Norbwald
|
Norbwald will delay until after Scripio to provide the flank before acting as below.
Norbwald continues to take advantage of the flank and goes all out on red.
Flickmace w/Reach vs Red OG: 1d20 + 10 ⇒ (1) + 10 = 11
B damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17
[ooc]Vulnerable at least 4
Flickmace w/Reach vs Red OG: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10
B damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16
Vulnerable at least 4
Then Leggy strafes over to IronWolf, where Norbwald makes sure Ironwolf gets a full drank.
Healing 12 for Ironwolf from Chalice
Strike, Strike, (Leggy Stride), Drain Chalice.
Scripio
|
Scripio screams as one wolf bites him and then another, even bigger one tries sink even bigger teeth into him. "No! Bad doggy! Goblins taste bad!" He lashes the wolf with his whip before stepping away so it can't eat him.
Attack vs Red, OG: 1d20 + 8 ⇒ (8) + 8 = 16
Nonlethal Damage (PA): 1d4 + 3 + 2 + 3 ⇒ (4) + 3 + 2 + 3 = 12
Attack vs Red, OG: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22
Nonlethal Damage (PA): 1d4 + 3 + 2 + 3 ⇒ (4) + 3 + 2 + 3 = 12
◆ Strike vs Red
◆ Strike vs Red
◆ Step
Nonlethal Damage (PA): 1d4 + 3 + 2 + 3 ⇒ (4) + 3 + 2 + 3 = 12
| EbonFist |
Norbwald's attacks are inaccurate but the distraction he provides is just enough to allow both of Scripio's attacks to hit.
Ironwolf gets a little more attention to get him back on his feet.
Round 2/3 the BOLD may act
Rinshu
Scripio -8HP
Ironwolf -22HP Shield -5 Prone, unarmed, Wounded 1
Non-Iron Wolves Blue and Green -Down Red -24HP
Bork
Norbwald
Ironwolf 2e
|
Ironwolf gets back up, picks up his shield and raises it.
◆ Stand up (or is it creak up)
◆ Pick up sword
◆ Shield up
| EbonFist |
The Red Wolf instinctively knows not to let itself get flanked so, even though its fallen prey gets back up, it moves closer to the platform and away from the invading pack before taking a snap at the weird one with four legs.
jaws red wolf vs. Norbwald: 1d20 + 12 ⇒ (4) + 12 = 16
piercing: 1d10 + 5 ⇒ (6) + 5 = 11
jaws red wolf vs. Norbwald: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14
piercing: 1d10 + 5 ⇒ (8) + 5 = 13
But gets nothing but air.
Round 3/4 the BOLD may act
Rinshu
Scripio -8HP
Ironwolf -22HP Shield -5, Wounded 1
Non-Iron Wolves Blue and Green -Down Red -24HP
Bork
Norbwald
Norbwald
|
Norbwald shrinks down in their chair, trying not to get bitten.
Norbwald's chair circles him around as he sips from the dregs of his bag before taking a single swing.
Flickmace vs Red: 1d20 + 10 ⇒ (8) + 10 = 18
B Damage: 2d6 ⇒ (1, 3) = 4
Weak at least 4
4temp HP for 12 round
Rinshu
|
The Shisk sustains his polymorph spell, moves to flank the last wolf and strikes this one.
Jaws: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 3d8 + 1 ⇒ (1, 2, 4) + 1 = 8
Bork Von Clankstein
|
“Sir! Overdrive REMOTE INITIATION: protocol Spicy Pretzel Alpha!”
The construct whirs uncertainly, emits a noise like a fork bouncing off a kettle, then starts to rumble louder.
“YEAH! That’s the one!” Bork cheers, raising his bow. “Now get in there and make a mess!”
He fires off a quick shot toward the snarling wolf, then ducks slightly behind a drift of snow.
◆ Reattempt Overdrive: Overdrive: Crafting vs DC 15: 1d20 + 8 ⇒ (9) + 8 = 17 Crit: +4 damage for Bork+Goodshanks. Success: +2. Fail: +1.
◆ Command: Goodshanks
◆ Strike: Shortbow: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d6 + 1 ⇒ (6) + 1 = 7+2
| Sir Good-Longshanks Armor Pants |
Pressing past Rinshu, Sir Good-Longshanks reactives his overdrive protocols and prepares for an assault.
