Burning Wrath (Wrath of the Righteous, table 2)

Game Master The Roxtar

Burning Wrath slides
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Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

Again trying to call down his God's wrath on these abominations WalMir channels to harm the ghouls

channel to harm the undead: 3d6 ⇒ (5, 5, 5) = 15


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

will put WalMir on delay, as there are no targets in view of his channel to harm, i'm totally fine with you using that same roll for channeling once you do have targets though, but be aware that it is an emanation from you... so, if they're behind a wall or something, it will not effect them. also, what is your DC for that?

Combat Tracker wrote:

Round 1

Bless
Red
Purple, ghoul
Orange, ghoul
Green, ghoul
WalMir 43/43
Darius 68/68

??
??
Blue, ghoul
White, priest ghoul
Yellow, ghoul
Pyro 56/69
Salvatore 40/41
Tak 55/55
??


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

Darius will open the door

[Ooc] rest of the actions once I know what's in the area


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

updated slide

Inside the room you spot five ghouls, plus the escaped ghoul priest, as well as a new being. Red skinned with horns and wings.


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

Darius will cast Divine Favor in himself and then call out a smite to the red skined demon

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

DC is 19, I'll hold it until there are more creatures in range or I move up to them


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

One of the ghouls moves into the doorway to bite at Darius.

Melee: 1d20 + 3 ⇒ (19) + 3 = 22 hit
Phys: 1d6 + 1 ⇒ (2) + 1 = 3

Fort: 1d20 + 13 ⇒ (6) + 13 = 19 success
Fort: 1d20 + 13 ⇒ (2) + 13 = 15 success

pretty sure you're immune to one of those, but either way, all good

White moves closer to the red skinned creature and casts a spell.

Combat Tracker wrote:

Round 1

Bless
Red
Purple, ghoul
Orange, ghoul
Green, ghoul
Darius 65/68, smite red
Blue, ghoul
White, priest ghoul
WalMir 43/43
Pyro 56/69
Salvatore 40/41
Tak 55/55

??
??
??
Yellow, ghoul


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Spellcraft to ID the Spell: 1d20 + 15 ⇒ (12) + 15 = 27

Salvatore will move to get in sight of White and cast Magic Missile at him with the wand.

Magic Missile Damage: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9

Spells:
0-Level Spells Prepared: Dancing Lights, Detect Magic, Open/Close, Prestidigitation, Scrivener's Chant, Read Magic. 1st-Level Spells Prepared: Color Spray, Burning Hand, Thunderstomp, Mage Armor 1st-Level Spells Left: 4/6 2nd-Level Spell Prepared: Boneshaker and Flurry of Snowballs 2nd-Level Spells Left: 4/5 Arcane Reservoir: 6/8 Mythic Power: 7/8


Male NG Male Human Kineticist (Fire) 6|HP: 83/83|AC: 20|Touch: 15|FFAC: 15|Initiative: +8|Fort: +11|Reflex: +9|Will: +2|Speed: 30ft

Pyro will gather move and fire a blast at white taking 1 burn to extend his range

Fire Blast: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Energy Damage: 3d6 + 3 + 1 ⇒ (5, 4, 5) + 3 + 1 = 18

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

Moving up and channeling, WalMir tries to damage these undead

DC 19 can I use that last roll?

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

checking the map, I can't move fast enough or get closer so I'll just hold


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

Tak moves south and resumes his oratory on the ghouls.
Performance: Oratory: 1d20 + 14 ⇒ (3) + 14 = 17

Flagbearer (30' LoS):

As long as you hold your clan, house, or party’s flag (see page 293), members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

Naturalist (vs Creatures Types Identified):
The archivist and any allies within 30 feet gain a +2 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster.

After he gets a better look at the new enemies he attempts to identify Red.
Knowledge All: 1d20 + 10 ⇒ (12) + 10 = 22
GM choice if any questions


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Salvatore:
You recognize the spell as Protection from Law

Tak:
This appears to be a half-nabasu human, a chaotic evil outsider (native). As it is part demon, it shares some of the natural traits of its kind.

1. Resist: acid 10, cold 10, electricity 10, fire 10

Salvatore launches some magical orbs out, while Pyro tosses flames at the priest, dealing damage to the ghoul.

Red flexes his wings and then casts a spell. A foul miasma floods the kitchen (where all of you are) and then dissipates nearly as quickly as it appeared.

