CORE 8-21 Agents of the Eye (Inactive)

Game Master Merisal The Risen

maps and slides

Also in my gm header notes


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Scarab Sages

NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

I am grateful for the healing you have given Boaz, Purpurrup. That wand of yours may be pretty old. Its healing properties seemed to not be very strong.

You look much better, Boaz. I am sorry my blade did not slay that beast quickly enough. I fear I had a bit of bad luck.
Facing Boaz, he grips the half-orc's shoulder to show sincerity.

------------------------------

Sobek dries himself off and dons his gear, shaking off any sand in his clothing and brushing off the blade and shaft of his guisarme.
That was quite refreshing going for a swim. Hard work, though, pulling this to shore.
After removing the lid with the others and
gaping in awe at the opals, Sobek helps the others shift the idol into position with directions from Akmon.
I am pleased that we have done what Akmon wished for. From the visions, I suspect some of his people turned towards evil. I even witnessed an evil cyclops seal up this idol and throw it in this lake. Unfortunately for Akmon, he did not wish for his society to turn towards blasphemy. We are his only hope to turn the wrongs of his past to right. He bows his head in sadness, and silence, for a moment.

Those gems are marvelous. Most likely worth a fortune as well. Keep them safe, Nightkit.

Now we must find this tomb of the being that was part cyclops and part ape, then perform a prayer to consecrate it. There is also a chamber below that we must clean to appease Akmon.

He turns to Purpurrup.
Have you seen such a tomb near here with a statue or effigy of a one-eyed ape?

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

Boaz I think Purpurrup used an extra charge when you were 2 down so you should be at full

GM Jeff cook wrote:
"better but still not right make necklace from teeth until then" one last wand charge to heal Boaz back to full (7 charges used)

Grand Lodge

Yes Llyrr has it right Boaz I didnt bother rolling the last wand use when the minimum result would see you fully healed

You follow the trail towards the main building of the temple. It looks imposing reaching about 40 feet from the ground but there are cracks in the edifice (meaning you will have some light inside). You are just short of the main entrance when Porpurrup pulls up. B Boaz can I have one of Mutuwhaks teeth please the grippli stammers and is looking decidely nervous

Sobek Akter Serellig:
A lone cyclops wanders along the path in front of you passing from Left to Right with an immense bag slung over one shoulder. He does not seem to notice the writhing of the bag, or the faint, muffled sobbing from within (so walking from the top left towards the building in the yellow area in the map) Akmon continues to follow you but merely shakes his head sadly at the sight

The yellow area is the module map for this section but I thought I'd give you some opportunity to work out how you enter and give you some atmosphere of how sight and Purpurrup are approaching this area

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Thanks! Didn't see that last cure.

Boaz stares at the imposing temple. Wow. is all he can mutter. When Purpurrup asks for a Mutuwhaks tooth, Boaz will hand the grippli one. "Take good care of it. Are you going to come in the temple with us?"

He then turns to his companions. "Is the cyclops here? What is he telling you?"

Grand Lodge

Purpurrup takes the tooth mutters some words in Grippli and places it in a pouch round her neck. Yes I am coming or my tribes work is undone. It is just the fiends presence in this place gives me the shivvers. I have been here once before with my master and downstairs all the colour drains out of the place The grippli appears nervous bet determined

Yes that's how we spell colour in England

know nature 15 (10 for Boaz):
This lack of colour may suggest the grippli has darkvision and it may be dark downstairs (this is an easier check for those with darkvision)

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

knowledge (nature): 1d20 + 5 ⇒ (16) + 5 = 21

Perhaps the lack of colo(u)r means these gripplis have darkvision and it may be dark downstairs.

Boaz will turn to his new friend. I'm glad you are joining us. We'll make sure nothing happens to you.

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

"He's not really saying anything," Serellig responds, "but we can see the past. Another Cyclops with a bag full of something that's moving is walking the same path we just took."

