Agents of Edgewatch Adventure Path (Closed) (Inactive)

Game Master Dorian 'Grey'

Absalom, the City at the Center of the World, has
always drawn travelers from distant lands. Yet this year
is different, for it is the year of the Radiant Festival, a
celebration of epic proportions held every hundred years
to commemorate the failed Radiant Siege of Absalom in
1619 ar.


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Can I command the stabby thing? Not sure if I can target it.


Male Archives of Nethys Human Loot List Roll20

Target spells

Short answer: only if you can see it.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono watches the "sneaky" creatures approach under the cover darkness, then watches them throw daggers in his direction. Descending from cavern dwelling elves, Ono feels just as comfortable in darkness as he does in brighter conditions. Unfortunately, the daggers were thrown very quickly, and even more unfortunately, they were also thrown accurately.

Fortitude Save #1: 1d20 + 7 ⇒ (18) + 7 = 25
Fortitude Save #2: 1d20 + 7 ⇒ (10) + 7 = 17

"Ouch, that hurt! ...and you tried to POISON me? Seriously?!? I'm an Agent of the Edgewatch division, and assaulting an officer of the law is a felonious act!"

Shaking off the mild poison coating the blades, Ono aims to bring justice to these deviants, literally (at least the aiming part).

Targeting the one I have already hit first. If that one falls, switch to the other.

Ono bellows, "FOR GREAT JUSTICE!", as he rains arrows upon the felons.

Composite Shortbow #1: 1d20 + 11 ⇒ (16) + 11 = 27
Dmg #1: 1d6 + 3 ⇒ (5) + 3 = 8 piercing

Composite Shortbow #2: 1d20 + 6 ⇒ (4) + 6 = 10
Dmg #2: 1d6 + 3 ⇒ (1) + 3 = 4 piercing

Composite Shortbow #3: 1d20 + 1 ⇒ (13) + 1 = 14
Dmg #3: 1d6 + 3 ⇒ (4) + 3 = 7 piercing


Commandant Lassard wrote:

Target spells

Short answer: only if you can see it.

That was my implied question, the implied answer is no.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Male Archives of Nethys Human Loot List Roll20

I uncovered some of the Map for those with Darkvision.

@Watanabe are you using an Action to Seek? You still have 2 Actions; Darkness is treated as Difficult Terrain for movement.

Round 1 Pen Round 2 Father Emmett...

The two Creepers look decidedly bummed that the Elf is still looking right at them!

I will resolve Round 2 after Round 1 actions....


Is it supernaturally dark? Emmett cast light earlier. If I can't see anything then I'll just cast shield.


Male Archives of Nethys Human Loot List Roll20

Darkness spell was cast....shhh....don't tell the others.


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Pen begins to sing, inquiring to the listeners whether or not they believe in a thing called love.


Male Archives of Nethys Human Loot List Roll20

Round 2

Watanabe looks for anything besides Darkness in the...well...darkness. The Wizard decides Shield is a good idea.

Father Emmett shuts his eyes in the darkness...
Delay

Pen sings a song to inspire his fellow Agents roaming about the darkness of their lives....

Ono winks at the two Creepers as they reposition themselves in the Darkness. The Elf then plants another arrow in the closer one's chest!
Hit!

TIANO (the one with 3 arrows in his chest) decides that the door to freedom is open! He makes an attempt to Stride by Ono Ono AoO and then to Tumble Through Watanabe and into the stairway.
Acrobatics DC 16 : 1d20 + 8 ⇒ (11) + 8 = 19
Success!

Tiano slides through the robes of our Wizard and into the stairwell.
He decides to stab the blind Wizard, as a departing gift!
melee dagger, flat-footed, sneak attack: 1d20 + 10 ⇒ (16) + 10 = 261d4 + 1d6 ⇒ (1) + (1) = 2
Hit!

plus poison:
Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison and enfeebled 1 (1 round); Stage 2 As stage 1; Stage 3 1d6 poison, and enfeebled 2 (1 round)

Keep the change; you filthy animal.

Miss Canella and Father Emmett are up for Round 2!


Watanabe cried, "Oh that smarts."


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono swings his fist, in time with Pen's inspiring tune, at the creature attempting to run past him.

Inspired Haymaker: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Inspired Dmg #1: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7 bludgeoning

Even in the darkness, the rest of the party can hear sickening crunch of Ono's fist shattering the creature's face, and likely much of the rest of its skull.