Evil damage vs Good: 3d8 ⇒ (7, 1, 6) = 14
Evil damage vs Good Outsiders: 6d6 ⇒ (4, 4, 3, 4, 1, 5) = 21

Will save from everyone to reduce damage by 1/2

Purple and Orange delay.

this brings us back around to WalMir's original initiative. since you didn't act last round, you'll need to declare new actions or you can continue to delay

Combat Tracker wrote:

Round 2

Bless
Red
WalMir 43/43
Purple, ghoul
Orange, ghoul
Green, ghoul
Darius 65/68, smite red
Blue, ghoul
White, priest ghoul, -27
Pyro 56/69
Salvatore 40/41
Tak 55/55
??
??
??
Yellow, ghoul

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

Not really able to do anything, WalMir waits for the door to clear so he can help

I guess I'll just hold again

will save: 1d20 + 9 ⇒ (4) + 9 = 13


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Will Save: 1d20 + 5 ⇒ (12) + 5 = 17


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

Will save: 1d20 + 4 ⇒ (6) + 4 = 10


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

Will Save: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Pyro, Will: 1d20 + 1 ⇒ (8) + 1 = 9

The cloud of evil energy rips through the room, harming all of the heroes and then fades away.

Swooping into the open door, three stony creatures with wings begin attacking with sharp claws.

Melee, Dark Blue vs WalMir: 1d20 + 7 ⇒ (1) + 7 = 8 miss
Slashing: 1d6 + 2 ⇒ (4) + 2 = 6

Melee, Dark Green vs Pyro: 1d20 + 7 ⇒ (19) + 7 = 26 hit
Slashing: 1d6 + 2 ⇒ (3) + 2 = 5

Melee, Dark Red vs Salvatore: 1d20 + 7 ⇒ (17) + 7 = 24 hit
Slashing: 1d6 + 2 ⇒ (2) + 2 = 4

Combat Tracker wrote:

Round 2

Bless
Red
Dark Blue
Dark Green
Dark Red
Purple, ghoul -d
Orange, ghoul -d
Green, ghoul -d
WalMir 22/43
Darius 55/68, smite red

Blue, ghoul
White, priest ghoul, -27
Pyro 42/69
Salvatore 33/41
Tak 41/55
Yellow, ghoul -d


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

Darius will slice at the ghoul in front of him

Scythe PA: 1d20 + 8 + 1 + 1 + 1 ⇒ (18) + 8 + 1 + 1 + 1 = 29
Damage Slash/Cold Iron: 2d4 + 15 + 1 + 1 ⇒ (1, 2) + 15 + 1 + 1 = 20

2nd Scythe PA: 1d20 + 8 - 5 + 1 + 1 + 1 ⇒ (13) + 8 - 5 + 1 + 1 + 1 = 19
Damage Slash/Cold Iron: 2d4 + 15 + 1 ⇒ (2, 1) + 15 + 1 = 19

If Darius cuts the ghoul down at any time he will 5ft in and use a mythic point to cut down another ghoul

Scythe PA: 1d20 + 8 + 1 + 1 + 1 ⇒ (12) + 8 + 1 + 1 + 1 = 23
Damage Slash/Cold Iron: 2d4 + 15 + 1 ⇒ (2, 4) + 15 + 1 = 22

Current bonuses are Divine Favor, flagbearer, and alter self

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

finally something to hit

Lunging out with his spear, WalMir attacks the Gargoyle

attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
piercing: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Darius strikes Blue, downing the undead.

i don't see the specific wording for the mythic to let you attack again, but you cannot 5ft step into difficult terrain... which would make your other attack from BAB not a thing. you could move if you want, but not step. if you can point me to the mythic for the extra strike i can make a ruling for that one

WalMir tries to strike at the newly arrived stony creature, but the blow is easily deflected.

holding for a moment to get some clarification


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

I forgot about the no 5ft into different terrain so that is my bad and this is the champion atrike

Sudden Attack (Ex)
As a swift action, you can expend one use of mythic power to make a melee attack at your highest attack bonus. This is in addition to any other attacks you make this round. When making a sudden attack, you roll twice and take the better result, adding your tier to the attack roll. Damage from this attack bypasses all damage reduction.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

groovy. And now that I see it, I remember asking this before… sorry bout that. With the wording on there it certainly sounds like it would still work if you moved forward, so, cool beans :)

Tensei wades forward through the viscera of the freshly destroyed ghoul to strike down another. The priest responds by moving forward, hand glowing with a dark energy.