◆ Stride
◆ Strike: Punch, vs OG: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 B: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 +2
Scripio
|
Scripio races up to the wolf, somehow more confident when it didn't chase him down and eat him. He cracks his whip in the air and then across the wolf's back. "Watch me nae nae!" He lashes out at the wolf again. "Watch me nae nae!"
Watch Me Whip vs Red: 1d20 + 8 ⇒ (15) + 8 = 23
Nonlethal Damage (PA): 1d4 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11
Watch me Whip vs Red: 1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 9
Nonlethal Damage (PA): 1d4 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11
◆ Move
◆ Strike vs Red
◆ Strike vs Red
Nonlethal Damage (PA): 1d4 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9
| EbonFist |
Is it retaliation if you're not damaged? I any case, Norbwald successfully bops the wolf that tried to eat him.
Rinshu's run of luck runs out as he misses.
Bork throws everything into overdrive, except his and Sir GoodShanks aim.
Scripio's whip cracking dance is enough to confound the wolf and he lands one lash but Nae's one to many times when he tries his second lash.
Despite being clearly seriously wounded the wolf is hungry like...a wolf and doesn't look ready to give up.
Round 3/4 the BOLD may act
Rinshu
Scripio -8HP
Ironwolf -22HP Shield -5, Wounded 1
Non-Iron Wolves Blue and Green -Down Red -39HP
Bork
Norbwald
| EbonFist |
I believe Ironwolf is having computer troubles so I am going to bot him.
Ironwolf follows non-iron wolf and slashes with his sword.
+1 Longsword: 1d20 + 9 ⇒ (6) + 9 = 15 for Slashing Damage: 1d8 + 3 ⇒ (7) + 3 = 10
+1 Longsword, MAP: 1d20 + 4 ⇒ (12) + 4 = 16 for Slashing Damage: 1d8 + 3 ⇒ (3) + 3 = 6
But does not manage to hit.
The red wolf continues his attempt to eat the four legged creature.
jaws red wolf vs. Norbwald: 1d20 + 12 ⇒ (8) + 12 = 20
piercing: 1d10 + 5 ⇒ (1) + 5 = 6
jaws red wolf vs. Norbwald: 1d20 + 12 - 5 ⇒ (17) + 12 - 5 = 24
piercing: 1d10 + 5 ⇒ (9) + 5 = 14
Athletics (Grab): 1d20 + 10 ⇒ (6) + 10 = 16
It takes two more snaps before he gets the shifty little creature and even then he is unable to latch on.
Round 4/5 the BOLD may act
Rinshu
Scripio -8HP
Ironwolf -22HP Shield -5, Wounded 1
Non-Iron Wolves Blue and Green -Down Red -39HP
Bork
Norbwald -14HP
Bork Von Clankstein
|
Bork grits his teeth and lets out a frustrated growl.
“Alright, no more fancy stuff—just SHOOT IT!”
He looses two quick arrows, the second before the first even hits.
“Sir Good Shanks, double tap! Fists, then pointy bit!”
◆ Shortbow: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d6 + 1 ⇒ (1) + 1 = 2 +2
◆ Shortbow: 1d20 + 1 ⇒ (12) + 1 = 13 Damage: 1d6 + 1 ⇒ (6) + 1 = 7 +2
◆ Command
| Sir Good-Longshanks Armor Pants |
“ENGAGING STANDARD ENTHUSIASM PROTOCOL: PUNCH… THEN STAB.”
A piston fires. A fist swings. Then, without missing a beat, the arm rotates and delivers a precise jab with the hidden blade.
◆◆ Strike, Strike
Punch: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 B: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9 +2
Stab: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18 P: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 +2
Rinshu
|
The Shisk sustains his polymorph spell and strikes the wolf again.
Jaws vs off guard: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 3d8 + 1 ⇒ (3, 3, 7) + 1 = 14
And again.
Claw vs off guard: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Damage: 2d8 + 1 ⇒ (2, 1) + 1 = 4
Scripio
|
As the others beat down the wolf, Scripio whips the wolf's legs to try and pull it down. Then he joins in, lashing the wolf across its flank.
