[SFS] 1-32 Acts of Association (Inactive)

Game Master Kludde

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Opening Crawl
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Map and Handout Pack
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Second Seekers (Ehu Hadif)

Izalguun Biohacker (5)

Yeah this flipping back and forth is making me rethink heavy armor Proficiency until higher level, after some speed enhancements have been acquired.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The movie 'sun wars', which tells the story of a band of haphazard adventurers fighting the Azlanti empire, is full of depictions of Azlanti Aeon guards missing hilariously. Boris is doing a good impression of them.

Kaarnah drops to all most fours, while LAR supercharges the air around the red eye goblins.

Reflex: 1d20 + 0 ⇒ (5) + 0 = 5
Reflex: 1d20 + 0 ⇒ (20) + 0 = 20

Mizix deals with the goblins behind LAR, which are still mostly focused on the rampaging vesk. With two shots, she managed to take down one of the little pests.

---
Tel'kk
Boris
Kaarnah
Lar
Vyecmuraf
Mizix
---
Glass Head
Glass Head
Red Eye (4)
Red Eye (2)
---

Acquisitives

N Kasatha Envoy 4 | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6 | Speed 30ft | Resolve 5/5 | Active conditions: None

Ever the opportunist, Vyecmuraf shifts their attention to the more-scorched red-eyed goblin. "Focus fire - a wounded goblin shoots just as well as a healthy one," they snap irritably. "They only stop shooting when they're dead. Usually." The kasatha doesn't bother to clarify what they mean as a beam of fire crosses the park.

Laser Pistol, Get 'Em: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Fire damage: 1d4 ⇒ 4

Added a green box around the Gotted goblin.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Vyecmuraf add demonstration to his words by killing their target, severely hindering the goblin's ability to shoot well.

Can somebody do an impression of Tel'kk?

---
Tel'kk
Boris
Kaarnah
Lar
Vyecmuraf
Mizix
---
Glass Head
Glass Head
Red Eye (4)
---

Exo-Guardians

4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.

Apologies - here we are :)

{Oh my! We do not have to kill them surely. Incapacitated goblins are as harmless as dead ones, and less likely to draw retribution from their kith and kin...}

Trying to put pax into practice the shirren holds position and keeps a bead on the wounded Red-Eye before firing again (Standard Action)

Ranged vs Wounded Red Eye's EAC: 1d20 + 3 ⇒ (19) + 3 = 22
Damage (Cold, Non-Lethal): 1d6 ⇒ 3

(14/20 Battery remaining)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Tel'kk freezes the last red eye in place, leaving two rather dismayed Glass Head to fend off the Vesk. The goblins cheer as the vesk vanishes in a puff of smoke Glass Heads bestest! Now we kill longshanks!

All attacks against illusory vesk

--
Tel'kk
Boris
Kaarnah
Lar
Vyecmuraf
Mizix

---
Glass Head
Glass Head
Red Eye - Out
---

Acquisitives

N Kasatha Envoy 4 | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6 | Speed 30ft | Resolve 5/5 | Active conditions: None

Vyecmuraf doesn't say anything about the quality of their companions' work, simply pointing at the closer goblin and remarking, "Now, that one. Again. I hope I'm making myself clear this time."

Laser Pistol, Get 'Em: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Fire damage: 1d4 ⇒ 1

Exo-Guardians

4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.

Seeing one of the goblin fractions suitably put on ice, Tel'kk moves forward (25ft Move) onto the concourse.

Levelling their trusty Numbing Beam at one of their diminutive Glass Heads, the shirren tries again to appeal to all parties to reign in the bloodshed;

{Little troublemakers you need to run at haste! Your belligerent actions will be repelled, and met with an increasing level of retributive force! Stand down for your own sakes!}

Confident they can bring the conflict to a quick (and non-lethal) close, Tel'kk aims and fires (Standard Action);

Ranged vs Wounded Grey Glass Head's EAC: 1d20 + 3 ⇒ (20) + 3 = 23
Damage (Cold, Non-Lethal): 1d6 ⇒ 5
Critical Damage (Cold, Non-Lethal): 1d6 ⇒ 2 (Grey Glass Head has to make a DC10? Fort Save or be Staggered for 1 Round)

(13/20 Battery remaining)

Second Seekers (Ehu Hadif)

Izalguun Biohacker (5)

Kaarnah trots over to the nearest Goblin and tries to follow the orders she was given.

