Grandmaster TOZ |
Kyra awakens after Ingrge’s first casting, then is quickly dogpiled to near full health.
Adeah (Damage: 24)
Jorgen
Ingrge (Damage: 43)
Kyra (Damage: 10, 2 Con damage, 2 Cha damage)
Vailis/Elementals
Vailis |
Vailis smiles at the recovering cleric "Welcome back princess of fire. It seems you did not make good friendship with the old mummified ladies"
The half-elf points to the door going east "There seems to be a door here, east of Kyra. It seems the only way forward"
Perception (checking for traps): 1d20 + 1 ⇒ (13) + 1 = 14
Ingrge |
Ingrge breathes a sigh of relief. ”Glad to have you back with us, Kyra...you gave us quite a scare...now let’s finish this and then get Kyra to someone who can rid her of this affliction...”
Ingrge taps himself with the wand several times to get back up to snuff...
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Feeling better, Ingrge draws his bow and checks out the area including the bodies and the aforementioned door leading east...
Perception: 1d20 + 25 + 2 ⇒ (11) + 25 + 2 = 38
...if the door is locked or trapped, he’ll attempt to disable...
Disable Device: 1d20 + 22 + 2 ⇒ (15) + 22 + 2 = 39
Grandmaster TOZ |
Ingrge finds the door opens into a hall stretching to the right.
Jorgen Badblood |
"You're still with us at least. I'm a little disappointed that I didn't get to use this flaming falchion on the mummies. From now on, lets have Ingrge and I lead."
Jorgen steps into the next hallway.
Ingrge |
On queue, Ingrge will quietly move forward, with a sharpe eye out for traps and foes...
Stealth: 1d20 + 24 ⇒ (10) + 24 = 34
Perception: 1d20 + 25 ⇒ (18) + 25 = 43
Grandmaster TOZ |
Ingrge sees the hall slopes downward, but the ramp appears clear of dangers.
Ingrge |
Excuse me, GM, I overlooked the spoiler on first read...I’m getting old...
Ingrge hesitates before moving down the eastern passage. ”Standby...there appears to be a secret door to the north, behind the sarcophagus...we should check it out before we press on...”
Ingrge will check out the secret door in his normal fashion...
Perception: 1d20 + 25 + 2 ⇒ (6) + 25 + 2 = 33
Disable Device: 1d20 + 22 + 2 ⇒ (12) + 22 + 2 = 36
Grandmaster TOZ |
At this point we are just giving the rest of the party a chance to catch up.
Vailis |
Vailis follows Ingrge lead and points the elementals to move ahead and eat any traps that may lay for the group to trigger "There. Follow the corridor. Ensure there are no traps" he commands in Ignan.
Grandmaster TOZ |
Eight stone columns support the 30-foot-high vaulted ceiling in this massive square chamber. Between them lies a sunken floor filled with treasure encompassing several piles of coins, ornate chests, art and trade goods, arms and armor, and even a gilded chariot. To the south stands a set of bronze double doors engraved with the image of a single eye. These doors stand open, but a shimmering field of faint blue light stands between them. In the chamber beyond, you can see a strange black vault in which a mysterious and horrific ritual is underway.
Ingrge init: 1d20 + 8 ⇒ (6) + 8 = 14
Adeah init: 1d20 + 13 ⇒ (4) + 13 = 17
Jorgen init: 1d20 + 7 ⇒ (19) + 7 = 26
Kyra init: 1d20 ⇒ 16
Vailis init: 1d20 + 3 ⇒ (12) + 3 = 15
CoCo init: 1d20 + 2 ⇒ (6) + 2 = 8
Red Elemental init: 1d20 + 7 ⇒ (9) + 7 = 16
Yellow Elemental init: 1d20 + 7 ⇒ (14) + 7 = 21
Green Elemental init: 1d20 + 7 ⇒ (2) + 7 = 9
Blue Elemental init: 1d20 + 7 ⇒ (8) + 7 = 15
Red Guard init: 1d20 + 2 ⇒ (7) + 2 = 9
Yellow Guard init: 1d20 + 2 ⇒ (11) + 2 = 13
Green Guard init: 1d20 + 2 ⇒ (20) + 2 = 22
Blue Guard init: 1d20 + 2 ⇒ (12) + 2 = 14
Black init: 1d20 ⇒ 11
As the elementals enter the room, the spirits of the concubines appear before the party. Gesturing into the room, they speak one name in righteous fury. "Zuberi!" Then they discorporate, swirling about the party and vanishing into their respective items.