Melee vs touch: 1d20 + 8 ⇒ (15) + 8 = 23 success

until the start of whites next turn, roll twice on every d20 roll and take the worse result

Combat Tracker wrote:


Round 2
Bless, Flagbearer
Red
Dark Blue
Dark Green
Dark Red
Orange, ghoul -d
Green, ghoul -d
WalMir 22/43
Darius 55/68, smite red
White, priest ghoul, -27
Pyro 42/69
Salvatore 33/41
Tak 41/55

Yellow, ghoul -d


Male NG Male Human Kineticist (Fire) 6|HP: 83/83|AC: 20|Touch: 15|FFAC: 15|Initiative: +8|Fort: +11|Reflex: +9|Will: +2|Speed: 30ft

Pyro will 5ft step to the side and use his kinetic blade to form a firey gist and attack the stone creatures

Fire Blade: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17
Energy Damage: 3d6 + 3 + 1 ⇒ (5, 4, 3) + 3 + 1 = 16

Current bonuses- Flagbearer buff, elemental overflow 1(1burn 5NL HP)


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

Whos Tensei? :p
Tak maintains his Oratory on the ghouls.
He attempts to identify the new additions. The new gargoyle looking guys.
Knowledge All: 1d20 + 8 ⇒ (19) + 8 = 27
Always GMs choice
And unless he learns something about them being immune.
Tak casts Unwitting Ally on Dark Red.
DC 16


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Knowledge Nature: 1d20 + 15 ⇒ (19) + 15 = 34
Wants to know if it is considered a living creature for spells to be effective, then GMs choice


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Tak:
You recognize these as gargoyles. Typically CE Medium monstrous humanoid (earth).

1. DR 10/magic
2. Freeze (Ex) A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.
3. best save is reflex (honestly, they don't have much else to list)

Salvatore:
You recognize these as gargoyles. Typically CE Medium monstrous humanoid (earth).

1. DR 10/magic
2. Freeze (Ex) A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.
3. best save is reflex (honestly, they don't have much else to list)

Will, Dark Red: 1d20 + 4 ⇒ (3) + 4 = 7 fail

Yellow moves north and opens a door.

Red sends himself flying forward, with his weapon held high, bringing it crashing down on the paladin.

Battle Aspergillum: 1d20 + 10 + 3 - 2 ⇒ (14) + 10 + 3 - 2 = 25 hit
Bludgeoning: 1d6 + 6 + 2 + 12 + 4 ⇒ (6) + 6 + 2 + 12 + 4 = 30

The gargoyles attack at WalMir, Pyro, and Salvatore in a wild flurry of motion.

WalMir, AC19
Claw: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 miss
Slashing: 1d6 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 miss
Slashing: 1d6 + 2 ⇒ (6) + 2 = 8
Bite: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 miss
Phys: 1d4 + 2 ⇒ (4) + 2 = 6
Gore: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 hit
Piercing: 1d4 + 2 ⇒ (2) + 2 = 4

Pyro, AC20
Claw: 1d20 + 7 ⇒ (12) + 7 = 19 miss
Slashing: 1d6 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 7 ⇒ (12) + 7 = 19 miss
Slashing: 1d6 + 2 ⇒ (5) + 2 = 7
Bite: 1d20 + 7 ⇒ (12) + 7 = 19 miss
Phys: 1d4 + 2 ⇒ (4) + 2 = 6
Gore: 1d20 + 7 ⇒ (13) + 7 = 20 hit
Piercing: 1d4 + 2 ⇒ (2) + 2 = 4

Salvatore, AC12
Claw: 1d20 + 7 ⇒ (2) + 7 = 9 miss
Slashing: 1d6 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 7 ⇒ (2) + 7 = 9 miss
Slashing: 1d6 + 2 ⇒ (5) + 2 = 7
Bite: 1d20 + 7 ⇒ (12) + 7 = 19 hit
Phys: 1d4 + 2 ⇒ (1) + 2 = 3
Gore: 1d20 + 7 ⇒ (11) + 7 = 18 hit
Piercing: 1d4 + 2 ⇒ (3) + 2 = 5

Orange and Green also move north through the door.