Then he adds to Purpurrup, "You'd best stay by me, friend. We're more valuable in a ranged support role than right up front," he says, trying to give the Grippli a chance to feel more secure without feeling like the group thinks she's hiding behind them.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 44/32(44) | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4(9) | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 17/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit had by now, slipped her armour ((note the 'u')) back on and she had been conversing with Serellig, trying to keep him at ease around her. Now they're approaching the temple she started getting all serious and slips to the front in order to sneak and peek. She also frowns at the mention of darkness and that a cyclops carrying a sack full of something wriggling.

Why do I get the feeling it's not cats but baby cyclopses .. cyclopi? she mutters to herself.

She stealths her way through the underbrush and peeks into the entrance.

stealth: 1d20 + 10 ⇒ (19) + 10 = 29
perception: 1d20 + 4 ⇒ (15) + 4 = 19
kn: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

Seeing the lovely rogue snlip into the underbrush and go full stealth mode, Serellig simply goes into protector mode and looks for enemies who might threaten her and gets ready to see how they like Gozreh's elemental destruction.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Well, at least he's showing that he cares even if he's bad at finding any threats.

Grand Lodge

Nightkit sees an enormous room which is little more than bare stone. Purpurrup has told you two doors lead from this chamber—one to the east descending down a wide stair and one to the south shut. A broad stone table, still discolored from ancient bloodstains, sits in the middle of the room with stone chairs laying about it in disarray.

There are four halflings messing about in the chamber looking for loot with two on top of the table lording it over the other two particularly the blue necklaced one who has claw like hands. The others have axes and shields on their backs and wear different coloured necklaces. All have bows with bluey's looking to match his height

Nightkit also spots some kind of cubby hole that the halflings seem to have missed under the table

Scarab Sages

NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

I wrote this earlier, but GM Jeff posted while I was out walking my dog.

Before entering the huge temple...
I have never seen a temple made for giants. This place truly is majestic.

---------------------------------

Yes, Sellerig. I see it as well. Sobek says with a disturbed look on his swollen, one-eyed face.
The visions are somewhat frightening.
Being a veteran warrior, he ignores the frightful images and continues on.

Should we set up an order at which we will travel through the halls and rooms? With my polearm, I can either take the front or second rank. Purpurrup, have no fear. You will be safe with us.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 44/32(44) | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4(9) | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 17/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Kit sneaks back to let the others know what she saw.

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

"Desecrating a temple? Despicable! I believe this would be a time to rain down Gozreh's destruction upon them," Serellig says, an electric spark tingling from one hand as a whispy cloud of cold comes from the other.

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

”Maybe start with talking and let it devolve into combat.” Llyrr says as he starts moving in ”everyone ready?” he asks

Scarab Sages

NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

Sobek's face turns red with anger.
I was a protector of tombs in my own country and I will not allow anyone to despoil a tomb or place of worship in another country. Those halflings are savages and need to be taught a lesson with the edge of my blade.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 44/32(44) | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4(9) | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 17/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Kit nods and agrees. Did Purpurrup say they were savages anyway?. But yeah ... I'll back you guys up.

Grand Lodge

The grippli nods at Llyrr Thats what my master did. He's dead now. I dont think they are of the talking type

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

"Well, talking type or no, I'm fairly certain we can get our point across. Llyrr, if you really want to lead the way and try being diplomatic, the rest of us can simply follow you as the show of force and handle things when, I mean, if talking doesn't work. Sound like a plan?"

The Gozren cleric then turns to the Grippli and says, "Here, since yours is out of charges, I'll let you borrow mine for the moment," and hands her his wand of cure light wounds.

In marching order, which I believe we're rapidly approaching, Serellig would like to stay near the middle or back, but just a step to the side to have a clear shot.

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

"Agreed, I don't expect to be able to do this diplomatically but I think we still need to give them the chance" Llyrr will say as he takes the front and starts moving.

Grand Lodge

Purpurrup holds up his own wand "No still has magic in it Just Boaz had no further need

first read my post and added the 7 charges used to try indicate it had charges left rather than wand expended

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
GM Jeff cook wrote:

Purpurrup holds up his own wand "No still has magic in it Just Boaz had no further need

first read my post and added the 7 charges used to try indicate it had charges left rather than wand expended

Well, in that case, Serellig keeps his wand, and instead, tells Purpurrup that she can use his wand if hers runs out of charges.