26 Jorgen
22 Green Enemy
21 Yellow Elemental
17 Adeah
16 Red Elemental
16 Kyra
15 Blue Elemental
15 Vailis
14 Ingrge
14 Blue Enemy
13 Yellow Enemy
11 Black
9 Green Elemental
9 Red Enemy
Jorgen is up! Treasure covered squares are difficult terrain.
Jorgen Badblood |
1 person marked this as a favorite. |
Jorgen raises Kamilah's blade above his head and shouts, "Kamilah, come forth so that we can wreak these fools!"
Jorgen activates Kamilah's blessing, then inspires courage.
Grandmaster TOZ |
At the sight of the elementals, the guardians begin to move forward, growing in size until equal to the two headed creature before the door. Falchions raised, the figure wait for the attack of the Pathfinders.
26 Jorgen
22 Green Enemy
21 Yellow Elemental
17 Adeah
16 Red Elemental
16 Kyra
15 Blue Elemental
15 Vailis
14 Ingrge
14 Blue Enemy
13 Yellow Enemy
11 Black
9 Green Elemental
9 Red Enemy
Vailis |
Vailis moves forward to have a better sight of what is going on, and takes cover behind the column. The half-elf holds high the staff and activates its power "Meskhenet, protect me from these creatures foul draining!"
Then gives orders to the elementals in Ignean "Surround that big one in the center, then fight Zubari's guards!"
One after one, the elementals rush into the room, the red one being the first trying to gain the monster's back.
Red slam+IC: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 271d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Yellow slam+IC: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 271d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Green slam+IC+flank: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 221d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Blue slam+IC+flank: 1d20 + 9 + 2 + 2 ⇒ (13) + 9 + 2 + 2 = 261d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
On a hit, Ref DC 14 vs burn
Meanwhile, Vailis tries to identify the creatures.
K. arcana, planes or nature (same bonus): 1d20 + 5 ⇒ (17) + 5 = 22
Grandmaster TOZ |
Readied Attack: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Damage: 2d6 + 9 + 6 ⇒ (3, 1) + 9 + 6 = 19
AoO on Yellow: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Reflex Save: 1d20 + 2 ⇒ (11) + 2 = 13
The guardian, who appears to Vailis' eyes to be human, strikes at the approaching elementals, landing a solid blow to the first to approach. The elementals quickly set to work burning his stony flesh.
26 Jorgen
21 Yellow Elemental (Damage: 19)
22 Green Enemy (Damage: 22, On Fire)
17 Adeah
16 Red Elemental
16 Kyra
15 Blue Elemental
15 Vailis
14 Ingrge
14 Blue Enemy
13 Yellow Enemy
11 Black
9 Green Elemental
9 Red Enemy
Knowledge Local for all creatures.
Adeah Silversong |
Sorry, for some reason I haven't been seeing notifications the past few days.
Hearing the sounds of battle, Adeah rushes through the door Ingrge discovered.
Double move.
Knowledge (local): 1d20 + 7 ⇒ (9) + 7 = 16
Grandmaster TOZ |
Adeah recognizes the main guardian as an ettin, a giant with two minds in the same body. Something about the focus of the two heads seems off, however.
26 Jorgen
21 Yellow Elemental (Damage: 19)
22 Green Enemy (Damage: 22, On Fire)
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Blue Elemental
15 Vailis
14 Ingrge (Damage: 15)
14 Blue Enemy
13 Yellow Enemy
11 Black
9 Green Elemental
9 Red Enemy
Added remaining damages from last fight.
Edit: Updated to reflect Kyra's channel. Bless is not in effect.