Critical hit... max damage ;)


Male Archives of Nethys Human Loot List Roll20

So what really happened was...

Ono done f+@$ed him up!

The Creeper only dreamed of his future, but he was denied it by Ono's fist of fury!

Watanabe ignore all that s%@@!

Something told me that will happen! Nice!

Father Emmett and Miss Canella in the dark are up!


Watanabe stubs his toe in the dark and cried, "Oh that smarts."

Hearing the comotion, "Everything alright?


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Depends who you ask, but from my perspective, yes, everything is alright!”, Ono replies into the darkness with an unseen grin.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella moves 30' and raises her shield.

Where is the other guy at?


Male Archives of Nethys Human Loot List Roll20

Round 2

Ono read:
Death Flash: When the caligni creeper dies, their body combusts in a flash of bright light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be blinded for 1d6 rounds. Creatures with light blindness who successfully save are still blinded for 1 round. The creeper’s gear and treasure are left in a pile where they died. As this isn’t a magical effect, the light has no effect within magical darkness.y

As Ono's fist punches through the Creeper's skull, a blinding light flashes!

Father Emmett decides that his body is not a temple. He strides closer to Ono to block the exit a bit more. He then Readies to slice--blindly--at any miscreant to pass by...
Readied Strike melee axe: 1d20 + 3 ⇒ (13) + 3 = 161d12 ⇒ 7

Please, please let it NOT be a comrade...

Miss Canella slides on back to her former spot in tune to Pen's song. She wisely raises her shield.

MORVIGGUS' ugly face pales in horror, as his brother's skull gets caved in! He gives Ono his mean face!
Ranged dagger: 1d20 + 10 ⇒ (7) + 10 = 171d4 ⇒ 1 Hits if Blinded!
If Blinded, flat-footed, sneak: 1d6 ⇒ 6

Poison:
Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison and enfeebled 1 (1 round); Stage 2 As stage 1; Stage 3 1d6 poison and enfeebled 2 (1 round) Actions Three action activity (Interact)

The lone Creeper then stealths away out of view.
Stealth vs Perception DCs: 1d20 + 10 ⇒ (20) + 10 = 30

Pen is up for Round 2; everyone else is up for Round 3.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Fortitude: 1d20 + 7 ⇒ (17) + 7 = 24

Ono blinks his eyes a few times to clear the red spots throughout his vision, only to see a dagger flying towards him just in time to sidestep it. Ono grins maliciously and points his finger at the remaining creature.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ooops, didn't notice that I was up for round 3.

Ono continues to stare down the creature, long enough for it to be apparent...

Intimidating Glare: 1d20 + 4 ⇒ (6) + 4 = 10

...but probably more uncomfortable for Ono than the creature. He then fires a few arrows off, adding some teeth to the non-verbal, implied threat.

Going to assume we are still inspired, so remove the +1 to hit and damage if we are not.

Inspired Composite Shortbow #1: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Inspired Dmg #1: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 piercing

Inspired Composite Shortbow #2: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Inspired Dmg #2: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 piercing


Male Archives of Nethys Human Loot List Roll20

The Creeper is no longer in your Sights, sir...he went around the bottom corner. You may need to make a Seek Action, if you venture down there...[


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

delay

Ono, You are the only one that can see. I will follow your lead.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ok… missed the part where he stealthed away, and bringing up Roll20 on the phone is not the first thing that happens… ;)

Ono glides to the corner of the cave with lightning speed, looking for the second creature.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
And we keep looking
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

His keen elf eyes unable to discern the location of the evil little dark and light monster.

”I don’t know where he is. He seems to have vanished!”


Male Archives of Nethys Human Loot List Roll20

Round 3

Ono decides to move south to look for the Creeper. He doesn't see it!

Everybody is up for Round 3...


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Perplexed, Ono continues to look around for the creature as he says, ”Probably best to be cautious. This thing could likely jump out from anywhere at any moment!”

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

2nd action seek if necessary. If Ono sees the creature, he’ll use that action to shoot arrows instead.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Going to assume the 21 is a successful seek, if the creature is within seek range. The following are 1 (or 2) arrows, depending on how it all goes down. If Ono doesn’t see the creature after 2 seek actions, he’ll move forward to continue the search.

