Zac Freelan 3
|
Fire two arrows at blue with shortbow as Zac would have his bow out already hit: 1d20 + 7 ⇒ (3) + 7 = 10
hit: 1d20 + 2 ⇒ (5) + 2 = 7
dmg: 1d6 ⇒ 4 first shot
dmg: 1d6 ⇒ 3 second shot
And stay put, cause the third shot will likely miss and he doesn't wish to move anywhere.
Asketell Bonecauldron
|
Critical Success You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).
Success You move up, across, or safely down the incline for 5 feet per 20 feet of your land Speed (a total of 5 feet for most PCs, minimum 5 feet if your Speed is below 20 feet).
Critical Failure You fall. If you began the climb on stable ground, you fall and land prone.
You could also just jump. It's be 5 damage and you'd land prone, but you'd make it down.
| GM Bret |
Asketell has it correct, 1 success to climb down. The Cat Fall feat would allow you to jump down and land on your feet, no damage. Note that climbing requires both hands free.
DC 13 to climb down since it is easy compared to climbing up.
Zac fires off two arrows at blue, neither coming close to hitting.
Bolded may act.
Round 1:
Belgetran
Krizz
Rose
Evindal
Zac
Pink
Asketell
Reast (Gold)
Green
Blue
Red
Krizz Krozz
|
Krizz will cast Bless and then pull out a scroll of Magic Weapon and hold it in his hand.
2 Actions to cast Bless and 1 action to pull out scroll
Belgetran
|
Belgetran looks up at Reast with pure confusion as he gives his speech.
Aroden has joined Groetus. Huh.
She is snapped back to reality when Reast announces the death to the spies. She opens her trench coat—revealing that she is in face not two goblins stacked on top of each other—and pulls out a whip.
”Reast Mycer, I presume?” Assuming he answers in the affirmative: The hobgoblin carefully studies the man’s movements and mannerisms as he speaks. Free action since he’s one of my leads.
Devise a Stratagem: 1d20 ⇒ 5
The hobgoblin makes a brief clicking sound with her tongue as he fails to give her an opening. ”I must say, it’s a pleasure to finally meet you after hearing so much; met a prophet, eh? I must say, I haven’t met Ahksiva myself, but I’m not sure how your Messiah would react to sending several followers to fight to their death!” Belgetran turns around and looks sidelong at the cultist behind her and gives him a sadistic smile. ”Wouldn’t you agree?”
Demoralize vs Pink Will DC: 1d20 + 6 ⇒ (15) + 6 = 21
[[A]] Interact out whip, [[F]] Devise a Stratagem, [[A]] converse with Reast (setting up a Pointed Question), [[A]] Demoralize Pink. If Reast doesn’t identify himself (since Belgetran herself doesn’t know that this is Reast), replace the action to converse with him with a Devise a Stratagem and reduce the random conversation that she has with him. I know combat banter isn’t usually an action, but I’m spending one here to make sure I have all of my bases covered (since it has an actual mechanical benefit for doing so).
| GM Bret |
Krizz casts his spell and then pulls out a scroll.
"That is high priest Reast to you!" the man behind the alter tells Belgetran.
The Belgetran causes Pink to wonder if she is on the right side.
Bolded may act.
Round 1:
Belgetran
Krizz
Rose
Evindal
Zac
Pink frightened 1
Asketell
Reast (Gold)
Green
Blue
Red
Evindal Mog
|
Evindal Mog glares at the High Priest. "I shall hunt you like you have hunted the humble folk of the Fen!"
Single Action to Hunt Prey on Reast, which means no penalty for bombs within the 2nd range increment (40').
Then he quickly lobs two bombs at Reast. Quick Bomber allows him to Draw and Strike as a single action.
@GM, it looks to me like Reast is within the 2nd range increment but it gets tricky with elevations so if you rule that he's further than 40' away then Evindal will instead do Hunt Prey - Climb Down (using Assurance Athletics he has a 14) - Single Bomb attack.
