TOZ's Echoes of the Everwar High Tier (Inactive)

Game Master TriOmegaZero

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Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Sorry, I just double-checked the info slide and realized I had not filled all the boxes.

Day Job {Herbalist}: 1d20 + 11 ⇒ (14) + 11 = 25
I may consider using a reroll if one is available at the end.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Goodness, this canopy is not providing the cover I had thought it would. Probably because it was made by short folks. XD


Never fear, rescue is at hand!


Wrapping up the other table this week hopefully, so you'll have my full attention going forward. Hopefully the slow down has not been too much trouble and maybe even helpful with peoples workloads. If you would like me to push a bit more, just let me know.


Currently on vacation at Disney for the next week, but with the reduced park hours I should be available to keep moving along.


Sithiss wrote:
Hmm... GM call. Do you think Sithiss could swim well enough to keep up with the rowboat? What about if I took a water elemental or large fish form to try and help her?

Unless Sithiss has a swim speed, the boat would have to slow down to her speed. Selter's carrying capacity would effect how fast Sithiss could be carried.

Selter Sago de'Morcaine PFS wrote:
Approx how long elapsed since first combat started?

That answer depends on how fast the boat is moving, dependent on Sithiss' transportation.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

I was thinking a little to 'real world' in my gaming. Almost all lizards can swim. Most birds can not. Dino's are somewhere between lizards and birds. So I was trying to remember if I had ever read whether they think the walking dino's swam or not.

As a medium water elemental my str is 22 with a swim speed. Heavy load is 600 lbs. But I don't know if a water elemental would be better at keeping something afloat.

Or I could change into a huge elasmosuaurus (a quadruped) with a str of 28. I believe that comes out to heavy load carrying capacity of 8400 lbs. By game rules; a huge great white shark, an orca or giant squid would only have 5600 lbs, because they aren't quadrupeds. An elasmosuaurus would have a nice broad back to perch on. But a squid would have tentacles to hold it in place.

I won't hold the hunt back. If Sithiss can't come it isn't that big a deal. We have a couple others in the group that do humongeous amounts of damage in a very short period of time. I'm pretty sure we can deal.


If Selter wants to shift to an elasmosuarus, that would allow Sithiss to be carried along.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

My schedule is going to be wierd for the next 10 days. I think I will still be able to post every day. But if not, just bot me.

Selter doesn't really understand the motives of mammals, so deals with them oddly. Often accidentally insulting them.

He is willing to scout ahead as needed. He normally casts at least one buff spell before heading into melee combat.


Sounds good, we should be able to wrap this scenario by then.


Narayan Singh wrote:
Narayan shields himself in force and steps forward to keep Selter safe.

Reviewing this, how did Narayan get down into the 40ft well bottom with the rest of the party?


Selter Sago de'Morcaine PFS wrote:
Do the pillars go up to the ceiling or just up some distance into the air?

The supports in the pits stop where they used to hold the floor up. The pillars flanking the door rise to the ceiling.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Oh. Maybe a rope? I missed that that was a substantive obstacle.


You could make Climb checks using the rope set up on the well.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Okay, he'll take-10 for a 20.

Climb: 1d20 + 10 ⇒ (16) + 10 = 26 if take-10 isn't kosher


That will get him 1/4 of his speed down the rope as a move action, leaving him with one other action. Initiative is preventing the Take 10.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Sorry, I misunderstood that the climbing had also been in initiative, my bad.

Since a rope with a nearby wall is DC 5 to climb, and moving at 1/2 speed only kicks it up to a DC 10, are you okay with Narayan having fast-climbed instead?

1/2 his speed is the full 30' so he'd still be able to shield (though he'd be a little farther back).


The rope is 40ft however, so he'd be able to drop down but not move forward while shielding.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Great, I moved him back to the mouth of the well.

Thanks for clearing that up!


Got it, sorry for the confusion. Bo is up, then we will see how the enemy reacts.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

I was just waiting for all that to get cleared up. Post in a bit.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Apologies - could I get some clarifications on the map? (3D combat always makes things so complicated.) I had thought that Not-Trixie was at the top of a wall well out of the reach of the morhg on the floor below - was that not the case?


