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Sorry, I just double-checked the info slide and realized I had not filled all the boxes.
Day Job {Herbalist}: 1d20 + 11 ⇒ (14) + 11 = 25
I may consider using a reroll if one is available at the end.

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Goodness, this canopy is not providing the cover I had thought it would. Probably because it was made by short folks. XD

Grandmaster TOZ |

Hmm... GM call. Do you think Sithiss could swim well enough to keep up with the rowboat? What about if I took a water elemental or large fish form to try and help her?
Unless Sithiss has a swim speed, the boat would have to slow down to her speed. Selter's carrying capacity would effect how fast Sithiss could be carried.
Approx how long elapsed since first combat started?
That answer depends on how fast the boat is moving, dependent on Sithiss' transportation.

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I was thinking a little to 'real world' in my gaming. Almost all lizards can swim. Most birds can not. Dino's are somewhere between lizards and birds. So I was trying to remember if I had ever read whether they think the walking dino's swam or not.
As a medium water elemental my str is 22 with a swim speed. Heavy load is 600 lbs. But I don't know if a water elemental would be better at keeping something afloat.
Or I could change into a huge elasmosuaurus (a quadruped) with a str of 28. I believe that comes out to heavy load carrying capacity of 8400 lbs. By game rules; a huge great white shark, an orca or giant squid would only have 5600 lbs, because they aren't quadrupeds. An elasmosuaurus would have a nice broad back to perch on. But a squid would have tentacles to hold it in place.
I won't hold the hunt back. If Sithiss can't come it isn't that big a deal. We have a couple others in the group that do humongeous amounts of damage in a very short period of time. I'm pretty sure we can deal.

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My schedule is going to be wierd for the next 10 days. I think I will still be able to post every day. But if not, just bot me.
Selter doesn't really understand the motives of mammals, so deals with them oddly. Often accidentally insulting them.
He is willing to scout ahead as needed. He normally casts at least one buff spell before heading into melee combat.

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Oh. Maybe a rope? I missed that that was a substantive obstacle.

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Okay, he'll take-10 for a 20.
Climb: 1d20 + 10 ⇒ (16) + 10 = 26 if take-10 isn't kosher

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Sorry, I misunderstood that the climbing had also been in initiative, my bad.
Since a rope with a nearby wall is DC 5 to climb, and moving at 1/2 speed only kicks it up to a DC 10, are you okay with Narayan having fast-climbed instead?
1/2 his speed is the full 30' so he'd still be able to shield (though he'd be a little farther back).

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Great, I moved him back to the mouth of the well.
Thanks for clearing that up!

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Apologies - could I get some clarifications on the map? (3D combat always makes things so complicated.) I had thought that Not-Trixie was at the top of a wall well out of the reach of the morhg on the floor below - was that not the case?

Grandmaster TOZ |

As Trixie lands, she spies the morhg that escaped her spell crouched in hiding to the north.
The token was added back to the map next to the +20ft elevation marker when posted there.

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So then the morhg has a 20 ft reach? Or is the floor not as far down on the other side of the wall? Or did it climb up the wall to get to Not-Trixie?

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Given that Not-Trixie would have seen the morhg from a ways away (given her darkvision), would it be reasonable then that she might have landed somewhere else? I had thought that the morhg was still on the floor or perhaps underneath the wall, not on top of it. XD

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Yeah, I guess I am having trouble with the 3d imaging as well, even with the altitude markers. If I don't have a shot at PURPLE, then everything goes into PINK.

Grandmaster TOZ |

"No, vampire. You'll need no others. I am certain there will be souls enough in Hell to torment you for the misery you have caused."
I am assuming there is no surprise round. If there is not going to be a fight unless we start one, then Bo plans to BANE undead to trigger that.
Also, it looks like we can go around the wall instead of through the doors. Is that correct?
How I imagined the vampire's reaction to Bo's threat went before I checked the map again.
Yes, the upper level runs back to the room, while those who can see through the door notice that it ramps down to join the lower floor.

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No day job here - just continuing to work on this boon.
Boon Progression vs DC... 8?: 1d10 + 3 ⇒ (10) + 3 = 13
Well, that ought to be good enough. XD

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Day Job (Caravan): 1d20 + 21 ⇒ (6) + 21 = 27
GM Reroll: 1d20 + 21 + 3 ⇒ (15) + 21 + 3 = 39

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Looks good to me - thanks for running!

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My day job is missing, and nothing is marked in the ALL tier as far as recovered items (not certain if this matters as much as you are running the entire series).

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Maybe. Mine just has the gold for the game listed and no other boxes below it have any test whatsoever.
And I am good to keep rolling. Looking forward to hitting 11th after this next game.

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Looks good here! I might have one purchase to make, but it shouldn't affect things enough to delay jumping into the last chapter of this adventure!

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Selter and Sithiss are ready to go.
Selter is level 10 now. I'm leaving 1 slot of each level open to fill with the 'crucial' spell in odd circumstances. He also now has Hosteling armor. Sithiss goes where I go!

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Take all the time you need, and let us know if you want to step back from this scenario. We can find a replacement GM or one of us can step up if need be. Your wellbeing is more important than the game. *Hugs*

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Hoping to get one more opinion on the options before casting the spell, but currently Not-Trixie is leaning towards passwall since in the worst-case scenario she could pop everyone back above ground with dimension door. If nobody else speaks up by tomorrow, she'll move forward with that plan.

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I like the idea of another Passwall, but will that wipe out your higher level spells? I just want you have fun.