Ingrge |
GM: I might be missing something but not sure why Ingrge is -15; I used my wand of CLW above and got to -1
Ingrge moves 25’ into the room and fires at green...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim
Damage: Strength, Magic, PBS, Deadly Aim
Longbow: 1d20 + 15 + 2 + 1 + 1 - 2 ⇒ (20) + 15 + 2 + 1 + 1 - 2 = 37
Confirm: 1d20 + 15 + 2 + 1 + 1 - 2 ⇒ (12) + 15 + 2 + 1 + 1 - 2 = 29
Magic/Cold Iron/Critical Damage: 3d8 + 6 + 9 + 3 + 12 ⇒ (8, 2, 3) + 6 + 9 + 3 + 12 = 43 (18 if not confirmed)
Grandmaster TOZ |
You're right, forgot to recheck the posts after the last status update. The initiative for this fight was ridiculous.
Ingrge snaps a shot into the enlarged foe's head, sending him tumbling to the floor before the last elemental can approach!
Falchion on Red: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Falchion on Blue: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
AoO on Green Elemental: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
The still living guardians also enlarge and begin to swing upon elementals, finding the targets hard to land hits upon even as the last provokes, moving in to burn the nearest guard.
Flail on Blue: 1d20 + 13 ⇒ (3) + 13 = 16
Falchion on Vailis: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Damage on Vailis: 2d6 + 9 + 6 ⇒ (5, 2) + 9 + 6 = 22
The ettin moves to threaten the nearest elementals, narrowly missing with a heavy flail attack. The last guardian stalks around the room, enlarging to deal a heavy blade onto Vailis.
26 Jorgen
21 Yellow Elemental (Damage: 19)
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Blue Elemental
15 Vailis (Damage: 22)
14 Ingrge
14 Blue Enemy
13 Yellow Enemy (Damage: 7, On Fire)
11 Black
9 Green Elemental
9 Red Enemy
Bold are up!
Adeah Silversong |
Adeah hops back a step to, hopefully, get out of striking distance from the closest ettin. Then she unleashes a volley of lead.
Musket 1 vs red, touch: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d12 + 15 ⇒ (4) + 15 = 19
Musket 2 vs red, touch: 1d20 + 13 ⇒ (1) + 13 = 14
CLINK! The first bullet strikes true, but the second misfires. Adeah swears to herself and lowers the weapon to clear it.
Jorgen Badblood |
Jorgen moves towards the ettin, somersaulting past Ingrge and under the club of the cretinous ettin. Jorgen then slashes at the creature's knees with his flaming blade.
Acrobatics to avoid AoO: 1d20 + 13 + 4 ⇒ (4) + 13 + 4 = 21
Kamilah's Falchion, Greater Heroism, IC, PAt: 1d20 + 9 + 4 + 2 ⇒ (8) + 9 + 4 + 2 = 23
Slashing, magic, PAt, Arcane Strike, Flaming: 2d4 + 15 + 2 + 1d6 ⇒ (4, 4) + 15 + 2 + (6) = 31
Maintainng Inspire Courage of course.
Grandmaster TOZ |
Jorgen narrowly manages to duck under the reach of the giant guard, carving a heavy gash as Adeah's bullet strikes true!
26 Jorgen
21 Yellow Elemental (Damage: 19)
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Blue Elemental
15 Vailis (Damage: 22)
14 Ingrge
14 Blue Enemy
13 Yellow Enemy (Damage: 7, On Fire)
11 Black
9 Green Elemental
9 Red Enemy (Damage: 50)
Bold are up!
Vailis |
Vailis howls in pain as he discovers he got too close to the enemy.
HP 62/84
The elementals close up with the giant guards and attack with their fiery hands.
Red: slam+IC vs Blue: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 261d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Blue: slam+IC vs Yellow: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 281d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 <- if the square is difficult terrain, it may generate AoO on stepping there
Green: slam+IC vs Yellow: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 301d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Yellow: slam+IC vs Red: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 181d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 <- maybe AoO on approaching?
On a hit, Ref DC 14 vs burn
HP 38 AC 19 TAC 16
Concentration (cast defensively) DC 19: 1d20 + 17 ⇒ (7) + 17 = 24
Vailis steps back and produces a small shovel figurine from his pouch casting create pit on the feet of the ettin and yellow giant "Where are the bodies of the old heroes?" The coins start to fall and menace for the both guards to fall there too.
Ref DC 20
Meskhenet fast heals the half-elves wounds.