Grandmaster TOZ wrote:
As Trixie lands, she spies the morhg that escaped her spell crouched in hiding to the north.

The token was added back to the map next to the +20ft elevation marker when posted there.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

So then the morhg has a 20 ft reach? Or is the floor not as far down on the other side of the wall? Or did it climb up the wall to get to Not-Trixie?


It was on top of the wall when Not-Trixie landed. That's why the token was on the section marked +20ft.

Edit: Added elevation markers for the middle of the wall.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Given that Not-Trixie would have seen the morhg from a ways away (given her darkvision), would it be reasonable then that she might have landed somewhere else? I had thought that the morhg was still on the floor or perhaps underneath the wall, not on top of it. XD


I believe Not-Trixie only took one action anyway. I did think it weird she didn't blast it into smithereens anyway. I suspect Bo's turn will make the discussion academic however.


Is Bo able to move with the carpet and still full attack? He's currently under the wall while Not-Trixie and the morhg are on top of it.

Edit: Looking at the item, I'm guessing not.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Yeah, I guess I am having trouble with the 3d imaging as well, even with the altitude markers. If I don't have a shot at PURPLE, then everything goes into PINK.


Not to scale side view has been added.


Bo Goh Twang wrote:

"No, vampire. You'll need no others. I am certain there will be souls enough in Hell to torment you for the misery you have caused."

I am assuming there is no surprise round. If there is not going to be a fight unless we start one, then Bo plans to BANE undead to trigger that.

Also, it looks like we can go around the wall instead of through the doors. Is that correct?

How I imagined the vampire's reaction to Bo's threat went before I checked the map again.

Yes, the upper level runs back to the room, while those who can see through the door notice that it ramps down to join the lower floor.


Please make sure your chronicle information is up to date. ;)

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

No day job here - just continuing to work on this boon.

Boon Progression vs DC... 8?: 1d10 + 3 ⇒ (10) + 3 = 13

Well, that ought to be good enough. XD

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

My information looks up to date.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Day Job (Caravan): 1d20 + 21 ⇒ (6) + 21 = 27
GM Reroll: 1d20 + 21 + 3 ⇒ (15) + 21 + 3 = 39


Chronicles.

Let me know if you see any errors.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Looks good to me - thanks for running!

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

My day job is missing, and nothing is marked in the ALL tier as far as recovered items (not certain if this matters as much as you are running the entire series).


I see the Day Job in the Items Sold box. Did I put it on the wrong characters sheet?

For the items, it hasn’t been a huge concern since the party is staying together for every part. On that subject, do we need a break or are we good to go once characters are updated?

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Maybe. Mine just has the gold for the game listed and no other boxes below it have any test whatsoever.

And I am good to keep rolling. Looking forward to hitting 11th after this next game.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Chronicle looks good to me. Give me a day or so to update my char sheet and I am good to start the next one.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Looks good here! I might have one purchase to make, but it shouldn't affect things enough to delay jumping into the last chapter of this adventure!

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter and Sithiss are ready to go.
Selter is level 10 now. I'm leaving 1 slot of each level open to fill with the 'crucial' spell in odd circumstances. He also now has Hosteling armor. Sithiss goes where I go!


Curses! All my GM plans to stick Sithiss outside the 5ft tunnel ruined!

Opening post for part 4 is up, I expect this should be a straightforward run judging from the other tables experience.


Selter Sago de'Morcaine PFS wrote:
Judging by the past, Selter assumes the bodies have risen up and are slaughtering the townsfolk.

I can't even blame him.


So you guys know, I'm currently experiencing a family emergency. It's not effecting me physically and I am able to keep going, but that can of course change. Hopefully we can finish this out quickly before any complications arise.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

No worries if you need to take a break.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Take all the time you need, and let us know if you want to step back from this scenario. We can find a replacement GM or one of us can step up if need be. Your wellbeing is more important than the game. *Hugs*

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Hoping to get one more opinion on the options before casting the spell, but currently Not-Trixie is leaning towards passwall since in the worst-case scenario she could pop everyone back above ground with dimension door. If nobody else speaks up by tomorrow, she'll move forward with that plan.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

I like the idea of another Passwall, but will that wipe out your higher level spells? I just want you have fun.

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