
| Zaranna | 
 
	
 
                
                
              
            
            Thanks for the pick, GM.
I do have one question... did you see anything the group was missing when you chose us? I would be happy to tweak my character if needed.
Looking forward to the game. :)

| Elyana | 
 
	
 
                
                
              
            
            Woot! Thanks for picking me. I'm looking forward to this.
It all seems pretty straight forward to me.

| GM Scary Ceiling Voice | 
 
	
 
                
                
              
            
            Now that everyone has been chosen, you can tweak your backstories if you wish so that you may have met each other.
Also, after this Prologue, there will be an eight-year leap forward. May I ask that your starting age for the Prologue be anywhere between 1 - 5 years under the age of maturity for your Ancestry. Please let me know if I'm not being clear.

| Elyana | 
 
	
 
                
                
              
            
            There, I tweaked my age to be sixteen.

| Zaranna | 
 
	
 
                
                
              
            
            I see approximate ages in Pathfinder 1e for Aasimars, but not in 2e. Elves reach adulthood at 110 and (in 1e) Aasimars at 20, so elven Aasimars I assume would be older, but not sure how much. I just went with 18, but let me know if you want me to use the elf age instead.

| Feldrimala | 
Now that everyone has been chosen, you can tweak your backstories if you wish so that you may have met each other.
Oh yes, that's right! All the PCs come from the same town, don't they? I'd misremembered them as a more scattered group. In that case, Fel and Zaranna will presumably know each other already. That's a pretty major revision to their backstories. Instead of being isolated by their heritage, they'll have both grown up with an Aasimar friend.

| GM Scary Ceiling Voice | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            I have added the Archives of Nethys link up in the Campaign Description for ease of access.
Below is the age portion of each Ancestry.
Elves: Elves reach physical adulthood around the age of 20, though they aren’t considered to be fully emotionally mature by other elves until closer to the passing of their first century, once they’ve experienced more, held several occupations, and outlived a generation of shorter-lived people. A typical elf can live to around 600 years old.
Gnomes: Gnomes typically reach physical maturity at the age of 18, though many gnomes maintain a childlike curiosity about the world even into adulthood. A gnome can theoretically live to any age if she can stave off the Bleaching indefinitely, but in practice gnomes rarely live longer than around 400 years.
Halfling: Halflings reach physical adulthood around the age of 20. A typical halfling can live to be around 150 years old.
Humans: Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old.
Now as Aasimars are a Versatile Heritage, they would go off of the ageing of the Ancestry they are attached to.

| Zaranna | 
 
	
 
                
                
              
            
            Thanks. :)
@Feldrimala... I think the backstory alteration was just something that was optional, so we don't have to remove that aspect. Finding each other because we both go through this would also be cool, and powerful for both of us because we've felt isolated--?
Totally willing to tweak if you have a good idea for it though. :)
@Elyana... we're both elves. Would we know each other do you think?

| Elyana | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            We might, at the least you'd know of my family. Given the way I'm writing up the Cult of the Green that she and her mother are a part of they are significant figures in elven society.

| Anyr | 
Thanks. :)
@Feldrimala... I think the backstory alteration was just something that was optional, so we don't have to remove that aspect. Finding each other because we both go through this would also be cool, and powerful for both of us because we've felt isolated--?
I'd prefer for them to not know each other. I just don't know whether that's plausible. GM, how large is Swampwood? Could two Aasimar grow up there without being aware of each other?

| Alric Ludwig | 
 
	
 
                
                
              
            
            So having looked through the gods, I can definitely see the Ludwig family being pretty devout followers of Aruuc. Maybe even a few of them serving the Wardens Prime?
Would the followers of Aruuc and the Cult of the Green Faith get along well? I'm assuming that both are protectors of nature and likely have close goals. His family has been in Swampwood for a few generations now and are quite the hunters/guides, selling furs and meat to the butcher and visitors alike.

| Elyana | 
 
	
 
                
                
              
            
            Yeah Alric, I think they would have similar goals. While the Cult of the Green is specifically an Elven cult I could see priests/followers of Aruuk being a part of it. Even as a non-elf you may have heard of the cult before.

| GM Scary Ceiling Voice | 
 
	
 
                
                
              
            
            @ Alric and Elyana - Given that it was a pair of Elves that taught the Ludwig family their woodcraft, I'd say it's quite possible for the Cult of the Green to have been mentioned. Hells, one or both of them may have been a member. Or were, as perhaps there may have been some repercussions of teaching non-Elves such craft.
@ Everyone - Let me know when you have finished tweaking your character's stories and stats. I'll start the game then.

| Cardren | 
 
	
 
