Agents of Edgewatch Adventure Path (Closed) (Inactive)

Game Master Dorian 'Grey'

Absalom, the City at the Center of the World, has
always drawn travelers from distant lands. Yet this year
is different, for it is the year of the Radiant Festival, a
celebration of epic proportions held every hundred years
to commemorate the failed Radiant Siege of Absalom in
1619 ar.


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F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

"MacGruff, take the solo, I got an idea!" Pen keeps strumming her performance of Inspire Courage as Officer MacGruff's howling takes over on vocals, and she takes the opportunity to speak to the insects!

A series of buzzes and chitters as her antennae twitch:
"My flying friends, please leave my friends alone! We don't want to hurt you, but you are hurting them!"
Diplomacy to Make a Request: 1d20 + 8 ⇒ (19) + 8 = 27

I forgot she could do this last turn. Oops.


Male Archives of Nethys Human Loot List Roll20

Administrative Offices

Round 2

The pesky Mosquito buzzes about Ono with a determined sound of Fate; shouting from the rooftops that this is the day...
Splat!

Pen's sweet words just hang in the still, silent, blood-covered air...

Combat over!

Peception DC 15:
Treasure: Though the crew bosses know better than to keep the organization’s treasury so close to all their workers, they do keep a certain amount of petty cash on hand for basic expenses. A drawer in the counter with a simple lock (three DC 20 Thievery checks to pick) holds 45 gp—the key to the drawer is in the pocket of one of the corpses. Also behind the counter, on a shelf, is a bottle of rare Minkaian sake worth 10 gp. The corpses have nothing valuable on them other than a splendid bejeweled brooch in the shape of a dragonfly, worth 10 gp. A character who inspects the brooch finds an engraving in Minkaian on the gold backing that reads “To Ibetsuo. May our good fortune never wane. Ama.”

Which way? Place your Tokens where you want to be.


Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

So this key from this corpse seems to fit into the lock of this locked drawer...

Click! And the drawer opens revealing 45 gp.

Praise Dammerich and the Agents of Edgewatch!

Father Emmett quickly spills the drawer into his sack with practiced grace. Whistling, he moves around the room first pulling a bottle of rare sake off the shelf, wrapping it in bubble wrap, and dumping it into the sack. He then skips over to a corpse with a shiny dragonfly brooch and nimbly removes it.

Does anyone need to accessorize?


1 person marked this as a favorite.
Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Gosh Father Emmett, you’re the best treasure finder I’ve ever met! I’m really glad that you were recruited into the Edgewatch division. I’m not sure how we’d fund our lawful exploits otherwise.” Ono says to Father Emmett, giving him a sincere compliment.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella joins the rest of her team.

Good job everyone.


Male Archives of Nethys Human Loot List Roll20

I need Father Emmett and Pen to place their Tokens before I can smash you, please...

Hall of Faces
Along the walls of this room stand dozens of terra-cotta sculptures of strange creatures ranging from tiny to nearly ten feet tall. One of the statues has been destroyed, and there is a badly marred human corpse near its base. Exits include a hallway to the west and a sliding door to the north.

Society DC 10:
This hall is intended to educate visitors about the various kinds of kami, spirits who are revered in Minkai. Each of the sculptures in this room represents a different type of common kami, from the short and faceless kodama tree spirits to a scaled-down depiction of a massive jinushigami land spirit.

Perception DC 18...16:
Hazard Alert!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Society: 1d20 + 0 ⇒ (4) + 0 = 4

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Be cautious my friends! There is a hazard in here.

Token moved. I'm not sure where the hazard is so don't let me move onto it or next to it, please.


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Bardic Lore (Society), Dubious Knowledge: 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 6 ⇒ (13) + 6 = 19

"You see all these statues? They all show some sort of kami, these spirits that inhabit and watch over objects and places of significance. Oh, and yeah, watch out!"


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Male Archives of Nethys Human Loot List Roll20

Exploding Statue (Hazard 2):

Mechanical, Trap

Stealth DC 18 (trained)
Description A hollow statue filled with explosives is connected to a trip wire running along the adjacent door.

