CORE 8-21 Agents of the Eye (Inactive)

Game Master Merisal The Risen

maps and slides

Also in my gm header notes


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The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Yep, still cursed!

Boaz has this feeling that somthing is... off. Maybe he did something to annoy Gozreh. Or some old Cyclopean curse is haunting him. Sensing something is amiss inside him, Boaz is not paying close attention to what is ahead. He'll follow behind Llyrr as they march.

"What do you see up ahead, Llyrr?"

Scarab Sages

NG m human Fighter (Core) 4 | HP 39/39 | AC 19/21, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

Sobek will be right behind Llyrr with guisarme at the ready. Following cleared path.

perception: 1d20 + 7 ⇒ (1) + 7 = 8

Quietly and slow, now. Possibly more halfling savages in here.
Sobek whispers to the group.

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

As the group moves forward, Serellig leans in to whisper to NightKit, "If you wouldn't mind trying to help keep Boaz safe, he's...really having a rough day," and he gives her a somewhat embarrassed smile and adds, "I don't really get in for the whole melee thing. Gozreh blessed me with blasting and bursting, not with bashing."

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

*nods* Sure .... I'll do what I can

perception: 1d20 + 4 ⇒ (13) + 4 = 17

She then moves to the front and goes stealthy

Scarab Sages

NG m human Fighter (Core) 4 | HP 39/39 | AC 19/21, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

Making their way down the steps to the cluttered chamber, Sobek speaks quietly to the half-orc while staying alert for any signs of trouble.
Boaz, do not worry too much about your unfortunate circumstance. You are a good man and have proven to be an exemplary comrade. Surely the gods will smile upon you after this mission and will bless you with the best of luck. I am grateful to have gotten to work alongside you on this mission.
As they creep slowly forward in the dimly lit passage, Sobek stops momentarily and glances at the other members of his group.
The same goes for all of you. You too, Purpurrup. I am glad to have gotten to get to know and work alongside all of you. Now, let's make sure we all get home in one piece.

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

The ranger proceeds silently, considering the words of the cyclops. He feels for Akmon and his culture - and is willing to even lend a hand - but just assuming this won't compromise whatever he has to accomplish for the society and for himself. He looks around, thinking on the whole "cleaning the rubble" idea, but doesn't say much. He prefers keeping his bow in hands than the sword at this point.

Grand Lodge

Initiative:

stealth: 1d20 + 2d6d1d20 + 4 + 2 ⇒ (18) + (18, 5, 17, 5, 17, 15, 17) + 4 + 2 = 118
Boaz: 1d20 + 2 ⇒ (6) + 2 = 8
Llyrr: 1d20 + 6 ⇒ (12) + 6 = 18
Nightkit: 1d20 + 4 ⇒ (6) + 4 = 10
Serellig: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Sobek: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
purpurrup: 1d20 + 2 ⇒ (19) + 2 = 21
savages: 1d20 + 2 ⇒ (14) + 2 = 16

Akter spots the halfling savage lurking at the far end of the hall

Put yourselves in the stairway me and slides are having some disagreements at the minute. Also left the images on the home computer so the ghoul is a halfling savage like you encountered in the previous room

Akter
Savage
Bold to act in the surprise round I believe Akter had bow in hand
Due to the nature of his curse Boaz will be going at the start of the second round

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Akter sees the enemy and immediately lets out an arrow. It catches him by surprise, so the shot comes out terrible.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Over there! - he says, calling attention from his companions.

Please add a +1/+1 for point-blank shot if applicable (it doesn't look like it is). Unless his flat-footed AC is terrible I guess it's an ugly miss. Since it's surprise round and just a standard, I can't rapid shot so just throwing a single arrow. My favored enemy is undead, which I don't think this savage is.

Grand Lodge

Akter’s arrow hits the wall behind the halfling who retaliates by throwing a stone ranged: 1d20 + 5 - 6 ⇒ (4) + 5 - 6 = 3

1d8 ⇒ 4 With a loud bang it hits on the wall somewhere to your right

Akter
Llyrr
Nightkit
Serellig
Sobek

Savage
Boaz

Remember cluttered squares are difficult terrain

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

Llyrr runs up dodging the rubble where he can and then wading into it.

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Akter dodges the stone but loses his balance as he tries to shoot twice against the enemy, rapidly, and end up just pinning the wall.

Attack: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Attack: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Snake eyes! Twice of them, a full snake. Ugh!

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Oh no. Akter is now cursed too!

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

Serellig moves forward and moves his left hand to his holy symbol and holds his right hand ready to unleash an icy blast.

Readied action to use icicle if an enemy comes within 30'.

