Rivani

Mirann Zalar's page

115 posts. Alias of The Lobster.


Full Name

Mirann Zalar

Race

Vishkanya unRogue (Deadly Courtesan) 2| 17/19 HP| AC: 14 (T13, F11)| F: +3, R: +6, W: -1| Init: +3| Perc: -1, DD: +8, Stealth: +10| CMB: -1, CMD: 12| Vishkanya Venom 3/3, FORT DC 14|

Classes/Levels

4/4 Performance Rounds, Fascinate DC 14| Speed: 30 ft| Active conditions: N/A.

Strength 8
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 8
Charisma 16

About Mirann Zalar

Final Fluff:
Originally from Vudra, Mirann and Kathann Zalar were brought to Taldor by their parents 15 years ago. Kathann, then 14 years old, enrolled into the Kitharodian Academy's acting program at great cost to their parents. For three years, every penny went towards Kathann's education, eventually rendering the family homeless.

Only seven years old, Mirann was sent to live in the dorms with her older sister, who acted as caretaker while their parents still worked to scrounge up money for the two of them to survive.

She felt the Academy was hers. She would often break into forbidden places, scrabble across roofs, hide in wardrobes to sit in on secret meetings. There was nowhere Mirann did not belong. And even as a child, she was an expert liar and a decent thief, keeping everything she could get her grubby hands on.

Mirann soaked up all she could from the bards' teaching without being a student herself, becoming especially enamored with the romantic concept of the Lion Blades, a secret order of spies and assassins serving the Crown, often recruiting from graduates and alumni of the Kith.

The sisters were both Vishkanya, a Vudrani race of near-humans with poison in their blood and spittle, ideal assassins. Perhaps because of this, while Mirann was collecting every scrap of rumor she could of the Lion Blades, Kathann was being groomed as one. She kept it secret, not wanting to endanger her kid sister.

Over the next two years, Mirann's skill at dance became evident. Upon graduating, Kathann struck up a deal, agreeing to join a Shadow School, become a Lion Blade and dedicate her life to Taldor if the Kith would raise and educate her sister. The Academy accepted, and Kathann began her life as actress, and spy.

Mirann enjoyed a long and early tutelage at the Kitharodian Academy, graduating early at the age of 16. Immensely qualified but lacking the peerage or sponsorship that defines success in Oppara, she kept herself fed by performing in taverns, dancing every night. Though their father had since passed, every week she sent what she could to her ailing mother.

The next three years went by quietly.

One night walking through Crownsgate on her way to her apartment in the Narrows, she was struck with song. That song would change her life forever. She was stopped by a stranger, a beautiful woman in her late 30's.

"Where did you learn to sing," asked the woman.

"I've no formal training in song, miss," Mirann answered, "but I spent most of my life learning at the Kith."

The woman introduced herself as the Marquess Charlotte Deschamps, former Senator for House Cato, and once a commoner like Mirann. "I pride myself on uplifting especial members of our social class," she explained, "and I want to show you to the world." The Marquess invited Mirann to live with her, and paid lavishly for vocal lessons for the girl.

Mirann quickly grew fond of Deschamps, viewing her almost as a replacement for her still-living family, even wearing one of the Marquess's hair ribbons around her neck at all times.

Deschamps was a fierce and vocal ally of the Princess, to the point that she sacrificed her Senate seat in order to better assist the Princess's bid for the Throne, and through the Marquess, Mirann was slowly introduced to people in the Princess's periphery- though never the Princess herself -including one Martella Lotheed.

Having worked closely with Mirann's sister Kathann, now a Lion Blade, Lotheed knew of Mirann already. She knew of her great talent at dance and now song, yes, but she knew also of her juvenile gifts for lying, theft and trespassing, and knew of her heritage as Vishkanya. Lotheed saw a path ahead for the girl, and offered her a chance to prove herself and her loyalty to the Crown, like her sister, or like a Lion Blade.