Disable DC 21 Thievery (trained) to safely cut the wire
AC 21; Fort +6, Ref +12
Hardness 5; HP 30 (BT 15); Immunities critical hits, object immunities, precision damage

Explosion [reaction] Trigger A creature opens the northern door without first disabling the trip wire; Effect The statue explodes, spraying shrapnel to the west in a 5-foot cone and dealing 1d10+7 piercing and 1d10 fire damage to all creatures in the affected area (DC 18 basic Reflex save).

Father Emmett suddenly stops. He can feel a set of eyes looking at him, making his skin crawl; like that time...well...we don't talk about that!

You may attempt to Disable it; or avoid it.


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett jumps to the side.

Don't want to step there!


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Pen whistles a guidance to herself and gets to work.

Thievery: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”That’s a good start, Pen! Let me see if I can finish it off. This next part is pretty tricky... so, you all might want to stand a ways back. At least I would if I were you.”

After issuing his warning, Ono attempts to work with Pen to safely disable the tripwire.

”Any words of wisdom or guidance you’d like to share, Pen?”

Thievery: 1d20 + 8 ⇒ (12) + 8 = 20

Always hoping for a Guidance, but never outright expecting it. ;)


Watanabe braces for impact.


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Pen will guidance Ono.


Male Archives of Nethys Human Loot List Roll20

Pen fiddles a bit with the wire. Some dust seems to have been displaced by wind coming from Father Emmett's direction.
Only a Fail.

Ono whistles in relief, as nothing actually blows up!
With the Guidance granted by Pen, Ono clips the wire without burning the house down.

Which way? Place Tokens please for more kobold fun...


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella starts looking around to see if she see anymore
Kobolds or giant mosquitos. She also looks at the art in the room.

This stuff is awesome. We should get some for the prescient. What
do you guys think?


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

I'm placed where I want to be until the door is opened.


Male Archives of Nethys Human Loot List Roll20

The Northern door at which you all are watching Ono disarming a Trap; leads back to the Makeshift Maze room safely.

I was wondering where from that room you guys wanted to go? If the party is ready? The marked squares are the loose boards.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono opens the now trap-free door and steps through. He carefully makes his way to the next door, being careful to avoid the dangerous patches of floor.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella carefully around the room. She notices that there is 4
broken boards. She then steps within 10' of Ono.


Male Archives of Nethys Human Loot List Roll20

Moving us along. Ono there are no Traps, so assuming you open this door...

Hall of Messages
The western half of this rectangular room features a small network of wooden gutters, extending a foot from the walls and gradually sloping from the south to the north end of the room. The bottoms of the shelves are covered with a layer of sand. Narrow pipes along the walls connect the northernmost shelf edge to the ceiling and the southern edge into the floor. Exits include a hallway to the east and a sliding door to the south.

Four corpses lie sprawled on the floor, their bodies studded with arrows.

A character who succeeds at a DC 16 Religion check:
recognizes the angled sand tables that line the wall as a method for visitors to write prayers and messages to the temple’s kami. Anyone who wants to inscribe a message to the spirits can do so by drawing it in the sand with a stylus or finger. When it rains, pipes carry water from the pagoda’s gutters onto the sand tables, wiping the sand smooth before flowing out through the pipes at the south end. The temple’s monks believe that the flowing water carries the erased messages to the kami as it races to rejoin the rivers and bays of the natural world.

Agents who succeed at a DC 14 Survival or Medicine check:
The four corpses—two humans, a dwarf, and a gnome—were all workers who resisted the kobold uprising. Agents can tell that they were killed elsewhere and dumped here after the fact.

Where next? Place Tokens, please.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

religion DC16: 1d20 + 3 ⇒ (8) + 3 = 11

Miss Canella starts to look around to see if she can find anything.

Pen, Watanabe, Father Emmett. Come over here and look at these small network of wooden gutters.


Religion: 1d20 + 6 ⇒ (19) + 6 = 25
Survival: 1d20 + 6 ⇒ (16) + 6 = 22

Watanabe pokes at the bodies and clicks his tongue for a moment, "There'd be more blood on the floor if they were killed here. Likely they were moved. They show signs of resisting, see here," the wizard points an quill at the gnome's fingernail, "there are bits of scale underneath where she scratched them." He goes on to point out some other forensic evidence and gets out his numbered pins and baggies.