Bottled Lightning, Bless: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Electrical Damage: 1d6 ⇒ 4 +1 Electrical Splash damage and target is flat-footed until the start of Evindal's next turn.
Blight Bomb, Bless, MAP: 1d20 + 7 + 1 - 5 ⇒ (3) + 7 + 1 - 5 = 6
I assume that's a critical miss but if it's just a regular miss, he takes 1 Poison Splash damage
Rose Thesar
|
Rose takes a moment to draw her rapier and strides around the man in red coming closer to the other one in pink. "Wait enemies? Where? Oh, my! That woman wasn't two goblins in one trench coat, she's one person!"
Hoping her disguise holds long enough to catch person in pink off-guard for her first strike, Rose then rounds and stabs at pink.
“Poke’n’prod” Rapier: 1d20 + 6 ⇒ (16) + 6 = 22
Damage, Piercing: 1d6 + 1 ⇒ (5) + 1 = 6
Sneak attack?: 1d6 ⇒ 1
She then snarls, "We are wearing the same color, one of us has to go!"
| GM Bret |
Since you are firing down, I'm not going to add anything to the range.
Evindal tosses two bottles at Reast, the first one hitting him directly! The second is badly off target and does him no damage.
Rose strikes Pink, hurting her badly.
Pink responds by screaming "How dare you insult my fashion sense!" She then draws a dagger and goes berserk attacking Rose. Next time perhaps she should look before slashing.
Pink attack on Rose, frightened, frenzy: 1d20 + 6 - 1 + 2 ⇒ (4) + 6 - 1 + 2 = 11
Slashing, frenzied: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Bolded may act.
Round 1:
Belgetran
Krizz
Rose
Evindal
Zac
Pink 7 damage frenzy
Asketell
Reast (Gold) 10 damage, flat-footed
Green
Blue
Red
Asketell Bonecauldron
|
Athletics: 1d20 + 7 ⇒ (16) + 7 = 23
Asketell scampers down the tower with surprising agility, dropping down to street in a super hero landing pose. Then the Ulfen breaks out into a run towards the door of the church, loudly roaring as he beats his chest with his fist.
"Grrrrgggghhhhh! COME AND FIGHT ME!"
Rose Thesar
|
@Rose, could you please point me to where you made the requested Will save I can't find it.
AH! I meant to throw that into the beginning of my last post and forgot to add it when I actually sat down to post. Sorry!
Will: 1d20 + 6 ⇒ (11) + 6 = 17| GM Bret |
Asketell makes it look trivial the way he climbs down the building. His landing is impeccable and then he quickly gets to just outside the entrance to the Guiding Light.
Rose, you succeeded at the save.
Reast spurs on his followers. "Righteous destruction to those who oppose us!" He then casts a spell and moves closer to the entrance.
Pointing to Pink and Blue he says "Take care of the spies here, the rest of you take care of those outside!" Given how enraged she is, it is doubtful anyone could have convinced Pink to not attack Rose.
Green gets out a dagger and rushes over to the door. The door is still closed, but he can hear Asketell growling on the other side. "We're coming for you, interloper!"
Blue gets out his own knife then moves to stick it into Belgetran. He barely manages to hurt her with the second strike.
dagger: 1d20 + 6 ⇒ (4) + 6 = 10
piercing: 1d4 + 2 ⇒ (1) + 2 = 3
dagger: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
piercing: 1d4 + 2 ⇒ (2) + 2 = 4
Red gets out their knife and also rushes towards the door. "We got this, Earl!" he says to Green.
The rest of the cultists decide they are in the wrong place. They move away from the fighting, taking cover under tables or behind the bar.
Bolded may act.
Round 2:
Belgetran 4 damage
Krizz
Rose
Evindal
Zac
Pink 7 damage frenzy
Asketell
Reast (Gold) 10 damage, flat-footed
Green
Blue
Red
Asketell Bonecauldron
|
Asketell pushes the door open and tosses in one of his acid flasks at the thug in red.
