| Salvatore Vasili |
As Salvatore sees his sister he is unable to hold back tears. He runs over to her and gives her a big hug, I.......I thought you were dead. I am so glad your alive.
Salvatore is updated to lvl 7
| Serafina Vasili |
Serafina embraces Salvatore, I thought I was too for a bit. I am so glad to see you. Serafina looks around seeing Salvatore's allies. Hello I am Serafina Vasili, Salvatore's older sister. Thank you for freeing us.
| Walton Martion |
Leveled up.
Wally walks amongst the Knights, praising them and blessing them in Iomedae's name. Seeing the reunion of the lost siblings brings a smile to his face and a tear to his eye. "I may be just a simple country preacher but... I dare say her divine hand is hard at work rewarding our efforts this day! Oh blessed be The Inheritor!"
| Zendya Taksdotr |
Wally's cohort checking in.
"Blessed be The Inheritor!" Zendya calls out in response. "May I join you in prayer preacher? I am need of her blessings this day. I am afflicted with a malady of spirits that drives me on this quest of righteousness and could use some counsel."
| Walton Martion |
"Of course my child. Jon me and tell me of this malady." Wally says with concern written plainly on his face.
and that's enough talking to myself for now.
| GM Roxtar |
pausing for a tick to let everyone get updated, but what is the next target?
| Darius Coldwall |
be still my heart I thought only I was the embodiment of a celestial being little did I know there was one that walked the earth. My name is Darius Coldwall and I would love to get to know you a little better and help you heal up
Darius will lay think his Cajun charm on serphina and then give Sally and reassuring nod that he is a good man
and wally my did that beard give you a little somethin' extra! Care to join me later for healing
working on leveling my guys up
| GM Roxtar |
alrighty. got everything situated, just need the finalized info and tokens for folks and we can get started :)
With the larger forces broken up, the legendary heroes in training head into the city and look to secure the Ahari Bridge. Once there they find that the forces holding it are not insubstantial. Many tieflings are keeping a somewhat watchful eye, as well as four large beasts of burden that sport wicked looking horns.
| Salvatore Vasili |
Tokens and information on the slides updated. Also updated the header of Darius and Pyro.
| GM Roxtar |
Init, Darius: 1d20 + 1 ⇒ (13) + 1 = 14
Init, Pyro: 1d20 + 8 ⇒ (5) + 8 = 13
Init, Salvatore: 1d20 + 2 ⇒ (4) + 2 = 6
Init, Serafina: 1d20 + 3 ⇒ (14) + 3 = 17
Init, Walton: 1d20 + 5 ⇒ (12) + 5 = 17
Init, Zendya: 1d20 + 3 ⇒ (18) + 3 = 21
Init, White: 1d20 + 2 ⇒ (18) + 2 = 20
Init, Red: 1d20 + 3 ⇒ (13) + 3 = 16
Init, Orange: 1d20 + 3 ⇒ (13) + 3 = 16
Init, Yellow: 1d20 + 3 ⇒ (1) + 3 = 4
Init, Green: 1d20 + 3 ⇒ (13) + 3 = 16
Init, Light Blue: 1d20 + 3 ⇒ (8) + 3 = 11
Init, Blue: 1d20 + 3 ⇒ (8) + 3 = 11
Init, Purple: 1d20 + 3 ⇒ (10) + 3 = 13
Init, Pink: 1d20 + 3 ⇒ (11) + 3 = 14
Init, Red: 1d20 + 0 ⇒ (2) + 0 = 2
Init, Orange: 1d20 + 0 ⇒ (12) + 0 = 12
Init, Yellow: 1d20 + 0 ⇒ (12) + 0 = 12
Init, Green: 1d20 + 0 ⇒ (18) + 0 = 18
feel free to reposition yourselves anywhere in the pink area on slide one
Round 1
21Zendya 45/45
20White
18Large Green
17Walton 49/49
17Serafina 64/64
16Red
16Orange
16Green
14Pink
14Darius 77/77
13Pyro 83/83
13Purple
12Large Orange
12Large Yellow
11Light Blue
11Blue
06Salvatore 47/47
04Yellow
02Large Red
| GM Roxtar |
for prebuffing, longer spells will be fine. shorter term spells, not so much. you guys do know there are enemies there, so some degree of preparedness is understandable
also, where is zendya moving to? i still see her in the same starting zone
| Salvatore Vasili |
Salvatore would of used a Scroll of Mage Armor if that's ok.
| GM Roxtar |
In the back, sounds of chanting can be heard. Closer to the front however, one of the large beasts rushes forward, and tries to skewer Zendya.
