Age of Ashes (PF2)

Game Master Blaydsong

Part 1: Hellknight Hill
Chapter 2: The Ruined Citadel
Starting Date: Wealday, 31st of Erastus, 4719 AR
Current Game Date: Sunday, 4th of Arodus, 4719 AR

Age of Ashes Player's Guide
Breachill Town Map
NPCs and other stuff (Slides)
Roll20 Maps

Symbols: Action ◆ Free Action ◇ Reaction ↺

Common Actions (Basic & Specialty Basic)
Exploration Mode


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Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11
Reflex: 1d20 + 7 ⇒ (13) + 7 = 20

Spending 1 Hero Point to reroll the first Reflex.

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

Dammit.

Fort: 1d20 + 7 ⇒ (15) + 7 = 22


No worries. You failed the Reflex, but succeeded at the Fort. No poison!


@Villar - Just waiting on your turn. Still missing 1 Fortitude save to follow up the failed Reflex Save. DC 14.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Fort: 1d20 + 2 ⇒ (4) + 2 = 6
Villar studied the swarm again and lashed out once twice before he kited away again.

◇ Devise a strat
◆ Strat Strike
◆ strike
◆ stride

devise strat/strat strike: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 3 ⇒ (3) + 3 = 6
strike: 1d20 + 3 - 5 ⇒ (17) + 3 - 5 = 151d6 ⇒ 3
Not sure if I can move where I went so if not let me know.


@Villar - Unfortunately, you are also poisoned. You take an additional point of poison damage (down to 1HP!) and are Enfeebled 1.
You can head through the whole in the wall, for sure. Little bit of difficult terrain to get over, but you should have had enough movement for it.

The spider swarm seems to have injected something into Villar, which is causing a burning sensation and numbing.

He retaliates against the swarm, and seems to make contact, but his weapon doesn't seem to be very effective.

Damage Resistance strikes again!

Seemingly not interested in chasing the tiefling outside, the swarm surges across the training hall after Cicero.

◆ Stride
Swarming Bites vs. Cicero: 1d4 ⇒ 2 piercing damage (Reflex save DC 14)
Swarming Bites vs. Cicero: 1d4 ⇒ 4 piercing damage (Reflex save DC 14)

@Cicero - I need a Fortitude save for your current poisoned condition, and then another set of saves for the current set of attacks. :(

Initiative:
Futin - 19; 0/17 HP; Wounded 1/Unconscious
Swarm 2 - 18
Villar - 12; 1/13 HP Poison Stage 1; Enfeebled 1.
Swarm 1 - 6
Talina - 6 - 12/20 HP
Cicero - 6 – 2/12 HP; Poison Stage 1; Enfeebled 1.

Talina, Cicero and Futin are up!


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

fort: 1d20 + 2 ⇒ (19) + 2 = 21
I am confused here. How did I get down to 1 hp already? I was at 12, I took at least one spider bite on round 1 and failed the ref so got poisoned. Where all 3 of the swarming bites to both of us?


Yes. Each 'Strike' from a swarm affects all characters within. And on the first round of combat, you and Futin both to 11 points of damage. Then you took 1 point of poison damage.
You didn't need to roll another save until your turn, but we'll just count that as your next save, which cures you of the poison.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Good gods, swarms are freaking vicious at low level. I mean they were bad in 1st ed but in second, that three attacks in one round is brutal!


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Talina took the shield with both hands and smashed down on the spiders.

◆ Strike: 1d20 + 8 ⇒ (11) + 8 = 19

Damage?: 1d4 + 3 ⇒ (4) + 3 = 7 Bludgeoning

◆ Strike: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8

◆ Strike: 1d20 + 8 - 10 ⇒ (6) + 8 - 10 = 4


Villar Shadowsun wrote:
Good gods, swarms are freaking vicious at low level. I mean they were bad in 1st ed but in second, that three attacks in one round is brutal!

Agreed, but still fairly easy to dispatch, with the right weapons.


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Fortitude: 1d20 + 3 ⇒ (7) + 3 = 10

Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Reflex: 1d20 + 6 ⇒ (14) + 6 = 20

I'll use a hero point on the fortitude

Fort (Reroll): 1d20 + 3 ⇒ (11) + 3 = 14
Fort: 1d20 + 3 ⇒ (8) + 3 = 11

I'll wait to take the turn until I see if I'm unconscious.


With the reroll, you make the save. You're poison status moves down one step, to zero, so you are free of the poison. Go ahead and take your actions.

Initiative:
Futin - 19; 0/17 HP; Wounded 1/Unconscious
Swarm 2 - 18
Villar - 12; 1/13 HP Poison Stage 1; Enfeebled 1.
Swarm 1 - 6
Talina - 6 - 12/20 HP
Cicero - 6 – 2/12 HP


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Reaching toward the broken wall and weakly chanting "Leig leis a ’chlach seo stad a chuir ort" Cicero will cast Telekentic Projectile hurling a broken piece of wall at the swarm before briefly praying to his patron to cast nudge fate on himself

Attack roll: 1d20 + 7 ⇒ (1) + 7 = 8
Bludgening damage: 1d6 + 4 ⇒ (2) + 4 = 6

Telekentic Projectile:
You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.