Merciful Capture Pole (vs KAC): 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Non-lethal, Piercing: 1d8 + 2 ⇒ (8) + 2 = 10

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Boris moves up and takes a snap shot at any still standing.
"Move along little ones! No sense in fighting anymore!"

pewpew: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
E+F damage: 1d4 ⇒ 4


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Vyecmuraf again tags a goblin, which gets promptly taken out by Tel'kk. Kaarnah makes short work of the last standing goblin, ending the stump-sized menace.

DV8 makes a low humming sound An example of marvellous efficiency, and no permanent damage to the pavement.

Station security, ever late at occurences like this, arrives on the spot soon after to incarcerate the wayward goblins, muttering something about 're-education'.

---

Further travel to the Lorespire complex is mercifully uneventful. As DV8 is transferred back to the influence of Chiskisk, DV8 holds a short speech Starfinders, I have been most impressed with your adherence to strict protocol, be it in adverse situations or through peril. During my short stay in this station, you have enabled me to sample a broad range of experiences, and you have proven to be very effective hosts. Protocol dictates reciprocity - I will therefore sign an agreement, with immediate effect, so as to facilitate closer collaboration between your organisation and my species. Please allow me to extend an invitation to visit my homeworld at your convenience, so that you may further experience that robotic poetry you evidently enjoyed so much.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

That marks the end of this adventure. Can you all roll day jobs if you haven't done so, so I can report and create chronicles?

Given the wall of x-es in the spreadsheet, I'm seeing a couple of options for a next adventure:
- 1-14 Start Sugar Heartlove (a tier 3-6 game)
- 3-03 The Shimmerstone gateway
- Any other S3 game (e.g. 3-01 or 3-05)
Any preferences?

Acquisitives

N Kasatha Envoy 4 | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6 | Speed 30ft | Resolve 5/5 | Active conditions: None

"Indubitably. You will have to excuse me - I have a prior engagement." Vyecmuraf bows formally to DV-8 before departing.

Profession (art critic): 1d20 + 12 ⇒ (10) + 12 = 22

Vyecmuraf would love to play Sugar Star Heartlove, but they are one xp away from lvl 3 after this adventure. I've already played #3-03 Shimmerstone Gateway, but there are plenty of earlier scenarios I've missed.

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Boris grins at the ambassador.
"I look forward to seeing your home and hearing more of your poetry!"

No profession for Boris yet. Maybe next level. Counting this adventure he will also be one more game from 3rd level. :) I'm good for anything!

Second Seekers (Ehu Hadif)

Female Gnome (Bleachling) Death-touched Vanguard 7 | SP 0/84 HP 23/51 | RP 4/9 | EAC 21; KAC 23 | Fort +10; Ref +8; Will +3| Init: +3 | Perc: +13, SM: +1 Senses: Low-Light | Speed 25ft |Uncanny Agility
DM Kludde wrote:


Further travel to the Lorespire complex is mercifully uneventful. As DV8 is transferred back to the influence of Chiskisk, DV8 holds a short speech Starfinders, I have been most impressed with your adherence to strict protocol, be it in adverse situations or through peril. During my short stay in this station, you have enabled me to sample a broad range of experiences, and you have proven to be very effective hosts. Protocol dictates reciprocity - I will therefore sign an agreement, with immediate effect, so as to facilitate closer collaboration between your organisation and my species. Please allow me to extend an invitation to visit my homeworld at your convenience, so that you may further experience that robotic poetry you evidently enjoyed so much.

So glad that you had an educational experience! Mizix says. Her eyes widen as the ambassador offers an invite to their home planetoid. Wow! That's extremely generous. Listening to further poetry would be...would be... an experience.

No day job for Mizix

Second Seekers (Ehu Hadif)

Izalguun Biohacker (5)

Prof (philosopher): 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14

Kaarnah performs as an adjunct speaker regarding interspecies relations at the Lorespire Complex, but the audio engineers had set up the podium to accommodate a halfling previously, and so the recording went terribly.