Combat Tracker wrote:

Round 3

Bless
Red
Dark Blue
Dark Green, -16
Dark Red
Orange, ghoul
Green, ghoul
WalMir 18/43
Darius 25/68, smite red

White, priest ghoul, -27
Pyro 38/69
Salvatore 25/41
Tak 41/55
Yellow, ghoul


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

Darius will thump his hand against his chest sending a surge of positive energy through his body
Lay on Hands: 3d6 ⇒ (6, 6, 6) = 18

Is that the best you got foul demon. Let me show you true power!

Darius will full attack
Smite Scythe: 1d20 + 1d6 + 11 + 1 + 1 + 1 + 1 ⇒ (3) + (6) + 11 + 1 + 1 + 1 + 1 = 24
smite Scythe: 2d4 + 27 + 1 ⇒ (1, 2) + 27 + 1 = 31

Smite Scythe: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (2) + 6 + 1 + 1 + 1 + 1 = 12
smite Scythe: 2d4 + 27 + 1 ⇒ (3, 1) + 27 + 1 = 32

Spending 1 mythic point to add 1d6 to attack


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Salvatore will wave his hand to tear a whole into reality and step through and walk out of a similar tear 10ft to the south.

Then he will cast Boneshaker at Dark Green while using an Arcane Point to increase the level by 2.

Boneshaker Damage: 6d6 ⇒ (6, 6, 4, 3, 4, 2) = 25 Fort Save DC18 if you make the save its half damage and no 5ft movement

Then Salvatore glows with an Arcane Surge and will cast another Boneshaker at Red that is in front of Darius also use an Arcane Point to increase the level by 2.

Boneshaker Damage: 6d6 ⇒ (2, 6, 4, 5, 6, 3) = 26 Fort Save DC18 if you make the save its half damage and no 5ft movement Since I am using the Arcane Surge ability for Red roll the save twice and take the lesser result.

Just to keep track. Spent an Arcane Point to Dimensional Slide as a Move action. Standard Action casting Boneshaker using another Arcane Point. Using a Mythic Point to cast a Swift Action Spell that does not use a spell slot and make him roll twice and take the lesser result for the save and use another Arcane Point to increase the level by 2.

Spells:
0-Level Spells Prepared: Dancing Lights, Detect Magic, Open/Close, Prestidigitation, Scrivener's Chant, Read Magic. 1st-Level Spells Prepared: Color Spray, Burning Hand, Thunderstomp, Mage Armor 1st-Level Spells Left: 4/6 2nd-Level Spell Prepared: Boneshaker and Flurry of Snowballs 2nd-Level Spells Left: 3/5 Arcane Reservoir: 3/8 Mythic Power: 6/8

Spell Resist: 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29

Walmir some of that divine healing would be fantastic right now.

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

Calling on his God's blessings, WalMir channels to heal himself and his companions

selective channel: 3d6 ⇒ (2, 5, 2) = 9


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

alrighty. as stated on the discord, salvatore still had actions, so he would have activated before that whole flurry of stuff on the enemies turns. which also means red would have directed it's attention towards Tak.

The gargoyle and big red shake off most of the spells effect.

Fort, Dark Red, DC18: 1d20 + 4 ⇒ (5) + 4 = 9 success
Red, DC18: 1d20 + 11 ⇒ (20) + 11 = 31 awww...
Red, DC18: 1d20 + 11 ⇒ (7) + 11 = 18 success

Then the ghouls and gargoyles did their thing, Red smacked the heck out of Darius...

WalMir channels, taking care to select out Red, Dark Red, and Dark Green from the healing burst.

White reaches out to touch Darius.

Melee vs Touch, AC11: 1d20 + 6 ⇒ (14) + 6 = 20 success
any d20 roll, roll twice and take the worse result.

Combat Tracker wrote:

Round 3

Bless
Red, -13
Dark Blue
Dark Green, -16
Dark Red, -12
Orange, ghoul
Green, ghoul
WalMir 27/43
Darius 34/68, smite red
White, priest ghoul, -27
Pyro 47/69
Salvatore 40/41
Tak 40/55

Yellow, ghoul


Male NG Male Human Kineticist (Fire) 6|HP: 83/83|AC: 20|Touch: 15|FFAC: 15|Initiative: +8|Fort: +11|Reflex: +9|Will: +2|Speed: 30ft

Pyro will take a 5ft step back and blast the dark blue gargoyle

Fire Blast: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22
Energy Damage: 3d6 + 4 + 1 ⇒ (3, 2, 1) + 4 + 1 = 11


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

I seem to have lost a hp and not sure how.