Trip: 1d20 + 7 ⇒ (11) + 7 = 18
Attack vs Red: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22
Nonlethal Damage (PA): 1d4 + 3 + 2 + 3 ⇒ (2) + 3 + 2 + 3 = 10
Attack vs Red: 1d20 + 8 - 10 ⇒ (13) + 8 - 10 = 11
Nonlethal Damage (PA): 1d4 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9
◆ Trip
◆ Strike
◆ Strike
Nonlethal Damage (PA): 1d4 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9
Norbwald
|
Norbwald has 4 temp HP from sipping, so should be only down 10
Norbwald continues to take a swig of his purple drank as he attacks the wolf and his chair remembers to provide him some cover.
Flickmace vs Red OG: 1d20 + 10 ⇒ (7) + 10 = 17
B damage: 2d6 ⇒ (1, 3) = 4
Weak 4 to me
Flickmace vs Red OG: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8
B damage: 2d6 ⇒ (1, 3) = 4
Weak 4 to me
Sip for 4 more temp hp lasting 1 round. Chair: Support Benefit Your legchair moves its limbs in the way of enemy attacks. You gain lesser cover from your legchair against all attacks, not just ones where the legchair would be in the way.
| EbonFist |
Bork's arrows hit almost exactly the same spot that is not the wolf.
However, Sir GoodShanks punches it into submission and it joins its back once again, in wolf heaven.
Once you dispatch the wolves, you can turn your attention to Pytrdir. He has, notably, been stripped of his winter clothes before being bound. He’s unconscious, and his skin is red and chafed from frostbite.
Bork Von Clankstein
|
Medicine: 1d20 + 5 ⇒ (1) + 5 = 6
Bork leans in close, squinting one eye shut as he pokes the man’s shoulder with two fingers. Then his head tilts, and he listens intently… to the man’s elbow.“Hmm. Not foaming at the kneecaps. That’s… good.”
He pries open one eyelid and peers inside, nodding gravely.“Yup. Eyeball’s still jiggly. Classic sign of non-lethal soul leakage.”
Then, after thumping the man’s boot twice:
“Leg pulse is strong. He’ll probably molt soon.”
Satisfied with his diagnosis, Bork looks around proudly and declares “He’s stable. Or contagious. One of those.”
Norbwald
|
Norbwald comes and gives the man a sip of his drank.
4 temp hp for 1 round :P
Ironwolf 2e
|
Ironwolf walks up to him with Iomedae's healing.
Lay on Hands = 12 healing
He then refocuses while bind the man's wounds.
Medicine, TW: 1d20 + 7 ⇒ (19) + 7 = 26
Medicine vs DC 18: 1d20 + 7 ⇒ (14) + 7 = 21
"We must get him to shelter or the elements will kill him! I have stabilized him but he won't last exposed like this!"
Scripio
|
Scripio pulls out the hair he had taken from Mikoceer and holds it up to Pytrdir's head. He nods and then turns to head back inside, putting the hair back into his pocket. "Come into cozy house. Scripio find blankies!"
| EbonFist |
Ironwolf heals Pytrdir enough to bring him to consciousness, but that only makes him moan in pain. It isn't until they bring him into the relative warmth of the keep that he is able to focus on anything but the agony and discomfort of his exposure to the intense cold of an Irrisenni blizzard.
"Tell me, have you found my brother? His name is Mikoceer. Is he still alive?" are the first words out of Pytrdir's mouth once you get him awake and aware of his surroundings.
Rinshu
|
Oh yes yes yes. We found him. He was also treated badly like you. Oh yes yes yes. But he’s free also now. Oh yes yes yes. And he goes away. Like this. Pfff oh yes yes yes.
| EbonFist |
Pytrdir is clearly relieved to hear that his brother is alive, even if he winces in sympathetic pain and sadness at hearing that he has been abused and injured as a result of Pytrdir's own actions.
"I was a fool to think the entire bandit crew would aid me when I challenged Foroxicks," he says in a tone almost as bitter as the cold narrowly held at bay by the thick stone walls of the keep.
"Still, even though I almost died, I'm sure mocking Foroxicks is the key to his defeat. Injuring that vain bully’s pride makes him reckless. I couldn’t take advantage of that weakness; maybe you can.”