Nudge Fate:
You read slightly into the future and give fate a tiny push to achieve the result you desire. Once during the duration, when the target fails an attack roll, skill check, or saving throw and a +1 status bonus would turn a critical failure into a failure, or failure into a success, you grant the target a +1 status bonus to the check retroactively, changing the outcome appropriately. The spell then ends, and the target is temporarily immune for 1 minute.


@Cicero - I'm a dunce. I completely forgot to move the swarm that was attacking you. It should be sitting in the same square in order to have attacked.
For my blunder, I'll give you the choice of re-rolling your action, or just take a free action to step out of the area.
Sorry for doing the dumb.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

When he realized the swarm stopped following him Villar looked back in the room and saw them swarming over Cicero. Seeing the debris of wooden furniture Vill had a sudden, crazy, idea. He quickly dug out his flint and steel and then a torch which he promptly lit. The little spiders wanted to swarm them huh. Time to show them they were playing with fire.

I think that will take all three actions. One to retrieve the flint and steel, one to retrieve the torch, and one to light it.
◆ Interact retrieve torch
◆ Interact retrieve flint and steel
◆ Interact light torch


A little early, but no worries. Still waiting on Futin.


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Your good, I'll just retcon the Nudge fate to move instead if that's okay.


That's cool.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Sorry, I hadn't thought I could do anything, being unconscious. I'd sure love to be able to do something though;)


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Technically, you could do Heroic Recovery.


Futin wrote:
Sorry, I hadn't thought I could do anything, being unconscious. I'd sure love to be able to do something though;)

You're right. Wasn't thinking straight. Guess it's just been that kind of a week for me. Good thing I'm taking a long weekend next week. :p


Here’s the post, folks! Sorry about the wait.

Talina uses her shield to slam down on the swarming spiders and manages to squish a number of them (nearly half...?), but doesn’t do enough damage to eliminate the threat.

Meanwhile, Cicero tries to use some of the broken keep as a weapon against the spiders, but the shot goes wild.

Futin continues to dream of adventures with all his friends.

Despite the damage done, the swarm surrounding Talina continues to bite the warrior woman.

Swarming Bites vs. Talina: 1d4 ⇒ 2 piercing damage (Reflex save DC 14)
Swarming Bites vs. Talina: 1d4 ⇒ 4 piercing damage (Reflex save DC 14)
Swarming Bites vs. Talina: 1d4 ⇒ 1 piercing damage (Reflex save DC 14)
Second verse, same as the first

Villar also manages to fight off the poison coursing through his system, and starts to get a torch ready to use against the spiders.

The swarm in the training room seems to hesitate, rather than chase after Cicero, and muddles about the room, almost as if looking for something, before it starts heading back towards the kitchen.

Not too bright, these swarms. Effectively, it kind of moves around the area a bit before it starts heading back. Used all it’s actions on Stride.

Initiative:
Futin - 19; 0/17 HP; Wounded 1/Unconscious
Swarm 2 - 18
Villar - 12; 1/13 HP
Swarm 1 - 6
Talina - 6 - 5/20 HP
Cicero - 6 – 2/12 HP

Talina, Cicero and Futin are up!

GM Screen:

Swarm 1 – 6/12 Training Room
Swarm 2 – 7/12 Kitchen


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

◆ Reflex: 1d20 + 7 ⇒ (11) + 7 = 18
◆ Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
◆ Reflex: 1d20 + 7 ⇒ (6) + 7 = 13

◆ Fort: 1d20 + 7 ⇒ (17) + 7 = 24
◆ Fort: 1d20 + 7 ⇒ (10) + 7 = 17

Talina felt a couple of particularly painful bites but shrugged it off and started slapping the spiders off of her while smashing with her shield some more.

◆ Shield Bash: 1d20 + 8 ⇒ (19) + 8 = 27

Most likely a crit: 1d4 + 3 ⇒ (3) + 3 = 6 x2 Bludgeoning

◆ Fist: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5

Spend Crit Card to negate.

◆ Fist: 1d20 + 8 - 8 ⇒ (13) + 8 - 8 = 13

Damage?: 1d4 + 3 ⇒ (4) + 3 = 7 Non-Lethal Bludgeoning


With another smash of her shield, she manages to get the bulk of the swarm under her, and smashes them to oblivion. Whatever stragglers are left run for the hills cupboards.

You finished off the swarm with that massive first hit. If you want to spend your other two actions doing something else, feel free.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

**** GM sanctioned retcon ****

With the swarm scattered, Talina moved to the door and started smashing the remaining spiders.

