[Gameday IX] GM Dennis - SFS 3-00: The Last Bite (Tier 3-4)
(Inactive)
Game Master
Dennis Muldoon
Maps & Handouts
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Discuss your mission here. More info to come! Please do not post here if you have not signed up on the recruitment sheet.
Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Hey @GM Dennis,
I saw that you GM the special and I never played with you as a GM. We played together Flash's Fire Starters and I wanted to play at one of your tables and this seemed like a perfect opportunity.
I will play here Croaker (lvl 4 Mystic) that played 2-01 Pact World Warriors so he has meet Datch
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Hello all! Freeman reporting for duty. A Mechanic 2/ Operative 1 skill monkey of a dwarf!
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Oh cool, glad to have a familiar face, Farol! And hello, Freeman!
Male CG Xenoarcheologist Technomancer 4 (Arcanamirium Sage) | SP 19/20 HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +3, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:4/4 2nd:3/3 | Active conditions: Shirt Reroll Not Used.
Hello everybody. Rayburn Giordano is here, with his wrist computer Ellen. Skill monkey and spells are his thing (though being Arcanamirium Sage kinda hurts on the magic hacks....).
M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
Second-1 reporting in! Supercharge and magic missiles for all ;)
Male CG Xenoarcheologist Technomancer 4 (Arcanamirium Sage) | SP 19/20 HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +3, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:4/4 2nd:3/3 | Active conditions: Shirt Reroll Not Used.
I might switch to somebody who can be in the front line (or at least tank) if we don't get a 6th that does that. I do have lots of characters at 3-4 (operative, solarian (flare, but can front line), a mechanic with drone, etc).
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Second-1 wrote: Second-1 reporting in! Supercharge and magic missiles for all ;) Ah, a character I've seen in action before.
M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
GM Dennis wrote: Second-1 wrote: Second-1 reporting in! Supercharge and magic missiles for all ;) Ah, a character I've seen in action before. Saw it was you GMing and figured I'd try and hop in ;)
Second-1 should be 4th before start time which will be nice.
Rayburn, we could just try and CC the opposition into oblivion. Won't be a front line if they can't reach us!
Male CG Xenoarcheologist Technomancer 4 (Arcanamirium Sage) | SP 19/20 HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +3, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:4/4 2nd:3/3 | Active conditions: Shirt Reroll Not Used.
Second-1, yeah we might be able to do that. I don't hold much faith in that though. So I will swap to Eleazar...who can well...tank if needed. He still is ranged mostly though (but has the HP/SP to take a little more than a technomancer).
Male Borai (human) Solarian (Flare) 4 | SP 7/32 HP 34/34 | RP 4/4 | EAC 16; KAC 17 | Fort +5; Ref +4; Will +4 | Init: +3 | Perc: +6 , SM: +5,Dark Vision 60ft Speed 30ft | | Active conditions: Shirt Reroll not used.
So, with that, Eleazar will be here to bring some undead solarian action in....
Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Just FYI next week 31 August - 5th of September I will be at vacation practicing man trailing with my dogs. That might make my posting infrequent for the first 3 days. I hope to be able to post normally during that time period but time will tell
Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6
Sorry for not jumping in her earlier, I had trouble finding my signup, but I knew I had signed up for something! hahaha
Sebrir is a human Envoy who constantly has a camera floating around him recording for his video feed, which is focused on the work of the Starfinders throughout the galaxy. He likes to say that he is just a journalist who doesn't meddle in the affairs of the Starfinders, but he will often be thrust into battle anyway.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Alright folks, HERE are the slides for this game. Please fill in your info and add a token. I'll also add these to the top of the page here, as well as to my header.
Also, if you have not yet dotted in to the gameplay thread, please do that so you get an update when we launch.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I just added one more slide with some relevant boons you you might want to slot if you have them. If you do so, please list your PC name under the appropriate boon. You're welcome to wait until after the mission briefing to make this decision, as usual.
Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Profession (gambling): 1d20 + 13 ⇒ (17) + 13 = 30
Slides are filled.
"Helios-4" Male N Android Technomancer 4 (Ace Pilot) | SP 24/24 ; HP 24/24 ; RP 7/7 | EAC 15 ; KAC 14 | Ft +2 ; Rf +3 ; Wi +4 | Init. +2 ; Perc. +4; SM. -2 | Speed 30ft | Active conditions: None. |
Hiya! Sorry for not checking in earlier.
Thank you GM Dennis for running this! Farol, Jim, Peff, happy to play with you again, and cartmanbeck and Joey, nice to meet you!
Helios is currently finishing a run of 1-02 (run by none other than Jim), and I expect we should wrap up soon enough.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
No worries, just wanted to make sure everyone had seen the table and whatnot.
M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
Profession(Starship Systems Dev): 1d20 + 16 ⇒ (1) + 16 = 17
Slides will be done shortly.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
prof: arms+ammo manufacture: 1d20 + 5 ⇒ (15) + 5 = 20
Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6
Profession(Vidstreamer): 1d20 + 10 ⇒ (14) + 10 = 24
M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
Reporting some shopping
Starting: 5113cr
-1000 Jump Jets
-1000 Manual Sight
-50 Serum of Healing MK1
-50 Serum of Healing MK1
Ending: 3013cr
Nothing crazy, within CRB and Armory level limits.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Just finishing up work and need to get the PF1 special launched (I'm the House GM for that one), then I'll get the initial post up here. Thanks for your patience!