Thank you everyone! That was a great run!

Exo-Guardians

4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.

Tel'kk's antennae twitch and bob in agreement at the words spoken;

{Oh my quite the honour! We shall of course need to ensure all necessary security precautions are taken, as the poetry will no doubt be attended by the masses!}

No prof roll for Tel'kk. Hugely enjoyed the session - think I'll likely revert back to Kultha next adventure as she's more fun to run :)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Rolling for chronicles:
achaeology: 1d20 + 8 ⇒ (3) + 8 = 11

I have created chronicles and added free Strawberry Machine Cake photocards!

Chronicles can be found here (link) . Let me know if everything looks fine...


1 person marked this as a favorite.
| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

According to PFStracker (link), between Mizix and Vyecmuraf, there are only two (!) Tier 1-4 scenarios available:
- 3-01 Crash down
and
- 3-05 Hivemarket Heist
I'm guessing some of you may have already played 3-01, so shall I run 3-05 next?

Also: thank you all for playing! I had a great time with this table...

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Chronicle looks fine. Thank you for running, lots of fun! A great GM and a fun group!
Love the photcards too!

Derp. I scrolled down more and saw season 3. I have not played any of season 3 yet so i'm good to go on that.

Second Seekers (Ehu Hadif)

Izalguun Biohacker (5)

Looks great! Thank you again!

Guess I'll use this game to check my first box on the Skitter Home Chronicle ^_^

Acquisitives

N Kasatha Envoy 4 | Stamina 28/28 HP 28/28 | EAC 17 KAC 18 | CMD 26 | F: +3, R: +6, W: +4 | Init: +2 | Perc: +7, SM: +7+d6 | Speed 30ft | Resolve 5/5 | Active conditions: None

We'll be running Hivemarket Heist in my local lodge sometime in the next few weeks, so my preference would be #3-01 instead (because if I'm not playing it locally, I'll be running it - and running a game you're playing in at the same time is... less fun). Which is a shame, because Vyecmuraf would be natural fit from the sounds of it (aside from the starship combat).


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Vyecmuraf wrote:
We'll be running Hivemarket Heist in my local lodge sometime in the next few weeks, so my preference would be #3-01 instead (because if I'm not playing it locally, I'll be running it - and running a game you're playing in at the same time is... less fun). Which is a shame, because Vyecmuraf would be natural fit from the sounds of it (aside from the starship combat).

It never occurred to me to look for a lodge in Finland - I spent some time in Helsinki on a project in Jan-Feb. Noni!

3-01 is fine with me. Apart from running APs, it seems to be the only option for Tier 1-4. Any objections from anyone?

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

3-01 sounds fine to me!

Second Seekers (Ehu Hadif)

Female Gnome (Bleachling) Death-touched Vanguard 7 | SP 0/84 HP 23/51 | RP 4/9 | EAC 21; KAC 23 | Fort +10; Ref +8; Will +3| Init: +3 | Perc: +13, SM: +1 Senses: Low-Light | Speed 25ft |Uncanny Agility

Extremely effective detective work! (I also missed scrolling down for post-S1 sections)

Unfortunately however, my PFSTracker updates were a bit behind: I've already played 3-01 a few weeks back. That said, if that's the one that works best for everyone I can just bow out for a round. This coming month between the PbP Gameday and some other things (both gaming and just RL stuff) I may be a bit stretched for a bit anyway

Chronicle looks great BTW. And really enjoyed the session!

Exo-Guardians

4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.

Echoing everyone above - had a blast and Chronicles look great.

Not tipped my hat into the the ring on any of the suggested games as I'm pretty busy in RL at present, although am hoping that'll ease in a week or two.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

On my side, it looks like I underestimated how busy my job would get early september. With the gameday special, I'm at my GMing limit, so I might need to hold off starting a new game until things quiet down a bit. What I'll do is close this game, and then tip you off when I open recruitment for another one, so that you can join if interested.

Wayfinders

1 person marked this as a favorite.
Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Sounds good, sir! I appreciate you running and really enjoy it as well!

I also may ahve signed up for something like 5 games during the game'day' so... :)

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