I have some reactions spells I can use in. The case of failed saves from my allies or missed attacks. I can't tell of Darius missed his attacks or not except I don't think anyone's HP dropped. So im gonna assume his first attack, the 24, was a miss.

As an immediate action, when Darius' first attack misses, Tak casts Gallant Inspiration.
Competence Bonus: 2d4 ⇒ (3, 4) = 7

Gallant Inspiration:
This word of arcane-empowered inspiration often ensures success of a crucial endeavor. Cast this spell when a creature fails an attack roll or skill check. The creature gains a +2d4 competence bonus to the attack roll or skill check retroactively. If the bonus is enough to turn the failure into a success, the roll succeeds.

Tak maintains his Oratory but switches the subject to the gargoyles as a move action.

Then takes a 5ft step towards Pyro.

Then casts Unwitting Ally on Dark Blue. DC 16


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

With a well timed word from Tak, Darius shifts his grip and strikes the winged creature. Even with all his holy might, it seems to resist some of the damage.

well aware that smite cuts through DR... normally. this is a very specific thing that resists smite :P

having some technical difficulties... will update post and hopefully add when i can get it working again..


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

well... heck. couldn't get back on in time to just edit the previous post.

for the damage applied to Tak, as mentioned in my previous post (referencing the discord conversation). Sal got skipped, so I applied his actions prior to the enemy. Since he had moved too far for the enemy to step and full attack him, they did the step full attack at the next closest... which was Tak. since you mentioned the mirror image, i'll roll those now.

Imagesx5: 1d6 ⇒ 5 miss, but popped an image
Imagesx4: 1d5 ⇒ 5 hit

one last ooc, i also discovered some clarification to the Naturalist thing with the performance. it's not a roll. you are using "bardic performance" for those. so.. no roll, it just happens. but that also means it has a limited quantity per day. i'm not gonna have you go through all the posts to figure out how many rounds were used, but going forward, i'd ask you to track that. all that said, from what i'm finding, it's one creature type per performance, and that lasts until you start a new one. at your level, it's a standard to start a performance, but free to maintain. again, not gonna ding you since the rules were pretty vague on this, but going forward please

Pyro blasts away while Tak causes green to lose a flanking buddy.

Dark Blue, Will DC16: 1d20 + 4 ⇒ (11) + 4 = 15 fail

Combat Tracker wrote:

Round 3

Bless
Red, -39
Dark Blue, -11
Dark Green, -16
Dark Red, -12
Orange, ghoul
Green, ghoul
WalMir 27/43
Darius 34/68, smite red
White, priest ghoul, -27
Pyro 47/69
Salvatore 40/41
Tak 43/55
Yellow, ghoul


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Salvatore will take a 5ft step and cast Burning Hands at Dark Red and Dark Green, Reflex Save DC17
Burning Hands Damage: 5d4 ⇒ (2, 4, 4, 2, 1) = 13

Then Salvatore glows with an Arcane Surge and will cast another Boneshaker at Dark Green

Boneshaker Damage: 5d6 ⇒ (3, 6, 1, 2, 1) = 13 Fort Save DC18 if you make the save its half damage and no 5ft movement Since I am using the Arcane Surge ability for Dark Green roll the save twice and take the lesser result.

Spells:
0-Level Spells Prepared: Dancing Lights, Detect Magic, Open/Close, Prestidigitation, Scrivener's Chant, Read Magic. 1st-Level Spells Prepared: Color Spray, Burning Hand, Thunderstomp, Mage Armor 1st-Level Spells Left: 3/6 2nd-Level Spell Prepared: Boneshaker and Flurry of Snowballs 2nd-Level Spells Left: 3/5 Arcane Reservoir: 3/8 Mythic Power: 5/8


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Reflex, Dark Red DC17: 1d20 + 6 ⇒ (5) + 6 = 11 fail
Reflex, Dark Green DC17: 1d20 + 6 ⇒ (1) + 6 = 7 fail

green would drop at this point, Sal indicated to go after red for the boneshaker instead

Fort, Dark Red DC18: 1d20 + 6 ⇒ (10) + 6 = 16
Fort, Dark Red DC18: 1d20 + 6 ⇒ (3) + 6 = 9 fail

Yellow darts to the north, out of sight.

Big red winds up and tries to knock Darius out of the park before he flies off to the north.