Action to open the door, and an action to draw a flask and throw it with Quick Bomber.
Acid Flask: 1d20 + 6 ⇒ (4) + 6 = 10
Burning a hero point to reroll that
Acid Flask: 1d20 + 6 ⇒ (15) + 6 = 21
Acid, Persistant: 1d6 ⇒ 1
The acid flask also deals 1 point of splash to both red and green.
Asketell then grabs the round shield off his back, slipping his meaty hand into the leather grips.
He's not raising the shield, just drawing it. And that is action 3
"Come on! I'm right here!"
| GM Bret |
"Aaaahh! It burns!" Red screams as he is hit with the acid.
"Ouch! Hit me too!" Green chimes in.
See comments about Acid Flask in Discussion.
Bolded may act.
Round 2:
Belgetran 4 damage
Krizz
Rose
Evindal
Zac
Pink 7 damage frenzy
Asketell
Reast (Gold) 10 damage, flat-footed
Green 1 damage
Blue
Red 2 damage persistent d6 acid
Rose Thesar
|
Society Recall knowledge vs. Pink: 1d20 + 6 ⇒ (20) + 6 = 26
If that's enough for a critical Success then Rose can sneak attack pink for a full minute! If not then likely just until her next turn.
Rose gives a grin as she realizes exactly who and what the lady in pink is. "Oh, Dear I didn't insult your clothes at all, did I? I mean the owner of the tailor's shop should have impeccable fashion sense! Though why she's here at this meeting of all things I would never know. Be terrifying if word got out about this!"
Judging her words have possibly put the woman on the figurative backfoot, Rose presses the attack.
“Poke’n’prod” Rapier, vs. flat footed: 1d20 + 6 ⇒ (16) + 6 = 22
Damage, Piercing: 1d6 + 1 ⇒ (3) + 1 = 4
Sneak: 1d6 ⇒ 4
“Poke’n’prod” Rapier, vs flat footed: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17
Damage, Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak: 1d6 ⇒ 4
| GM Bret |
It is a critical success.
Rose seems to have hit a nerve, and possibly a kidney. She lands solid hits on the woman, who then falls unconscious from the injuries.
Bolded may act.
Round 2:
Belgetran 4 damage
Krizz
Rose
Evindal
Zac
Pink 21 damage frenzy
Asketell
Reast (Gold) 10 damage, flat-footed
Green 1 damage
Blue
Red 2 damage persistent d6 acid
Krizz Krozz
|
Krizz will climb down and walk into the building then he will sustain the bless to extend to to 10ft to include Asketell.
1 Action to climb down using assurance for Athletics which is a 14, 1 action to stride, 1 action to sustain Bless.
Evindal Mog
|
Evindal lobs another bomb at Reast. Who is no longer flat-footed as of the start of Evindal's turn.
Acid Flask: 1d20 + 7 ⇒ (9) + 7 = 16 I think Evindal is out of range of Bless now
If this hits, it does 1 Acid dmg, 1d6 persistent Acid dmg, and 1 Acid splash (which Evindal uses his Bomber ability to limit to Reast and not the adjacent squares).
If this misses, it does 1 Acid splash dmg to Reast.
Then, wanting to conserve his bombs, Evindal draws and loads his sling.
| GM Bret |
Krizz climbs down and moves up next to Asketell.
Technically you are not sustaining Bless. Bless has a duration. You are taking a concentrate action to expand the area.
Reast gets splashed by the acid from Evindal's bomb.
Bolded may act.
Round 2:
Belgetran 4 damage
Krizz
Rose
Evindal
Zac
Pink 21 damage frenzy
Asketell
Reast (Gold) 11 damage
Green 1 damage
Blue
Red 2 damage persistent d6 acid
Belgetran
|
The hobgoblin continues to study the priest’s movements.
Devise a Stratagem: 1d20 ⇒ 4
She clicks her tongue again as he refuses to give her an opening. She instead chooses to approach where Reast was previously to gain the high ground.
