Agents of Edgewatch Adventure Path (Closed) (Inactive)

Game Master Dorian 'Grey'

Absalom, the City at the Center of the World, has
always drawn travelers from distant lands. Yet this year
is different, for it is the year of the Radiant Festival, a
celebration of epic proportions held every hundred years
to commemorate the failed Radiant Siege of Absalom in
1619 ar.


151 to 200 of 1,168 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Retcon!

REMOVE: If I believe they have resistance to piercing, Father Emmett will ready an action to cast Divine Lance if any come within 30 feet.

REPLACE: If I believe they have resistance to piercing, Father Emmett will let the team know what he learns, put away his crossbow, and draw his greataxe.


Male Archives of Nethys Human Loot List Roll20

Father Emmett scratches his chin. The Cleric does recall some specific information about these types of Undead.

Skeleton info:
Skeleton Guard (NE Medium Mindless Skeleton Undead )Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5

Father Emmett still has 2 Actions remaining; if you want to do otherwise?

The mindless undead skeletons hungrily move forward toward the disgustingly delicious life!

Players are up!


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Heading Father Emmett’s advisement to avoid the use of piercing weapons, Ono rolls up his sleeves, and steps to the side of a skeleton with grace and his lightning fast speed. Once in position, he punches the skeleton twice... hard.

Punch #1: 1d20 + 9 ⇒ (3) + 9 = 12
Damage #1: 1d4 + 3 ⇒ (3) + 3 = 6

Punch #2: 1d20 + 5 ⇒ (9) + 5 = 14
Damage #2: 1d4 + 3 ⇒ (2) + 3 = 5


Watanabe raises a field of force to protect himself from the skeletons while his companions deal with the problem. He's ready to offer some helpful advice should they lash out.

Cast shield, step, readying to aid a companion in a strike. AC 17


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Being a bad ass, Miss Canella steps into a flank.
She raises her shield and punches the skeleton across
from Ono.

unarmed strike, flank: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d4 + 4 ⇒ (1) + 4 = 5


Male Archives of Nethys Human Loot List Roll20

I shall write it up; pending Faktar...


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Faktar tumbles into a flank, somersaulting around the skeleton to taunt it. He raises his shield, then stabs the skeleton.

Tumble Through, Raise Shield, and Strike (Confident Finisher if the tumble gets me Panache)

Tumble Through: 1d20 + 7 ⇒ (14) + 7 = 21
Strike: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Confident Finisher damage: 2d6 + 2 ⇒ (1, 3) + 2 = 6


Male Archives of Nethys Human Loot List Roll20

Round 1

The skeletons rattle in their old, dirty, worn to almost shreds leather armor. Their white boney claws seem to greedily flex as they approach the disgustingly sweet, sweet living flesh!

Father Emmet--recalling something about skeletons verses types of weapons--decides to heft his great axe in the spirit of it's purpose!

Hearing the good Father's assessment of this dangerous situation, Ono decides to go pugilists! Approaching from the North, our Elf swings a bit wildly with his fists; striking only air and hard skeleton bones!

Watanabe speaks a quick arcane word; a glowing shield of force surrounding him! The brave, brave wizard then steps closer to the evil Bones--Thugs---and Harmony group!

Miss Canella--being a bad ass!--decides to sacrifice defense for offense. The flashy Catfolk then raises her shield; just as she lashes out with mailed fist! She strikes only hard bone with not a single breakage!

Faktar--the most certainly acrobatic--easily tumbles through the boney skeleton's legs; confronting it from across our Miss Canella!
The White-scale then snaps his shield in place; just as his flash of a rapier strike knocks off a bit of white bone!
Hit!

Skeletons are up....


Male Archives of Nethys Human Loot List Roll20

Round 1

The creepy skeletons reach out with sharpened claws; grasping at Ono.
Aid Another Reaction, Athletics to Grabble, DC 15: 1d20 + 3 ⇒ (15) + 3 = 18
Aid Another

The creepy skeleton between Ono and Miss Canella reaches out claws to grasp at Ono!
Athletics to Grapple, Fort DC 15: 1d20 + 3 ⇒ (8) + 3 = 11

The grasping of claws only strike air!