Now that you have taken care of Mikoceer and Pytrdir, and dealt with Oloranvis, where would you like to explore next? You've looked around the main keep to the Southwest and the main courtyard in the North. Or do you have more questions for the brothers?
Norbwald
|
Assuming it takes at least 10 minutes to get the man inside and treated and chatted etc. Norbwald will chug their beverage and fully heal up/
Bork Von Clankstein
|
“Well, we are in luck. I am a GRADE-A Mocker! Foroxicks doesn’t stand a chance!”
Bork beams like he’s just won a prize at the county fair. His chest puffs out, and his nose wrinkles with delight.
“Now. You got a map? Secrets? Tell us about her traps and defensey… defendery… defend-i-fi-cations.” He stabs a finger into the air like he’s discovered the word himself. “We want all the sneaky bits!”
| EbonFist |
After an emotional, tearful reunion involving a great deal of apologizing and forgiving ("I shouldn't have gotten you into this..." "I should have helped you more..." "No it's my fault..." "Not it's MY fault...") the two brothers give you a breakdown of the unexplored portions of the keep.
The BARRACKS near the main gate are where a group of former Irriseni soldiers turned bandits sleep and generally gather.
The STABLES have been converted into a treasure house, containing the outlaw band's ill gotten gains.
Another, larger set of barracks has been turned into Foroxicks' THRONE ROOM.
Let me know where you want to go. First two coordinating opinions win.
Norbwald
|
Throne room sounds great.
Bork Von Clankstein
|
"I don’t like being alone. We goblins are social creatures—consider the motion passed!"
With exaggerated ceremony, Bork slams his wrench against the table like a gavel, then nods sharply as if chairing a very official meeting.
| EbonFist |
Please place yourselves in the green box and let me know if there's anything you would like to do before we roll initiative but after the door is opened and you see...
A mishmash of the finest stolen trade goods transforms this once simple barracks into a bizarre throne room. Gaudy drapery—made of silks from Tian Xia, Jalmeray, and Isger— decorates the walls. A brilliant blue rug woven with metallic silver thread stretches across the floor, stopping before a finely crafted divan. The divan is elevated in front of several gold mirrors, placed to reflect the occupant of this makeshift throne. The flag of Irrisen hangs above, painted with three red horizontal stripes in mockery of Queen Anastasia’s rule.
A stark white warg with three red stripes running from his face to his tail lounges on the divan while a smaller one lays curled on the carpet on the floor next to it.
Larger images on slides 5&6.
Norbwald
|
Norbwald's chair carries him forward as he takes another swig from his bagged beverage.
Bork Von Clankstein
|
“WALK?! That’s madness!” Bork whispers urgently, eyes wide.
“You don’t walk a warg-doggie, you barricade the door and hide in a barrel until it forgets you exist!”
He nods toward Sir GoodShanks. “Trust me. I read it in a very reliable picture book.”
Ironwolf 2e
|
Ironwolf is just going to draw his sword and set his shield since there's evil to be smited... or smote... or whatever the term is! :)
Ironwolf 2e
|
Ok, so Sir Goodshanks will kick the door down and I'll throw the flash bang into the room? ;)
| EbonFist |
Oops, just realized it's supposed to be 2 wargs with Foroxicks instead of one. Map adjusted.
The Pathfinders burst into the throne room and the wargs leap to defend themselves.
Rinshu's Initiative using Search: 1d20 + 11 ⇒ (3) + 11 = 14
Norbwald's Initiative using Search: 1d20 + 10 ⇒ (19) + 10 = 29
Bork's Initiative using Search: 1d20 + 8 ⇒ (17) + 8 = 25 ("+4 If enemy uses deception, diplomacy")
Scripio's Initiative using Scout: 1d20 + 7 ⇒ (4) + 7 = 11
Ironwolf's Initiative using Defend: 1d20 + 8 ⇒ (15) + 8 = 23
Xicks: 1d20 + 12 ⇒ (11) + 12 = 23
Wargs: 1d20 + 6 ⇒ (12) + 6 = 18
Round 1, the BOLD may act
Norbwald
Bork
Ironwolf
Foroxicks
Wargs
Rinshu
Scripio
Norbwald
|
Norbwald's chair carries him forward, whereupon he stops for a quick swig from his drank before glancing at red and then taking a swing.