Gore: 1d20 + 8 ⇒ (4) + 8 = 12 miss
Zendya easily notices that the beast has a heavy shackle around it's neck, keeping it chained to the tall watchtower on the bridge.
Round 1
Prot Evil
21Zendya 45/45
20White
18Large Green
17Walton 49/49
17Serafina 64/64
16Red
16Orange
16Green
14Pink
14Darius 77/77
13Pyro 83/83
13Purple
12Large Orange
12Large Yellow
11Light Blue
11Blue
06Salvatore 47/47
04Yellow
02Large Red
| Walton Martion |
Wally casts Blessing of Fervor boosting his allies. Then he draws his Longsword and strides forward.
*Increase its speed by 30 feet.
*Stand up as a swift action without provoking an attack of opportunity.
*Take one extra attack as part of a full attack action, using its highest base attack bonus.
*Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
*Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
7 Rounds
| GM Roxtar |
Two globules of darkness envelop the greater portion of the bridge as the enemy acts.
Round 1
Prot Evil
21Zendya 45/45
20White
18Large Green, -27
17Walton 49/49
17Serafina 64/64
16Red
16Orange
16Green
14Pink
14Darius 77/77
13Pyro 83/83
13Purple
12Large Orange
12Large Yellow
11Light Blue
11Blue
06Salvatore 47/47
04Yellow
02Large Red
| GM Roxtar |
sorry, needed to clarify here. The city lighting is Normal light, darkness drops it to dim light. So characters with low light or darkvision will be able to see as normal
| Darius Coldwall |
Darius will activate his divine bond and then move up a bit
prepare yourselves this will be a intense battle!
| Barrington "Pyro" Jones |
Pyro will 5ft over and ready a blast to the first enemy the comes within his range (30ft)
Fire Blast: 1d20 + 9 ⇒ (7) + 9 = 16
Energy Damage: 3d6 + 4 ⇒ (5, 6, 5) + 4 = 20
| GM Roxtar |
Darius moves up and over, turning on his sword to make a subtle glow.
as there's no spell level provided for the divine bond, let's just assume you're activating the light from Radiance itself, while it's not fully powered up, and it still only produces light "as a torch", that'll be sufficient enough to push back -this- darkness to give normal light 20ft around you.
Pyro readies and then tosses a blast at the large beast closest to him, finishing the creature off.
Purple tiefling strides forward with a shortsword, swinging at Zendya.
Melee: 1d20 + 3 ⇒ (10) + 3 = 13 miss
Slashing: 1d6 + 1 ⇒ (2) + 1 = 3
Light blue and Blue fire a crossbow bolts at Serafina.
Ranged: 1d20 + 3 ⇒ (10) + 3 = 13 miss
Piercing: 1d8 ⇒ 5
Ranged: 1d20 + 3 ⇒ (5) + 3 = 8 miss
Piercing: 1d8 ⇒ 8
The large beasts, Orange and Yellow strain against their shackles, but are still tied down.
Freedom? O: 1d20 + 6 ⇒ (7) + 6 = 13
Freedom? Y: 1d20 + 6 ⇒ (3) + 6 = 9
Round 1
Prot Evil
Zendya 45/45
White
Walton 49/49
Serafina 64/64
Red
Orange
Green
Pink
Darius 77/77
Pyro 83/83
Purple
Large Orange
Large Yellow
Light Blue
Blue
el Salvatore 47/47
Yellow
Large Red
| Salvatore Vasili |
Salvatore will hold up his right hand with a finger extended and you see a small red ball appear then with his left hand he will grab his mask and the red ball of light turns blue then launches forward. Then Salvatore will move forward a bit.
