Languages Common, Akitonian, Aklo, Eoxian, Goblin, Jinsul, Terran, Vesk, Ysoki
Other Abilities
--------------------
Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).
Combat Gear
Static Arc Pistol
Battle Glove (Cestus)
D Suit I (with Infrared sensors armor upgrade)
Pulse Ray (10 usage, Standard action, target single creature, if creature has limited telepathy or telepathy DC 14 Will Save or staggered for 1 round (+1 circumstance if creature has limited telepathy))
Non-Worn Magical Items to hand out
Valor Medallion (1/day standard action to gain 2d8 hp)
Authority Medallion (1/day aid another is +4 instead of +2)
Glory Medallion (1/day as a reaction, gain move when you reduce an enemy to 0 hp)
Other Gear
Comm unit
Sunstone Compass
Clothing, Reconfigurable (5 forms: Everyday, Environmental: Hot, Environmental: Cold, Environmental Radiation & Zero G)
Clothing, Professional
Computer 'Ellen'(Tier 2, artificial personality, Mini (x2), Range 3, Self Charging, alarm, information (Various Engineering and Popular Science books)
Flashlight
Radiation Badge
Serum of healing mk 1 (x2)
Serum of healing mk 2 (x1)
Aerolsol Spray
Batteries (2)
Grappler with Cable line titanium (50ft)
Canteen
Chemanalyzer
Fire Extinguisher
Medkit Basic
Toolkit: Engineering
Toolkit: Hacking
Toolkit: Tinker
Toolkit: Trapsmith
Generally stored in a room or on shuttle, but not usually carried
Clothing: Formal
Hygiene kit
R2E (x5)
Cyberware
None
--------------------
Special Abilities
--------------------
Spells Zero level (6 known)
Daze
Detect Magic
Energy Ray
Mending
Token Spell
Transfer Charge
1st : 4 per day (4+1 known)
Comprehend Languages
Identify
Magic Missile
Overheat (DC 16 Ref) 2d8 Fire Cone 15'
Supercharge Weapon
2nd : 3 per day (2 known)
Caustic Conversion (Acid touch EAC) 4d4 intial, 5 acid/rd (1 rd)
See Invisible
--------------------
Boons Slotted this Adventure
--------------------
Ally: Professional Hireling Access (Ellen--Life Science, Mysticism, Physical Science all +8)
Faction: Second Seeker (Jadnura) Champion
Personal: Promotional: Shirt Reroll
Social: Improved Purchasing Power (15% off grenades or serums of healing)
Starship: Analytical Tracking (Reroll a attack roll with tracking weapon)
Slotless: See all my boons
All My Boons:
Ally Boons: Ebaki's Debt, Honorbound Allies; Professional Hireling Access (Ellen--Life Science, Mysticism, Physical Science all +8)
Promotional: Promotional Reroll (shirt)
Social: Faction Friend: Limited Use (O O O). can earn 1 reputation if failed to earn Fame at the end of the adventure. Abadarcorp Acquaintance (Respect), Distinguished Ambassador (Limited Use: O O O O), Contractor's Respect (OOO), Improved Purchasing Power (XOOOOOOOOO), Society Solidarity
Starship: Analytical Tracking (Reroll a attack roll with tracking weapon), Honorbound Allies
Slotless: Marked Field Agent, Star Sugar Heartlove, Ghibran Linguist (from 701), Mormalaw linguist from 701), Jinsul Linguist (from 701), True Savior of Tasch.
Adventure Log::
CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #1 – Skitter Shot + 1xp, 2 Fame/Rep, 720 (+48 day job) Credits
CS #2 - Commencement +1xp, 2 Fame/Rep, 753 (+48 day job) Credits
CS #3 – Acts of Association +1 xp, 2 Fame/Rep, 720 (+48 day job) Credits
CS #4 – Fugitive on the Red Planet +1 XP, 2 Fame/Rep, 719 (+68 day job) Credits.
CS #5 - Cries from the Drift +1 XP, 2 Fame/Rep
CS #6 - Ashes of Discovery +1 XP, 2 Fame/Rep
CS #7 - First of the Four +1 XP, 2 Fame/Rep
CS #8 - Corporate Interests +1 XP, 2 Fame/Rep
CS #9 - Bluerise Breakout +1 XP, 2 Fame/Rep
CS #10 - Illegal Shipment +1 XP, 2 Fame/Rep
Bot Me!:
Rayburn is pretty helpful. He can usually determine what the problem is (has Culture, Engineering, Life Science, Mysticism, and Physical science) to help identify what they are facing. Prefers to be ranged, though he knows that his ability to shoot is not as good as other,s so would Use Supercharge Weapon on others, vs. himself.
[dice=A human with a battleglove is never unarmed!] 1d20+1[/dice]
[dice=Bludgeoning Damage]1d4[/dice]
[dice=Energy Ray (Energy type) ]1d20+4[/dice]
[dice=(Pick energy type) Damage]1d3[/dice]
In ship combat, is equally good in the Engineer or Science Officer slot. Because his Dexterity is decent, can be a backup Gunner if needed. Can pilot, but is DEFINITLY not the best fit for this role.