The living-flesh hating undead flails at Ono!
Strike: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (4) + 2 = 6 Hit!
Strike: 1d20 - 4 ⇒ (7) - 4 = 31d4 + 2 ⇒ (2) + 2 = 4

Miss Canella's Reaction!:
Champion's Reaction
Liberating Step Reaction
Champion
Source Core Rulebook pg. 107 1.1
Trigger An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you.
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Ono takes 3 less damage; and he may take a Free Step

1 skeleton= 1 Action= Step, 2 Actions=Ready to Aid. 2ns Skeleton=1 Action=Grapple attempt failed, 2 Actions= Strikes

The skeleton south of Miss Canella claws wildly at her!
Strike, flank: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 91d4 + 2 ⇒ (1) + 2 = 3
Strike, flank: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 91d4 + 2 ⇒ (2) + 2 = 4
Strike, flank: 1d20 - 2 + 2 ⇒ (3) - 2 + 2 = 31d4 + 2 ⇒ (1) + 2 = 3

Miss Canella laughs!

The final skeleton approaches our brave, brave kobold. It attempts to grapple him!
Athletics to Grapple: 1d20 + 3 ⇒ (2) + 3 = 5

It then flails its claws at him!
Strike: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (4) + 2 = 6 Hit!

Players are up!


Watanabe Ren wrote:

Watanabe raises a field of force to protect himself from the skeletons while his companions deal with the problem. He's ready to offer some helpful advice should they lash out.

Cast shield, step, readying to aid a companion in a strike. AC 17

I do this again


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Pleased that the skeletons have come closer, Father Emmett prays to Dammerich, summoning a 30 foot burst of positive energy to help his allies and destroy his undead foes.

Cast 3-Action Heal

Positive Energy Burst: 1d8 ⇒ 5 healing for friends or full damage for skeletons.

Fortitude Save for Skeletons DC 17


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Hoping that the last attempt was just poor luck, or perhaps good luck from the skeleton’s perspective, Ono lashes out with a barrage of fists once again.

Punch #1: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage #1: 1d4 + 3 ⇒ (4) + 3 = 7

Punch #2: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage #2: 1d4 + 3 ⇒ (4) + 3 = 7

Punch #3: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Damage #3: 1d4 + 3 ⇒ (2) + 3 = 5

forgot to add +2 from the flank, fixed I think


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella punches the southern skeleton in the bony face.

unarmed strike, flank: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 171d4 + 4 ⇒ (2) + 4 = 6

Miss Canella moves to the next target and flanks with Faktar.

unarmed strike, flank: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 131d4 + 4 ⇒ (2) + 4 = 6


Male Archives of Nethys Human Loot List Roll20

Round 2

Ono and Miss Canella destroy the skeletons around them! Bones clatter. There comes out a mouse to see what the f%*#s the matter!

A burst of pure positive energy baths everyone in its brilliance!
Everyone heals 5hp!

The last remaining skeleton is bathed in Father Emmett's light!
Will DC 17: 1d20 + 2 ⇒ (12) + 2 = 14

...and it bursts into flames; falling destroyed amongst the tulips!

Combat over! Well done!


Male Archives of Nethys Human Loot List Roll20

Continuing on to their destination, the Agents turn onto the street that the reported shop owners are--misbehaving! There seems to be quite a crowd gathered about...

Smoke and profanities rise up from a cluster of food stalls near a small park overlooking Absalom Harbor. The commotion centers on two particularly decrepit booths positioned across from each other, each little more than piles of haphazardly nailed boards, their peripheries scorched and smoldering. Suddenly a clay pot flies across the intervening space, smashing against one of the scorched stalls and splattering flaming oil across several others.