”High priest, eh? Interesting…you must be quite knowledgeable as both high priest and being graced with the presence of your prophet. So tell me, you arrogant toad,” Belgetran snaps at Reast with her whip for emphasis Flavor, not actually doing that.
Demoralize vs Reast Will DC: 1d20 + 6 ⇒ (12) + 6 = 18 If that succeeded, then Reast’s Will DC is lowered from being frightened.
”Where’s Ahksiva?!”
Pointed Question vs Reast Will DC; Pursued Lead: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 It’s to find out the location of one of my Leads, so I added in the bonus.
If the Pointed Question succeeds, then Reast must answer my question, and if he wants to Lie, then he needs to spend at least 1 round to do so. Basically, it’s his choice of answering truthfully (which may also take at least a round, depending on the complexity of his answer) and keeping his action economy for the round, or spending his turn keeping the truth hidden.
| GM Bret |
Reast does not seem impressed by Belgetran's threats. "You are not worthy!" is his reply to the question.
Hero point used.
Zac hits green once.
Reast gestures and then moves behind his two followers.
He then casts a spell at Blue and tells him "Take care of that woman instead, she seems more dangerous." pointing at Rose.
Green goes berserk and attacks Asketell. He manages to hit once.
dagger, berserk: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
piercing, berserk: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
dagger, MAP, berserk: 1d20 + 6 - 4 + 1 ⇒ (3) + 6 - 4 + 1 = 6
piercing, berserk: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Blue moves towards Rose and attacks. He also manages to hit once.
dagger, guidance: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
piercing: 1d4 + 2 ⇒ (3) + 2 = 5
dagger, MAP: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
piercing: 1d4 + 2 ⇒ (2) + 2 = 4
Red moves to where he can attack Asketell and easily see the area outside. He also berserks and successfully attacks Asketell.
dagger, berserk: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
piercing, berserk: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
persistent acid: 1d6 ⇒ 6
flat check: 1d20 ⇒ 3
Bolded may act.
Round 3:
Belgetran 4 damage
Krizz
Rose 4 damage
Evindal
Zac
Asketell 13 damage
Reast (Gold) 11 damage
Green 7 damage berserk
Blue*
Red 8 damage persistent d6 acid berserk
Belgetran
|
Dang it! I get he’s a cleric so the Pointed Question was a bit of a hail mary, but that would’ve been AMAZING if it had worked!
Devise a Stratagem: 1d20 ⇒ 3
Give me an opening, damn it!
Belgetran studies the battlefield for a moment then descends down and looks the Blue cultist in the eye.
”Picking on a girl, eh? Why don’t you fight someone your own size ya big lug!”
Demoralize vs Blue Will DC: 1d20 + 6 ⇒ (13) + 6 = 19
She then swiftly lashes against him with her whip!
vs Blue: 1d20 + 4 ⇒ (10) + 4 = 14
Nonlethal Damage: 1d4 + 1 ⇒ (3) + 1 = 4 If that hit and he’s frightened, he also can’t reduce the condition to below 1 until the start of my next turn because of Remorseless Lash.
Eh, didn’t really expect that to work too well. Good news, though: if Rose Steps down one space then she has a flank!.
Rose Thesar
|
Thank you Belgetran!
Rose steps into position and then wails away at blue.
“Poke’n’prod” Rapier: 1d20 + 6 ⇒ (7) + 6 = 13
Damage, Piercing: 1d6 + 1 ⇒ (5) + 1 = 6
Sneak attack: 1d6 ⇒ 3
“Poke’n’prod” Rapier take 2: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17
Damage, Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak attack: 1d6 ⇒ 4
Asketell Bonecauldron
|
Asketell looks over his shoulder as he raises his steel plated shield and tries to keep it between his two attackers.
"Oh, there you are Krizz. Glad to see you made it down safe."
Asktell throws his immense weight into a powerful right cross at the berserker in green, then attempts to grab him and smash him in the face with a head butt.