Composite Shortbow #1: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Dmg #1: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 piercing

Composite Shortbow #2: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Dmg #2: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 piercing


Watanabe looks around and prepares for the worst. Seek, shield, take cover

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

AC 20


Male Archives of Nethys Human Loot List Roll20

Round 3

Ono and Watanbe begin making their way south to where the Elf last seen the Creeper. After a few steps, the Darkness ends, allowing both to move with more confidence (ono can see either way; but the Elf has a soft spot for robe-wearers).
Neither of our Agents spy the fleet Creeper, but...
I moved you Watanabe, so you could see.

Kissing Cave
The ceiling in this part of the cavern soars up almost twenty feet. Tunnels exit to the north and east. To the southwest, near the ruins of a sunken building, a third passage was clearly once walled shut with white bricks, but the bricks have been removed from the middle to create a narrow pathway. A small bundle of dark rags lies in the center of the floor near the mangled corpse of what looks like a fiendish severed head with bat wings.

Miss Canella, Pen and Father Emmett are up for Round 3...


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Do the rags look similar to what was left after the flash of light with the other creature? And speaking of flashes of light, did we notice any bright flashes of light from around the corner?


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella walks carefully to where her partners are.

perception: 1d20 + 3 ⇒ (5) + 3 = 8

Sorry guys. I don't see any either.


Male Archives of Nethys Human Loot List Roll20

Yes, they certainly do; and no sir...


Male Archives of Nethys Human Loot List Roll20

Ono hears a strange song whispered from the darkness of the scary cavern.
What does he hear?


Male Archives of Nethys Human Loot List Roll20

Kissing Cave Round 3

Father Emmett and Pen follow the sounds of commotion in a southernly direction until the Darkness recedes and they see their fellow Agents staring blankly into another cavern.

Everyone may attempt a Perception DC 18 check to get things moving!


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Perception DC 18: 1d20 + 3 ⇒ (3) + 3 = 6


Male Archives of Nethys Human Loot List Roll20

Kissing Cave Round 4

The Agent begin gathering down to the southern cave to attempt to find and locate the missing Creeper!

Unfortunately for them; they disturb a nest of strange looking bird-like creatures that swoop down from above!

Ono sees this as it is happening!

I broke the map again! Please stay tune; unless someone knows how to fix it? There are 2 creatures that I was attempting to show...off to see fireworks!

Initiatives added:

VARGOUILLE Perception: 1d20 + 11 ⇒ (3) + 11 = 14
VARGOUILLE Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Nature/Occult DC 16:

VARGOUILLE2CREATURE NEUTRAL EVILSMALLBEAST, FIEND darkvision
Perception
LanguagesInfernal Skills , , , , , Items Interaction Abilities
AC 18 , , HP 30 ; Current
30
Automatic And Reactive Abilities
Speed fly 25 Melee Strikes
finesse damage Single actiony
Ranged Strikes Offensive Or Proactive Abilities
The vargouille kisses an adjacent creature that’s asleep, paralyzed, or unconscious, exposing it to the vargouille transformation disease. Actions Single actiony
auditory, concentrate, visual The vargouille shrieks, its scream so terrible that all non-vargouilles within 60 feet must succeed at a DC 16 Fortitude save or be paralyzed for 3 rounds. The effect ends early for a creature if the vargouille moves out of sight, moves farther than 60 feet from the creature, or attacks the creature with its fangs. After attempting its save, a creature is immune to that particular vargouille’s Shriek for 24 hours. Actions two actionsy
disease Exposing the victim to sunlight or any light spell of 3rd level or higher pauses the progression of the disease until the victim is no longer in light. Saving Throw DC 18 Fortitude; Stage 1 carrier with no effect (1d6 hours); Stage 2 victim’s hair falls out (1d6 hours); Stage 3 victim’s ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs (1 day); Stage 4 victim’s mind regresses to a vicious and unintelligent shell of its former self (1d6 hours); Stage 5 victim’s head breaks free of the body (which dies) and becomes a new vargouilley
poison Saving Throw DC 18 Fortitude; Stage 1 Damage the victim has taken from vargouille fangs can’t be healed magically. Once all vargouille fang damage has been healed nonmagically, the poison ends.y
© 2019 Paizo Inc. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Path, Pathfinder Roleplaying Game, Pathfinder World Guide, and the Pathfinder ‘P’ logo are trademarks of Paizo Inc. All Paizo titles and Paizo's character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.
version: 4.2

Father Emmett and Ono will be up for Round 4...


