N Medium humanoid (Android)
Backstory (In Construction):
Taken from Ash's Guide to RPG Personality & Background
Primary Motivator: Discovery
"Me? I come from a sh*t-hole... Uh, a planet named Akiton"
Helios-4 was born in a foundry, on Akiton, after the body's previous owner, Helios-3, passed away there. Helios-3 was working as a small-time mechanic on the planet, mostly taking up small jobs and leading a very calm life. Upon his arrival to the world, Helios-4 took up the business to make a living using the databases Helios-3 set up, though he hated the work. For a few years it went on, until the Android's urge to see the world for himself grew too strong. Using some of his contacts, he learned the ropes of Technomancy, to add a few skills to his curriculum in hopes of being hired aboard a ship. A few years later, he was hired as a spaceship mechanic aboard the Stargazer, a scientific vessel. There, he had a chance to learn more about both magic and technology, honing various skills, until pirates attacked. Due to an accident aboard the ship, he was forced to take the controls and managed to get the ship to safety. Due to that, he was referred to a merchant vessel, the Eye of Alice, as a pilot. He soon became bored with the job though, and signed up as a test pilot for new starship models. He still works there, though he has lately joined the Wayfinder faction of the Starfinder Society to satisfy his biggest desire: to see the world and discover new cultures.
"Tw*t that had my body - Helios-3 - he worked as a small-time mechanic on Akiton. Fool never thought about leaving the damned planet and actually do something with his life. He was a bloody Android, Besmara's sake! What was he even afraid of!?"
Helios-4 has always been very angry with Helios-3. He cannot understand why his body's former owner never quit his life as a mechanic to explore the world, especially coming from a nigh-immortal race with amazing learning abilities. This anger was amplified by the fact that he couldn't leave the planet easily because he did not have a lot of money, which brought him to become a workaholic, working tirelessly so he get passage on a starship.
"Wanted thrill, excitement, but above all, I wanted to see the world, to see something else than that cursed red sand every time I opened my eyes. So I became a test pilot."
In order to leave Akiton, Helios contacted a few people that owed Helios-3 for them to each him a few tricks. Using data cobbled together, he managed to learn a few small technomancy tricks: charge transfer, small electronics repair, telekinesis, etc. Using those skills as a way to work more efficiently, he managed to get hired on a scientific vessel, the Stargazer, as a mechanic. The thrill of this new job was shorted-lived, however; as much as he was happy to leave Akiton, he felt that this job was too similar to the one he had back on the red planet.
He got the change he wanted so much when a pirate vessel attacked the Stargazer, who had ventured too far in uncharted territory. A blast from one of the cannons caused an electrical malfunction that killed the pilot. Helios, who was the closest to the commands, rushed to the crew's aid, and through careful maneuvering managed to escape the pirates without too many casualties. Even though the vessel was in dire need of a repair and stuck in Absalom Station for a while, Helios was referred to a merchant vessel, The Eye of Alice.
"Yeah, I get told that a lot. Some fool once told me it was my 'way of coping with my frustrations, and the fact that I can't interact properly with people, as other races would.' Bloody hell. Bah, why am I telling this to you!?"
Init +2; Senses Perc +3, SM -2,
Languages Common, Akitonian, Signed Common, Vesk, Kasatha, Shirren, Castrovelian, Brethedan, Triaxian, Vercite
For equipment & credits, refer to:
Spells You cast spells drawn from the technomancer spell list. To learn or cast a spell, you must have an Intelligence score equal to at least 10 + the spell’s level. The Difficulty Class for a saving throw against your spell is 10 + the spell’s level + your Intelligence modifier.
Spell Cache (1) As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.
Theme Knowledge (Ace Pilot) You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle Models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
Magic Hacks You have carefully studied the forces that define magic and can manipulate them. You learn your first magic hack at 2nd level, and you learn an additional magic hack every 3 levels thereafter. When casting a spell, you can apply no more than one magic hack that affects the attributes of a spell (such as distant spell or extended spell). If a magic hack allows a saving throw to resist its effects, the DC is equal to 10 + half your technomancer level + your Intelligence modifier. The list of magic hacks appears starting on page 120.
Current Magic Hacks:
Energize Spell (Ex)
Spell Focus (3):
Techlore (Ex) (3):
Weapon Specialization (Ex) (3):
Spells per day:
Helios-4 will try to stay on the backline as much as possible, but might get a bit 'cocky' if things are going well. Most of the time, he will attack with his Azimuth Laser Rifle, though he will also use Daze if his opponent is a humanoid that might be affected.