Master Soan

Sobek Al Saleef's page

67 posts. Organized Play character for roll4initiative.


Full Name

Sobek Al Saleef

Race

HP 27/27 | AC 19, t13, ff17 | F +4, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +0 | Init +4 |

Classes/Levels

speed 20' | CMB +7 (+2 trip) CMD 19 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: ---

Gender

NG m human Fighter (Core) 3 |

Size

m

Age

23

Special Abilities

Polearms, Tomb Protection

Alignment

NG

Location

Osirion

Strength 18
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 10
Charisma 10

About Sobek Al Saleef

PFS# 17148-13

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DEFENSE
------------------------------

AC 19, touch 13, flat-footed 17
(+6 armor, +2 dex, +1 armor training)

hp: 27 (7+1 favored class/level)

[dice=Fortitude]1d20+4[/dice]
(Base +3, Con +1, Misc +0)
[dice=Reflex]1d20+3[/dice]
(Base +1, Dex +2, Misc +0)
[dice=Will]1d20+1[/dice]
(Base +1, Wis +0, Misc +0)
Bravery: +1 saves vs. fear.
Scribe (faction card): +1 saves vs. death effects.

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OFFENSE
------------------------------

Speed: 30 ft.

Melee:
[dice=+1 Guisarme & PA]1d20+7[/dice]
[dice=slashing]2d4+9[/dice]
(crit x3, 10' reach, trip)

[dice=Mwk Heavy Flail & PA]1d20+7[/dice]
[dice=bashing]1d10+8[/dice]
(crit x3, disarm, trip)
 
Ranged: 
[dice=Mwk Comp. Longbow (+4 str)]1d20+6[/dice]
[dice=piercing]1d8+4[/dice]
(crit x3, 110' range)

----------------------------

About Sobek:

Birthplace: Osirion
Age: 30
Gender & Pronouns: Male, he/him
Height: 6'
Weight: 180 lbs
Physical Appearance: Traditional Osiriani clothing, dark eyes, weathered skin, shaved head.

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STATISTICS
------------------------------

Str 18, Dex 14, Con 13,
Int 12, Wis 10, Cha 10

Base Atk: +3; CMB +7/+9 trip; CMD 19

Traits:
Tomb Raider: +1 perception & class skill.
Reactionary: +2 initiative. 

Feats:
1. Power Attack (-1 atk/+2 dmg).
2. Combat Expertise (-1 atk/+1 AC).
3. Improved Trip (+2 trip, doesn't provoke).
4. Combat Reflexes (+2 vs. AOO's & can make AOO's while flat-footed).
 
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SKILLS
(4/level, Class Skills are bold)

