GM Corwyn's Jade Regent (2) (Inactive)

Game Master corwyn42

Jade Regent Adventure Path - Current Date: Wealday, 15 Erastus
Maps
Loot Tracker


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Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Knowledge (local): 1d20 + 6 ⇒ (11) + 6 = 17

Posh whispers to his companions, "Galduria's true claim to fame is its arcane college, the Twilight Academy. The Twilight Academy has a reputation for undertaking many experimental and unconventional practices. You can purchase minor magical items here, some stores are legit, others exist to avoid the local taxes. I advise avoiding the unlawful locations."


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar nods at Koya. I will! Gundar will spend the trip performing his duties as a caravan guard, but also keep an eye on Ameiko. He will ask to be assigned the guard to her wagon when possible.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Before

Filona replies to Gundar "Well, you see, he gave up his dreams to stay with her, but it all ended up happily for everyone."

In town

Filona spends the time in town visiting the scroll shops. She doesn't really buy anything, but she is intrigued by how this particular economy works. After inquiring about prices and sell tactics, it becomes clear she ins't going to buy anything and the vendors lose their interest in her.

She tries visiting the Twilight Academy to see how wizards are trained. She received training to get in touch with her magical side but it was all very intuitive and emotional, so she wondered what magic means in a more scholarly way. She actually tries making friends with some of the students in the Academy.


You spend the day enjoying the benefits of the town while Sandru purchases some additional stores for your journey. The following morning you are ready to continue your journey north. "The caravan is ready to go, any reason why we need to spend more time here?"


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

"I have no such reason to offer you" replies Caladorn, who's been almost hiding, studying his scrolls at all hours...

Spellcraft, add Magic Missile to his spellbook: 1d20 + 2 + 3 + 4 ⇒ (18) + 2 + 3 + 4 = 27
2 ranks +3 trained +4 int

Spellcraft, add Adhesive Spittle to his spellbook: 1d20 + 2 + 3 + 4 ⇒ (13) + 2 + 3 + 4 = 22

Spellcraft, add Unseen Servant to his spellbook: 1d20 + 2 + 3 + 4 ⇒ (4) + 2 + 3 + 4 = 13

Wayfinders

The next day begins and you continue your journey towards Brinewall.

GM:
Day 5: 1d100 ⇒ 86
Day 6: 1d100 ⇒ 94
Day 7: 1d100 ⇒ 4

The road to Wolf's Ear is well traveled as you spot fisherman on the Ember Lake. There are many other caravans on this road as the trade between Galduria and Wolf's Ear is substantial. Day 5 on the road passes peaceably and another caravan joins yours for the night.

You start Day 6 refreshed and ready for the day. The lake has narrowed and you see a large forest on the horizon. The town is ahead but you don't stop needing to press on. The road narrows as you follow the Lampblack River to your right with the Churlwood Forest on your left. The narrow strip of land is rough and your wagon improvements have been a great help.

During the night you hear strange sounds coming from the forest. They are disconcerting and your sleep is restless.

Day 7 comes with rain and your speed is slowed as the horses struggle to move through the deepening mud forming from the rain flowing from the forest into the river. Finally you decide to stop for the night as the road forks with one path heading to Ravenmoor and the other going into the forest towards Roderic's Cove.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar will continue to keep an eye on Ameiko and will periodically ask Koya if the fates have given her any new information.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona gets a little disappointed in the rain. She helps unpack and camp as best she can, but her size and lack of strength are apparent. Once they are all camped, she spends some time getting warm and comes close to Ameiko, trying to do what she does.

Wayfinders

I need to know the watch order during the night. I have updated the maps to show the wagon formation. Please specify how long each shift will be and where each player would patrol. The 4 NPCs will each take a turn on watch (the other two drivers will not participate in the watch).


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Walnut and I will gladly take whichever watch the others need us to. We are at the service of the group, and we realize that we don't need to regain spells with sleep, and that sort of thing.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona volunteers for the first group. She will take a while to get sleepy anyway, so she gladly watches over the group, despite not being the most perceptive of people.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar and his darkvision will take 2nd shift and he will then pray for one hour before breakfast. He will guard the North and West side of the camp.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Dawn shift for Caladorn then.

Moving to discussion for the rest

Wayfinders

You agree on using five two hour shifts as follows:

A: Filona and Ameiko
B: Gundar and Sandru
C: Posh and Walnut
D: Shalelu
E: Caladorn, Galaditar and Koya

GM:
1d5 ⇒ 51d20 + 2 ⇒ (11) + 2 = 131d20 + 4 ⇒ (18) + 4 = 22

It is close to morning when the noises you heard from a previous disturbing night are noticed. Koya looks ahead and think she spots something in the forest ahead of them. She points it out to Caladorn and goes to wake the others.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona opens her eyes grumpily. She does not feel completely rested. Still she gets up and whispers "What's up?" She puts on her shoes and gulps some water, while waiting for the others to wake up.