Unarmed strike: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Bludgeoning, non-lethal: 1d6 + 3 ⇒ (3) + 3 = 6
Unarmed strike, agile: 1d20 + 8 + 1 - 4 ⇒ (12) + 8 + 1 - 4 = 17
Bludgeoning, non-lethal: 1d6 + 3 ⇒ (2) + 3 = 5
Oh my, that first one is probably a critical hit!
"Yes! Glorious battle!"
Asketell has a +2 to AC this round and will use Shield Block on the first attack that lands on him this round.
Krizz Krozz
|
Krizz will concentrate to extend the spell to 15ft. Then will look at Red and cast Divine Lance.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Evindal Mog
|
From his perch on the rooftop, Evindal hurls yet another bomb at Reast.
Blight Bomb: 1d20 + 7 ⇒ (7) + 7 = 14 +1 if Bless applies
Poison dmg: 1d6 ⇒ 4 +1d4 persistent Poison and +1 Poison splash dmg, even if it misses
Then he tries out his sling to see if that's any more effective.
Sling, MAP: 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10 +1 if Bless applies
B dmg: 1d6 ⇒ 2
Evindal tries shaking out his arms and loosening his shoulders as he reloads his sling. Maybe it's the angle from being up here that's throwing me off. I sure hope it's not those creepy eyeballs. Or - worse - Groetus himself!
| GM Bret |
Belgetran successfully demoralizes Blue and then strikes them with her whip.
@Belgatran, I need a Will save, DC 18
As she does that, Reast proclaims "I declare vengeance against you!" pointing at Belgetran. The guy certainly is dramatic.
Moved Rose since the map didn't show her as flanking
Then Rose steps into place and makes two swift strikes. Blue is barely able to stay standing.
Meanwhile, at the doorway Asketell places a perfect punch to green's jaw, followed by a headbutt that also lands. Green falls to a floor with a thud just as Asketell is screaming in joy.
Bolded may act.
Round 3:
Belgetran 4 damage, vengeance
Krizz
Rose 4 damage
Evindal
Zac
Asketell 13 damage
Reast (Gold) 11 damage
Green 24 damage berserk
Blue* 19 damage
Red 8 damage persistent d6 acid berserk
| GM Bret |
@Krizz, I assume that is Good damage and your deity is of Good alignment.
Krizz strikes red with divine wrath.
Evindal is having trouble hitting Reast with his bombs or sling bullets. A bit of the poison splashs the priest, but that is all.
Bolded may act.
Round 3:
Belgetran 4 damage, vengeance
Krizz
Rose 4 damage
Evindal
Zac
Asketell 13 damage
Reast (Gold) 12 damage
Green 24 damage berserk
Blue* 19 damage
Red 14 damage persistent d6 acid berserk
| GM Bret |
Reast moves to a better position and then shoots a ray at Belgetran.
Spell Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Vengenance: 1d20 + 10 ⇒ (18) + 10 = 28
Critical Success The target becomes enfeebled 1.
Success The target becomes enfeebled 2.
Failure or Critical Failure The target becomes enfeebled 3.
Blue goes into a frenzy and attacks Rose. Only one of the attacks hits.
I assume you use Nimble Dodge on the second attack
dagger, frenzy: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
piercing: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
dagger, frenzy: 1d20 + 6 + 1 - 4 ⇒ (15) + 6 + 1 - 4 = 18
piercing: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Red goes into a frenzy and attacks Asketell. Then he falls unconscious from the acid burning away his skin.
dagger, frenzy: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
piercing: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
dagger, frenzy: 1d20 + 6 + 1 - 4 ⇒ (6) + 6 + 1 - 4 = 9
piercing: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Acid: 1d6 ⇒ 6
flat check: 1d20 ⇒ 14
Bolded may act.
Round 4:
Belgetran 4 damage, Need Will DC 18, Fort DC 18
Krizz
Rose 12 damage
Evindal
Zac
Asketell 13 damage
Reast (Gold) 12 damage
Blue* 19 damage
Red 20 damage persistent d6 acid berserk
Evindal Mog
|
With his prey having moved out of range of his bombs, Evindal climbs down from the rooftop and moves into the temple.