Exploit Red: 1d20 + 11 ⇒ (3) + 11 = 14
Success if level 0, crit fail if level 8+
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.
Reach Hammer Time vs Red: 1d20 + 10 ⇒ (16) + 10 = 26
b damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Likely vulnerable 4
(Mature Stride), Sip(4temp HP), Exploit, Strike)
Bork Von Clankstein
|
Bork braces just inside the doorway, peeking past the splintered frame into the makeshift throne room beyond seeing Foroxicks looming at the far end.
The goblin yanks open a hatch on Sir Goodshanks’ shoulder, and jams in a copper coil, a wrench, and a piece of string. The construct gives a brief whirr and spark as Overdrive kicks in.
“Oh, there you are. Royal pain incoming!”
Bork squints, adjusts the tension on his bowstring, and lets fly at Foroxicks.
The arrow whistles through the air with shocking precision, sinking deep into the beast’s flank.
“Sir... go remind him why we don’t crown dogs!”
◆ Enter Overdrive (1 min)
Overdrive: Crafting vs DC 15: 1d20 + 8 ⇒ (9) + 8 = 17 Crit: +4 damage for Bork+Goodshanks. Success: +2. Fail: +1.
◆ Command: Goodshanks
◆ Strike
Shortbow, Vs Cover +? from doorframe: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d6 + 1 ⇒ (6) + 1 = 7 +2 damage
| Sir Good-Longshanks Armor Pants |
With a whir of gears and a gallant clank, Sir Good-Longshanks Armor Pants bounds forward into the fray.
“BY THE POWER INVESTED IN ME BY.... BORK...”
The metal knight pivots mid-step and drives his arm forward in a sharp, mechanical jab aimed squarely at the Foroxick's snout.
◆ Stride
◆ Strike Punch: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 B: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8 +2
Ironwolf 2e
|
Ironwolf charges into the room and completes the flank with Sir Good-Longshanks. He swings at the Red Warg before raising his shield.
+1 Longsword: 1d20 + 9 ⇒ (19) + 9 = 28 for Slashing Damage: 1d8 + 3 ⇒ (7) + 3 = 10 Critical Hit: Double damage
+1 Longsword: 1d20 + 9 ⇒ (16) + 9 = 25 for Slashing Damage: 1d8 + 3 ⇒ (7) + 3 = 10 Critical Hit: Double damage
◆ Stride
◆ Strike
◆ Shield up
↺ Shield Block if he gets hit
↺ Retributive Strike (can step 5' to get in melee range) if someone w/in 15' gets hit (Damage Reduction: 5)
| EbonFist |
Norbwald lands a devasting blow on the red warg, taking it out of the fight with a single shot.
Bork then lands an equal well placed arrow on Foroxicks, though it doesn't take him out of the fight.
GoodShanks is not nearly as accurate and his boop on the snoot fails.
I'm going to redirect Ironwolf to Blue since Red is out of the fight.
Ironwolf also delivers a particularly accurate blow on the other warg and gets it close to death but not quite.
Foroxicks unleashes a savage snarl but opens his mouth wider and his breath fogs and frosts, blowing out like a winter wind over Ironwolf and Norbwald.
DC21 Refl Save: 5d8 - 4 ⇒ (1, 1, 8, 7, 6) - 4 = 19 Cold
He then snaps at GoodShanks.
jaws: 1d20 + 13 ⇒ (20) + 13 = 33
piercing: 1d10 + 4 ⇒ (5) + 4 = 9 plus cold: 1d6 ⇒ 1
And metal buckles and goes brittle from the attack.
Ironwolf steps in and punishes the big warg for hitting his mechanical friend.
The Blue Warg moves into a flanking position and goes after Ironwolf.
jaws: 1d20 + 9 ⇒ (10) + 9 = 19
piercing: 1d8 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 6 ⇒ (1) + 6 = 7
It tries to latch onto Ironwolf, but fails miserably and leaves itself open to a counter.
[ooc]Round 1/2, the BOLD may act
Norbwald DC21 Refl vs. 19 Cold
Bork
GoodShanks -20HP
Ironwolf -3 HP, DC21 Refl vs. 19 Cold, may grab the Blue Warg in Turn or force it prone
Foroxicks -28
Wargs Red down, Blue -20
Rinshu
Scripio