About Marius ErallanLG Male Human Tactical-Leader/Sanctified-Slayer7, Rondelero1 Init +5; Speed 30ft; 71hp
Fort +9, Ref +10, Will +9 CMB +6, CMD22
Falcata +13/+8 melee (1d8+6; 19-20/x3) Kukri +10/+5 melee (1d4+0; 18-20/x2) Light crossbow +10 (1d8)
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Bluff +6 (2 ranks, +3 bonus, +1 Cha) Perception +13 (8 ranks, +3 bonus, +2 Wis) Spellcraft +13 (8 ranks, +3 bonus, +2 Int) Diplomacy +17 (8 ranks, +3 bonus, +3 class, +1 Cha, +2 item) Sense Motive +14 (8 ranks, +3 bonus, +2 Wis, +1 trait) Knowledge [Religion] +12/+14 (7 rank, +3 bonus, +1 Int; +2 if IDing monsters) Knowledge [Arcana] +13/+15 (8 ranks, +3 bonus, +1 Int; +2 if IDing monsters) Knowledge [Planes] +13/+15 (8 ranks, +3 bonus, +2 Int; +2 if IDing monsters) Survival +10 (4 ranks, +3 bonus, +2 Wis, +1 trait) Stealth +11* (7 rank, +3 bonus, +3 Dex, -2 ACP) --------------------
Rising Star: +1 trait bonus to Sense Motive, Survival, & Perform [Oratory]; 1/day invoke patron for +2 bonus on Diplomacy, Intimidate, or Bluff --------------------
Monster Lore: Add Wis bonus (+2) to checks to ID monsters Studied Target: +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against up to two opponents, and a +2 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 2. Leader's Words (+3): Add 1/2 Inquisitor level (min 1) to Diplomacy Panache: 4
Killing Blow with a Falcata: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache. Dodging Panache Deed (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed’s cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. Cunning Initiative: An inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. Tactician 1/day: As a standard action, the tactical leader can grant one of these feats to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every 2 inquisitor levels the tactical leader has. Allies do not need to meet the prerequisites of these bonus feats. Sneak Attack +3d6 precision damage Bane 5 rounds/day; At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive. --------------------
+1 skill rank per level Adventuring Gear:
Koriana's Blade (+2 Defending falcata; relic [2nd Triumph activated - Green Gem]) Kukri Light Crossbow Case w/10 bolts Spring-Loaded Wrist Sheathe Holy symbol of Kelinahat Noble's Outfit +2 chain shirt Amulet of Natural Armor +2 Oil of Keen Weapon Ring of Protection +1 Cloak of the Mountebank Cloak of Resistance +2 Belt of Dex/Con +2 Agents & Allies (Sagacity 3, Genius 1, Subterfuge 1):
Niketas Bouros A scribe and bookkeeper for House Erallan. Knowledgeable about tax law, logistics, record-keeping, and economics. An older fellow not well suited to dangerous missions. Cassia Amancio
Recimer Illatian
Ceceila Bouros
Ambrusius the Physiker
Istvahn Bearheart
Background & History:
Born to the minor House Erallan of Ridonport (originally a naval captain who was raised to nobility three generations ago, and still heavily involved in naval service), Marius is the youngest of four siblings and the most troublesome of the bunch. While no less disciplined than his siblings and noted by those around him for his wit and courage, Marius has always been possessed of an aggressive thirst for justice and has been demerited for insubordination more than once because of it. His career began in the Taldan Navy, where he participated in several joint training exercises with Andoran Golden Eagle marines as a peacebuilding measure. There he met his good friend Alamar Vellyn and Iryna Genthiom, who introduced him to Andoran political ideals and with whom Marius still corresponds to this day. Marius was a forceful and zealous voice for taking a more aggressive posture against the Yellow Sail slavers of Katapesh and Okeno--going so far as to interrupt a Senatorial inspection with a passionate speech that embarrassed his superior officers. Only his family's political intervention saved Marius from a dishonorable discharge, though he was still booted from the Navy. He accepted a commission in the Taldan Phalanx, joining a regiment tasked with guarding the Galtan border. Here Marius encountered a grim example of where revolutionary fervor unchecked by notions of strategy or restraint could lead, and he internalized the lessons well. He also came into the orbit of Field Marshal Tiraesa Vaerli, a strategic advisor to the regiment who became a mentor to Marius and introduced the young man to Kelinihat, teaching him the value of discretion, focus, and subtlety in the pursuit of justice and righteousness. After completing his tour of duty, Marius retuned to Ridonport a calmer but no less determined reformist and involved himself in politics. His restored reputation from the Galtan border--and glowing recommendations from Vaerli--soon brought him to the attention of Martella Lotheed, with whom he has worked for a little over a year now. An active voice in favor of Princess Eutropia's movement, the youngest scion of House Erallan hopes to acrue enough political capital to push further reforms through the Senate in his own lifetime.
Appearance & Personality:
While not particularly imposing at 5’10” Marius’ dark blue eyes are keen and watchful, his movements quick and precise from his training with the Rondelero duelists. Now that he’s out of the Phalanx he keeps his dark brown hair artfully tousled and a closely trimmed beard; his attire is still crisp and fashionable, his military bearing immediately making it clear that he served. Marius tries to be mindful of his words and is usually cautious and diplomatic, though his temper still sometimes gets the best him when faced with injustice—especially injustice perpetrated or protected by those with power. He laughs easily and often and enjoys complex games of strategy and chance. He’s also an enthusiastic though mediocre singer.
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