Readied Icicle: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 1 ⇒ (6) + 1 = 7

Scarab Sages

NG m human Fighter (Core) 4 | HP 39/39 | AC 19/21, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

Sobek moves far forward into the chamber with his polearm at the ready, keeping focused on the savage halfling. He feels a cold chill as he enters.
The "curse" that has befallen Boaz may be strong in here. I can feel it.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Has he managed to offend Desna somehow? Kit replies. She then tosses a dagger in the direction of the halfling.
dagger: 1d20 + 4 ⇒ (12) + 4 = 16
piercing: 1d4 ⇒ 3

Grand Lodge

Alters aim is put off possibly by the figures rushing past him to get to the halfling savage or maybe it’s the curse

Akmon says:
to be free of the curse set the room straight

Sobek Nightkit and Llyrr move forward but Nightkits dagger fails to find its mark

Serellig moves forward and a movement catches his eye as another savage comes out of cover he shoots it with ice but it comes towards him moving nimbly through the rubble before striking at Serellig

claw: 1d20 + 9 ⇒ (10) + 9 = 19
claw damage: 1d3 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 9 ⇒ (1) + 9 = 10
claw damage: 1d3 + 5 ⇒ (1) + 5 = 6

9ne hits the other misses

Gozreh will not save you from the golden child
Meanwhile his fellow savage ducks back and shoots at Sobek and his nasty pole arm

bow: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d4 ⇒ 2

But his shot betrays his fear and goes wide

Purpurrup dashes forward and heals Serellig with his wand

clw: 1d8 + 1 ⇒ (3) + 1 = 4

Bold are up

Boaz
Akter
Serellig (-3)
Sobek
Llyrr
Nightkit

Savage
Sneaky savage (-7)

That’ll never work Oh:

Sneaky halfling has +11 stealth and nimble moves feat
And even when I set it up I thought he’d need a full move to get to someone

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Akter insists and shoots again. One more time, the shots look a little wide - not as bad as some seconds ago, but still probably not hitting the target.

Attack: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Attack: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

Llyrr continues to press the offensive against the savage wielding a bow figuring that getting into its face is the best thing to do as he can't get close enough to anything to attack.

Double move again.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz, seeing that his fellow Gozrehite is in trouble, will rush over to help him.

Double move to flank

Grand Lodge

Is Boaz sure he wants to risk the claws of an aoo? going say 9 o clock to give Nightkit the flank might work better and allow an attack of your own It is not a requirement for Boaz to take lots of damage every combat

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Right - wasn't thinking of an AOO. Will move back to 9 o'clock. Still a double move to get there.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

*moves in to get a flank position, even in difficult terrain*
acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28
short sword: 1d20 + 0 ⇒ (19) + 0 = 19
damage: 1d6 ⇒ 3

Grand Lodge

Nightkit has a flank and possible crit so at least 1d6 extra damage

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

If NightKit's extra damage doesn't drop Sneaky:
Serellig takes a step back, still touching his holy symbol, and calls out, "Primus frigidi!" and unleashes a blast of ice at the sneaky savage.

If NightKit finishes off Sneaky:
Serellig continues in the direction he'd been moving (ending 15' to the right of NightKit) and touches his holy symbol as he cries out, "Primus frigidi!" and unleashes a blast of cold at the savage Halfling.

The attack for either scenario is Icicle: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 171d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

[more damage: 1d6 ⇒ 3

Scarab Sages

NG m human Fighter (Core) 4 | HP 39/39 | AC 19/21, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

Sobek moves into the rubble of shattered relics towards the savage halfling. When he gets within striking distance with his guisarme, he swoops the hook of his weapon to catch the savage's ankle and pulls the weapon with a quick yank, hoping to knock the savage onto its back.

CMB to Trip: 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

Nightkit crit: 1d20 + 2 ⇒ (17) + 2 = 19
1d6 ⇒ 4

Nightkit stabs her foe in the gut it screams in pain but does not appear to be dead. Serellig puts some ice on its wound which also stings but does not stop the savage

He lashes out at Nightkit
claw: 1d20 + 9 ⇒ (15) + 9 = 24
claw damage: 1d3 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 9 ⇒ (5) + 9 = 14
claw damage: 1d3 + 5 ⇒ (2) + 5 = 7

It grins as one strikes home and then deftly moves to use Nightkit as cover from the Gozreh clerics nasty frost

The other savage grabs it’s battle axe and swings at Llyrr from the floor concentrating more on defense than anything else

axe: 1d20 + 5 - 8 ⇒ (3) + 5 - 8 = 0

Purpurrup moves round and applies a healing wand to Nightkit

clw: 1d8 + 1 ⇒ (7) + 1 = 8

The savage hisses as its claw work is undone

party upu

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit spun around on one foot and again stabbed at the halfling savage.

short sword: 1d20 + 0 ⇒ (4) + 0 = 4
damage: 1d6 ⇒ 1

... and missed.