Society DC 15; asking the bystanders questions:
The owners of two food stands, Everything Fried and Pelmo’s Pickle Hut, have been brawling over the right to sell their dubious delicacies here, with each convinced there’s only enough demand for one goblin-owned snack shack in this particular park. (The fact that there are a dozen other food vendors right next to them doesn’t seem to matter, as they believe—correctly—that goblin cuisine and those of other ancestries don’t have much overlap in clientele.) The conflict has escalated into a literal firefight as the two chefs assault each other’s establishments with jars of flaming cooking oil.


Society: 1d20 + 7 ⇒ (13) + 7 = 20

"Ugh... goblins." Watanabe approaches the commotion.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Right? Never a dull moment.”, Ono says as he joins Watanabe in his approach.


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Walking toward Pelmo's Pickle Hut, Father Emmett thinks to himself I hope we can resolve this situation peacefully without innocent citizens burned by flaming oil

"Pelmo! Or whoever is running this stand! Please stand down before innocent children are hurt! Focus instead on me, a customer with a mean appetite for goblin cuisine!"

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Having grown up in the Foreign Quarter. Miss Canella knows how to speak to the goblins. She approaches rubbing her stomach.

goblin:
Mr. Fried! I would like to try some of your
fried foods.

diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23


Male Archives of Nethys Human Loot List Roll20

The two goblin chefs continuously shout insults about each other's cooking from across their stalls. Dangerous-looking fire cocktails fly noncommittally across the stalls, striking wooden boards, barrels, and a passing mule!

Diplomacy to Make An Impression:
Make an Impression
AuditoryConcentrateExplorationLinguisticMental
Source Core Rulebook pg. 246 1.1
With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target, modified by any circumstances the GM sees fit. Good impressions (or bad impressions, on a critical failure) last for only the current social interaction unless the GM decides otherwise.

Critical Success The target’s attitude toward you improves by two steps.
Success The target’s attitude toward you improves by one step.
Critical Failure The target’s attitude toward you decreases by one step.

Father Emmett and Miss Canella each shout a greeting to each individual goblin. The shouting--actually--stops for a few seconds....

Each soooo close to an Crit Success! Players up! Faktar still has an opening action. I gave Miss CAnella a +2 for speaking Goblin also.

DM screen:
Father Emmett Perception DC 15: 1d20 + 7 ⇒ (10) + 7 = 17
Ono Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Both Father Emmett and Ono notice that a few barrels seem to be smothering. There may be some fire peeking out around them....


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Faktar leans against a stall, nibbling on a fried pickle speared on his rapier, ready to back up anyone who needs it but seeing that the other officers seemed to have things well in hand.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”So, about this burning barrel over here... This is probably going to get a lot worse pretty quickly.” Ono says, as he moves to smother the, as of now, small fire.

I hope these don’t explode in a massive fireball, he briefly thinks to himself.


Watanabe wonders why there are unsupervised mules wandering the streets of Absalom but his pondering is quickly broken as the mule is set ablaze. He pinches his nose while the others talk the goblins down rather than arresting them and he suddenly wished he knew how to conjure water.

He looks around for some methods of smothering the flames.


Ono. wrote:
I hope these don’t explode in a massive fireball, he briefly thinks to himself.

You'll be fine. Its not like they're painted red.


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Faktar looks for a pickling barrel with which to douse the fire.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett looks around for any nearby pedestrians that may be in danger of being near an explosion, activates his Word of Truth, and yells to them.

"Attention: There is a risk of fire and explosion! For your safety, please move away quickly and safely!"

Word of Truth: You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25 words or fewer. A symbol of your deity glows above your head, and anyone who sees you and hears your statement knows that you believe it to be true.


Male Archives of Nethys Human Loot List Roll20

The two chef goblins continue to toss fiery oil-filled pots at each other!

The barrels do seem to be quickly catching fire; and they look mischievously about at the crowd!