Crunch:

Mirann Zalar, TN Unchained Deadly Courtesan 1
Init +3; Perception -1
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DEFENSE
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AC 14, touch 13, flatfooted 11 (+3 Dex +1 Armor)
HP 11 (1d8+3)
Fort +3, Ref +5, Will -1
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OFFENSE
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Speed 30 ft.
Melee
+1 Silver Dagger +5, d4-1, 19-20x2
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STATISTICS
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Str 8, Dex 16, Con 16, Int 12, Wis 8, Cha 16
Base Attack +1; CMB 0; CMD 13
F: +3 R: +6 W: -1
Feats: Weapon Finesse, Skill Focus (Perform (Dance))
Traits: Rising Star, Savant
Favored Class: Rogue, 2 skill
Skills (9/Rogue):
Acrobatics +7 (1 rank, 3 class, 3 DEX)
Bluff +10 (2 rank, 3 class, 3 CHA, 2 racial)
Diplomacy +8 (2 rank, 3 class 3 CHA)
Disable Device +8 (2 rank, 3 class, 3 DEX)
Disguise +7* (1 rank, 3 class, 3 CHA, 4 racial to pass as human)
K. Arcana +5 (1 rank, 3 class, 1 INT)
-Perception -1 (0 rank, -1 WIS)
Sense Motive 4 (1 rank, 3 class, -1 WIS, +1 trait)
Stealth +10 (2 rank, 3 class, 3 DEX, 2 racial)
-Survival 0 (0 rank, -1 WIS, +1 trait)
UMD +8 (2 rank, 3 class, 3 CHA)
Background Skills (2/level):
Appraise +5 (1 rank, 3 class, 1 INT)
Craft (Alchemy) +5 (1 rank, 3 class, 1 INT)
K. History +5 (1 rank, 3 class, 1 INT)
K. Nobility +5 (1 rank, 3 class, 1 INT)
Perform (Dance) +17 (2 rank, 3 class, 3 CHA, 2 trait, 2 racial, 3 feat, 2 circumstance)
Perform (Sing) +12 (2 rank, 3 class, 3 CHA, 1 trait, 2 circumstance, 1 competence)
Sleight of Hand +8 (2 rank, 3 class, 3 DEX)
Languages: Common, Vishkanya, Draconic
Equipment:
Courtier's Outfit (free)
Padded Tunic 5 gp
Masterwork Singing Tool (Choker) (free)
Poison Tattoo 50 gp
Masterwork Backpack 50 gp
Dagger 2 gp
Thieves' Tools 30 gp
3 gp
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SPECIAL ABILITIES
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-Racial Abilities-
Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.
Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.
Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.
Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.
Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.
Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.
Vishkanya Venom: Weapon—injury; save Fort DC 10 + 1/2 the vishkanya’s Hit Dice + the vishkanya’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Weapon Familiarity*: Vishkanyas are always proficient with blowguns, kukri, and shuriken.
Alternate Racial Traits:
Deceitful: They gain a +2 racial bonus on Bluff checks. This racial trait replaces the racial bonus on Escape Artist checks.
Sensual: You gain a +2 bonus on any one Perform skill. This racial trait replaces keen senses.
Subtle Appearance: You have normal (humanlike) eyes, and your beauty is more conventional. You gain a +4 bonus on Disguise checks to look fully human. This racial trait replaces low-light vision.
-Class Abilities-
UnRogue:
Spoiler:

Weapon and Armor Proficiencies: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields.
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.
With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.
Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Bardic Performance (Su): At 2nd level, a deadly courtesan gains the bardic performance ability and the fascinate bardic performance. Her fascinate DC is 10 + 1/2 her rogue level + her Charisma modifier. She can use this bardic performance for a number of rounds per day equal to 1 + her Charisma modifier. At each level after 2nd, she can use bardic performance for 1 additional round per day. If the courtesan also has bard levels, she may use these rounds for either class’s fascinate bardic performance, and her bard and rogue levels stack for determining her fascinate DC. This ability replaces the rogue trick gained at 2nd level.

Evasion