Agents of Edgewatch Adventure Path (Closed) (Inactive)

Game Master Dorian 'Grey'

Absalom, the City at the Center of the World, has
always drawn travelers from distant lands. Yet this year
is different, for it is the year of the Radiant Festival, a
celebration of epic proportions held every hundred years
to commemorate the failed Radiant Siege of Absalom in
1619 ar.


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Male Archives of Nethys Human Loot List Roll20

Our brave Agents unbarricade the North Doors. They creak eerily open. The Zoo Employees whimper....

South Hall
This wide hall runs between wooden double doors to the north and south. To the east, two large barred enclosures stand empty, the bottom several feet of the iron cages dissolved in a long swath. The northernmost enclosure is strewn with what appear to be statues of rats, while the southern enclosure is covered in straw and pungent dung. To the west, the wall is studded with smaller glass display cases, several of which have been shattered, set a few feet off the floor for easy viewing.
As the doors are opened, a Zoo employee cries out
Bewarn! Dere be monsters still in dere!

One such critter is an almiraj, a rare predator that resembles an oversized magical rabbit with a spiraling unicorn horn emerging from its forehead. The other creature of note is a flash beetle, which lights up the area with its glow as it buzzes around the hall.

Initiatives!:

Faktar Perception: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Emmett Perception: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Ren Perception: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Miss Canella Perception: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Ono Perception: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
almiraj: 1d20 + 9 ⇒ (4) + 9 = 13
flash beetle: 1d20 + 6 ⇒ (18) + 6 = 24

The buzzing in the room grows louder, as the appearance of a snack has arrived!

Ono is up!


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono makes a snap decision as to which seems more dangerous, and magic always seems worse than mundane. That decided, he fires a flurry of arrows at the magic bunny unicorn.

Attack #1: 1d20 + 9 ⇒ (17) + 9 = 26
Dmg #1: 1d6 + 3 ⇒ (4) + 3 = 7

Attack #2: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg #2: 1d6 + 3 ⇒ (6) + 3 = 9

Attack #3: 1d20 - 1 ⇒ (15) - 1 = 14
Dmg #3: 1d6 + 3 ⇒ (5) + 3 = 8


Male Archives of Nethys Human Loot List Roll20

South Hall Round 1

The almiraj screeches and chitters angrily at Ono as the arrow bounces off it's nose; causing some bruising and a bit of bleeding.
The creature then flips the Elf the bird; as it ducks behind the wall.

DM screen:

Stealth to Hide DC 16: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Stealth to Sneak DC 16: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Stealth to become unobserved: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

The angry rabbit hops into unobservation town!

The buzzing of the beetle gets louder; but it seems to be just out of sight....

There are zero adversaries in current sight.
Everyone but meanie Ono is up!

Stealth Stages:
Three conditions explain the states of detection. Remember that these conditions are relative to each creature—you can be observed by one creature while hidden to another and undetected by a third.
Observed
You’re in the creature’s clear view.
Hidden Beetle currently
The creature knows your location but can’t see you.
Undetected Rabbit dude
The creature doesn’t know your location.


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett has an intense dislike of bugs. He strides north 15 feet, turns to his right to see the flash beetle and its hateful buzzing, and fires his Hand Crossbow.

Hand Crossbow: 1d20 + 4 ⇒ (15) + 4 = 191d6 ⇒ 1

Satisfied that the bug is almost dead, Father Emmett reloads his crossbow.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella glides daintily 20' in front of Father Emmett.

She Seeks north to find the hidden rabbit.

perception: 1d20 + 2 ⇒ (20) + 2 = 22

Miss Canella Points out the hidden rabbit.


Male Archives of Nethys Human Loot List Roll20

South Hall Round 1

Father Emmett--being of sound mind and body--bravely enters the ruined display room. The rust from the partially destroyed bars are scattered throughout. The horrendous buzzing from the Flash Beetle begins to bombard the Priest! Hoovering by the ceiling, the Flash Beetle buzzes at Father Emmett.
Gritting his dentures, the good (?) Cleric takes aim with his ever-trusty crossbow!
HIT!

Miss Canella watches the fearless freak Priest wade into the unknown. She decides to tag along; watching out for the scared bunny rabbit. And, what the curses; our normally not the most perceptive catfolk around, does indeed take notice of the almiraj. It seems to be nursing a newly formed bruise on its face...

Miss Canella points out its location to the group.

