Agents of Edgewatch Adventure Path (Closed) (Inactive)

Game Master Dorian 'Grey'

Absalom, the City at the Center of the World, has
always drawn travelers from distant lands. Yet this year
is different, for it is the year of the Radiant Festival, a
celebration of epic proportions held every hundred years
to commemorate the failed Radiant Siege of Absalom in
1619 ar.


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Male Archives of Nethys Human Loot List Roll20

Hall of Wisdom

Ono does his cop duty by pilfering the pockets of the criminals. The diligent elf only fines a freshly bloodied shortsword, a crossbow and 10 bolts.
It looks as if she spent any coin on the Snare that Miss Canella walked into.

Miss Canella's new greenish tinged fur coloring seems to be clashing with her outfit. She decides that literally purging the poison would be beneficial; both health-wise and fashionably!
Saved! Poison out of your system!

The rest of our Agents seem to be a bit perplexed at the why of it all!

Heal wounds before continuing to the next door? Place tokens once ready...


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella uses Lay on Hands for 30 minutes.

24 points healed and refocused.

Miss Canella moves over to the next door.

Are you guys ready?


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Pen uncrosses her arms as MacGruff takes a few steps forward. "Y'know, next time I can just try asking the spider why she's here, and if she'd rather just go home. Good job though, I guess. Yeah, ready to go."


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Let me know if any of you are still injured.

Father Emmett looks at his fellow officers expectantly, shrugs, and then follows Miss Canella. He is carrying his crossbow, ready for JUSTICE.


Male Archives of Nethys Human Loot List Roll20

Hall of Offerings
At present, this broad room seems to serve as a staging area for construction materials and tools. Flanking the sliding doors to the west are a pair of white stone statues of foxes—one with its mouth open, the other with its mouth shut. To the east lies a precarious mound of loose lumber, rolls of white paper, and countless hand tools such as saws and hammers. The room’s exits are three identical paper sliding doors: one to the west and two to the east.

This most recently was the Battle Leader's main command room.

Perception DC 15:
As you are searching about the place, you do run across a scroll of shape wood.

Where will our weary Agents wonder next?


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Pen looks at the statues and ponders the significance of the mouths.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

”Finely carved statues, but certainly not elven craftsmanship.”


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

perception: 1d20 + 3 ⇒ (17) + 3 = 20

Hey look. I found a piece of paper with something written on it.

She hands the paper to Pen, Watanabe, and Father Emmett.


Watanabe's face twists in disgust, "Ugh primitive magic."


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

I can't do much with this scroll. But I can use the MON-AYY! Ahem...I propose we proceed through the north doors.

Perception to examine the north doors: 1d20 + 8 ⇒ (16) + 8 = 24


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”North door sounds like a plan, Father Emmett.”

Ono approaches the north door with his standard perceptive caution, and once satisfied there is no danger in doing so, he opens the door.


Male Archives of Nethys Human Loot List Roll20

Veranda
This wide, open-air walkway wraps around the outside of the pagoda. Only two levels of the veranda are currently complete. The bottom walkway has a 15-foot-tall ceiling that marks the floor of the second story, which can be accessed via a wooden spiral staircase to the north. Wooden staircases to the northeast and southeast would have connected to the ground below, but the Stonescales destroyed the stairs during their coup. The first floor of the veranda’s perimeter is fenced with a 3-foot-tall wooden lattice balustrade that looks out and over the fairgrounds below, but no balustrade has yet been constructed on the second story, making for a perilous falling hazard.

Our brave, brave Agents explore around the Veranda. They notice haphazardly tossed tools, a game of Jacks spread on a wooden board, and even a tooth.

Above your heads is a second floor that may (or may not) have something interesting....


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

After looking around and getting bored, Miss Canella starts wandering around and goes over by the stairs.

I wonder what's up there?


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Only one way to find out.” Ono says as he begins to ascend the stairs.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Just in case...


Male Archives of Nethys Human Loot List Roll20

Veranda Upstairs!

Ono and Miss Canella begin ascending the stairs. Ono hears some quick (ish) foot steps running away from the top of the stairs....