◆ Stride

◆ Shield Bash: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20

Damage: 1d4 + 3 ⇒ (3) + 3 = 6 Bludgeoning


Finding the shield to be as effective a weapon as anything, Talina goes to work on the other swarm and does some significant damage, but the swarm manages to hold on.

Initiative:
Futin - 19; 0/17 HP; Wounded 1/Unconscious
Villar - 12; 1/13 HP
Swarm 1 - 6
Talina - 6 - 5/20 HP
Cicero - 6 – 2/12 HP

GM Screen:

Swarm 1 – 2/12

Just waiting on Cicero. Villar, you can also take your turn, at this point.


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Sorry!

Cicero returns to the spot he had previously vacated before again incanting to launch a stone at the swarm that's in the training room

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


No worries. It's more than good enough!

Cicero manages to get a great angle with the piece of rubble, dragging it through the swarm and scattering the remaining spiders so that they are no longer a threat.

Combat over!


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Collapsing to one knee Talina looked over to the unconscious Futin then back at the others, "Either of you skilled with healing?"


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Cicero had already begun running up to aid Futin, he quietly whispered a prayer to Grandmother Spider Casting nudge fate before leaning down taking Futins healers kit and beginning his attempt to stem the bleeding from the spider bites

Treat Wounds: 1d20 + 5 ⇒ (5) + 5 = 10

but is unsuccessful.


You can take as much time as you need, but each attempt with the Medicine skill has to wait an hour before it can be tried again.


Checking in. What do you guys want to do?


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

"Do either of you have a healing potion?"


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

"I don't."


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Villar quickly put his torch out and slipped it through his belt while sticking the flint and steel in an inside pocket in case he needed it later. As he entered back inside of the room after having seen the spiders defeated Vill went in to check on Futin. He hoped the cat was alright and breathed a sigh of relief on seeing him still breathing. "Who ever made these swarms of spiders a place there better hope I never find them."

As they tried to figure out what they could do to help Futin vill sighed and said, "We're in bad shape and I don't think we can safely push on. We should take Futin and either move to a defensible room and fort up for some rest or go back to the goblin's encampment to recover."


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Talina went through Futin's pouches and found his healer's tools, "Can either of you use these? We need to at least get him on his feet to get to Warbel's encampment."

Who's trained in medicine?


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

I already grabbed them and failed an attempt at treating wounds.


You can do it again, you just have to wait an hour. Let's move this along.

Talina tries desperately to find a way to revive Futin, but in the end comes up empty handed. After a few minutes, though, the young catfolk sorcerer seems to stir.

Futin slowly opens his eyes, his body sore (... and itchy?) from numerous spider bites.

@Futin - You are conscious and have 1 hp.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Futin stirs, and groggily sits up. Obviously lacking energy to do much but try and fix himself, he slowly moves his tools over towards him and begins to treat the small bites.

Medicine: 1d20 + 2 ⇒ (11) + 2 = 13

He then will wordlessly try to patch up everyone else.

Medicine: 1d20 + 2 ⇒ (11) + 2 = 13
Medicine: 1d20 + 2 ⇒ (1) + 2 = 3
Medicine: 1d20 + 2 ⇒ (13) + 2 = 15

heal Cicero: 2d8 ⇒ (8, 4) = 12


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Sighing deeply, Futin struggles wearily to his feet. I've really got to get better at that.

He motions for everyone to come closer, and a faint glow hovers around his head as he casts a spell.

3 action heal with angelic halo: 1d8 + 2 ⇒ (1) + 2 = 3


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

I can only do that once more until I rest...should I do so now? I fear we can't continue like this.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Who did you Crit Fail on?


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Oops, noticed I didn't put the names in. That was Villar. Can I hero point that?

reroll if so: 1d20 + 2 ⇒ (13) + 2 = 15
Healing Villar: 1d20 + 2 ⇒ (2) + 2 = 4


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Ummm, you may want to roll the correct dice for the healing there buddy.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Lol: 2d8 ⇒ (1, 1) = 2


Also, keep in mind that you are still waiting to be able to heal yourself (it hasn't been an hour yet). So even if you had made the roll, it wouldn't apply.
Don't forget to remove the used Hero Point from your tagline, if you haven't already.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Futin wearily looks about at the others. His expression is grim, but words resolute. I'm ready...we can...move on. Though...I think I'll stay near the back this time. He forces a crooked smile as he winces in pain. Lead on.


Let's get a an idea of what you guys are doing. I don't want to leave it on one person's shoulders, but if someone wants to take charge, I'm all for it.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Talina took an assessment of all of them, "We're in no shape to continue on. We need to either head back to Warbel's camp or rest here. I say we head back to the camp."


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Futin dejectedly nods. Though he desired nothing more than to see this through and be the hero, his body said differently. He turns and walks out the way they came.

Back to Warbel!

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