It is Observed by Miss Canella; Hidden to all others now.

Faktar and Watanabe are up...


Watanabe gets ahead of Canella trying to see what she's pointing at.

Perception if needed: 1d20 + 5 ⇒ (13) + 5 = 18

I will daze the rabbit if I see it.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Haven’t played a caster in PF2e yet, but if Daze is a 2-Action cast, you’d be short 1 Action. Move 1st Action and Spot 2nd Action leaves 1 Action left. Maybe use Recall Knowledge to identify one of the creatures with the remaining Action?


You're right. I will cast shield instead. I'm not used to opening my eye being an action.


Male Archives of Nethys Human Loot List Roll20

South Hall Round 1

Watanabe wades into the ruined room also. The Wizard looks to where Miss Canella points out. He thinks that he notices something, but it's not quite clear.
The Wizard attempts to Daze the creature.
Flat DC 11: 1d20 ⇒ 6

Unfortunately, the Hidden rabbit couldn't be located...

Round 2
Forgot the Flash Beetle goes before Ono..

The buzzing becomes quite boisterious, as the bothered Flash Beetle bounces through the air toward the invading army of Agents.
The glowing from the Flash Beetle gets brighter as it approaches!

Light Flash :
Single Action (concentrate, light) The flash beetle creates a brilliant flash of light. All creatures in its luminescent aura (10' radius) must succeed at a DC 17 Fortitude save or be dazzled for 1 minute. The flash beetle’s glow then goes out, disabling its aura for 24 hours, during which time it cannot use Light Flash.

Father Emmett, Watanabe and Miss Canella make Fort saves, please

The angry Beetle then attempts to bite...
Father Emmett, Watanabe, Miss Canella: 1d3 ⇒ 3

mandibles: 1d20 + 8 ⇒ (20) + 8 = 281d4 + 1 ⇒ (1) + 1 = 2
CRIT! Miss Canella!

Miss Canella sees the angry Beetle turn its eyes to her. The Champion blocks the bite with her shield!
Zero damage blocked with Shield Block Reaction!

She grins at the Beetle!

Ono is up; Faktar may go...


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Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono attempts to recall what he read about flash beetles in the zoo books earlier. There were a lot of words, but perhaps there was something that could give us an advantage...

He then fires off two arrows at the flash beetle, because if Ono has learned anything in his days (and nights) of adventuring, it’s that arrows hurt pretty much everything! Also, it looked like it tried to do something bad to his colleagues.

Attack #1: 1d20 + 9 ⇒ (2) + 9 = 11
Dmg #1: 1d6 + 3 ⇒ (1) + 3 = 4

Attack #2: 1d20 + 4 ⇒ (9) + 4 = 13
Dmg #2: 1d6 + 3 ⇒ (5) + 3 = 8

Unfortunately too late, but Ono remembers one key piece of information about monsters and arrows. That’s right! I need to hit the monster with the arrow for it to be effective!

Armed with this remembered information, Ono feels like he will be able to make a much larger difference next time...


Male Archives of Nethys Human Loot List Roll20

Round 2

Ono takes careful aim at the Flash Beetle while pondering its origins...the studious elf misses wide twice.

The rabbit does stuff:

Stealth: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

Everyone else may go in Round 2


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5

Aaaarggghhh! My eyes! WHY?!?

Father Emmett fires at the beetle, reloads, and fires again in a hazy rage.

Hand Crossbow: 1d20 + 4 ⇒ (19) + 4 = 231d6 ⇒ 4
Concealment: 1d20 ⇒ 2

Spend Hero Point on the Concealment check:
Concealment: 1d20 ⇒ 10
Should be a hit(?)

Hand Crossbow: 1d20 - 1 ⇒ (14) - 1 = 131d6 ⇒ 2
Concealment: 1d20 ⇒ 2


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

fortitude dc17: 1d20 + 6 ⇒ (9) + 6 = 15

Blinded by the light, Miss Canella tries to strike the
beetle.

melee rapier: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 4 ⇒ (1) + 4 = 5
miss chance dc5: 1d20 ⇒ 2

hero point miss chance dc5: 1d20 ⇒ 16

Miss Canella hits the beetle then strides 15' and
seeks for the rabbit again.

perception: 1d20 + 2 ⇒ (13) + 2 = 15


Fort: 1d20 + 4 ⇒ (16) + 4 = 20

Watanabe seems to be gazing in the opposite direction, or closely examining the folds of his robe when the flash of light bathes the room in brilliance. He looks around at his bewildered companions giving them a look of whaaa..?, not that they could see his expression.