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I've posted the introduction phase and added a relevant slide to the deck (linked at the top and in my header). I've also added some slides about Aid Tokens, as we've been selected to start with one! You should either use or boost it in the first encounter, so we can pass it along.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Also, Jime Crase / Eleazar, don't forget to fill in your info on the sign-in slide in the deck, and everyone please fill in your initiative and perception modifiers in the formatted blocks on that same slide.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Will do....been a busy last few weeks with college starting up (and me the Safety Officer for my department).
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Oof. No worries, hope you're able to stay safe.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Hey Jim, good luck with that. I fully understand. I do IT work for a local university. Been mostly working from home and hope to continue but the delayed arrival for students actually coming on campus is this weekend...
Meh...
"Helios-4" Male N Android Technomancer 4 (Ace Pilot) | SP 24/24 ; HP 24/24 ; RP 7/7 | EAC 15 ; KAC 14 | Ft +2 ; Rf +3 ; Wi +4 | Init. +2 ; Perc. +4; SM. -2 | Speed 30ft | Active conditions: None. |
Just starting the semester, so I might be a bit less active for a few days, apologies in advance. Should fall in order in a few days hopefully.
M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
I saw that going much differently...but positive outcome is positive!
Thoughts on the next mission? I'm thinking maybe Diaspora?
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
You are just about at the end of the infiltration mission. What would you like to do next?
Also, we should pass that aid token. You don't really need it for this mission, so I'd suggest boosting it and I can pass it along.
Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
I am fine with that suggestion. We can go with corporate culture and then starship
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Anyone else? Otherwise I'll launch Corporate Culture later tonight.
M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
Ooh, missed the whole day! I'm in for Corporate Culture if everyone else is!
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Well, there goes that idea. The House GM just closed that mission. However, the Action mission in the same location is available, so we could jump there if you'd like (you get to meet the same NPC there).
"Helios-4" Male N Android Technomancer 4 (Ace Pilot) | SP 24/24 ; HP 24/24 ; RP 7/7 | EAC 15 ; KAC 14 | Ft +2 ; Rf +3 ; Wi +4 | Init. +2 ; Perc. +4; SM. -2 | Speed 30ft | Active conditions: None. |
My vote goes to either the newly available vehicle mission, or the remaining covert starship mission. Up for pretty much anything, though.
M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
I'd be good with vehicle, feel like I never do much with those.
Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Croaker has 1 point in piloting giving him +4 to be a pilot.
So He is a way better shooter. And a caster while driving ;)
"Helios-4" Male N Android Technomancer 4 (Ace Pilot) | SP 24/24 ; HP 24/24 ; RP 7/7 | EAC 15 ; KAC 14 | Ft +2 ; Rf +3 ; Wi +4 | Init. +2 ; Perc. +4; SM. -2 | Speed 30ft | Active conditions: None. |
Helios has a +9 in piloting, but also has a decent attack and can also cast spells
M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
Yes...piloting...haha.
Second-1 is not a pilot. Gunner maybe, more likely to be trying shenanigans with spells while we drive ;)
Can I just pick the biggest gun? Does proficiency matter in this case?
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Proficiency does matter, I'm afraid. You can also just shoot your own guns, though there is a penalty from the car to attacks from weapons not stabilized on turrets (-2 or -4 at full speed).
The two turrets on each car are in addition to the autodisabler that comes standard.
To be clear, there are two turrets on each car, so you can choose two weapons to mount per car.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
The House GM says we're moving on to Part 3 soon, which includes a starship combat. Let's get starship roles settled before then, so we can launch right into it.
Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6
Sebrir is by far best at being Captain. He does have decent Engineering if needed, though.
"Helios-4" Male N Android Technomancer 4 (Ace Pilot) | SP 24/24 ; HP 24/24 ; RP 7/7 | EAC 15 ; KAC 14 | Ft +2 ; Rf +3 ; Wi +4 | Init. +2 ; Perc. +4; SM. -2 | Speed 30ft | Active conditions: None. |
Helios has Piloting at +9, Computers at +11, Mysticism at +7 and Gunning at +5, so I can fill if we're lacking one of these.
M Android Technomancer/5 | HP 29/ 29 RES 6 / 6 STAM 30/ 30| KAC 18EAC 18| Fort 2 Ref 5 Will 6 | Perc +6 | Init +8
Engineering +11, Computers +12, Gunner + 6
Slight Preference toward Science or Engineer, passable gunner depending on mounts and others.
Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Croaker is either a Gunner +6 (or +7 with Mystical Guidance Systems Upgrade) or Magic Officer +10. He can be passable Captain (but that is covered).
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Freeman gladly handles the captains seat to Sebrir. His other applicable skills are:
Computer +14, Engineering +14, Mysticism +huh?, Piloting +9, gunner would be...+5.
He's best at science or engineering but i'm happy to sit anywhere. :)
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Well. by the numbers it looks like our best bet is:
Sebrir: Captain.
Helios: pilot.
Second1: Science.
Croaker: Gunner or Magic officer.
Freeman: Engineer.
Eleazar: Gunner.
That's just pure numbers. I'm always of the mind that if someone really wants a position, go for it. If the fur flies too bad, we can swap around.
Thoughts?
Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
TheFreeman wrote: If the fur flies too bad...
Croaker focuses his gaze on TheFreeman.
"My fur does not fly badly... shorty!" :P
I am fine with that separation. We can also be dynamic on where we are. Some positions do not have to be staffed the whole time.
Male Borai (human) Solarian (Flare) 4 | SP 7/32 HP 34/34 | RP 4/4 | EAC 16; KAC 17 | Fort +5; Ref +4; Will +4 | Init: +3 | Perc: +6 , SM: +5,Dark Vision 60ft Speed 30ft | | Active conditions: Shirt Reroll not used.
Eleazar could also be Chief Mate if we want that...otherwise yeah, gunner.
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