Single action to stow sling to have both hands free to climb; single action to climb down (Assurance Athletics for a 14); single action to stride 35'.
Belgetran
|
Reminder that Blue is still frightened 1 (didn’t see it in the initiative thing like other stuff)
Will: 1d20 + 5 ⇒ (16) + 5 = 21
Fort: 1d20 + 4 ⇒ (2) + 4 = 6
Delaying until after Rose so that she can still have the flank for her turn.
Belgetran feels her entire body nearly fall over from sheer weakness! She continues to study Reast.
Devise a Stratagem: 1d20 ⇒ 4 Oh come on!
”You think this means anything, Reast?! Your magic means nothing to me!”
Demoralize vs Reast Will: 1d20 + 6 ⇒ (16) + 6 = 22
She then lashes with her whip at Blue in an attempt to keep the cultist cowed.
vs Blue; enfeebled 3: 1d20 + 4 - 3 ⇒ (18) + 4 - 3 = 19 vs his FF and frightened AC.
Nonlethal Damage; enfeebled 3: 1d4 + 1 - 3 ⇒ (2) + 1 - 3 = 0 So 1 damage and he can’t reduce his frightened value below 1 this round.
Another Will save from attacking Blue if you need it: 1d20 + 5 ⇒ (20) + 5 = 25
The hobgoblin then makes a tactical retreat, putting the other Pathfinders in front of her.
Asketell Bonecauldron
|
@ Belgetran: At least you get to know if your roll is going to suck before making your attack.
Asketell runs into the room roaring as he charges towards Reast. "Hey, look over here!" he shouts as he sucker punches the enemy cleric, then follows it up with the backhand of his fist. He feels a satsifying crunch as his knuckles connect with Reast's jaw, but the second swing throws him off balance.
Fist: 1d20 + 8 ⇒ (19) + 8 = 27
Bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8
Fist, agile: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7
Is that another critical?
| GM Bret |
@Belgetran, only needed the one Will save.
@Asketell, I need two Will saves from you, one when you came into the room and a second when you get close to Reast.
Need the results to determine if your hit is a critical or not.
Reast seems unaffected by Belgetran’s attempts to intimidate him.
Zac Freelan 3
|
doublemove to get to that spot and strike at blue hit: 1d20 + 9 ⇒ (7) + 9 = 16
dmg: 1d10 + 4 ⇒ (3) + 4 = 7
I assume I need some will saves as well will save: 1d20 + 3 ⇒ (14) + 3 = 17 in the room
will save: 1d20 + 3 ⇒ (19) + 3 = 22 very close to Reast.
Krizz Krozz
|
@GM, Yes my Deity is good. It is Jaidz which is Neutral Good I forgot to add that, sorry.
Krizz will use 2 actions to Stride up closer to the front lines and then use a concentrate action to extend bless to 20ft radius.
Rose Thesar
|
Is Blue down I take it?
Rose strides over to Reast, stating, My seems your most militant followers are already down. Now why don't we send ou to be with Groteus just like Aroden supposedly is." She gets into flanking behind Asketell and strikes out twice.
Will save: 1d20 + 6 ⇒ (12) + 6 = 18
“Poke’n’prod” Rapier, Bless, Flanking: 1d20 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10
Damage, Piercing: 1d6 + 1 ⇒ (2) + 1 = 3
Sneak attack: 1d6 ⇒ 2
“Poke’n’prod” Rapier, snd strike, flanking, bless: 1d20 + 6 - 5 + 1 + 2 ⇒ (3) + 6 - 5 + 1 + 2 = 7
Damage, Piercing: 1d6 + 1 ⇒ (2) + 1 = 3
Sneak attack: 1d6 ⇒ 2
Hero point on attack 1. Dang 1s!: 1d20 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 18
| GM Bret |
Asketell feels a little off as he enters the Guiding Light and even more as he approaches Reast. He still manages to connect with his punch, but knows it would have been much more effective if only he wasn't distracted.