Cold Damage: 6d6 ⇒ (4, 2, 5, 6, 6, 1) = 24
Reflex Save DC19
2 Uses of the Mask of Conflicting Energies left.
| Salvatore Vasili |
I would like to use the Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
| GM Roxtar |
Reflex, White: 1d20 + 6 ⇒ (19) + 6 = 25
Reflex, Yellow: 1d20 + 5 ⇒ (10) + 5 = 15
Reflex, Green: 1d20 + 5 ⇒ (16) + 5 = 21
Reflex, Blue: 1d20 + 5 ⇒ (9) + 5 = 14
Reflex, Large Red: 1d20 + 3 ⇒ (14) + 3 = 17
Reflex, Large Orange: 1d20 + 3 ⇒ (6) + 3 = 9
Reflex, Large Yellow: 1d20 + 3 ⇒ (15) + 3 = 18
Str: 1d20 + 6 ⇒ (17) + 6 = 23
The ice ball bursts, and several of the tieflings fall. One of the large beasts subsequently breaks free from it's shackles and moves closer.
Round 2
Prot Evil
Zendya 45/45
White, -7
Walton 49/49
Serafina 64/64
Red
Orange
Pink
Darius 77/77
Pyro 83/83
Purple
Large Orange, -24
Large Yellow, -24
Blue
Salvatore 47/47
Large Red, -24
| Zendya Taksdotr |
Zendya attacks purple twice, using the extra attack from Blessing of Fervor, with her light flail.
Light Flail: 1d20 + 9 ⇒ (12) + 9 = 21
Bludgeoning: 1d8 + 5 ⇒ (8) + 5 = 13
Light Flail: 1d20 + 9 ⇒ (1) + 9 = 10
Bludgeoning: 1d8 + 5 ⇒ (5) + 5 = 10
| GM Roxtar |
i'll be honest, this fight is really busy and the enemies are mostly pretty weak. the only one that could have been a challenge was white, but outside of blasting you with fireballs every round til you get to him, he's not got a ton going for him. i'm inclined to just scrap this fight and call it a victory for the knights. cool?
| Walton Martion |
Part of me doesn't want to scrap the easy fight since we've been struggle bussing it all along. But I also don't want to be targeted by fireballs repeatedly... I'm torn.
| GM Roxtar |
lol. ending the fight without taking weeks is the reward already :P you guys will still get loot, but not doubling it.
After a brief and violent skirmish, the heroes are victorious. The hulking beasts appear to have been chained to the supports of the bridge, and some wear is obvious even to the untrained eye. (it looks as if they had a plan to bring the bridge down should it look like they were losing it).
The tieflings carried generic gear and no other valuables... except for one. This one seemed a bit different from the others. A bit older, and from his prowess in battle, skilled with magic. He carried some more interesting gear.
Loot
potion of cure moderate wounds
wand of dimension door (9 charges)
amulet of natural armor +1
cloak of resistance +2
125 gp
| Salvatore Vasili |
Salvatore will be keeping the Wand of Dimension Door and the CL5 Wand of Magic Missiles in his wrist sheaths.
Good Job everyone. Now let's see if we can take down the Vault next.
| GM Roxtar |
The path across the city is clear, and in short order the group arrives at the small vault. A supernatural darkness clings to the building, seeming to ooze out of the very walls.
slide updated
| GM Roxtar |
While Serafina is confident that the path is safe, the doors are quite sturdy... and locked.
| GM Roxtar |
not that you can see much, but the structure is made of stone and metal. also, for picking a lock, you -can- try again, but i can tell you, even if you take 20, a +6 will not get you a result high enough to succeed
| GM Roxtar |
As Serafina lands the first blow, she notices quickly that her weapon seemed very ineffective against the solid door.
| Salvatore Vasili |
Hey Serafina why don't you try this and try to open it. Doesn't look like your sword is very useful in this situation. Salvatore will hand her a crowbar.
| Serafina Vasili |
In this case brother as much as I don't want to admit it, your right.
Serafina will put away her greatsword and grab the crowbar. Move over to the door and try to open the door.
If I can take a 20 then will the crowbar bonus that will be a 28. Hopefully that will be enough
| GM Roxtar |
Taking her time, the fighter eventually feels the door shudder and dislodge itself, opening heavily into the yawning darkness.
the interior, much like the exterior is shrouded in supernatural darkness. ie, if you don't have darkvision, you see nothing
| Salvatore Vasili |
Salvatore will use Detect Magic and the try to spellcraft to see what is causing the darkness
Spellcraft: 1d20 + 16 ⇒ (5) + 16 = 21
| GM Roxtar |
Salvatore tries to magically analyze the darkness, but is uncertain what is causing the effect.