                
                
              
            
            Is Cardren too similar to Cardus as a name? I know I read the deities document, before naming Cardren, but I don’t think it influenced his name. Would people in the world find it too similar, maybe assume he or his family worship Cardus? I could switch it to Barten without a problem.

| Alric Ludwig | 
 
	
 
                
                
              
            
            Both of those ideas are really cool GM, I like them! Elyana, I am cool with whatever you want to have overall for the story, it don't matter to me. The elves took the natural hunting skills of the Ludwigs and showed them how to tap into the skills and abilities that most rangers have. These days, almost all the Ludwigs are hunters but not all of them are rangers.
My background, otherwise than that detail, is pretty done and good. I am certain that Alric may have seen others but generally the Ludwigs live on the outskirts of town.

| Zaranna | 
 
	
 
                
                
              
            
            Zaranna's father has kept her really isolated, so she has probably seen some of you guys if you came to her father's weapon shop or forge, or possibly when they went to the market. Her name is really obvious in terms of who she/her family worships, as she was named after the deity Zarana.
... I'm okay to move forward I think.

| Elyana | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            @Alric
I don't know that they would have taught you a whole lot, though Elyana's family likely would have contacted your's when they first arrived to gather information about the area. Teaching your's some new skills would make a lot of sense too. Note that they have only arrived within the last years or so.
@ Aranna
I think you would know of my family then, it should be a significant thing as far as elves go to have members of the Cult around since their here, in part, to pave the way for an elven settlement in the area. I could certainly see Elyana and her mother having visited your family to find out about the area, what kinds of mineral deposits were available, and if there were specific needs that the area lacked. I doubt we'd know each other in more than passing though since you're rather sheltered.

| Elyana | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Akright, I have the tweaks to my background about having met both Zaranna and Alric in the course of her duties as an apprentice of the cult when she came with her mother to meet their parent(s) to learn what they knew of the area and the resources available.

| Zaranna | 
 
	
 
                
                
              
            
            Ready.

| Elyana | 
 
	
 
                
                
              
            
            Also ready

| GM Scary Ceiling Voice | 
 
	
 
                
                
              
            
            Are there lesser gods and spirits of water, rivers, winds, etc than those recorded on the pantheon document? If there are, who is the kindliest?
I hadn't thought of any. Shooting from the hip, I'd probably say the various types of Nymphs would fight that description. That being said, Indara would probably be the kindliest given she created the mortal races.

| GM Scary Ceiling Voice | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Zaranna and Alric, don't forget that Strike is just one action and you get three actions per turn. So you each can attack two more times. Though Zaranna takes a -5 on the second and -10 on the third, while Alric takes a -4 and -8 due to the 'dagger' being agile. This would be in addition to the -2 item from the Improvised weapons.
Elyana, would you spend all three of your actions being afraid? Or would you like to lose just one action and use the other two?
Everyone: Here is the Encounter Mode rules for PF2E. Just for a quick reference. Also, I have the Action symbols saved at the top to assist in marking your actions. For things that or Two or Three action activities, mark them as the following - ◆◆ and ◆◆◆.

| Elyana | 
 
	
 
                
                
              
            
            Forgot about that. We're going with all three. I hope it will distract him enough to give them a better chance to hit him. Next round will be different.

| Zaranna | 
 
	
 
                
                
              
            
            Oh, thanks for the reminder GM. Sorry. I mostly play 1e, so still trying to adjust. Apologies.

| Alric Ludwig | 
 
	
 
                
                
              
            
            Natural 20's are interesting; they basically increase you up one step no matter what. So that ten is likely a failure to hit but because you rolled a 20, it becomes a hit. If you had just normally hit, it would've been a critical success.
The same goes in reverse for rolling natural 1's, you go down one step.

| Zaranna | 
 
	
 
                
                
              
            
            At least online there seems to be a disagreement about that... was just now reading about people trying to resolve this:
Page 278: When you make an attack and roll a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target’s AC by 10, you achieve a critical success (also known as a critical hit).
Page 445: You critically succeed at a check when a check’s result meets or exceeds the DC by 10 or more. If the check is an attack roll, this is sometimes called a critical hit. You can also critically fail a check. The rules for critical failure— sometimes called a fumble—are the same as those for a critical success, but in the other direction: if you fail a check by 10 or more, that’s a critical failure. If you rolled a 20 on the die (a “natural 20”), your result is one degree of success better than it would be by numbers alone. If you roll a 1 on the d20 (a “natural 1”), your result is one degree worse.
Is that an old argument which has been resolved since then?
 
	
 
     
     
     
	
  
	
 