Battle Aspergillum: 1d20 + 10 + 3 - 2 ⇒ (2) + 10 + 3 - 2 = 13 miss
Bludgeoning: 1d6 + 6 + 2 + 6 + 4 ⇒ (4) + 6 + 2 + 6 + 4 = 22

Dark Blue takes a 5ft step and flurries at WalMir.

WalMir, AC19+2
Claw: 1d20 + 7 ⇒ (10) + 7 = 17 miss
Slashing: 1d6 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 7 ⇒ (17) + 7 = 24 hit
Slashing: 1d6 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 7 ⇒ (18) + 7 = 25 hit
Phys: 1d4 + 2 ⇒ (4) + 2 = 6
Gore: 1d20 + 7 ⇒ (4) + 7 = 11 miss
Piercing: 1d4 + 2 ⇒ (4) + 2 = 6

Dark Red steps closer to Salvatore before unleashing attacks on the Arcanist.

Salvatore, AC12+2
Claw: 1d20 + 7 ⇒ (16) + 7 = 23 hit
Slashing: 1d6 + 2 ⇒ (5) + 2 = 7
Claw: 1d20 + 7 ⇒ (19) + 7 = 26 hit
Slashing: 1d6 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 7 ⇒ (13) + 7 = 20 hit
Phys: 1d4 + 2 ⇒ (3) + 2 = 5
Gore: 1d20 + 7 ⇒ (16) + 7 = 23 hit
Piercing: 1d4 + 2 ⇒ (3) + 2 = 5

Combat Tracker wrote:

Round 4

Bless, Flagbearer, Naturalist +2 vs Gargoyle
Red, -39
Dark Blue, -11
Dark Red, -25
Orange, ghoul
Green, ghoul
WalMir 15/43
Darius 34/68, smite red

White, priest ghoul, -27
Pyro 47/69
Salvatore 17/41
Tak 40/55, mirror 4
Yellow, ghoul


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NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

I have been tracking it. I can do Bardic performance for 24 rounds a day. 6 rounds last combat + 4 rounds this combat. I still have 14 more rounds in me for the day.


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

Darius will active a mythic point to gain another attack this round and attack Red I have to roll twice and take the lowest so I will post 2 d20 rolls per action for this next group of attacks

Smite Scythe: 1d20 + 11 + 1 + 1 + 1 + 1 ⇒ (14) + 11 + 1 + 1 + 1 + 1 = 29
Smite Scythe: 1d20 + 11 + 1 + 1 + 1 + 1 ⇒ (19) + 11 + 1 + 1 + 1 + 1 = 34
smite Scythe: 2d4 + 27 + 1 ⇒ (3, 3) + 27 + 1 = 34

Smite Scythe: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (15) + 6 + 1 + 1 + 1 + 1 = 25
Smite Scythe: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (3) + 6 + 1 + 1 + 1 + 1 = 13
smite Scythe: 2d4 + 27 + 1 ⇒ (4, 4) + 27 + 1 = 36

Smite Scythe: 1d20 + 11 + 1 + 1 + 1 + 1 ⇒ (5) + 11 + 1 + 1 + 1 + 1 = 20
Smite Scythe: 1d20 + 11 + 1 + 1 + 1 + 1 ⇒ (1) + 11 + 1 + 1 + 1 + 1 = 16
smite Scythe: 2d4 + 27 + 1 ⇒ (2, 3) + 27 + 1 = 33


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

@Tak awesome! thanks :)

@Darius, keep in mind "the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses." since you already landed a hit, it goes to the normal amount, which is 6 points less. heh, disappointing i know, since red is smiting you as well :P but, i guess the question is... how are you hitting red when he's not even in your line of sight, let alone reach?


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

so my Google slides was messed up and didn't load anything new so working with Alex to adjust post


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

With red flying away Darius will look at white with fury in his eyes and bring the scythe down on the ghoul priest

Scythe PA: 1d20 + 8 ⇒ (15) + 8 = 23
Damage Slash/Cold Iron: 2d4 + 15 ⇒ (4, 1) + 15 = 20

2nd Scythe PA: 1d20 + 3 ⇒ (11) + 3 = 14
Damage Slash/Cold Iron: 2d4 + 15 ⇒ (3, 4) + 15 = 22

Then Swiftly send a surge of positive energy into himself

Lay on Hands: 3d6 ⇒ (1, 4, 5) = 10

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

Stepping back to cover Darius back, WalMir once again calls on the blessings of his Lord to heal himself and his comrades

5'step to the door and then selective channel for healing 2/6

selective channel: 3d6 ⇒ (6, 1, 5) = 12


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Darius steps in and slices the ghoul priest, cleaving the creature in two.