Grand Lodge

Ok moved you into a rough formation that I think suits your plan Llyrr at the front with Sobek and Boaz right behind leaving Akter and nightkit free sightlines as archers with Serellig and Purpurrup at the rear

Sobek,Akter and Serellig:
The Sight of the Cyclops reveals that this chamber was once decorated by frescoes depicting cruel violence against cyclopes and smaller humanoids alike. In addition, at least a dozen cyclopes feasting on the flesh of their kin with horrible glee fill the pavilion.

You see an enormous room which is little more than bare stone. Purpurrup has told you two doors lead from this chamber—one to the east descending down a wide stair and one to the south shut. A broad stone table, still discolored from ancient bloodstains, sits in the middle of the room with stone chairs laying about it in disarray.

There are four halflings messing about in the chamber looking for loot with two on top of the table lording it over the other two particularly the blue necklaced one who has claw like hands. The others have axes and shields on their backs and wear different coloured necklaces. All have bows with bluey's looking to match his height

As the halfings see your group the Blue shouts Get em

Purpurrup says Told you

Initiative:

Akter: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Boaz: 1d20 + 2 ⇒ (9) + 2 = 11
Llyrr: 1d20 + 6 ⇒ (11) + 6 = 17
Nightkit: 1d20 + 4 ⇒ (7) + 4 = 11
Serellig: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Sobek: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
purpurrup: 1d20 + 2 ⇒ (20) + 2 = 22
tabletop: 1d20 + 2 ⇒ (4) + 2 = 6
ground: 1d20 + 2 ⇒ (15) + 2 = 17

Llyrr to act

Llyrr
Red Green
Sobek
Serellig
Nightkit
Boaz
Akter
Blue Yellow
Purpurrup

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

"Hello, I was wond..." Llyrr starts before being interrupted. seeing the imminent threat Llyrr will begin to dance again starting with a summersault into a fast advance with small careful steps on the balls of his feet

INSPIRE COURAGE: +1 competence bonus on attack and weapon damage rolls, +1 morale bonus on saving throws against charm and fear

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

When Akter sees the cyclops feasting, he can't help but interject.

What the...? - but he's then interrupted as the fights breaks on.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 44/32(44) | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4(9) | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 17/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Eee-yup Kit replies to Purpurrup.

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

In response to the savage Halfling's command of, "Get em," Serellig gets a wicked smile and says, "I intend to."

Grand Lodge

The one Llyrr has closed to draws his axe and swings at Llyrr

axe: 1d20 + 5 ⇒ (4) + 5 = 9
axe damage: 1d6 ⇒ 1

It misses

The other tries to climb up to the table using the chairs

climb dc10: 1d20 + 1 ⇒ (18) + 1 = 19 it manages and moves to the front of the table bow drawn and shoots at Sobek

bow: 1d20 + 5 ⇒ (16) + 5 = 21
arrow damage: 1d4 ⇒ 2
The arrow manages to snag the crocodile named warrior causing a minor wound

The rest of you get to act note the dc10 climb check to get to the table top

Sobek(-2)
Serellig
Nightkit
Boaz
Akter

Blue Yellow
Purpurrup
Llyrr
Red Green

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

Serellig rushes forward calling out, "Stay back where the others can protect you, Purrpurup," and reaches up to his holy symbol as he whispers a prayer to Gozreh ending with an exclamation of, "Primus chillius!"

Icicle of Blue: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 1 ⇒ (3) + 1 = 4

If the table would give blue cover, Serellig would, instead, target yellow

Grand Lodge

The halfling at the front feels the icy blast of Gozreh. It returns an icy glare back in Serelligs direction. Unsurprisingly the results are less impressive than the Gozreh priests efforts

Bold to act

Sobek(-2)
Nightkit
Boaz
Akter

Blue Yellow(-4)
Purpurrup
Llyrr
Red Green
Serellig

Yes those at the back of the table have cover at least in the yellow area On the green is probably far enough back not to provide cover but no point blank shot

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 44/32(44) | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4(9) | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 17/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit goes under the table intending to come up on the other side and hopefully behind them. She's also curious about that cubbyhole she saw, but that can wait. It shouldn't be going anywhere.