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett follows Ono and Canella up the stairs, axe in hand.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Bow in hand, Ono uses his unnatural speed to climb the steps at a super-human pace in hopes of spotting the source of the sound.


Male Archives of Nethys Human Loot List Roll20

Bottom left on Map

Veranda Upstairs!

Ono bravely crests the final step. The Elf stands proudly. The wind seems to come flowing through an uncompleted constructed wall; as our Hero Agent of EdgeWatch stares at a kobold who seems to trying to unlock a door in a panic-type of way!

Initiative!:

Pen Perception: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Father Emmett Perception: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Watanabe Ren Perception: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Miss Canella Perception: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Ono Perception: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
kobold scout 1: 1d20 + 3 ⇒ (1) + 3 = 4

All Agents are up!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett, cranky after a long day and in severe need of a bath, strides up to the kobold looking to bring it JUSTICE.

Greataxe: 1d20 + 4 ⇒ (12) + 4 = 161d12 ⇒ 11

Greataxe: 1d20 - 1 ⇒ (4) - 1 = 31d12 ⇒ 8


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Male Archives of Nethys Human Loot List Roll20

Veranda Upstairs!

Now to fully appreciate the violent finality (not to mention quite sudden) reaction by our Good(?) Father Emmett, we must try to place ourselves inside the quite rattled (definitely in need of a bath) Cleric's moccasins.
Back in his early teens, well before Demarrick(?) called on our pious, bathrobe wearing (one would think a bath would be a part of his wardrobe) Priest, Emmett was known to be a patient, empathizing ear to all those who had need. The always joyful and laughing youth would always stop to help an old lady cross a street, save a poor (but so cute!) kitty from the terrifying heights of trees, never step on a crack so as not to break his mother's back. He was always greeted with friendly waves, chats in earnest, and even the occasional help with putting on a roof!
Unfortunately, the young aspiring acolyte of Erastil never really had a chance. The Fates, The Loom, The Nightly Lottery Drawing determined differently....

But before the Narrator could finish his story of why our Father Emmett is wearing a bathrobe, the Cleric casually walks up to the seemingly getting more nervous, a bit panicked kobold; seeing the murderous blood red eyes of this
Why dis humans wearing un bathrobe?

CHOPPED!

Combat over....i need a bath now; I feel like the Nomad!

The Agents notice freshly sprayed blood on the doors....curious...[/ooc]


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono nods approvingly at Father Emmett, takes the key from the freshly murdered kobold, checks the door for traps, then proceeds to unlock it.

”I wonder why it was trying to get in here?”

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Standing behind Ono, Father Emmett also peers in to the room.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella walks over to Father Emmett and Ono irritated with them.

We could have tried talking to him first. We ARE cops after all!
He was just trying to get away. Not very well, now.

Miss Canella winks at both boys.
Now, let's be careful.


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Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”She’s right, Father Emmett. Next time you need to yell ‘FOR GREAT JUSTICE’ before you engage, so they know we’re serving out lawful justice.”

Ono pauses and considers for a moment, then continues.

”But for what it’s worth, I believe I recall seeing that look in Father Emmett’s eyes when he ran past me. So it wouldn’t really be inaccurate if the report says he yelled ‘FOR GREAT JUSTICE’ first. It’s pretty much the same thing.”


Male Archives of Nethys Human Loot List Roll20

Crawling quietly above the door, multiple eyes blinking in absolute astonishment; a itsy bitsy spider stares incredulously at the bantering Agents.

I will move us forward after work tomorrow.


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Pen waves at the spider.

Clickety clackity spider-talk:
"Hello Mr. Spider, what sparkling eyes you have! Do you know if there are any more kobolds or other creatures around here?"
Diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13


Male Archives of Nethys Human Loot List Roll20

Pen begins speaking to the disgusted spider.

Spiderspeak:
Can you believe these f*$#tards! Here I am on sabatical from work; when splash! Now I will never get this blood out of my fuzznuts!

The Spider then spits at the Agents, before quickly crawling away....