In the other room, WalMir calls up a blessing, providing some timely healing to his allies.

Combat Tracker wrote:

Round 4

Bless, Flagbearer, Naturalist +2 vs Gargoyle
Red, -39
Dark Blue, -11
Dark Red, -25
Orange, ghoul
Green, ghoul
WalMir 27/43
Darius 56/68, smite red
Pyro 59/69
Salvatore 29/41
Tak 52/55, mirror 4

Yellow, ghoul


Male NG Male Human Kineticist (Fire) 6|HP: 83/83|AC: 20|Touch: 15|FFAC: 15|Initiative: +8|Fort: +11|Reflex: +9|Will: +2|Speed: 30ft

Pyro will 5ft diagonally then shoot a fire blast at dark red

Fire Blast: 1d20 + 8 + 1 + 1 ⇒ (8) + 8 + 1 + 1 = 18
Energy Damage: 3d6 + 4 + 1 ⇒ (5, 1, 1) + 4 + 1 = 12


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Salvatore will swiftly move his hand to tear a whole into reality and step through it and appear on the other side of Pyro. Using an Arcane Point for Dimensional Slide.

Then use the Magic Missile Wand at Dark Red.
Magic Missile Damage: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

Then Salvatore glows with an Arcane Surge and will cast a Boneshaker at Dark Blue

Boneshaker Damage: 5d6 ⇒ (5, 2, 6, 2, 6) = 21 Fort Save DC18 if you make the save its half damage and no 5ft movement Since I am using the Arcane Surge ability for Dark Blue roll the save twice and take the lesser result.

Spells:
0-Level Spells Prepared: Dancing Lights, Detect Magic, Open/Close, Prestidigitation, Scrivener's Chant, Read Magic. 1st-Level Spells Prepared: Color Spray, Burning Hand, Thunderstomp, Mage Armor 1st-Level Spells Left: 3/6 2nd-Level Spell Prepared: Boneshaker and Flurry of Snowballs 2nd-Level Spells Left: 3/5 Arcane Reservoir: 2/8 Mythic Power: 4/8


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

Tak maintains his oratory and readies an action to move away from a gargoyle if one closes in to attack.

Not much else to do in this scenario.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Pryo sends flames at the rock monster. Salvatore peppers the same creature with magical orbs, but the beast persists.

Fort, Dark Blue: 1d20 + 4 ⇒ (4) + 4 = 8

Dark Blue cracks and falls to the ground in pieces.

Yellow, Red, Orange, and Green are out of sight currently.

Dark Red steps towards Tak. this would trigger your readied action. i think technically since it would be in range of your when you went to move it -could- take an aoo... i'm not going to bother looking it up to verify, so it just won't take one. feel free to move wherever you would have.

With the bard retreating, the gargoyle full attacks the next available target. Pyro.

Claw: 1d20 + 7 ⇒ (2) + 7 = 9 miss
Slashing: 1d6 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 7 ⇒ (3) + 7 = 10 miss
Slashing: 1d6 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 7 ⇒ (18) + 7 = 25 hit
Phys: 1d4 + 2 ⇒ (3) + 2 = 5
Gore: 1d20 + 7 ⇒ (2) + 7 = 9 miss
Piercing: 1d4 + 2 ⇒ (3) + 2 = 5

Combat Tracker wrote:

Round 5

Bless, Flagbearer, Naturalist +2 vs Gargoyle
Red, -39
Dark Red, -39
Orange, ghoul
Green, ghoul
WalMir 27/43
Darius 56/68, smite red
Pyro 54/69
Salvatore 29/41
Tak 52/55, mirror 4

Yellow, ghoul


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Then use the Magic Missile Wand at Dark Red.
Magic Missile Damage: 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12

Then Salvatore will move into the other room.


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

Tak moves into the other room and puts Darius between himself and the gargoyle as his readied action.

He maintains his oratory and readies an action to move away from any enemy that comes within 10 ft (one 5ft square gap) of him.
I'll try to be more specific so that we can not have workings. I think that would negate any AoO from non-reach attacks.

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