Grand Lodge

Bold are up

Boaz
Akter
Serellig (-3)
Sobek
Llyrr

Savage prone
Sneaky savage (-19)
Nightkit

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

Looking down at the savage on the ground Llryy will do his best to impale him.

attack roll: 1d20 + 5 ⇒ (6) + 5 = 11

Damage: 1d6 ⇒ 2

with only 4 rounds of inspire courage left I don't wanna use them here when this seems to be a fairly simple fight that we have already won.

Scarab Sages

NG m human Fighter (Core) 4 | HP 39/39 | AC 19/21, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

With his crazed enemy on its back, Sobek gives no quarter. He swings his mighty guisarme over his head to build momentum then brings the heavy blade down on the savage.

You will never desecrate a place of the dead again!
+1 Guisarme & PA: 1d20 + 7 ⇒ (1) + 7 = 8
slashing: 2d4 + 9 ⇒ (4, 1) + 9 = 14

And misses. The deathly chill grips hold of Sobek.
Bah! I can feel it... I'm cursed, too.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Boaz will step up closer to the savage.

"I will cleanse this place."

5 ft step then TWF

#1 Attack, orc double axe: 1d20 + 3 ⇒ (5) + 3 = 8
#1 damage: 1d8 + 4 ⇒ (1) + 4 = 5

#2 Attack, orc double axe: 1d20 + 3 ⇒ (18) + 3 = 21
#2 damage: 1d8 + 2 ⇒ (7) + 2 = 9

Boaz feels the effect of his curse, but his second swing seems to be better placed.

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

Serellig moves to put his back against a wall to prevent his negative energy from hitting Akter. He then places his hand on his holy symbol and whisper, "Cleanse this place" and a burst of Gorzeh's destruction washes out in a burst around Serellig, but seems to bend and weave its way around Boaz, NightKit, and Purrpurup so that it only hit the Halfling.

Channel Negative, DC 13 for half damage: 1d6 ⇒ 1

Grand Lodge

With desperate defense the prone halfling keeps his attackers at bay (or should he be thanking the curse?)

Nightkit does not follow up her first hit with any success but Boaz finally strikes in anger and at the second attempt with success

will: 1d20 + 3 ⇒ (15) + 3 = 18

weapons can hurt me but your puny god can not snarls the spiky tooth and nail halfling

Akter
Sneaky(-27) 1nl
Prone
Serellig(-3)
Boaz
Sobek
Llyrr
Nightkit

Llyrr also remembers there were 3 pots of paint and three potion bottles that were discovered just before the ape skeleton was given new un death in his pockets (aka GM missed loot don’t think the party would have)

Scarab Sages

NG m human Fighter (Core) 4 | HP 39/39 | AC 19/21, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

Should we bot Akter? Sobek's itchin' to fight.

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

You shouldn’t. Weekends are slow to everybody... Always, always give people the weekend. It’s just respectful.

Akter keeps pressing, shooting his bow.

Attack: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Scarab Sages

NG m human Fighter (Core) 4 | HP 39/39 | AC 19/21, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

You haven't posted since Thursday and I always though the standard was to post once/day or within 24 hours.

Grand Lodge

Akter Shoots two more arrows into the walls albeit one via a deflection off sneakys armour

Sneaky steps back and pulls out a potion drinking it and his wounds begin to heal 2d8 + 3 ⇒ (2, 5) + 3 = 10

The other halfing swings at Llyrr axe: 1d20 + 5 - 8 ⇒ (6) + 5 - 8 = 3 and then gets to his feet

Purpurrup uses his wand again on Serellig 1d8 + 1 ⇒ (3) + 1 = 4

Akter
Serellig
Boaz
Sobek
Llyrr
Nightkit

Sneaky red(-17)
Green
Purpurrup

Llyrr and Sobek get aoos vs green as he tries to stand

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Desna please - Bless us with your luck Nightkit cries out as she makes a stab at the halfling again.

short sword: 1d20 + 0 ⇒ (17) + 0 = 17
damage?: 1d6 ⇒ 6

And you .... Stop drinking our loot

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

"Hey. Stop that. No drinking potions for you!"

Boaz will jump in to fight the sneaky little halfling.

Can't 5 ft step into difficult terrain. So move action to move, then attack.

Attack, orc double-axe: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Boaz must've tripped on a rock or something as he stumbles towards Sneaky.