Kami Shrine
At the western end of this large, unfinished room, a statue resembling the upper half of an armored warrior seems to float above a stone pillar carved with dozens of tiny creatures. Three mirrors positioned around the statue are angled so as to create an endless line of reflected stone warriors stretching into infinity. At the shrine’s feet, six humanoid workers lie bound and gagged, their eyes wide with fear.

Religion DC 10:
Though the finished pagoda tower will hold many attractions, this is the temple’s heart. The figure depicted by the statue is a zuishin, or shrine kami—a supernatural warrior who protects sacred places. The architects hope that this shrine and the prayers of petitioners will eventually attract an actual zuishin guardian, whose presence overseeing the sanctuary might help draw more timid kami to a land so in need of their influence.

The Stonescale warriors holding this room have erected a squat makeshift barricade using spare lumber; the barricade grants greater cover to Small creatures and cover to Medium creatures.

“Merk mep, mep merk—equal pay or we won’t work!”
This slogan is shouted by the Stonescales!

Perception DC 15:
Two kobolds hold knives to the throats of two hostages throughout the terse discourse.

Initiative!:

Pen Perception: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Father Emmett Perception: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Watanabe Ren Perception: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Miss Canella Perception: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Ono Perception: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
kobold Skerix: 1d20 + 5 ⇒ (2) + 5 = 7
kobold warrior 1: 1d20 + 3 ⇒ (9) + 3 = 12
kobold warrior 2: 1d20 + 3 ⇒ (5) + 3 = 8
kobold warrior 3: 1d20 + 3 ⇒ (6) + 3 = 9

Ono, Pen, Miss Canella, Watanabe are up!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Religion: 1d20 + 8 ⇒ (1) + 8 = 9

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Be careful, friends! Two of the kobolds are holding hostages with knives to their throats

Can we tell which ones are holding the knives? I would tell my colleagues.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

religion DC10: 1d20 + 3 ⇒ (1) + 3 = 4
Miss Canella doesn't notice the rubbish on the floor because she is more concerned about the people tied up.

perception DC15: 1d20 + 3 ⇒ (12) + 3 = 15

There are two Kobolds holding knives to the hostages throats! Better be careful Ono and Father Emmett.

diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

She slowly walks into the room.
Boy's, put them down. You may hurt yourselves.

Miss Canella then winks twice using her left eye.


Male Archives of Nethys Human Loot List Roll20

Center two.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

”FOR GREAT JUSTICE!!!” Ono yells as he springs forward and assumes a close range stance. He looks back at at Father Emmett and says, ”See? Now they know I serve true and lawful justice!”

Not at all happy with scowl on the kobold directly in front of him, he fires an arrow in the direction of his lizard-like kobold skull.

Composite Shortbow #1: 1d20 + 11 ⇒ (17) + 11 = 28
Dmg #1: 1d6 + 3 ⇒ (2) + 3 = 5 piercing

”We must save the hostages!!!”

Crit maybe? :)

Deadly Bonus Dmg: 1d10 ⇒ 2


Not wanting to risk the hostages lives Watanbe tried to put the kobolds to sleep.

On mobile so roll20 is a no go right now. Can't see if my action makes sense.

Sleep DC 18
Drain bonded item


Male Archives of Nethys Human Loot List Roll20

Kami Shrine

Father Emmett looks into the room. He watches in horror the knives pressing hard against the throats of two hostages.

Miss Canella calmly enters the room a bit. Her hands held in peace. She calmly addresses the striking workers. Her honeyed words float nicely through the air to the eager ears of...

What the f!$*!, says the kobold in the center looking at a newly placed arrow in his arm!
HIT! No crit because of Cover!

Watanabe sighs...again. The Wizard reaches deeply...into his arcane hole to relearn Sleep!
Will DC 18 Skerix: 1d20 + 7 ⇒ (7) + 7 = 14
kobold warrior 1: 1d20 + 3 ⇒ (16) + 3 = 19
kobold warrior 2: 1d20 + 3 ⇒ (11) + 3 = 14
kobold warrior 3: 1d20 + 3 ⇒ (9) + 3 = 12
Nice! I moved you into range.

Three of the kobolds promptly drop. Loud snores are now heard from behind the make-shift barricade!