Belgetran hesitates, expecting Rose to kill Blue.
Zac is so focused on his target that he doesn't even register the effects that bothered Asketell. He takes out Blue.
Since Blue is gone, I will allow Belgetran to redo her turn.
Krizz enters the Guiding Light and his very presence makes those near him feel more confident in their abilities.
Krizz I need 2 Will saves, one on entry and another getting that close to Reast.
Rose comes over and is able to hit Reast once.
Bolded may act.
Round 4:
Belgetran 4 damage, enfeebled 3
Krizz
Rose 12 damage
Evindal
Zac
Asketell 13 damage -1 attack rolls, bane -1 attack rolls
Reast (Gold) 17 damage
Blue* 26 damage
Krizz Krozz
|
will save: 1d20 + 9 ⇒ (17) + 9 = 26
will save: 1d20 + 9 ⇒ (5) + 9 = 14
I am not sure if my Bless would effect the saves
Belgetran
|
Completely Forgot about the temporary immunity from Demoralize.
Belgetran Strikes twice before making a tactical retreat. I can guarantee that the Stratagem misses, so I’ll just do the second attack.
vs Reast; 2nd, enfeebled 3: 1d20 + 4 - 5 - 3 ⇒ (2) + 4 - 5 - 3 = -2 Figured as much; at least it was the Tertiary frontliner that got enfeebled.
Nonlethal Damage; enfeebled 3: 1d4 + 1 - 3 ⇒ (4) + 1 - 3 = 2
| GM Bret |
Belgetran misses Reast and then decides she would like to be further away from him — as in outside the building!
Not likely his position, Reast maneuvers out of the flank and draws a flail. “Time to take out the other traitor!” he says as he strikes Rose.
Flail: 1d20 + 9 ⇒ (15) + 9 = 24
Bludgeoning: 1d4 + 3 ⇒ (2) + 3 = 5
If Evindal enters the building, I need a Will save.
Bolded may act.
Round 5:
Belgetran 4 damage, enfeebled 3
Krizz
Rose 17 damage
Evindal
Zac
Asketell 13 damage -1 attack rolls, bane -1 attack rolls
Reast (Gold) 17 damage
Krizz Krozz
|
Krizz will see Rose hurting very bad and will use a 2 action heal, then Krizz will concentrate and extend the Bless to 25ft Radius.
Heal: 1d10 + 8 ⇒ (9) + 8 = 17
I have the healing hands feat to make my heals d10s instead of d8s
Evindal Mog
|
Evindal moves into the temple to get a clear shot at Reast.
Will: 1d20 + 5 ⇒ (8) + 5 = 13 +1 if Bless applies
Then he lobs another bomb at his prey.
Alchemist's Fire, Bless: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 On a critical failure the bomb doesn't even do any splash damage.
Evindal sighs with frustration and draws his sling.
Single action: move; single action: quick bomb; single action: draw
| GM Bret |
Evindal feels a little off balance as he enters the Guiding Light, as if his presence is unwelcome.
He does manage to hit Reast with some of the splash from his bomb.
Bolded may act.
Bless around Krizz, 25’
Round 5:
Belgetran 4 damage, enfeebled 3
Krizz
Rose
Evindal -1 attack rolls
Zac
Asketell 13 damage -1 attack rolls, bane -1 attack rolls
Reast (Gold) 18 damage
Rose Thesar
|
Roase goes down with the blow from Reast and stays down for a moment, unresponsive. With a sudden flash if healing from Krizz she gives a jerk. She waits for someone to possibly flank with her before sputtering out the blood in her mouth. She grabs up her rapier and springs back up, ready to stab out in time with her flanking partner.
“Poke’n’prod” Rapier, assuming someone will flank her, bless: 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18
Damage, Piercing: 1d6 + 1 ⇒ (6) + 1 = 7
Sneak attack: 1d6 ⇒ 1