Looking at the gutters he starts to spout about the religious customs, "You write your prayer here in the sand, you want to pass an entrance exam or something like that, then when it rains it erases the message. Supposedly this will carry the message to the spirits of the temple. It's possible that it works but unlikely, depends if the spirit is paying attention and cares."


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett looks sternly at the bodies as he holds his greataxe.

There will be justice..

Token is moved


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Excellent work, team!”

Satisfied that this area is secure, and confident in his teammates ability to assess that which needs assessing, Ono moves towards the next room, always wary of potential threats or danger.


Male Archives of Nethys Human Loot List Roll20

Hall of Wisdom
In the northern corner of this room, before a bank of sliding paper windows, a wide stairway leads to a raised dais bearing a smaller version of the red gate-arch that marked the temple’s front doors. Three bronze bells of varying sizes hang from the arch’s crossbar. A few small cushions lie scattered across the chamber’s floor, and the whole room is crisscrossed with strands of white, sticky webbing. Exits include a hallway to the west and a sliding door to the south.

Perception DC 15:
You notice that someone placed a Hampering Snare (Snare 1)
Consumable, Mechanical, Snare, Trap

Price 3 gp

You arrange brambles, wires, sticky goo, or other materials to interfere with a creature’s movement. The square with this snare, as well as three adjacent squares (to form a 10-foot-by-10-foot areaBlack box), become difficult terrain when the first creature enters the snare’s square. The difficult terrain affects the creature’s movement right away, including its movement into the triggering square, and it lasts for 1d4 rounds after the snare is triggered. A creature can use an Interact action to clear the difficult terrain out of a single square early.

Perception DC 17:
Is that a giant spider up on the ceiling? And why is his EYES winking at you! Initiative soon...


Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Watanabe first sees the cleverly laid snare and begins to point it out, but then hears a light chittering and a shadow play along the wall. He slowly looks up but wishes he hasn't. He manages to say, "But why?"


Male Archives of Nethys Human Loot List Roll20

Hall of Wisdom

Round 1

Nature DC 14:

Spring Upon Prey
Automatic And Reactive Abilities
ACTION TYPE: Reaction
TRAITS: attack
TRIGGER :: A creature touches the hunting spider's web while the spider is on it.
Requirement: Initiative has not yet been rolled. Effect: The hunting spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.

Itsy bitsy spider crawls down its webbing. Its multiple eyes winking and blinking at Ono!

Initiative!:

Pen Perception: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Father Emmett Perception: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Watanabe Ren Perception: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Miss Canella Perception: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Ono Perception: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Hunting Spider 1: 1d20 + 7 ⇒ (20) + 7 = 27
kobold scout1: 1d20 + 8 ⇒ (8) + 8 = 16

The Hunting Spider decides it has never had Elf before!
Fangs: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 2 ⇒ (2) + 2 = 4
Hit!
Plus: poison Saving Throw: Fortitude DC 16; Maximum Duration: 6 rounds; Stage 1: 1d10 poison and flat-footed (1 round); Stage 2: 1d12 poison, clumsy 1, and flat-footed (1 round); Stage 3: 2d6 poison, clumsy 2, and flat-footed (1 round)

And it goes in for another tasty morsel!
Fangs: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (5) + 2 = 7
Hit!
Plus: poison Saving Throw: Fortitude DC 16; Maximum Duration: 6 rounds; Stage 1: 1d10 poison and flat-footed (1 round); Stage 2: 1d12 poison, clumsy 1, and flat-footed (1 round); Stage 3: 2d6 poison, clumsy 2, and flat-footed (1 round)

Belly filled with so tasty Elf, the bloated Hunting Spider acsends back up the webbing 25'.

Everyone is up!


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Fortitude #1 (Drained 1): 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21

Fortitude #2 (Drained 1): 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella moves into the snare and laughs. Then she raises her shield.

There you are guys. I hope this helps.

snare, rounds: 1d4 ⇒ 2


Male Archives of Nethys Human Loot List Roll20

Waiting on Father Emmett, Pen, Ono and Watanabe?