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Akter moves ahead, and pulls the cord letting his bow do the work. He targets the closest halfling, in absolute lethal silence.

Attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Targeting yellow. Added PBS because he's at the edge of the table.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Those are some creepy looking halflings.

Boaz will run up to the green halfling and slash at it with his axe.

Orc double axe Attack, Bard: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage, Bard: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Grand Lodge

Nightkit gets her feet tunder the table and out the other side. Boaz moves up and not quite believing what he's seeing slashes wide with his axe. Akter moves up and shoots the yellow halfling who chooses the laws of cool over physics and rules and falls with a scream to the floor from the table and lies in a motionless heap

(will give Sobek a chance to post his turn)

Scarab Sages

NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

I can't access slides with my wife's phone.

Sobek moves up to the nearest halfling and sweeps at its feet with his guisarme hoping to knock him prone.

trip CMB: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Sobek manages to move forward and put the halfing besides Llyrr and Boaz on its backside The halfling with the blue necklace takes out a small gourd and drinks it dropping the Gourd by Nightkit whom he beckons towards her with his spiky clawed hand as a shimmer passes through his body

spellcraft dc 17:
Drank a potion of bulls strength

Purpurrup dashes forward and heals Sobek with his wand

Llyrr
Red
Green (prone)
Serellig
Sobek
Nightkit
Boaz
Akter
Blue

npcs following stated tactics where possible

Scarab Sages

NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

You're a blessing, Purpurrup Sobek says to the grippli after being tapped by her healing wand.
Save your charges, though. For when we really need them. I can handle a graze from an arrow.

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

Sorry

Llyrr will stab at the half Ling in front of him we’ll fight in defensively then leap around him and try to scramble onto the table. Provoking an attack of Opportunity

fighting defensively attack: 1d20 + 1 + 1 - 4 + 4 ⇒ (15) + 1 + 1 - 4 + 4 = 17

damage: 1d6 + 1 ⇒ (2) + 1 = 3

climb dc 10: 1d20 - 4 ⇒ (2) - 4 = -2

INSPIRE COURAGE: +1 competence bonus on attack and weapon damage rolls, +1 morale bonus on saving throws against charm and fear

welp, I don’t think I get up the table

Grand Lodge

The Hanza barbarian fails to swipe effectively from the floor at Llyrr

greens aoo: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7

Traitor He calls out as he swipes again

greens swipe: 1d20 + 5 - 4 - 4 ⇒ (13) + 5 - 4 - 4 = 10 He then tries to get to his feet

llyrr aoo: 1d20 + 2 ⇒ (15) + 2 = 17
Boaz aoo: 1d20 + 6 ⇒ (5) + 6 = 11
sobek aoo: 1d20 + 8 ⇒ (19) + 8 = 27
llyr damage: 1d6 + 1 ⇒ (4) + 1 = 5
sobek damage: 2d4 + 7 ⇒ (1, 4) + 7 = 12

He does not make it

Meanwhile the one with the red necklace shoots at Akter

You killed my brother I kill UOU
bow: 1d20 + 5 ⇒ (2) + 5 = 7
arrow damage: 1d4 ⇒ 2

Like his pronunciation his aim is off

Bold to act

Serellig
Sobek
Nightkit
Boaz
Akter

Blue
Purpurrup

I will generally roll aoos for you unless you have strong objections. On the basis that your aoos use the same modifier as your previous attack I went with no power attack on Sobeks attack (can be argued trip is not an attack so can declare power attack on aoo but not an issue)

Grand Lodge

Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4

Serellig rushes over and gets up onto one of the chairs by the table and holds his holy symbol while saying, "Gozreh, vanquish my foes with your destructive might," and a wave of negative energy bursts forth from the cleric, yet Akter, Llyrr, and NightKit, who are all in the burst, feel no ill effect from it. Channeling negative energy selectively

Negative Energy Damage, DC 13 will save for half damage: 1d6 ⇒ 5

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

my aoo has a -4 for fighting defensively but I am fine with you rolling them.