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Posh awakes and grabs his hand weapon, afterwards, he wakes Walnut.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn puts an arrow on the string, and tries to spot what Koya has seen (and so does Galaditar)...

Perception, Caladorn: 1d20 + 2 + 3 + 2 ⇒ (5) + 2 + 3 + 2 = 12
2 ranks +3 trained +2 racial
Perception, Galaditar: 1d20 + 2 + 3 + 4 ⇒ (5) + 2 + 3 + 4 = 14
2 ranks +3 trained +4 racial


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar is dreaming about finding a mine of pure mithril when he is woken up. I hope I can go back to where I left off! he mutters as he peers into the darkness.

Wayfinders

Two crossbow bolts come whizzing out of the forest towards Caladorn

Attacks:
crossbow 1: 1d20 + 4 ⇒ (8) + 4 = 12
crossbow 2: 1d20 + 4 ⇒ (1) + 4 = 5

Caladorn dodges both bolts and realizes that they came too close for his liking.

Initiative

Ameiko: 1d20 + 2 ⇒ (19) + 2 = 21
Caladorn: 1d20 + 7 ⇒ (9) + 7 = 16
Filona: 1d20 + 1 ⇒ (14) + 1 = 15
Gundar: 1d20 + 0 ⇒ (15) + 0 = 15
Koya: 1d20 + 0 ⇒ (8) + 0 = 8
Posh: 1d20 + 1 ⇒ (1) + 1 = 2
Sandru: 1d20 + 6 ⇒ (3) + 6 = 9
Shalelu: 1d20 + 3 ⇒ (4) + 3 = 7
Creatures: 1d20 + 5 ⇒ (11) + 5 = 16

Everyone is up. Creatures have gone in this first round. I need to know if you generally sleep in your armor. Your choice here will take effect throughout the Adventure (unless you specify otherwise each time you sleep). Those on watch are considered armored and ready for combat (Caladorn and Koya).


Perception DC 10: 1d20 + 7 ⇒ (6) + 7 = 13

Ameiko awakens and climbs out of the wagon to see Koya waking Finona and Gundar.

"What's happening Koya?" she asks with her rapier in hand.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar will sleep in his studded leather armor, but that will probably change as his armor gets heavier.

Gundar will move up and shoot an acid dart at the closest target.

damage: 1d6 ⇒ 4


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

"Ware the crossbows!" shouts Caladorn as the bolts whip past him. He launches his own missile back (I am assuming I can see the figures that are on the map). Then he follows his own advice and ducks behind a horse's butt for cover.

free action - speak
standard Action - shoot the one on the left (blue)
5' step, behind the horse, trying to get as much cover as possible from the horse and wagon

To Hit vs blue: 1d20 + 3 ⇒ (15) + 3 = 18
+3 Dex
damage: 1d8 ⇒ 8

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona doesn't wear armor!

Filona yelps at the whooshing sound of the bolts and looks at the figures by the trees. Afraid there could be more, she summons a group of four floating lights towards the woods, trying to see if there are more.

Dancing lights into the woods trying to out more attackers.

She says "Stop attacking us! We've done nothing wrong!"

Wayfinders

@Gundar: The Acid Bolt still requires a ranged touch attack.

Gundar Acid Bolt attack: 1d20 + 1 ⇒ (8) + 1 = 9

The bolt sails wide to the left of the blue creature.

@Caladorn: The moon is full and provides a low level light source.

Caladorn's arrow pierces the creature. It does not make any sound and does not react to the damage at all.


Sandru wakes and asks "Attacking?!? What is attacking?"

He does his best to climb out of the supply wagon and draws his scimitar.


Shalelu nimbly hops from the supply wagon and moves over to the closest tree with bow in hand and her quiver quickly slung onto her back. She climbs the tree looking over the trees to spot the threat to the group.

Wayfinders

Round 1 complete; Round 2 begins

Initiative Order:

Ameiko
Creatures
Everyone Else


Ameiko begins to sing

Bardic Performance - Inspire Courage: Everyone receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Wayfinders

The creature continue to fire bolts at the group

Attacks:
Crossbow Blue: 1d20 + 4 ⇒ (8) + 4 = 12 for damage: 1d8 ⇒ 8
Crossbow Pink: 1d20 + 4 ⇒ (6) + 4 = 10 for damage: 1d8 ⇒ 2

Both bolts whiz by sailing over the ducking heads thanks to Caladorn's warning.