Tired of looking for the rabbit-like creature he tries to give the sarab a headache. He wasn't sure if they could get headaches, but he was willing to try.

Daze, DC 17, 4 mental damage.


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Faktar strides confidently into the room and tries to stab at the big bug that seems to be menacing his compatriots.

attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Then he raises his shield.


Male Archives of Nethys Human Loot List Roll20

Round 2

The righteous wrath of Khan...err...of The Agents of EdgeWatch is no match for our lonely Flash Beetle! With arrows, rapiers, crossbow bolt and a sudden nose bleed; the Flash Beetle explodes!

Miss Canella ventures to the last space she seen the rabbit; but, it is not there....

All Agents may proceed to Round 3...


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono steps forward and attempts to locate the magic unicorn bunny to the East.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Unfortunately, smoke from a nearby torch gets in his eyes, causing them to tear up, making it impossible to spot anything. Rubbing the tears from his eyes, he gives one more good look for the death bunny.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

”What kind of pitch are these torches burning? I think I may be allergic to it. My eyes won’t stop watering!”


Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Watanabe looks around for the sneaky lagomorph. "Maybe it left?"


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Little rabbit...please come out

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Do I see anything where I'm standing?

If yes, Father Emmett points out the location to the team (action 2) and loads his crossbow (action 3)

If no, I move up to the square south-east of Miss Canella (action 2)

and seek (action 3)

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Male Archives of Nethys Human Loot List Roll20

Round 3 Where for Art Thou Rabbit?

The keen eyes of our Agents make even the Hawk jealous; the Owl cry; the Guinea pig smile.

While Ono and Watanabe discus the peeling paint on the ceiling, our Freaky Father Emmett points to where he sees the viscous Rabbit!
See arrow; Hidden to all except Father Emmett.

Miss Canella and Faktar may go in Round 3...


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella strides 25" and Seeks again.

perception: 1d20 + 2 ⇒ (2) + 2 = 4

Miss Canella got distracted by a shadow on the ceiling, then raises
her shield.


Unable to see the bad bunny Watanabe just blankets the room its in with sleepy magic.

Sleep DC 17
Wide spell


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

By me pointing out, are folks able to attack the space w/ 50% miss chance? I’m wondering if Miss Canella can just try to strike the square.


Male Archives of Nethys Human Loot List Roll20

Yes; we can retcon Miss Canella's round...


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella walks in with her shield raised and strikes at the bunny.

melee rapier: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 4 ⇒ (5) + 4 = 9

miss chance DC11: 1d20 ⇒ 8


Male Archives of Nethys Human Loot List Roll20

Round 3 Sand, rose petals for a Rabbit?

The ever vigilant Agents stare fruitlessly at the pretty specks of off-white in the paint of the white walls. The ceiling looks to have been only done with 1 coat. It is difficult to fine a quality company that takes pride in their work.

Watanabe breaths a calming breath in through his nose; out of his mouth. The Wizard seems to remember that with sand, or rose petals; he can end this foolishness!
With a flourish that would make Faktar and Miss Canella proud; our wizard spreads his seed...err...sand across the room!
Will DC 17: 1d20 + 5 ⇒ (12) + 5 = 17

Quickly wiping sand from his eyes, the almiraj glares angrily at our Wizard! It chitters at him; flipping Watanabe the bird; before attemting to impale our MIss Canella (his evil eyes never leaving Watanabe's...).
horn: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 2 ⇒ (1) + 2 = 3
horn: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 2 ⇒ (3) + 2 = 5

It then tries to escape; by Tumbling Through Faktar!
Acrobatics DC 19: 1d20 + 7 ⇒ (16) + 7 = 23....

Everyone up for Round 4!


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Perfect! An unobstructed shot! Ono thinks excitedly as the magic unicorn bunny lands right next to him. He fires off two quick shots with his bow, hoping to end this vicious threat before it can do any more harm.

Attack #1: 1d20 + 9 ⇒ (16) + 9 = 25
Dmg #1: 1d6 + 3 ⇒ (1) + 3 = 4

Attack #2: 1d20 + 4 ⇒ (2) + 4 = 6
Dmg #2: 1d6 + 3 ⇒ (5) + 3 = 8

Unsure if his arrow is enough to fully the stop the foul beast, he reaches over and closes the door.

