![]()
About Tel'kk▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ “Soldiers are issued armour for their flesh and bones, but they must fashion their own for their souls. Piece by piece.” ― Steven Erikson The heart of the Warrior is a protective heart. The Warrior shields, defends, stands between, and guards…” ― Stu Weber, Tender Warrior: God's Intention for a Man ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ HOST SHIRREN SOLDIER 1 Lawful Good Medium Humanoid [Shirren] PACT WORLD PROFILE ▽:
SFS #▸ 4669-705
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ SFS ID NUMBER▸ # 4669-705 FACTION▸ Exo-Guardians CHRONICLES ▽:
SFS 1-32 Acts of Association▸ XP: +1, Fame: +2, Credits: +720 TOTAL EARNED▸ XP: 1, Fame: 2, Credits: 720
FACTION REPUTATION ▽:
Reputation with Acquisitives▸ -
AVAILABLE BOONS ▽:
Exo-Guardians Champion [FACTION]▸ You’ve declared your allegiance to the Eco-Guardians and dedicate your missions to furthering the goals of that faction. Benefit▸ This Faction boon allows the character to gain Reputation with the Exo-Guardians faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario. Normal▸ A character gains no Reputation unless he has a Faction boon slotted. Distinguished Ambassador [SOCIAL, LIMITED USE □ □ □]▸ You aided Chiskisk, a prominent member of the Starfinder Forum, in concluding negotiations with a foreign power by touring the visiting diplomat around Absalom Station. The visiting dignitary remembers your actions and can be called upon for support.
SLOTTED BOONS ▽:
Ally▸
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ DEFENCE ▽:
EAC▸ 15 [10; +3 Iridishell, Basic Armour; +2 DEX Mod] KAC▸ 18 [10; +6 Iridishell, Basic Armour; +2 DEX Mod] AC [vs Combat Manoeuvres]▸ 26 [8+KAC] *+1 Racial bonus to AC when wearing armour HP▸ 13 [7 Class +6 Race]
MOVEMENT & SENSES ▽:
SPEED▸ 20ft. (30ft. -5ft. Armour Penalty) SENSES▸ Perception +5; Blindsense 30ft. OFFENSE ▽:
Initiative▸ +2 Base Attack Bonus [BAB]▸ +1 Melee Attack▸ +3 = [+1 BAB+2 STR Mod+Misc Mod]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ WEAPONS NUMBING BEAM, TACTICAL | Level▸ 1 | Attack Bonus▸ +3 | Damage▸ 1d6 C | Critical▸ Staggered | Range▸ 50ft. | Type▸ Longarm | Ammo/Usage▸ 20 Charges/Usage 1 | Special▸ Nonlethal. SINGING DISK, SOPRANINO | Level▸ 1 | Attack Bonus▸ +3 | Damage▸ 1d4+2So | Critical▸ Confuse | Range▸ 20ft | Type▸ Advanced Melee | Ammo/Usage▸ - | Special▸ Analog & Thrown (20ft). BATON, TACTICAL | Level▸ - | Attack Bonus▸ +3 | Damage▸ 1d4+2B | Critical▸ - | Range▸ - | Type▸ Basic Melee | Ammo/Usage▸ - | Special▸ Analog & Operative. UNARMED ATTACK | Level▸ - | Attack Bonus▸ +3 | Damage▸ 1d3+2B | Critical▸ - | Range▸ - | Type▸ Basic Melee | Ammo/Usage▸ - | Special▸ Nonlethal. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ABILITY SCORES ▽:
STR▸ 14 [+2] DEX▸ 14 [+2] CON▸ 12 [+1] INT▸ 12 [+1] WIS▸ 12 [+1] CHA▸ 09 [-1] ABILITY POINTS BUY [RACE]▸ +2 CON, +2 WIS & -2 CHA
RACE: SHIRREN ▽:
Once part of a ravenous hive of locust-like predators, the insectile shirrens only recently broke with their hive mind to become a race of telepaths physically addicted to their own individualism, yet dedicated to the idea of community and harmony with other races. ABILITY ADJUSTMENTS▸ +2 CON; +2 WIS; -2 CHA
THEME: GUARD ▽:
You are a guard, lookout, or forward scout, and it’s your job to keep a constant eye out. You might be an independent contractor whose clients change regularly, a lookout for a criminal organization, an elite military agent assigned to visiting political leaders or rich celebrities, or a permanent employee protecting a secure facility, a VIP, or even a friend. Regardless, you’re trained to identify threats and keep your client and their property safe. ABILITY BONUS▸ +1 STR or +1 DEX THEME KNOWLEDGE [1ST]▸ You are well versed in security systems, how to spot them, and how to use them to keep people and places safe. Reduce the DC for Engineering checks to identify technology and Mysticism checks to identify a magic items by 5, provided the item is a security system, surveillance equipment, or trap. In addition, Perception becomes a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of either +1 to Strength or +1 to Dexterity (your choice) at character creation. CLASS: SOLDIER ▽:
Conflict is an inevitable result of life. On every world that harbors complex living organisms, creatures battle one another for dominance, resources, territory, or ideals. Whether you’ve taken up arms to protect others, win glory, exact revenge, or simply earn a living, you are the perfect embodiment of this truth. You’re an expert at combat of all types but tend to prefer heavy armor and weapons—the bigger, the better. You may be a career soldier, a fresh mercenary recruit, or a lone wolf who rejects authority, but whether rushing in for hand-to-hand combat or firing tactical barrages, you’re a consummate warrior, never hesitating to put yourself in the line of fire to protect your friends. STAMINA POINTS▸ 7 + CON Modifier
FIGHTING STYLE: GUARD ▽:
The guard fighting style focuses on defense. You become adept at wearing armour, protecting against attacks, and enduring damage and other setbacks from attacks that get through your defences. ARMOUR TRAINING (EX) [1ST]▸ You reduce the armor check penalty of armour you wear by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armour by 1.
FEATS ▽:
BODYGUARD (Combat)▸ You can attempt to ward off attacks that target nearby allies.
SKILLS ▽:
SOLDIER▸ 5 Skill Ranks per level [4 Class; +1 INT] Soldier Class Skills List▸ Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis). Perception (Wis) gained through Theme. ATHLETICS +06▸ 1 Rank; +2 STR; +3 Class; -X Armour
* THEME BENEFIT▸ Reduce the DC for Engineering checks to identify technology and Mysticism checks to identify a magic items by 5, provided the item is a security system, surveillance equipment, or trap. LANGUAGES ▽:
COMMON, SHIRREN & YSOKI ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ EQUIPMENT & CARRYING CAPACITY ▽:
Numbing Beam, Tactical▸ [Level 1] [1 Bulk]
TOTAL BULK CARRIED▸ 7.0 CARRYING CAPACITY [Unencumbered]▸ ≤9
* [While encumbered, you reduce each of your movement speeds by 10 feet, reduce your maximum Dexterity bonus to AC to +2, and take a –5 penalty to Strength- and Dexterity-based checks.]
CREDITS + VALUABLES ▽:
TOTAL CREDITS▸ 30 Starting Credits▸ 1000 INITIAL SPENDING▸ 886/1000▸ 54CR Remaining
EARNED SPENDING▸ 720/720▸ 0CR Remaining
SALE OF EQUIPMENT▸ 11CR Added
IN-ADVENTURE EXPENSES▸ 0CR
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ TEL'KK BOT ▽:
▸ In combat Tel'kk will always default to non-lethal damage and weaponry. Only when there is no option or the lives of others depend on it will they resort to lethal force.
|