HP 67/84 AC 20 TAC 13
fast healing 5 and death ward 12 min
light 90 min
Grandmaster TOZ |
AoO on Yellow: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Damage on Yellow: 2d6 + 9 + 6 ⇒ (3, 4) + 9 + 6 = 22
Blue Reflex: 1d20 + 2 ⇒ (3) + 2 = 5
AoO on Blue: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Damage on Blue: 2d6 + 9 + 6 ⇒ (4, 1) + 9 + 6 = 20
Yellow Reflex: 1d20 + 2 ⇒ (9) + 2 = 11
Black Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
The guardian threatening Vailis swipes at the yellow-flamed elemental, extinguishing it with a powerful blow of his falchion. The red flamed elemental strikes and sets the guardian on fire. The already burning enemy trades blows with the blue flamed elemental, before Vailis' pit catches the yellow sashed guard, the large man tumbling down. The ettin looks at Vailis with bemusement. "Heroes? What heroes?"
Bold are up!
26 Jorgen
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Blue Elemental (Damage: 20)
15 Vailis (Damage: 17)
14 Ingrge
14 Blue Enemy (Damage: 10, On Fire)
13 Yellow Enemy (Damage: 15, On Fire, In Pit)
11 Black
9 Green Elemental
9 Red Enemy (Damage: 50)
Ingrge |
Ingrge unleashes a barrage on red...if red drops, he’ll target blue...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, IC
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot, IC
Longbow (Manyshot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (7) + 15 + 2 + 1 + 1 - 2 - 2 + 2 = 24
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 + 2 ⇒ (2) + 2 + 3 + 1 + 4 + 2 = 14
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 + 2 ⇒ (5) + 2 + 3 + 1 + 4 + 2 = 17
Longbow (Iterative): 1d20 + 10 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (3) + 10 + 2 + 1 + 1 - 2 - 2 + 2 = 15
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 4 + 2 ⇒ (7) + 2 + 3 + 1 + 4 + 2 = 19
Longbow (Rapid Shot): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (20) + 15 + 2 + 1 + 1 - 2 - 2 + 2 = 37
Longbow (Confirm): 1d20 + 15 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (6) + 15 + 2 + 1 + 1 - 2 - 2 + 2 = 23
Magic/Cold Iron/ CriticalDamage: 3d8 + 6 + 9 + 3 + 12 + 6 ⇒ (8, 4, 3) + 6 + 9 + 3 + 12 + 6 = 51 (Only 20 if not confirmed)
Grandmaster TOZ |
Ingrge puts two arrows in the nearest guards eyes, toppling the man over, before lancing one directly into the remaining guards chest. The fire licking at his body causes him to pitch over, laying prone with blood boiling from the heat. Below, in the pit the guardian stands and begins climbing back up the walls. The ettin reaches out, smashing the nearest elemental to nothing, before shifting to reach the last, bludgeoning it to nearly guttering before finishing it off as it moves in to attack.
Blue Burn Damage: 1d6 ⇒ 2
Yellow Burn Damage: 1d6 ⇒ 5
Yellow Climb: 1d20 + 6 ⇒ (9) + 6 = 15
Flail on Blue: 1d20 + 13 ⇒ (12) + 13 = 25
Damage on Blue: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Flail on Blue: 1d20 + 8 ⇒ (13) + 8 = 21
Damage on Blue: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Flail on Green: 1d20 + 13 ⇒ (17) + 13 = 30
Damage on Green: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Flail on Green: 1d20 + 8 ⇒ (16) + 8 = 24
Damage on Green: 2d6 + 6 ⇒ (3, 1) + 6 = 10
AoO on Green: 1d20 + 13 ⇒ (14) + 13 = 27
Damage on Green: 2d6 + 6 ⇒ (5, 1) + 6 = 12
26 Jorgen
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Blue Elemental (Damage: 35)
15 Vailis (Damage: 17)
14 Ingrge
13 Yellow (Damage: 20, On Fire, In Pit)
11 Black
Party is up! The green elemental will need to decide if it is standing by the pit or moving around to attack. Edit: Scratch that, difficult terrain makes it an AoO either way.