”I have contained the beast! We shall protect the people above all else!


Male Archives of Nethys Human Loot List Roll20

The almiraj takes one eye off of Watanabe; shifting his left eye to Ono....


Wrath Maps Wrath Loot PS Loot PS Maps

Watanabe thinks to himself, Aha! Is this our chance? For some reason his mind wanders to a theoretical plane called the meat dimension

Daze, DC 17, 4 mental damage.


Male Archives of Nethys Human Loot List Roll20

Round 4

The almiraj's swollen eye begins to water a bit as our Wizard attempts to Daze him!
Will DC17: 1d20 + 6 ⇒ (4) + 6 = 10

The swollen-eyed rabbit seems Stunned at Watanabe's audacity!
CRIT FAIL! Stun 1

Faktar, Father Emmett, Miss Canella are up! Finish Him!


I clearly shouldn't post after midnight.


Male Archives of Nethys Human Loot List Roll20

It happens. I do that all the time! Oh, about your CRIT...it happens but only because I had only 1 cup of coffee at the time of reading/posting that...see it happens!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Wabbit Season!!!

Hand Crossbow: 1d20 + 4 ⇒ (16) + 4 = 201d6 ⇒ 2

Concealment: 1d20 ⇒ 14

Father Emmett reloads and fires again at point blank!

Hand Crossbow: 1d20 - 1 ⇒ (5) - 1 = 41d6 ⇒ 1

Concealment: 1d20 ⇒ 5


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella strides over to the northern door to guard.
She Ready to strike the rabbit if it comes closer
to her.

melee rapier: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 4 ⇒ (1) + 4 = 5


Male Archives of Nethys Human Loot List Roll20

Round 4

Father Emmett trains his rummy red eyes on the tiny (defenseless) bunny rabbit with the cute face. His hands shakes nervously as beads of sweat drip down his face. Screening the brightness of the lightning from blinding him, our 3 days clean Father fires!
HIT!

Miss Canella--not seeing room for her--decides to guard the other exit; ready for any Rabbit incursions!

The almiraj doesn't seem like its enjoying this positioning.
Reminds me of prom!

It attempts to Tumble Through Faktar again!
Acrobatics DC19: 1d20 + 7 ⇒ (19) + 7 = 26

The bouncing bunny--again!--tumbles through Faktar only to approach a waiting Miss Canella!
HIT!
The almiraj goes down like Ali did Frasier!

Combat Over! Well done Agents!

Assuming you will continue through the North door where Miss Canella is currently?


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Great work, all! It appears the threat in this area has been cleared! Let’s head through the door to the north, next to the illustrious Miss Canella. Perhaps there are more threats in the zoo to quell?”

Ono heads to the door at the north end of the room, waiting to proceed once his companions are ready.


Male Archives of Nethys Human Loot List Roll20

Owlbear Exhibit
Three sets of wooden double doors open into this wide chamber. To the northeast is a large steel-barred enclosure, its floor covered in dirty straw and its north and east walls painted with a crude mural of an evergreen forest. On the vacant cage’s west side, the bars appear to have been rusted through and then bent, leaving a wide opening. Along the room’s west wall, next to the northernmost set of doors, is a sturdy wooden desk and chair.

Those Search Exploration Mode make Perception checks as you investigate this room.

Perception DC 15:
Treasure: The desk usually seats an attendant tasked with making sure patrons remove any metal items before passing through the doors to area B13. Guests could leave their items at the desk and receive a claim check, and the zoo did a brisk business in surreptitiously removing small amounts of coin from purses before returning them. A number of items were abandoned when patrons fled the menagerie, including various coin purses containing a total of 15 gp, a low-grade silver shortsword, a shiny orc knuckle dagger, and 25 gp worth of rings and necklaces.

Next doors lead to...


Male Archives of Nethys Human Loot List Roll20

Rust Monster Exhibit
A ten-foot-wide hallway runs between doors to the east and west. To the north, a lattice of thick darkwood and a heavy wooden door separates the hallway from a tiled enclosure beyond, though the door hangs open. A wooden painting of Rusty the Rust Monster hangs on the wall to the south, and a plaque beneath it informs patrons of the exhibit’s rules. Dried blood cakes the ground in front of the door and trails away to the west.