Pen is still up!


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Pen starts singing and then yeets a scrap of lumber at the awake kobold.

YEET ATTACK: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
YEET DAMAGE: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Male Archives of Nethys Human Loot List Roll20

Kami Shrine

Pen's yeeting has blown away the competition!

So, the brave, brave Agents of the Edgewatch immediately make their intentions known that they do not negotiate with terrorists!

Combat Over! Well done!

Treasure:
If the Edgewatch agents successfully rescue the hostages—either through negotiation or by wiping out the kobold threat—Ama and the other architects are extremely grateful. They’re also aware that their illegal treatment of their contracted laborers led to this problem in the first place, and thus eagerly reward the agents with a 100 gp “donation” in an attempt to remain on their good side and avoid any punishment from the law.

Interviewing the Laborers:

Once the Edgewatch rescue the hostages, they can finally ask questions about the five specialist stonemasons and sculptors who went missing days ago. Unfortunately, the remaining laborers know fairly little about their missing comrades. The five all came over from Minkai together and didn’t associate much with the common laborers. On the night the specialists went missing, however, several people heard them complaining about the shabbiness of their assigned quarters and how they were going to talk to Jeremin Hoff about finding them better accommodations. No one has seen them since.

Society DC 17:
Jeremin Hoff is a powerful Absalomian labor broker who won the bid to provide local labor to the Dragonfly Pagoda project as well as to arrange building materials, temporary housing for the foreign workers, and other necessities. He’s notoriously corrupt—skimming building funds, bribing inspectors, and sourcing materials from sketchy vendors—but since that flexibility around the law also helps his projects get done on time and on budget, he never hurts for reputable clients. In addition, he was the person who initially introduced the pagoda architects to the Stonescales as a way of potentially expediting construction. Ama can explain all of this and agrees with the other architects that Hoff might know what happened to the missing crew, and she urges the Edgewatch agents to pursue the lead.


Watanabe furrows his brows at this information unsure what it means. "This Jeremin Hoff is a person of interest. We should interrogate them."

Society: 1d20 + 8 ⇒ (1) + 8 = 9


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Society: 1d20 + 0 ⇒ (18) + 0 = 18

Father Emmett shares what he knows about Jeremin Hoff

I have heard of this Jeremin Hoff. He is a powerful local labor broker as well as a provider of building materials and temporary housing for foreign workers. He is known to be corrupt in his business practices, cutting corners and bribing inspectors, but his ability to get things done makes him popular. I agree with Ono that we should investigate Hoff's potential role in this.

See under the Society hidden information for more details on Hoff.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

society: 1d20 + 5 ⇒ (8) + 5 = 13

Now that we freed the hostages. We should take them to Ama outside
to protect them.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Society: 1d20 + 1 ⇒ (2) + 1 = 3

”Yes, yes, this Hoffemin person sounds interesting and all, but I can’t help but think that a ‘donation’ of 125 gold—a mere increase of 25 gold—would do so much more for the city, and would definitely make it clear to all that these upstanding citizens were on the side of law and order.”

Ono gives the architects a very intentional look, and continues speaking directly at Ama.

”Certainly not anyone whose activities would be of interest to the law.”

Intimidation: 1d20 + 4 ⇒ (18) + 4 = 22

We do got 5 mouths to feed here... ;)


Male Archives of Nethys Human Loot List Roll20

100gp added to gp total.

Outside the Dragonfly Pagoda

Our courageous, righteous, a bit overbearing Agents walk the captured Striking kobolds out to the Foreperson Ama.
The cuffed kobolds seem a bit beaten, battered and contrite enough to be lead away to jail without much fight.

One of the female kobolds, Skerix, overhears the Agents speaking about Hoff.
She explains that for some leniency Perhaps a Fine of 25gp and a month in jail, she can give you what she knows...

Ama looks terrified at the Elf. A strange smell develops around her....she will shakily hand over the 100gp, along with Permanent Free Entry Tickets for the Agents to the Dragonfly Pagoda...