Ono, Watanabe, and Faktar begin looking for ways to douse them.
Disable Survival DC 20 to smother the flames without rupturing the barrels
Or/and you can get creative for bonuses. Faktar may add +2

Father Emmett casts his spell; allowing for those in the crowd to view the symbol above his head. He then shouts out his warnings.
Number of Crowd heeds the warning?: 1d20 ⇒ 3

Miss Canella grooms herself for the crowd...
Pending Miss Canella. All others may act again.

The Mule seems to be just a bit singed; and just a bit annoyed. He seems to be eyeing Father Emmeett....


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella continues to talk to Mr. Fried.

goblin:
Mr. Fried, there is plenty of people at this festival that can try both of your foods. Can we please talk about this calmly?

diplomacy: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

Miss Canella feeling good about herself, moves 25' to Mr. Pelmo and tries to calm him down.

goblin:
Mr. Pelmo, let's talk things out.

diplomacy: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20


Male Archives of Nethys Human Loot List Roll20

Both goblin chef's smile at Miss Canella. They both then begin bringing her samples of their culinary delights!

Well done! A crit success and a success moves them both to Friendly! Now; if there just wasn't a fire, or two, left....


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point
GM wrote:
The Mule seems to be just a bit singed; and just a bit annoyed. He seems to be eyeing Father Emmeett....

Father Emmett makes eye contact with the mule and blushes, awash with unfamiliar feelings.

Well this is new!

He calmly and confidently approaches the mule with hands outstretched to calm the gentle beast.


Watanabe pulls off his cloak and quickly tries to beat down the fire. He casts a sidelong glance at the Father's sudden appreciation for farm animals, "A little help?!"

Survival: 1d20 + 5 ⇒ (9) + 5 = 14

Is the road dirt? Could try and put it out by putting dirt on it.


Male Archives of Nethys Human Loot List Roll20

There does seem to be plenty of dirt, refuse to help smother the fires. Watanabe does a valiant effort, but the flames seem to be cackling at him!

The mule sniffs and he wonders away....


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Faktar looks at Ren and at the fire and looks at his own fine silk cloak and thinks better of singeing it. Instead, he tries flipping a barrel on its side and rolling the barrel over the flames to smother them. He hopes the barrel is sealed but isn't tall enough to check.

Athletics: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Male Archives of Nethys Human Loot List Roll20

You are on your 2nd attempt. Give me 2 Survival checks each with +2 bonus.


Survival: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

Watanabe continues to try to smother the flames with dirt from the roads of Absalom. He silently and irrationally curses mules, a thought that will later keep him up at night.


Male Archives of Nethys Human Loot List Roll20

By the way; everyone receives 1 Hero point! Maximum you can have is 3; so use them!


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono considers his options, spots Faktar’s fire retardant silk cloak.

Perfect!

He snatches the cloak from around Faktar’s shoulders, and sets to work smothering the fire, being extra careful not to singe the fine cloak.

Survival: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Spurned by the mule, Father Emmett's attention is drawn to the frantic flame-fighting activity of his comrades. He urgently tries to smother fire with dirt, all while feeling that his own heart's flame has been smothered.

Survival: 1d20 + 4 ⇒ (1) + 4 = 5


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono hands the unscathed silken shoulder adornment back to Faktar, and states, ”Tis indeed a fine cloak. It has now been proven worthy in a literal trial by fire. It is a true heroic flaming cape! Well met, my dragonling friend!”


Male Archives of Nethys Human Loot List Roll20

The Agents of Edgewatch shall not be done in by a bit of fire!

Miss Canella snoozes up to the goblin chefs; each taking a liking to the spunky catfolk. They both present her with mouth-watering delicacies of which her stomach aches....

The fire is roaring. The fire is rolling. The fire is....wait just a sec! Is it a bird? Is it a plane? No! It's Father Emmett who bravely...face plants into the dirt; as his concentration seemed otherwise preoccupied!

Ono and Watanabe strut up to the blazing (not really) infernal! They each appraise the situation carefully. A bit of hmmming and huhhing goes about. The fire greedily licks at the oil-filled barrels. The heat stiffens...err...well...you see...the heat stifles the air around them. But these are Agents! Brave, brave Agents! The poor pitiful fire-like hazard becomes nothing but a memory as they both smother them!