Oh my! What happened here! Why are all the critters out of the cages? What a mystery we have here! Luckily for us; our brave, brave Agents are on the case!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett scans the wide chamber.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Seeing the unattended valuables on the desk, he sweeps them into Dammerich's "donation basket" (looks like a sack that he's carrying) for safekeeping. Father Emmett whistles a merry tune.

"We'll review these items once things settle down"


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Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Ono notices these happenings and nods at Father Emmett approvingly.

”We would be remiss in our duties if we were to overlook any scrap of evidence, no matter how dull... er, small. How small. Excellent work, Father!”


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Male Archives of Nethys Human Loot List Roll20

I literally snorted; waking up Simba, who is currently on my lap.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Well guys, it looks as if the rust monster has been in these room.

Miss Canella looks slyly at the Thief priest.

Father Emmett, please keep those items safe until we get back to
the precinct.


Male Archives of Nethys Human Loot List Roll20

Ankhrav Exhibit
The doors on the western end of this hall are latched so as to be exit-only, with “No Entrance” painted on their outer face.

Low, red-glazed lanterns cast this room in crimson and shadow. To the north, a large pane of thick crystal walls off an enclosure of glazed tile, with a door of the same translucent material. Inside the exhibit, the walls, which are painted to resemble subterranean tunnels filled with giant arthropods, have been scarred in long streaks, as if dissolved by acid. Actual half-dissolved humanoid corpses cover the floor of the observation area, while inside the enclosure, a small human child sits weeping with his back to the closed door.

The ankhrav lurks in the main hallway, splitting its time between devouring the corpses of patrons and futilely spitting acid at the crystal between it and Jerov. It attacks any creature that enters the room, fighting until slain.

Holy Crap! Initiatives incoming...


Male Archives of Nethys Human Loot List Roll20

Initiatives:

Faktar Perception: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Emmett Perception: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Ren Perception: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Miss Canella Perception: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Ono Perception: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Ankhrav: 1d20 + 7 ⇒ (11) + 7 = 18

Looks like Watanabe and Miss Canella get to crap themselves first!

Round 1


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Watanabe tries to win the fight before it starts. He pulls all the energy he's been storing in his adamantine ring all day and releases it, powering a second casting of sleep.

Sleep DC 17
Drain bonded item


Male Archives of Nethys Human Loot List Roll20

Ankhrav Exhibit

Round 1

Putting his hand inside his bathrobe pocket, Watanabe fiddles about a bit until a smile crosses his face. The Wizard then reaches into his spell component pouch to get some sand for his spell...

Will DC17: 1d20 + 7 ⇒ (20) + 7 = 27
CRIT SAVE!
Unfortunately, he actually tossed the wrong component; and his spell fizzles...as it were...

Miss Canella is up!


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella strides bravely to the monster.
She tries to strike the monster with her rapier then raises her
shield.

melee rapier: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 ⇒ (2) + 4 = 6

Use shield reaction.


Male Archives of Nethys Human Loot List Roll20

Ankhrav Exhibit

Round 1

Miss Canella eyes the monstrous Ankhrav, as she skips to it, strikes out unerringly; her rapier piercing its hide!
Hit!

Not being overly excited by this happenstance, the red-eyes beast chitters angrily at our precious Kitty.
Its mandibles swing wildly at her with a vengeance!
mandibles: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9 Piercing then Acid damage.

Armor-Rending Bite:
Two Actions The ankhrav makes a mandibles Strike; if the Strike hits, the target’s armor takes the damage and the acid damage bypasses the armor’s Hardness.

Surprisingly, the Ankhrav miss times its attack; missing Miss Canella miserably!

It then rears up on its many back legs, shrieking loudly; before it attempts to Tumble Through her!
Acrobatics DC14: 1d20 + 6 ⇒ (5) + 6 = 11

Quite disappointed in this mad fortune, the Ankhrav seems a bit daunted!

Everyone; but Miss Canell and Watanbe are up for Round 1.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono attempts to recall what the books had mentioned about this particularly nasty looking critter.

Hoping that Falktar’s magnificent cape won’t be a distraction, he then fires two arrows in the direction of the creature.

Attack #1: 1d20 + 9 ⇒ (5) + 9 = 14
Dmg #1: 1d6 + 3 ⇒ (3) + 3 = 6

Attack #2: 1d20 + 4 ⇒ (16) + 4 = 20
Dmg #2: 1d6 + 3 ⇒ (6) + 3 = 9

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