[dice=Acrobatics]1d20+3[/dice]
(Rank +2, Class +0, Dex +2, ACP -1)
[dice=Appraise]1d20+1[/dice]
(Rank +0, Class +0, Int +1)
[dice=Bluff]1d20+0[/dice]
(Rank +0, Class +0, Cha +0)
[dice=Climb]1d20+7[/dice]
(Rank +1, Class +3, Str +4, ACP -1)
[dice=Craft (stonemason)]1d20+6[/dice]
(Rank +2, Class +3, Int +1)
[dice=Diplomacy]1d20+0[/dice]
(Rank +0, Class +0, Cha +0)
[dice=Disable Device]1d20+2[/dice]
(Rank +0, Class +0, Dex +2)
[dice=Disguise]1d20+0[/dice]
(Rank +0, Class +0, Cha +0)
[dice=Escape Artist]1d20+2[/dice]
(Rank +0 Class +0, Dex +2)
[dice=Handle Animal]1d20+0[/dice]
(Rank +0, Class +0, Cha +0)
[dice=Heal]1d20+0[/dice]
(Rank +0, Class +0, Wis +0)
[dice=Intimidate]1d20+0[/dice]
(Rank +0, Class +0, Cha +0)
[dice=Know: Arcana]1d20+1[/dice]
(Rank +0, Class +0, Int +1)
[dice=Know: Dungeoneering]1d20+6[/dice]
(Rank +2, Class +3, Int +1)
[dice=Know: Engineering]1d20+5[/dice] (Rank +1, Class +3, Int +1)
[dice=Know: Geography]1d20+1[/dice] (Rank +0, Class +0, Int +1)
[dice=Know: History]1d20+1[/dice]
(Rank +0, Class +0, Int +1)
[dice=Know: Local]1d20+1[/dice]
(Rank +0, Class +0, Int +1)
[dice=Know: Nature]1d20+1[/dice]
(Rank +0, Class +0, Int +1)
[dice=Know: Planes]1d20+1[/dice]
(Rank +0, Class +0, Int +1) 
[dice=Know: Religion]1d20+1[/dice]
(Rank +0, Class +0, Int +1)
[dice=Linguistics]1d20+1[/dice]
(Rank +0, Class +0, Int +1)
[dice=Perception]1d20+7[/dice]
(Rank +3, Class +3, Wis +0, Trait +1)
[dice=Perform]1d20+0[/dice]
(Rank +0, Class +0, Cha +0)
[dice=Profession]1d20+0[/dice]
(Rank +0, Class +0, Wis +0)
[dice=Ride]1d20+2[/dice]
(Rank +0, Class +0, Dex +2)
[dice=Sense Motive]1d20+0[/dice]
(Rank +0, Class +0, Wis +0)
[dice=Sleight of Hand]1d20+2[/dice]
(Rank +0, Class +0, Dex +2)
[dice=Spellcraft]1d20+1[/dice]
(Rank +0, Class +0, Int +1)
[dice=Stealth]1d20+1[/dice]
(Rank +0, Class +0, Dex +2, ACP -1)
[dice=Survival]1d20+4[/dice]
(Rank +1, Class +3, Wis +0)
[dice=Swim]1d20+3[/dice]
(Rank +0, Class +0, Str +4, ACP -1)
[dice=Use Magic Device]1d20+0[/dice]
(Rank +0, Class +0, Cha +0)

ACP -1 (armor training)

Non-Standard Skill Bonuses:
Azlanti Historian: +1 Knowledge (history) & +2 linguistics pertaining to Azlant.

Languages: common, osiriani

------------------------------
SPECIAL ABILITIES
-Bravery +1
-Armor Training +1

------------------------------
Special Qualities
Snowmask Induction: Permanent endure elements in cold weather to 0 degrees & above. No effect in hot environments.

------------------------------
GEAR/POSSESSIONS
Mwk Breastplate, +1 Guisarme, Mwk Heavy Flail, Mwk Comp. Longbow (+4 Str), Alchemist's Fire x1, cold weather outfit, backpack, rope & grappling hook, sunrod x2.

Magic Items:
Wand/cure light wounds (7 charges).

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CHRONICLES & BOONS
------------------------------

-Personal Physician: Cast remove blindness/deafness, remove curse, remove disease, remove paralysis after each scenario. CL=Char. Level.

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Pathfinder Tales Boons
------------------------------

Blood of the City:

Attuned to the Citysong:

Every city has an underlying beat, and you are attuned to the musical cues that change subtly to reflect nearby events. At the start of an adventure, you may select a settlement that has at least 1,000 inhabitants. For the duration of the adventure, you gain a +1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks while within the limits of the selected settlement. If you select Magnimar as your settlement of choice, increase this bonus to +2. Once you have used this boon, cross it off the Chronicle sheet.

Urban Tenacity:

Your work is never done, and a near-death experience is never enough to keep
you down. As an immediate action when you are reduced to negative hit points and dying, you
automatically stabilize. If you use this ability while in the community you chose as part of the Attuned to the Citysong boon, you also receive a +1 morale bonus on attack rolls, saving throws,
and skill checks for the remainder of the encounter. Once you use this boon, cross it off the Chronicle sheet.

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Master of Devils

Dragon Empires Expert:
Your travels in the Dragon Empires of Tian Xia have provided you with valuable tools when dealing with the lands’ varied natives. You receive a one-time +5 bonus on one of the following skill checks: Diplomacy or Sense Motive against a native of Tian Xia; Knowledge (geography, history, local, or nobility) regarding Tian Xia or its citizens; Linguistics to decipher or translate Dtang, Hon-la, Hwan, Minatan, Minkaian, or Tien. Once you have used this boon, cross it off the Chronicle.