Male Archives of Nethys Human Loot List Roll20

Thank you, Ono for fixing the Map!

Game on!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

We will not be obstructed by these weird-o birds!

Father Emmett bolts forward with his great axe and takes a couple swings.

Great Axe: 1d20 + 4 ⇒ (2) + 4 = 61d12 ⇒ 1

Great Axe: 1d20 - 1 ⇒ (9) - 1 = 81d12 ⇒ 5

Justice!!!


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Fortunately Ono is already in his killing stance, so he fires off some arrows at the nearest flying beast.

Composite Shortbow #1: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg #1: 1d6 + 3 ⇒ (2) + 3 = 5 piercing

Composite Shortbow #2: 1d20 + 6 ⇒ (12) + 6 = 18
Dmg #2: 1d6 + 3 ⇒ (1) + 3 = 4 piercing

Composite Shortbow #3: 1d20 + 1 ⇒ (20) + 1 = 21
Dmg #3: 1d6 + 3 ⇒ (3) + 3 = 6 piercing


Male Archives of Nethys Human Loot List Roll20

Kissing Cave Round 4

Father Emmett fans the closest Flying Beastie, thinking it may behave if cooled a bit.

Ono spots the Flying Beastie next to Father Emmett; shooting arrows at it!
Hit! Hit! Hit!

The Flying Beasties at the ceiling lets out a terrible Shriek!
Everyone read spoiler

Shriek :
auditory, concentrate, visual The vargouille shrieks, its scream so terrible that all non-vargouilles within 60 feet must succeed at a DC 16 Fortitude save or be paralyzed for 3 rounds. The effect ends early for a creature if the vargouille moves out of sight, moves farther than 60 feet from the creature, or attacks the creature with its fangs. After attempting its save, a creature is immune to that particular vargouille’s Shriek for 24 hours. Actions two actions

It stays hovering at the ceiling.
Miss Canella is up!


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

fort DC16: 1d20 + 7 ⇒ (8) + 7 = 15

Blood starts to come out Miss Canella nose. She is paralyzed.


Male Archives of Nethys Human Loot List Roll20

Kissing Cave Round 4

The Shriek started along Miss Canella's spine, snaking its way down to her legs and across her arms.

The Flying Beastie next to Father Emmett decides that, as much as it is enjoying the fanning; those damn f&%!ing arrows really, really hurt!

It flies at Ono!
Bite: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 3 ⇒ (1) + 3 = 4
Hit!

Vargouille Venom :
poison Saving Throw DC 18 Fortitude; Stage 1 Damage the victim has taken from vargouille fangs can’t be healed magically. Once all vargouille fang damage has been healed nonmagically, the poison ends.

Tasty! The Flying Beastie tries for another tasty treat!
Bite: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 3 ⇒ (3) + 3 = 6 12 damage plus Fort save from Poison.
CRIT!

The Flying Beastie takes a tasty taste of Elf!
Oh, so f@~!ing delicious!

Meanwhile, MORVIGGUS is seen Paralyzed!
Stealth: 1d20 + 10 ⇒ (10) + 10 = 20

He looked like he wanted to scoot around the corner....and he would have done it but....
Fort Dc 16: 1d20 + 9 ⇒ (6) + 9 = 15

Oops! I had forgotten to made his save; and he failed...lol!

Watanabe and Pen are up for Round 4. Father Emmett and Ono for Round 5!


Fort: 1d20 + 5 ⇒ (9) + 5 = 14

Son of a weasel. Not this again.

Recall know, arcan: 1d20 + 8 ⇒ (3) + 8 = 11


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20

Father Emmett shakes off the shriek.

I’ll post my actions shortly


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Working a hunch that these shrieking things are evil, Father Emmett summons a Divine Lance full of the power of GOOD to strike the creature nearest him.

Divine Lance: 1d20 + 8 ⇒ (13) + 8 = 211d4 + 4 ⇒ (3) + 4 = 7 Good damage

Father Emmett hastily applies Battle Medicine to Ono

Battle Medicine DC 15: 1d20 + 8 ⇒ (20) + 8 = 282d8 ⇒ (5, 3) = 8

Critical Success Dice on Battle Medicine: 2d8 ⇒ (8, 3) = 11

Total of 19HP back to Ono


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Pen, quick as a whip in molasses, plucks out a chord on her fiddle to challenge the Vargouille's scream.

