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Survey Says!: 1d20 ⇒ 6 I have not rolled above a 10 with my Stratagem. Holy crap.
Belgetran shakes her head as she rushes in and lashes at Reast’s feet in an attempt to trip the man!
Athletics vs Reast Reflex DC; enfeebled, bless: 1d20 + 4 - 3 + 1 ⇒ (4) + 4 - 3 + 1 = 6
Assuming that that’s a crit fail: The hobgoblin starts to lose her balance, but drops her whip just in time to rebalance herself. Dropping the whip to get a failure instead of a crit fail on the Trip. Still providing flanking for Rose because of my fists.

GM Bret |

Belgetran rushes back in, nearly tripping on her own whip rather than tripping her target.
She drops her whip and brings her fists up in a ready position.
The cultist hiding under the nearby table gives out an “Eep!” and skuttles over to a different hiding spot.
Bolded may act.
Bless around Krizz, 25’
Round 5:
Belgetran 4 damage, enfeebled 3
Krizz
Rose
Evindal -1 attack rolls
Zac
Asketell 13 damage -1 attack rolls, bane -1 attack rolls
Reast (Gold) 18 damage

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Evindal rolled a nat 1 with his bomb, making it a critical miss, so he would not have even done splash dmg on his last attack. It's only 1 point of dmg but just fyi.

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Rose will act and attack now that Belgetran is in place, because Krizz's heal brought her back up. If Reast has an AoO then she might take a mace to her face before she can fully stand up, though.

GM Bret |

Thanks Evindal. Missed that you rolled a 1.
Rose gets to her feet and sticks Reast with her rapier. He grunts in pain.
Then Zac strides up and strikes him down!
Out of Combat
The rest of the people here have no interest in fighting, you or anyone else.
You find a book of prayers dedicated to Groetus on Reast. Looks like he made some notes on the pages, they appear to be love poems to Ahksiva.
@Asketell For that wonderful display of Ulfen attitude, have a hero point.
Most of the remaining people have not seen Ahksiva. Those who have describe her as a remarkably beautiful woman with long, wavy black hair.
Reading through the poems, you discover one describing in flowery prose a path through the swamp to his beloved Ahksiva's mansion. You think that you might be able to figure out the path in spite of the purple prose.

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Krizz will walk over to Asketell and offer to help in healing his wounds and then he will use Medicine to Treat wounds if he accepts.
Treat Wounds: 1d20 + 7 ⇒ (18) + 7 = 25
That will be a Critical on the Treat Wounds.
Healing: 4d8 ⇒ (8, 7, 4, 3) = 22

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While Krizz is bandaging up Asketell, Evindal examines the book of poetry. "Hmm, it seems poor old Reast got in over his head with this Ahksiva. Let's go find her and have a little chat about the 'end times.'"
He also looks around to make sure they have not overlooked anything else of interest, in the temple or on the person of their fallen foes.
When we head to the mansion, Evindal will designate Ahksiva as his Hunted Prey.

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Asketell gladly accepts some medical treatment from the goblin cleric, knowing that his own attempts to administer to himself will probably just make things worse.
"Aye, it sounds like Reast had a wee bit of a crush on this Ahksiva. Can't say I'm surprised to hear he was going through all this trouble just to impress a pretty lass. One of my brothers killed a linnorm once just to get the attention of an Ulfen guard he fancied. Now, it was just a little linnorm, so he he wasn't able to become king but it was impressive enough for him to get the prize he wanted. They've been happily married ever since."
Asketell guzzles down one of his juggernaut elixirs before heading out.
So he can use Mutagenic Flashback later on if he wants.

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Krizz is ready to go whenever everyone else is and has no preference with it being tonight or the next morning.

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"We can't guarantee what she'll be able to do with even a brief moment. The sooner we head out the better."
But if Belgetran is outvoted, I'd much appreciate a Treat Wounds.

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If we are willing to at least wait 10 minutes Krizz will use Treat Wounds on Belgetran.
Medicine: 1d20 + 7 ⇒ (4) + 7 = 11

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Evindal is ok either way.
The alchemist putters about with his vials and tubes, trying to see if perhaps his bombs need to be rebalanced for the future.

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Rose takes a few deep breaths after Reast goes down, before looking over at Zac and giving him a thumbs up. "Nice take down there!"
Fully healed, Rose takes a few minutes to catch her breath, bleed the unnecessary adrenaline from her system and change, patch and do some quick blood removal on her clothes
Ten minutes later she comes out from behind the bar in a light blue linen shirt with her roughly patched and wet faded yellow shirt from earlier hanging from her pack to dry.
10 minutes to remove the wounded condition
She then smiles at everyone there. "We should probably strike while the iron is hot, who knows who is reporting to this Akshiva. The less time she has to prepare or to run and hide the better."

GM Bret |

After treating the wounds of those who were hurt, the group decides to trudge through the swamp at night.
Blackwood Swamp sprawls for hundreds of miles before eventually merging back into the Verduran Forest to the North. There are few true paths through the swamp, and even at its driest, the ground is spongy.
I need exploration activities.
I will be making the associated rolls, but please list your modifiers if using one of the following activities:
Detecting Magic with Arcana or Occultism
Investigate with Swamp Lore or more difficult Arcana or Occultism
Sense Direction with Survival. I believe Hunt Prey gives a bonus to the above check.

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Well, I am an investigator. Investigate with a +7 Occultism/Arcana (+1 if it relates to Ahksiva).
Also, Hunt Prey gives a bonus to Survival specifically to Track.