Well done!

Grunka and Pelmo each have 15 gp in their respective cashboxes. If the guards decide to fine the goblins for their antics, they can claim that money, or the goblins may offer it as a bribe to keep the Edgewatch from shutting down their stalls.

Choices...?


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Dusting himself off, Father Emmett suggests to his brave and effective colleagues that as Agents, we should fine the reckless goblins to help teach the consequences of public recklessness.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Agreed. A fine should help them remember to be a bit more civil in their disputes in the future.”


Male Archives of Nethys Human Loot List Roll20

The Agents decide to fine the chef goblins 30gp total for their dangerous and fiery hijinks.
Promising that they have come to see the error of their ways; each chef politely offers the Agents samples of their delicious culinary delights!
Wees bees lookings fers youses fer more gud stuffs!

Panic at the Zoo!

In addition to permanent exhibits like the Graveraker and the Gyroscopic Towers, the Radiant Festival has attracted hundreds of smaller-scale entertainers who rent space by the hour to perform their traveling shows or set up temporary installations for the duration of the festival. One such temporary attraction is Knight’s Marvelous Menagerie, a small zoo in which patrons can gawk at rare creatures both magical and mundane.

When the agents return to Edgewatch Headquarters after completing their beat, they’re met at the door by an uncharacteristically animated Sergeant Ollo. He’s just received word that some of Knight’s creatures have managed to escape and are terrorizing not just the zoo’s visitors, but surrounding businesses. It’s up to the agents of Edgewatch to put things right as quickly as possible and then report back.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella purrs as she tries the delicacy.

goblin:
Thank you Mr. Fried and Mr. Pelmo for the delicious
food. I will be back for more.

Let's head back to the precinct.


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

This is no time for rest! Citizens are in danger from unruly beasts! We need to soothe and comfort these beasts promptly...to remove the danger!

Father Emmett rushes to exit Edgewatch Headquarters and head to the vicinity of Knight's Marvelous Menagerie.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Okay guys, let's go.

Miss Canella follows Father Emmett.


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

"There is no challenge that we cannot overcome! Let us triumph as animal wranglers of edgewatch!"


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono follows along. Escaped creatures have the potential to be interesting.


Male Archives of Nethys Human Loot List Roll20

Panic at the Zoo!

Society DC 15 for spoiler info.

Zoo Features:
Since the menagerie was open for business when the animals escaped, all ordinary doors are unlocked, though any uncompromised cages are locked with poor locks (each lock requires two successful DC 15 Thievery checks to pick). Ceilings inside the buildings and wagons are 10 feet high. The walls of the cage-wagons are iron bars, and unless otherwise noted, all other structures are made of reinforced wood.

B1. Marketplace
Tents, wagons, and carpets displaying goods for sale define a small marketplace just outside the zoo’s fence. Panicked merchants shout from behind wagon doors or tightly closed tent flaps. On one of the carpets, a life-sized statue of a merchant wraps its arms around an array of fine vases, as if trying to protect them from something. Several other small rugs and pillows have been piled haphazardly in the market’s center, around which stalks a strange creature resembling a bat-winged chicken screeching challenges.

Initiatives!:

Faktar Perception: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Emmett Perception: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Ren Perception: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Miss Canella Perception: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Ono Perception: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
big chicken?: 1d20 + 8 ⇒ (6) + 8 = 14

Well that happened! Everyone up; except our Miss Canella!


Society: 1d20 + 7 ⇒ (16) + 7 = 23

Watanabe recalls some rather unimportant details about the menagerie, he doesn't waste his breath sharing his insights. He spies the giant bat-chicken and tries to remember if its especially resistant to sleep magic.

Recall nature?: 1d20 + 5 ⇒ (11) + 5 = 16 18 if Arcana or occult

1 to 50 of 1,168 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Agents of Edgewatch Adventure Path (Closed) All Messageboards

Want to post a reply? Sign in.