Reaction Auditory Counterperformance, anyone can use in place of their own save: 1d20 + 10 ⇒ (5) + 10 = 15

Well, guess not.

Fort: 1d20 + 5 ⇒ (15) + 5 = 20

She'll keep up her singing with Inspire Courage and will whip a rock at the Vargouille.

TKP: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 191d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Male Archives of Nethys Human Loot List Roll20

Kissing Cave Round 4

Watanabe recalls this one time at Band camp when he froze in place skinning dipping.
He feels like that night with the cold wind and cold water causing his friends to have raucous peels of mirth!

Pen--reacts--quickly; countering the Shriek. The Shriek wins! The Sprite then sings a song of Inspiration; whilst tossing a rock at the Flying Beastie!
Hit!

Kissing Cave Round 5

Father Emmett shakes off his strong desire to soil his robes....again. The Cleric makes a face, pointing his crooked, disjointed, gnarl finger (whilst Inspired) at the ugly Flying Beastie!
Hit! Included Inspired!

The ugly Flying Beastie crashes down into the rocky flooring!

Father Emmett then decides to touch his Elf buddy in his...fixing him up with medicinal remedies!

Ono is up for Round 5...


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

With a little help from his friends, Ono is feeling quite fantastic!

"Thanks, Father Emmett! I needed that!"

Turning back to the situation at hand, it unsurprisingly calls for extreme violence. So, Ono aims his bow at the next flying creature and fires off an inspired volley in the beast's direction.

Composite Shortbow #1: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Dmg #1: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 piercing
CRIT! Double damage plus...
Deadly Bonus Dmg: 1d10 ⇒ 9

Composite Shortbow #2: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Dmg #2: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6 piercing

Composite Shortbow #3: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
Dmg #3: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 piercing


Male Archives of Nethys Human Loot List Roll20

Kissing Cave Round 5

Ono (undecided whether, or not, to get counseling) purses his Elven lips in purpose to pursue his mission!
CRIT!

Unfortunately, the gritty Elf's mind wonders at the prices for said counseling. He misses the remaining shots.

Miss Canella still feels like a frozen treat ready to eat!

MORVIGGUS is seen still and silent...

The Flying Beastie at the ceiling eyes grow big at the easy target that is MORVIGGUS!
Miss Canella=1 MORVIGGUS=2: 1d2 ⇒ 2

Fangs, flat-footed: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 311d8 + 3 ⇒ (6) + 3 = 9
CRIT!

poison:
Saving Throw DC 18 Fortitude; Stage 1 Damage the victim has taken from vargouille fangs can’t be healed magically. Once all vargouille fang damage has been healed nonmagically, the poison ends

Fort DC 18: 1d20 + 9 ⇒ (16) + 9 = 25

It then gently kisses the poor Creeper!

Kiss:
The vargouille kisses an adjacent creature that’s asleep, paralyzed, or unconscious, exposing it to the vargouille transformation disease. Actions Single action

disease:
Exposing the victim to sunlight or any light spell of 3rd level or higher pauses the progression of the disease until the victim is no longer in light. Saving Throw DC 18 Fortitude; Stage 1 carrier with no effect (1d6 hours); Stage 2 victim’s hair falls out (1d6 hours); Stage 3 victim’s ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs (1 day); Stage 4 victim’s mind regresses to a vicious and unintelligent shell of its former self (1d6 hours); Stage 5 victim’s head breaks free of the body (which dies) and becomes a new vargouille

Fort DC 18: 1d20 + 9 ⇒ (7) + 9 = 16
Hours: 1d6 ⇒ 5

Watanabe and Pen are up for Round 5!


Watanabe stands there. Not even a horrid monster will consider kissing me.


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Male Archives of Nethys Human Loot List Roll20

I may have forgotten that you are Paralyzed...Miss Canella and I are laughing out loud!

Watanabe contemplates researching a spell that allows a character a shot at the DM!

Pen is up for Round 5. Ono and Father Emmet are up for Round 6!


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono continues his arrow flurry of maiming a death at the fiendish creature.

Composite Shortbow #1: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Dmg #1: 1d6 + 3 ⇒ (2) + 3 = 5 piercing

Composite Shortbow #2: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Dmg #2: 1d6 + 3 ⇒ (6) + 3 = 9 piercing

Composite Shortbow #3: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
Dmg #3: 1d6 + 3 ⇒ (5) + 3 = 8 piercing

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