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Evindal is pleased to be back in a swamp - it reminds him of the long years he spent living among his adopted goblin family - when he wasn't cleaning one of the Mogmurchs' test tubes, he was often sent out to hunt the evening meal. Feeling the mud squishing between his toes brings it all back to him and he sighs with enjoyment as he sniffs the air and marks the bends of the shrubbery, trying to discern the best path to the mansion of Ahksiva.
I guess exploration activity is Seek? Unless there's something more precisely connected to Tracking? Evindal's Survival is +7 (including +2 circumstance from Hunt Prey).

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Asketell keeps an eye out for danger. Knowing that there might be some danger up ahead he takes the shield off his back and in his other hand he wields a lit torch.
Seeking at +4

GM Bret |

Rose will use Investigate action.
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 4 ⇒ (8) + 4 = 12
No successes. Does anyone want to hero point their activity?
As a group, you start the trip into the swamp. On the bright side, at least it is not a sewer!

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Sure, Evindal will use his hero point to reroll.

GM Bret |

Seeking doesn't unlock anything, keep the hero point. We will move on.
After several hours of wandering the muddy swamp, you finally find the place you think you are looking for.
A sinking manor looms over the surrounding trees. The building’s walls sag and bend, small animals have clearly penetrated its upper reaches. The swamp itself appears to be strangling the waterlogged structure.
So it would be about mid-night.

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Since it’s been several hours, we had multiple chances for Treating Wounds. Do you want us to actually roll for those or just handwave it?
Belgetran tightly grips her whip as she looks up at the sagging building.
”So this is where a beautiful prophet supposedly stays? Well, lets get on with it, then…”

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Sorry busy few days
Rose decides to try being quiet and unobtrusive, hoping to hide and Avoid Notice. She creeps up the building steps, along the front wall of the sun room and up to a window to peek inside.
Changing to Avoid Notice.

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Krizz will continue to search for his exploration activity.

GM Bret |

As Rose goes up the steps, suddenly she finds the slime climbing up her boots, legs, and the rest of her body. Once it has covered it, it grows cold and congeals.
Cold damage: 1d8 + 7 ⇒ (7) + 7 = 14 DC 17 Basic Fort save
Failing the save also are coated in slime and take a -5 penalty to their Speed.
Moved the avatar to where she got the new slime coat.

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Krizz would like to be able to identify the slime from a safe distance to see if we can clear it easily or if we have to find another way in

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Fort save: 1d20 + 4 ⇒ (3) + 4 = 7
Rose gives a glower at the slime that quickly forms into a cold icy coating on her legs. Fuming at wandering into another trap that nearly killed her, Rose storms back to the rest of the group.
"Krizz, sorry to ask this of you, but can you help me here? This frost slime sh** is painful."
She then takes Asketell's suggestion and downs her Eagle-eye Elixir. "That's a great idea Asketell! Wish I had thought of it earlier.... MAH!"
She then angrily starts to glare at the building, looking it over slowly and painfully for any other traps like the first.
Taking an eagle eye-elixir and changing to a seek activity. Perception is +7 or +8 for traps or secret doors.

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Krizz first wants to find out how or if we can clear the slime off the stairs and Rose.
Then he will look at Rose, It is not a problem at all that's what I am here for. To help my friends with the blessings of Jaidz.
After finding out more information on the slime he will grab his holy symbol and cast Heal.
Heal with 2 actions: 1d10 + 8 ⇒ (4) + 8 = 12
Spells left 2/3
Heals Left 2/4
Focus Spells 1/1
1 Magic Weapon and 1 Heal Scroll

GM Bret |

Looking at the slime coating, you believe it will take ten minutes of bathing with clean water and soap to remove the slime. Unfortunately you are in a swamp, so finding clean water may be a problem.
The speed penalty persists until you can clean off the slime.
Belgetran: 1d20 + 5 ⇒ (18) + 5 = 23
Krizz: 1d20 + 7 ⇒ (18) + 7 = 25
Rose: 1d20 + 7 ⇒ (17) + 7 = 24 +1 for traps
Evindal: 1d20 + 5 ⇒ (6) + 5 = 11
Zac: 1d20 + 5 ⇒ (13) + 5 = 18
Asketell: 1d20 + 4 ⇒ (20) + 4 = 24
Now that the group knows what to look for, several of you find similar slime on the other staircase up. No one has stepped in that slime.
There are no signs of other traps outside the manor.
The doors are currently closed.

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Is there a way around the slime so we can enter the front door without touching the slime or would we need to find another way into the manor if we want to avoid the slime.

GM Bret |

All of the slime on the left side collected up on to Rose. That side is now clear.
You think there are multiple ways to attempt to safely get rid of the slime including carefully pushing it away without causing it to grow Thievery , neutralizing it with chemicals Crafting , using Dispel Magic Counterspell check or just using spells with the water trait to wash it away. Requires a spell of 1st level or higher with the Water trait.

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The left side looks to be clear now, just stay on that side and you should be fine. Krizz will head up the stairs.

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Asketell winces when he sees the slimes engulf Rose.
"With traps like that lying around, maybe you should drink those eagle eye elixirs I handed out earlier."
”Oh yeah! Completely forgot about that.” Belgetran pulls out the aforementioned elixir and drinks it. The hobgoblin then follows after the other goblinoid.
Sorry, did we need to make a check to clear the slime, or is that only if we want to go up the right staircase?

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Rose moves behind a wall and pulls out a warmer pair of pants exchanging them for the ones she has on currently, but not really doing much about the slime that has clung to her legs. She then hobbles her way out to where everyone else is. "Right, nothing on the left stairs anymore, let's get a move up them and then make sure we don't hit anymore hidden delights. Be careful of explosive traps in particular those are the worst!"