Everyone is up


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Posh doesn't sleep in his scale mail, but he DOES sleep in his MW chain shirt, which is kept for just this purpose.

Round 1 - Posh grabs his lance and mounts Walnut...

Ride: 1d20 + 6 ⇒ (8) + 6 = 14

... as a move action.

Round 2 - Posh and Walnut double move to the front of the pack


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar will double move to get right in one of the invader's faces.

Wayfinders

The night sky is clear with a full moon, so the light is equivalent to a dim light source.

In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.

Since this is a full moon I am going to rule that there is no concealment/20% miss chance. You can see creatures within 30 feet with normal vision, 60 feet with low-light vision and 120 feet with darkvision.

Wayfinders

Knowledge local DC 15:
Originally, Wolf's Ear served as a haven where people afflicted with lycanthropy could live together in relative peace and not be a danger to others, or suffer from persecution. When the town was annexed by Magnimar in 4671 AR, however, the Lord-Mayor of Magnimar cracked down on this practice using the Church of Erastil as his agent. The citizens did not roll over and take it, though, and a bloody conflict ensued. In the end, the lycanthropes were either killed, run out of town, or driven into hiding. Even today, rumors of strange behavior from the town's citizens are still common, but the Magnimarian government is quick to brush any claims of a werewolf population under the rug.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Sorry I appear to have lost a post that I thought I made yesterday...

With Low Light vision, Caladorn is within 60' of the attackers. Corwyn, could you please describe our assailants? The map shows wolf-men...( and they ignored an arrow, so as a player {not a character}, I have suspicions{were wolves?} right now).


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Knowledge (local): 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

@GM: Doesn't Filona's light help with that miss chance?

Filona gets her crossbow and shoots one of the enemies, wondering what is going on.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 ⇒ 1

Wayfinders

The creatures look like men with fur and their heads appear very much like a wolf. {your suspicions are most likely correct - these are werewolves}

Wayfinders

Filona's bolt strikes the pink creature's arm. It also does not react to the bolt.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

"I hit that guy good! I didn't sign up for arrow proof wolfmen!"; Caladorn's voice betrays that he is unhappy with the situation. Having said his piece, he ducks further behind the horse and uses it for cover to break line of sight and starts sneaking up on the attackers... (Maybe a well placed sneak attack will do the job!)

Double move action , at 1/2 speed because of stealth, 30' of move, ending using the woods for cover

Stealth: 1d20 + 2 + 3 + 3 ⇒ (2) + 2 + 3 + 3 = 10
2 rank +3 trained +3 dex


Knowledge nature: 1d20 + 8 ⇒ (19) + 8 = 27

Looking ahead into the forest the nimble elf cries out "They are werewolves! We need silver! Does anyone have any silver?"

Wayfinders

Perception DC 10 Darkvision, 15 low light, 20 normal:
Peering into forest you spot what appears to be a broken/ransacked wagon. It is located on the map shown by the orange ring.

Wayfinders

Round 2 Begins

Ameiko continues singing delaying her action

The werewolves drop their crossbows and draw their longswords. The Pink werewolf moves to engage Gundar and both attack him.

Attacks:

Blue attack: 1d20 + 6 ⇒ (5) + 6 = 11
Pink attack: 1d20 + 6 ⇒ (8) + 6 = 14

Gundar dodges one swing and deflects the other.

Everyone is up


Perception: 1d20 + 7 ⇒ (14) + 7 = 21

"But I have no silver in any of our supplies. There is a wagon in the trees ahead to the left. Maybe it might have something that could help."


"I have a silver necklace and my holy symbol is made out of silver."


GM:
Stealth: 1d20 + 15 ⇒ (3) + 15 = 18
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Shalelu moves quickly and quietly amongst the trees appearing only briefly as she crosses the clearing.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Perception, Caladorn: 1d20 + 2 + 3 + 2 + 2 ⇒ (1) + 2 + 3 + 2 + 2 = 10 vs DC 15, LLV
2 ranks +3 trained +2 racial +2 alertness

Perception, Galaditar: 1d20 + 2 + 3 + 4 ⇒ (7) + 2 + 3 + 4 = 16 vs DC 10, DV
2 ranks +3 trained +4 racial


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Opportunity knocks for Caladorn and he rushes forward to catch both werewolves in his color spray spell!

move actin - 30', no stealth because he's ending his actions with a very public spell
standard action - color spray, the dashed green cone, will DC 15

Let's find out how many HD these things have...


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar will strike the one in front of him.

Attack (Warhammer): 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Don't forget Ameikos' bardsong Gundar


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Ah yes! +1 to the totals above.

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