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Serellig Vrast's page
74 posts. Organized Play character for pippinTook.
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Classes/Levels |
Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4 |
Gender |
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle |
Strength |
8 |
Dexterity |
18 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
16 |
About Serellig Vrast
Serellig Vrast
Human Cleric of Gozreh 1
N Medium humanoid (human)
Faction: Concordance of Elements
Init +6; Perception +1
DEFENSE
AC 17, touch 14, flat-footed 13 (+3 masterwork studded leather armor, +4 Dex)
hp 9 (1d8+1)
Fort +2 (2 class), Ref +4 (0 class, 4 Dex), Will +3 (2 class, 1 Wis),
OFFENSE
Speed 30 ft
Melee: Spiked Gauntlet -1 (1d4-1) 20/x2 piercing
Ranged: Icicle +5 vs touch (1d6+1) 20/x2 cold OR
Lightning Arc +5 vs touch (1d6+1) 20/x2 electric
STATISTICS
Str 8, Dex 18, Con 10, Int 10, Wis 12, Cha 16
Base Atk +0; CMB -1; CMD 13
Feats: point-blank shot, selective channel
Traits
Reactionary (+2 to initiative)
Balanced Offensive (1/day for every 5 levels can use a domain ability linked to an elemental attack chosen at the time of use)
Skills (6x1=6; ACP=-2) Acrobatics +5 (5 Dex, -0 ACP), Climb -2 (-2 Str), Diplomacy +5 (+1 Cha, 1 rank, 1 class, Heal +1 (1 Wis), K. religion +4 (+0 Int, 1 rank, 3 class), Linguistics +4 (+0 Int, 1 rank, 3 class) Perception +1 (1 Wis), Stealth +5 (5 Dex), Survival +1 (1 Wis), Swim -2 (-2 Str, -0 ACP)
Languages: Common
Prepared Spells:
Orisons-stabilize, light, create water
1st Level-Bless (x2), Obscuring Mist (domain spell)
SPECIAL ABILITIES AND RACIAL TRAITS
Channel Energy: 1d6 negative energy in a 30' burst (can heal undead, DC 13 for half damage), 3+Cha times per day (6 total)
Spontaneous Casting: Can lose any prepared spell (other than an orison or domain spell) to cast cure light wounds
Domains: Air and Water
Air-3+Wis times per day (4 total) can use lightning arc (30' range, damage 1d6, +1 damage per 2 cleric levels)
Water-3+Wis times per day (4 total) can use icicle (30' range, damage 1d6, +1 damage per 2 cleric levels)
GEAR:
masterwork studded leather armor, spiked gauntlet, wooden holy symbol of Gozreh (x2), 5 days of trail rations, 40' knotted silk rope, belt pouch (x2), alchemist fire (x2), wand of cure light wounds (50 charges)
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