Gameday - 6-10 WOUNDED WISP - GM NOWRUZ (Inactive)

Game Master noral

Maps and handouts.


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Grand Lodge

character portrait | Female LN Human (Tian-Min) Samurai 1 / Monk (Zen Archer) 1 | HP:17/17 | AC:16, T16, FF12 | CMD:19, FF15 | Saves:F5/R6/W4 | Init:4 | Perc:6 | SM:2 | Speed 30ft | Challenge 0/1, Resolve 1/1, Perfect Strike 0/1, Messenger bag reroll 0/1, Faction pin skill bonus 0/1 | Active Conditions: None

Keiko has noticed Ouita's swords that identify her as a Samurai, but hasn't had a chance to chat with her about it yet. "I haven't noticed many other Samurai in the area, and I am in the market for a new liege, so I hope you won't mind me asking, who is it that YOU serve? And why?"


The Pathfinders sit in the room and look at each other and talk.

After about ten minutes Venture-Captain Ambrus Valsin's enters the room. He looks at you with a keen interest.

"Your recent investigations and recovery of agent Eylysia’s papers have already yielded results. Under my direction, a team of scholars has tracked down the long-retired Society ciphers the gnome used and translated many of her entries. Although many of these records present valuable leads, one is especially timely and exciting.

Several months ago, the Pathfinder Society recovered an incomplete relic called the Sky Key. Its missing components disappeared millennia ago, carried by dwarven refugees to the far corners of Avistan and beyond, and the Society has struggled to follow these faint trails to piece the potent device back together. It appears Eylysia may have found one of the pieces centuries ago!

She writes of a visit to Tar Kuata in Osirion, where she not only met with the Iroran devotees there, but also the curious order of dwarven monks known as the Ouat. According to her journals, some of the resident dwarves’ ancestors arrived long ago from the distant north bearing a broken treasure of wire and steel. Based on additional context and several magical divinations, I have reason to believe Eylysia—and you—may have found one of the lost pieces of the Sky Key!

We need to make diplomatic contact to the Ouat which will take months. But as soon as I am contacted by Venture-Captain Norden Balentiir in Sothis to prepare for an expedition I will potentially contact you.

Until then I wish you all the best on your future missions!"

THE END - Chronicle sheets ready end of this week.

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

They Sky Key? I've heard about that...completely second hand, of course. Some of the more seasoned agents were talking about it one night after a rather large amount of alcohol. I can't attest to the veracity of what they were saying, but this does bode well if the Society can obtain this relic.

gg guys! well done. thanks for running this Nowruz! Lvl 3 for me!

Sovereign Court

F HP: 10/10, AC: 16/12/14, F+2 +2 vs poison, R+4, W+2 +2 vs mind affecting///CMD 12, Perc+6, Init +4, Low light vision Nagaji Mesmerist 1

Sophia just listens in, writing a few things down, as she finishes the tasty tea.

"It's been a pleasure, but i believe i must hurry for an appointment. Perhaps we will meet again someday."

She gives a slight bow to her fellow Tian people.
"昇る太陽があなたの道を照らしますように。"

Tien:

"May the rising sun ever illuminate your path."
, and she gives a friendly wink, before walking out.

Thanks again, GM. :)

Dark Archive

Female Tiefling(Hellspawn[Erinys]) Monk 2/Esoteric Magus 1
Stats:
Alignment: LN | HP: 14/14 | AC: 16, T15, FF14 | CMD: 17, FF15 | Saves: F5/R6/W6 | Init: 2 | Perc: 3 (Darkvision) | Sense Mot.: 7 | Speed 30ft | Combat Expertise, Combat Reflexes, Deflect Arrows

Tianna nods to everyone as she stands and packs up her spellbook.
"Until we meet again.

Thank you all, it was fun :)

Grand Lodge

character portrait | Female LN Human (Tian-Min) Samurai 1 / Monk (Zen Archer) 1 | HP:17/17 | AC:16, T16, FF12 | CMD:19, FF15 | Saves:F5/R6/W4 | Init:4 | Perc:6 | SM:2 | Speed 30ft | Challenge 0/1, Resolve 1/1, Perfect Strike 0/1, Messenger bag reroll 0/1, Faction pin skill bonus 0/1 | Active Conditions: None

If anyone is interested in seeing her circus act she will meet them at the field near the southern gate where she practices... otherwise she will practice alone, as is her wont.

Acrobatics while balancing/jumping: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Flurry of Bows: 1d20 + 6 ⇒ (17) + 6 = 23
Flurry of Bows: 1d20 + 6 ⇒ (1) + 6 = 7
PERFECT STRIKE Flurry of Bows: 1d20 + 6 ⇒ (15) + 6 = 21
Perform: 1d20 - 1 ⇒ (4) - 1 = 3

Her acrobatics are breathtaking! You are sure some of the positions and leaps she attempts will make her fall, but she always sticks the landing, and both of her arrows *thunk* solidly into the target, despite being upside down when she made one of them. Her artistry is susbstandard and lacking though, she comes across as quite wooden despite her dextrous skills.

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