-------------------------------

Prince of Wolves:

Your experiences with the Sczarni of the Prince’s Wolves have given you insight into dealing with werewolves and other lycanthropes, and you are unphased by their bestial natures. You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. Additionally, the Intimdate DC for a lycanthrope to demoralize you is 2 higher than normal.

------------------------------
Queen of Thorns

Desperate Bargain:
Presented with a choice between damnation and domination, you chose the latter and might choose it again. As an immediate action when you are reduced to fewer than 0 hit points, you gain a number of temporary hit points equal to 2d10 + your character level that last for 3 rounds. During these 3 rounds, you are confused as per the confusion spell. Each round, you may attempt a DC 18 Will save to remove the condition. At the end of 3 rounds or when you successfully save against the confusion effect, all remaining temporary hit points are lost and you resume dying if your hit point total remains below 0. Once you have used this boon, cross it off the Chronicle sheet.

-------------------------------
Winter Witch

Distrust of Witches:
Having been exposed to the curses of the jadwiga and winter witches of Irrisen once, you are mentally prepared to resist the hexes of others. You gain a one-time +4 bonus on a saving throw against a single witch hex, curse effect, or spell or effect with the pain descriptor. When this bonus is used, cross it off your Chronicle.

Enemies of the North:

Your repeat encounters with the ice trolls and goblins of Irrisen have trained you to handle these foes efficiently in combat. You gain a one-time +4 bonus on a damage roll against an ice troll or snow goblin. When the boon is used, cross it off your Chronicle.

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The Worldwound Gambit

Demonic Scholar:
You gain a permanent +1 bonus on Knowledge (planes) checks when making checks regarding demons.

-------------------------------
Liar’s Blade

Liar’s Intuition:
The more thoroughly you dupe your enemies, the more thoroughly you can see through their lies. For the duration of one scenario, you gain a +1 circumstance bonus on Sense Motive checks for 1 hour against any creature that you have successfully deceived using the Bluff skill. For every additional successful lie that you tell that creature, the bonus increases by 1 (maximum +5). You can only benefit from this boon against one creature at a given time.

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Song of the Serpent

Five Kings Negotiatior:
Your numerous interactions with the dwarves of the Five Kings Mountains have trained you in their ways and customs. You gain a +2 circumstance bonus on Diplomacy checks versus dwarves.

Kalistrade Appraisal:
You have studied the Prophecies of Kalistrade and worked alongside Druman merchants, and learned a few of their negotiating tricks, thus giving you the upper hand in your own mercantile negotiations. This allows you to sell a single item of treasure at 75% value rather than 50% one time. When this boon is used, cross it off your Chronicle sheet.

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CHRONICLES
-------------------------------

1. #6-10: The Wounded Wisp:

Boon: Explore, Report, Cooperate; Prized Find.
PA Earned: +2
Fame Spent:
Gold Earned: 430 gp
Day Job: 1 gp

2. #1-52: City of Strangers, part II:

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 507 gp
Day Job: n/a

3. #2-15: Shades of Ice, part I:

Boon: none.
PA Earned: +2
Fame Spent:
Gold Earned: 500 gp
Day Job: n/a

4. #2-17: Shades of Ice, part II:

Boon: Dragonkiller: +1d6 dmg vs. true dragon.
PA Earned: +2
Fame Spent:
Gold Earned: 503 gp
Day Job: n/a

5. #2-19: Shades of Ice, part III:

Boon: Snowmask Induction: permanent endure elements in cold weather to 0 degrees & above.
PA Earned: +2
Fame Spent:
Gold Earned: 508 gp
Day Job: n/a

6. #4-18: The Veteran's Vault:

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 1203 gp
Day Job: n/a

7. #7-27: Beyond Azlant Ridge:

Boon: Azlanti Historian: +1 Knowledge (history) & +2 linguistics pertaining to Azlant.
PA Earned: +2
Fame Spent:
Gold Earned: 1496 gp
Day Job: n/a

8. #8-21 Champion's Chalice pt. 2:

Boon: Sight of the Cyclops (free d20 reroll).
PA Earned: +2
Fame Spent:
Gold Earned: 1195 gp
Day Job: 0