Scarab Sages

NG m human Fighter (Core) 4 | HP 36/39 | AC 19, t13, ff17 | F +5, R +3, W +1 (+1 vs. fear) | Perc +7 | Stealth +1 | Init +4 | speed 20' | CMB +9 (+2 trip) CMD 20 (+2 vs Trip)| cold-iron arrows x20 | Active Conditions: [ooc][/ooc]

Sobek moves to get another attack on a savage halfling. He swings his polearm over his head as he dashes and brings it down with a mighty chop on the little savage (red) that's darting around on the giant stone table.

+1 Guisarme & PA & IC: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
slashing & PA & IC: 2d4 + 9 + 1 ⇒ (1, 1) + 9 + 1 = 12

Grand Lodge

@Llyrr yes and that was offset by the +4 for attacking prone opponent which I didnt factor in for Boaz and Sobek This upgrades Boaz strike to just missed rather than wild flail

red will: 1d20 + 3 ⇒ (3) + 3 = 6
blue will: 1d20 + 3 ⇒ (12) + 3 = 15

Red falls off the table just like his brother

Blue is a little hurt

Nightkit
Boaz
Akter

Blue (-1)
Purpurrup
Serellig
Sobek
LLyrr

Grand Lodge

| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1)

Got it, Just wanted to make sure we didn't cheat him into death.

The Concordance

Boaz Kostaz | Male NG Medium Half-Orc Ranger 1 | HP 7/12 | AC 17, T 15, FF 12 | CMD 17| F +3 R +4 W +1 | Init +2 | Perc +5 | Speed 20ft | Active Conditions: None.

Climb: 1d20 + 4 ⇒ (17) + 4 = 21

Boaz will run over to the table and jump up on it. His movements seem natural as he bounds up in front of the halflings.

He'll strike out at the blue halfling savage.

Orc double axe Attack, Inspire Courage: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 44/32(44) | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4(9) | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 17/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit also climbs up
climb: 1d20 + 3 ⇒ (4) + 3 = 7

... or attempts to

Grand Lodge

Boaz climbs up the table and changing his mindset lands a solid blow on Blue Who snorts Derisively at Nightkits attempts to climb and turns to face Boaz. "I'll deal with your halfbreed friend first thenas he pivots in fighting stance to face Boaz

Akter
Nightkit (one action)

Blue (-10)
Purpurrup
Serellig
Sobek
LLyrr
Boaz

Nightkit may make a second climb check or some other action

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 44/32(44) | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4(9) | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 17/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

climb: 1d20 + 3 ⇒ (19) + 3 = 22

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Akter rapidly switches his weapon grip and tries to throw some fast shoots against the closest enemy.

Attack: 1d20 + 7 + 1 - 2 ⇒ (12) + 7 + 1 - 2 = 18
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Attack: 1d20 + 7 + 1 - 2 ⇒ (10) + 7 + 1 - 2 = 16
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Using rapid shot against red. I added PBS but feel free to remove it if it doesn't apply. Thanks!

Grand Lodge

Nightkit gets into position to flank the last halfling who takes one arrow from Akter the table stopping the other arrow

The savage comes at Boaz with his claws

Big lumbering oaf I will shrink your head down to size

claw: 1d20 + 9 ⇒ (2) + 9 = 11
claw: 1d3 + 5 ⇒ (1) + 5 = 6

Boaz easily dodges the first strike but realises too late it was a feint for the second

claw: 1d20 + 9 ⇒ (20) + 9 = 29
claw: 1d3 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 9 ⇒ (9) + 9 = 18
claw: 7 + 1d3 + 5 ⇒ 7 + (2) + 5 = 14

Boaz finds his orc blood lacking and keels over

The halfling spins back to face Nightkit and shows her his pointy teeth and blood soaked claws Your flank buddy didn't last long

Purpurrup tries to reach Boaz but slips on some rubble

climb: 1d20 + 7 ⇒ (1) + 7 = 8

he mutters some words as he casts a spell (stabilise on Boaz)

Bold to act

Serellig
Sobek
LLyrr
Akter
Nightkit

Boaz(-14 Stabilised)
Blue (-18)
Purpurrup

Point blank and bardic performance applied Akter sadly so did cover. And yes +9 to hit and +5 damage is the low tier version.

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