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Hey Pen, got any words of inspiration that you’d like to share? I want to shoot that spider that bit me full of arrows, but I’m not quite feeling that fire...”


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett summons Dammerich's blessing to heal Ono.

2 Action Heal: 1d10 + 8 ⇒ (4) + 8 = 12 HP back to Ono.

Get it, Ono!

Father Emmett casts Guidance on Ono.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Feeling much better with some healing and guidance from Father Emmett, Ono gets into a particularly deadly ranged stance, the aims at the giant spider. He then releases a few arrows in its direction, hoping they find their mark.

Guided Composite Shortbow #1: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Dmg #1: 1d6 + 3 ⇒ (6) + 3 = 9 piercing

Composite Shortbow #2: 1d20 + 6 ⇒ (1) + 6 = 7
Dmg #2: 1d6 + 3 ⇒ (5) + 3 = 8 piercing


Watanabe tosses a rock at the spidew, very hard.

Telekinetic projectile: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Telekinetic projectile


Male Archives of Nethys Human Loot List Roll20

Hall of Wisdom

Round 1

Father Emmett (knowing how funny Elves are about touching) decides to Heal him from afar.
Do you have Healing Hands Feat?

Ono--feeling both Guided and relieved--takes careful aim at the dirty not-so-little spider!
Hit!

Watanabe--feeling as if this spell may have merit--chucks a rock at the spider; blasting it in the eyes!
Hit!

The Spider still looks at the Agents with its black eyes!

Miss Canella feel like somebody's watching her....
melee shortsword, flat-footed: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 231d6 + 1d6 ⇒ (6) + (1) = 7

Suddenly an unobserved Kobold sneaks up to Miss Canella; placing the business end of his shortswort into her ribs!
Hit!

Then that same kobold retreats back behind the altar.

Hurried Retreat:
Requirements: The kobold scout is adjacent to at least one enemy. Effect: The kobold scout Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy. Actions 1

Round 2

The pissed-off Spider black eyes the Agents down below!
Watanabe 1, Ono 2, Father Emmett 3, Miss Canella 4: 1d4 ⇒ 2

It spits some webbing at Ono's face!
Ranged Web: 1d20 + 7 ⇒ (3) + 7 = 10

Web Trap:
A creature hit by the hunting spider’s web attack is immobilized and stuck to the nearest surface until it Escapes (DC 17).

It then decides to retreat; once it hears a whistle.

All Agents are up for Round 2!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

I do have Healing Hands

Father Emmett runs up to help the injured Miss Canella with Battle Medicine.

Medicine: 1d20 + 8 ⇒ (9) + 8 = 172d8 ⇒ (7, 7) = 14 14 HP healed

Emmett then casts Guidance on Miss Canella.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono steps to the side as a glob of web flies through the air in his general direction, and says, ”Looking for more, are you? Nasty overgrown critter!”

He continues to (mostly unsuccessfully) fire a flurry of arrows at the spider that has fixated upon him.

Composite Shortbow #1: 1d20 + 11 ⇒ (2) + 11 = 13
Dmg #1: 1d6 + 3 ⇒ (4) + 3 = 7 piercing

Composite Shortbow #2: 1d20 + 6 ⇒ (6) + 6 = 12
Dmg #2: 1d6 + 3 ⇒ (1) + 3 = 4 piercing

Composite Shortbow #3: 1d20 + 1 ⇒ (17) + 1 = 18
Dmg #3: 1d6 + 3 ⇒ (5) + 3 = 8 piercing


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Thank you Father Emmett for healing me.

Miss Canella strides 10' and tries to stab the Kobold. Then
raises her shield.

melee rapier, guidance: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 141d4 + 4 ⇒ (1) + 4 = 5

Take that you nasty beast.


This time Watanabe tosses a prayer bead at the spidew, very hard.

Telekinetic projectile: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Telekinetic projectile


Male Archives of Nethys Human Loot List Roll20

Hall of Wisdom

Round 2

Ok. So, some stuff happened in the last 6 seconds that may not be suitable for young ears. Ours Agents that round decided to advance some expertise in extermination, exasperation, and gropperation!