Skerix knows:
If Skerix is questioned about any of this, she’s happy to provide her perspective. She doesn’t know anything about the missing stonemasons, but she suspects that Hoff and his associates might (as far as she’s concerned, the shady businesspeople know everything going on in the upper city). Skerix also knows something even more important: the House of the Planes has a secret back door that Hoff used to bring her in for the initial meeting. She suggests to the Edgewatch agents that they sneak into the club to observe or question him incognito, and she draws them a map to the secret entrance. (If the agents killed Skerix, one of the other kobolds can provide this information.) Given that the club is in the Undercity, getting to the back door will require a bit of dungeon delving.

The Agents escort the sleepy, beat the f&#$ed up, and limping kobolds back to the Precinct. The Agents then will do whatever they want; as long as they give their reports in a timely manner to Sargent Ollo!

Well done! Making progress in this Investigation!


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono reports back to Sargent Ollo, making sure to include the part where Father Emmett’s eyes screamed “FOR GREAT JUSTICE!”.


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Back at the Station House, Father Emmett immediately heads to the scrubbing stalls to freshen up a bit. He throws his soiled robes in the trash and puts on some fresh clothes from his locker. From the supply closet, Father Emmett borrows some paint and writes in large letters on his shirt "FOR GREAT JUSTICE!" He looks in the mirror and smiles. Then he rejoins his colleagues, feeling the glow of Dammerich's blessings around him.


Male Archives of Nethys Human Loot List Roll20

Chapter 3: Into the Undercity

If the Edgewatch guards return to the station after rescuing the hostages, Sergeant Ollo listens eagerly to their story, especially the information gained by questioning the hostages and kobolds. He agrees that speaking to Hoff at the House of the Planes is the best move, reasoning that even if the labor boss doesn’t know anything, one of his associates must.

Unfortunately, there’s not enough probable cause to go kicking in the door or demanding meetings with such influential figures—the Edgewatch isn’t all-powerful, and rattling the wrong cages could cause the precinct a world of problems. Instead, Ollo recommends the agents rest until the evening, then go undercover as the sort of high-profile lowlifes to which the speakeasy caters, using the kobolds’ secret back door to slip in, mingle, and covertly investigate. Toward this end, Ollo introduces the agents to the Wardrobe, the precinct’s impressive collection of clothes and costumes kept for precisely this purpose. All manner of disguises, from chic cocktail dresses to garish jester outfits, hang from over a dozen racks that line the walls of the vast walk-in closet. From what Ollo has heard, the agents can probably wear their weapons and armor in the House of the Planes without raising too many eyebrows, but the Edgewatch uniforms will have to go, and with a surprisingly shrewd eye for fashion, he advises them to dress to impress—the flashier the better.

Sargent Ollo is particularly eyeing our Father Emmett's tagged uniform....

Describe your undercover wardrobe!


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Watanabe looks at the outlandish variety of costumes and wonders, How can this come up so much as to justify the expense?

Deception: 1d20 ⇒ 7

He grabs a robe much like his usual, but this one is fuchsia. He does not attach his badge to the lapel.


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Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

It takes Ono about an hour of meticulously picking through the clothing available in The Wardrobe before he is satisfied with his undercover appearance. The deep purple of the suit is marvelously offset by the leopard print trim.

Ono's New Suit

"I suppose this will do." Ono mutters to himself. "At least I make it look good..."


2 people marked this as a favorite.
Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett pulls a red beret and matching red pants from the rack. A plaid shirt from a different rack seems to pull it together.

These look nice.

The pants are a little big so he grabs some colorful striped suspenders. The outfit makes him feel like a new man.

Father Emmett dances in celebration.


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F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Pen stares up at the enormous racks full of clothes made for creatures 3 to 6 times her height and huffs. She grabs an eyepatch and affixes it to Officer MacGruff, then leaves the room, heading to her locker. "I'll be right back."

When she returns, she's wearing an elegant and scandalously short emerald green strapless gown with a cascading leaf pattern in the skirts. "I was saving this to wear on a date tonight, but duty calls. Lucky I had it here!"


1 person marked this as a favorite.
Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

lol, I’m loving the image reveals.


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Worst undercover agents ever.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Speak for yourself! Ono will fit in perfectly!!! ;)

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