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

If Sneaky is still up by Serellig's turn:
Once again, Serellig's prayers are answered by a surge of destructive force thrusting forth and hitting the sneaky Halfling, but avoiding Serellig's allies. Channel Negative, DC 13 for half damage: 1d6 ⇒ 2

If Sneaky is dropped by that point:
Serellig moves 15' to the right then right and angling down another 15' to get a clearer shot on the last Halfling standing, and with one hand on his holy symbol while the other is extended towards his foe, he lets out a cry of "Primus frigidi!" and a bolt of icy damage flies forth towards his foe. Icicle: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 131d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

Attack of opportunity: 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9

Damage: 1d6 ⇒ 3

"This one's slippery." Llyrr says as he takes another swing at it

Attack Roll: 1d20 + 1 ⇒ (2) + 1 = 3

damage: 1d6 ⇒ 1

And Desna has still cursed us.

Scarab Sages

NG m human Fighter (Core) 4 | HP 39/39 | AC 19/21, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

As the savage halfling swigs the potion, Sobek makes a quick jab with his polearm.

+1 Guisarme (AoO): 1d20 + 8 ⇒ (19) + 8 = 27
slashing: 2d4 + 7 ⇒ (1, 1) + 7 = 9

-------------------------------------

On Sobek's turn...

Let's take this one down, Llyrr!
Sobek spins his guisarme at his side like a windmill to build momentum. After a couple spins, he lets the shaft slide through his hands then grips the end tightly as the blade end comes down on the savage.

+1 Guisarme & PA: 1d20 + 7 ⇒ (4) + 7 = 11
slashing: 2d4 + 9 ⇒ (3, 4) + 9 = 16

Quite slippery, indeed.

Grand Lodge

The cornered halfling takes a nasty blow from Sobek as he rises but Llyrr find the foe more slippery Sobek's second attack is also dodged

Nightkit takes out her frustration at the halfling drinking the loot Boaz just tries to chase him down but can't land a blow Serellig channels the hatred of Gozreh for those not in balance into the savage
will save: 1d20 + 3 ⇒ (20) + 3 = 23

Akter has to decide to let two arrows fly again into cover and just outside point blank range or to move in closer for a clearer shot

Akter
Sneaky red(-25)
Green (-9)
Purpurrup
Serellig
Boaz
Sobek
Llyrr
Nightkit

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Besides the chance to shoot in his point blank, Akter chooses to stay put and shoot from where he is.

Attack: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Attack: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

But his shots go wide.

Grand Lodge

Akters arrows once go straight into the wall

Thats a nice sword stop playing with my loot says sneaky as he swipes twice at nightkit the first hurts but it takes the second to take her down I'll have you and your little frog too! he snarls at Boaz

In the far corner a determined swing at Llyr goes well wide

claw nightkit: 1d20 + 9 ⇒ (15) + 9 = 24
claw damage: 1d3 + 5 ⇒ (3) + 5 = 8
claw nightkit: 1d20 + 9 ⇒ (12) + 9 = 21
claw damage: 1d3 + 5 ⇒ (1) + 5 = 6
axe at llyrr: 1d20 + 5 ⇒ (4) + 5 = 9
axe damage: 1d8 ⇒ 2

Purpurrup does not flinch and zips along the path and uses his wand again
clw wand: 1d8 + 1 ⇒ (8) + 1 = 9

Nightkit revives but is prone and her sword has dropped in the rubble and reaching for it will provoke an aoo

Bold are up to act

Serellig
Boaz
Sobek
Llyrr
Nightkit (prone -5hp)
Akter

Sneaky red(-25)
Green (-9)
Purpurrup

Gm quietly looks up charges left in wand edit 16 used

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit grabs her backup weapon - a rapier and tries stabbing the halfling from prone.

rapier: 1d20 + 0 - 4 ⇒ (10) + 0 - 4 = 6

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Akter decides to move ahead, preparing another arrow as he pulls the cord of the bow, releasing when he stops his movement.

Attack: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

My favored enemy is undead so... It seems like no luck here.

Scarab Sages

NG m human Fighter (Core) 4 | HP 39/39 | AC 19/21, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

I hope this curse has ended!
Sobek shouts to his companions.
He swings his guisarme again, putting all his might into it, hoping to take down the savage.

+1 Guisarme & PA: 1d20 + 7 ⇒ (11) + 7 = 18
slashing: 2d4 + 9 ⇒ (1, 2) + 9 = 12

Grand Lodge

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| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

Assuming Sobek doesn't take down the Savage Llyrr will continue his assault as well

Attaack: 1d20 + 1 ⇒ (1) + 1 = 2

damage: 1d6 ⇒ 6

"Don't think it has" Llyrr will shout back as his sword is deflected into his boot.

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