Father Emmett lays somes bandages, Elmer's glue and a bit of Big League Chew on Miss Canella's wounds.

Ono (feeling a bit miffed by the attractions of our Spider) fires a bit blindly at the Spider, but the cover from the dais causes them to bounce a bit wildly.

Miss Canella (feeling a bit mistreated, mishandled, and bad touched by a Priest) strides slowly toward the fool of a kobold.
She sees him ducking a bit behind the dais. She attempts to return serve but only hits air.
Miss.

Watanabe tosses the only thing laying about that would absolutely complete this encounter; a prayer bead left by some poor sap, who thinks it was worth the 3cp.
Miss.

The kobold yells at the Spider. He then Steps and the Spider crawls up and over the dais to Flank Miss Canella.
They both then attempt to bite and stab her respectively!

Fangs, Flank: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 211d6 + 2 ⇒ (2) + 2 = 4
Hit!

poison:
Saving Throw: Fortitude DC 16; Maximum Duration: 6 rounds; Stage 1: 1d10 poison and flat-footed (1 round); Stage 2: 1d12 poison, clumsy 1, and flat-footed (1 round); Stage 3: 2d6 poison, clumsy 2, and flat-footed (1 round).

melee shortsword, flank: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 211d6 + 1d6 ⇒ (3) + (3) = 6
Hit!
All players are up for Round 3!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett casts Guidance on himself. He strides over to flank the spider moving to avoid any potential spider attacks.

See the yellow line for movement path

He then swings his greataxe at the spider.

Greataxe + Guidance + Flank: 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 171d12 ⇒ 11

DIE SPIDER!!!


Watanabe complains, "How did the kobolds manage to get a spidew in here? And abyssal mosquitoes too?!"

Telekinetic projectile: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Telekinetic projectile


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Seriously! Where do you even get a giant spider? Is there some kind of shop for this? Or perhaps mail order?” Ono says in reply to Watanabe as he fires off a few more arrows at the spider.

If the spider goes down at any point, switch to the kobold.

Composite Shortbow #1: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg #1: 1d6 + 3 ⇒ (6) + 3 = 9 piercing

Composite Shortbow #2: 1d20 + 6 ⇒ (14) + 6 = 20
Dmg #2: 1d6 + 3 ⇒ (3) + 3 = 6 piercing

Composite Shortbow #3: 1d20 + 1 ⇒ (9) + 1 = 10
Dmg #3: 1d6 + 3 ⇒ (5) + 3 = 8 piercing


Male Archives of Nethys Human Loot List Roll20

Hall of Wisdom

Round 3

Father Emmett furiously focuses his fury at the fuzzy (be not furry) Spider!
Hit! Dead spider!

Watanabe reckons that a rock right in the kobold's rear would right things!
Hit!

Ono announces his armourous attractions to further enable his arrows!
Hit! Dead Kobold!

The sudden quietness settles over the Agents, as they catch their collective breaths!

Combat Over! Well done!

Behind the scenes of Why the F&@+ a Spider?:
Creatures: When the Stonescales revolted, they rallied some of their remaining gang members in the Undercity as reinforcements, including a giant hunting spider and its handler. The spider currently lurks on the ceiling, ready to drop down on prey. It tied a strand of webbing to both the southern sliding door and across the western hallway to serve as alarms. Thus, it can use its Spring Upon Prey ability against any creature who walks into the room, attempting to catch the victim flat-footed. The spider’s handler, a kobold named Kreski, crouches behind one of the pillars on the dais and whiles away the time cleaning her weapons.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Wow, this kobold’s weapons are really clean! Respect. I wonder if she has any treasure... er, money to pay the fines that will most certainly be leveled. Yeah, fines.” Ono comments as he rifles through the kobold’s belongings.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

fort: 1d20 + 7 ⇒ (5) + 7 = 121d10 ⇒ 10

That hurt you ass wipe.

Miss Canella throws up all over the place.
I don't feel so good.

fort: 1d20 + 7 ⇒ (9) + 7 = 161d12 ⇒ 7

Oh, I feel much better now. Where to next?

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