out the High Strategos' scheme during the gala I'm leaning towards Subterfuge.
Agents: given his status as a member of a noble house, I think Marius' initial agents would be people he has ties to by virtue of his family connections.
Niketas Bouros, a scribe and bookkeeper for House Erallan. Knowledgeable about tax law, logistics, record-keeping, and economics. An older fellow not well suited to dangerous missions.
Cassia Amancio, a former soldier under Marius' command who now works as an apprentice "white hat" lockbreaker--someone hired by the wealthy (or at least the paranoid) to test out the defenses of their estates in order to discover weaknesses.
Raesilia Talbot |
All right, with Rose, I think I'll wait with the choice between Heroism and subterfuge. I think heroism suits her actions better thusfar as there's been zero screentime, or time in general, for much if any sneaky stuff :') But who knows what her Vigilante counterpart was doing in her downtime?
Going with heroism would start her with heroism 1 and charm 1. As by far her best skill is diplomacy, going any other path than trying to raise either by the Organize party or Organize a protest through diplomacy seems like a less good idea.
However... what are the others going for? She could probably do subterfuge instead of either as her Disguise, bluff and stealth can also be pretty good. Especially if Rose would get the Vigilante Disguise bonus, which is +20 against recognizing her. But something tells me that is wishful thinking...
Konstiantina Mokei |
Konstiantina has Wis 14 and Cha 17, so that'd be 1 rank in Sagacity and Charm.
For her extra rank, I think I'd go for either Heroism (her boldness in battle and fearless nature) or Sacrifice, given her dedication to helping the disadvantaged and poor.
Should our agents be located in the area of the new estate? Or here in the capital? Can they work toward our cause from a distance?
GM Catullus |
Your agents can either accompany you to Meratt, or you can have local contacts there (if it makes sense). As they are meant to support you, and Meratt is pretty far from the capital so orders and news might travel slowly, your agents should preferably be in your proximity.
Raesilia Talbot |
Redoing the skill section of the level up slightly and retraining a few skill points to account for the new system, plus adding purchases:
Skills:
Retrain intimidate 2 ranks > Perform: Dance 2 ranks.
-Background: 1 knowledge: nobility and craft: clothing.
9 More ranks.
-1 diplomacy
-1 perception.
-1 perform: dance.
-2 Stealth.
-4 Profession: Cook (for flavorful cooking, and I have a plan).
4972 gold to spend.
-‘Sell’ Previous dress = recycle materials. > 37.5 g.
-Buy circlet of persuasion. 4500
-Buy MW tool for perform dance (fancy dancing shoes) 50
-Expert Cooking book: Traditional Taldan Cuisine. 50
>403.5 g left.
-Craft 2 x extremely fashionable noble outfit (casual, gala) worth 150 g > 100 g.
-Craft Noble’s hunting outfit worth 75 g? > 25 g.
>287.5 g left. +300 g emergency fund.
-Buy tasteful assorted jewelry worth 100 g for hunting trip and gala (> 200 g jewelry total in possession).
> 187.5 g left. +300 g emergency fund.
Raesilia Talbot |
A Quick message to my PBP groups: I have an important deadline to meet for tomorrow and will/have been working the entire weekend to meet it. As such I will probably only post very short messages or not at all until tomorrow night, or the day after tomorrow once I’ve taken a bit of rest. Thanks in advance for your understanding. Please bot me if needed.
Raesilia Talbot |
1 person marked this as a favorite. |
I'll be offline the next three days due to a somewhat impromptu mini-vacation. Please bot me if needed and I'll see you all when I get back :)
GM Catullus |
1 person marked this as a favorite. |
Since you have triggered the first change in Loyalty Points by making Baron Okerra helpful, here's a description of what that means.
Martella has mentioned the need to earn the support of the locals before making a move against her brother, and that mechanically translates into Loyalty Points. These track the general goodwill that you accumulate among the nobility and the commoners, and help determine the support they will throw behind you (or not) when that confrontation comes.
Loyalty points can be gained by undertaking civic improvement projects in the county, befriending NPCs and generally acting as a force for good. Loyalty points can also be lost.
I added a 'Stachys' tab to the reference sheet to track projects and loyalty points.
Konstiantina Mokei |
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Just want to say DM that you're doing a killer job running this module. I really appreciate the time, energy, and attention you're giving it. It's probably the best run PbP I've ever played.
GM Catullus |
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Aw, thank you! I'm having a lot of fun with the social and intrigue shenanigans, and love reading all your posts as well.
Marius Erallan |
Hey everyone, my spouse and I will be leaving for vacation on Friday and won't be back until the following weekend. My posting rate is likely to be low during that time.
GM Catullus |
Have fun, and safe travels!
On that note, I'm flying to Portugal on Saturday, and posting rate will likewise be reduced as I figure out internet access and whatnot.
Konstiantina Mokei |
Safe travels you guys!