Vailis |
I think the giant takes falling damage on the pit (30 feet fall): 3d6 ⇒ (3, 4, 4) = 11
"That thing is very dangerous. We better finish it from afar" says Vailis while casting haste on the party.
Everyone: +1 to hit, +1 to AC and Ref, +30' movement, and +1 attack when full attacking
Meanwhile, Meskhenet fast heals the half-elves wounds.
HP 72/84 AC 20 TAC 13
fast healing 5 and death ward 12 min
light 90 min
The remaining elemental goes after the ettin, although more probably to his death.
Red: slam+IC vs ettin: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
I also see the Blue elemental in the status although not in the map. He will move to attack the ettin if still alive
Blue: slam+IC vs ettin: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 131d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Note the Augment Summoning feat gives the elementals slightly higher HP 38 AC 17 TAC 14
Grandmaster TOZ |
Yeah, there was a lot going on with those attacks. Two to down blue and three more for green.
The elemental manages to slip into the ettins guard, but the blow only strikes armor.
26 Jorgen
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Vailis (Damage: 12)
14 Ingrge
13 Yellow (Damage: 31, On Fire, In Pit)
11 Black
Jorgen Badblood |
Jorgen darts towards the ettin at the far end of the room; the haste spell giving him the extra speed to reach the giant. As he approaches within the creature's reach, Jorgen attempts to slide under the creature's reach again before delivering a slashing blow to the two-headed creature's knees.
Acrobatics to avoid AoO: 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22
Kamilah's Blade: 1d20 + 11 + 4 + 2 + 1 ⇒ (3) + 11 + 4 + 2 + 1 = 21
Slashing, magic, fire, arcane strike, PA: 2d4 + 18 + 1d6 ⇒ (1, 2) + 18 + (6) = 27
I don't think Ettins can be flanked, but add a +2 to that attack roll if they can.
Dang...I was hoping to get a crit with this blade but I'm guessing the ettin's going to be shot into swiss cheese before that can happen. Maintaining inspire courage as usual.
Grandmaster TOZ |
Jorgen manages to land a solid blow, despite the lack of flanking.
26 Jorgen
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Vailis (Damage: 12)
14 Ingrge
13 Yellow (Damage: 31, On Fire, In Pit)
11 Black (Damage: 27)
Ingrge |
Ingrge moves 5’ south and sends a rain of cold iron at the two-headed ettin (black)...
To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, IC
Damage: Strength, Magic, Deadly Aim, Rapid Shot, IC
Longbow (Manyshot): 1d20 + 15 + 2 + 1 - 2 - 2 + 2 ⇒ (16) + 15 + 2 + 1 - 2 - 2 + 2 = 32
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 4 + 2 ⇒ (4) + 2 + 3 + 4 + 2 = 15
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 4 + 2 ⇒ (3) + 2 + 3 + 4 + 2 = 14
Longbow (Iterative): 1d20 + 10 + 2 + 1 - 2 - 2 + 2 ⇒ (16) + 10 + 2 + 1 - 2 - 2 + 2 = 27
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 4 + 2 ⇒ (4) + 2 + 3 + 4 + 2 = 15
Longbow (Rapid Shot): 1d20 + 15 + 2 + 1 - 2 - 2 + 2 ⇒ (12) + 15 + 2 + 1 - 2 - 2 + 2 = 28
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 4 + 2 ⇒ (4) + 2 + 3 + 4 + 2 = 15
Vailis |
Pushed by Vailis magics Ingrge shots one more arrow this round.
Longbow (Haste): 1d20 + 15 + 2 + 1 - 2 - 2 + 2 + 1 ⇒ (17) + 15 + 2 + 1 - 2 - 2 + 2 + 1 = 34
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 4 + 2 ⇒ (6) + 2 + 3 + 4 + 2 = 17
Adeah Silversong |
Adeah clears the spent cartridge and takes aim at the ettin on the far side of the pit.
Spending 1 grit point to Quick Clear as a move action.
Musket + haste vs black: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d12 + 14 ⇒ (2) + 14 = 16
Grandmaster TOZ |
Before Ingrge can even take his hasted shot, his arrows and Adeah's bullet cause the ettin to fall. A long, tortured scream sounds through the room as a translucent figure rises out of the fallen ettin, Osiriani features contorted in pain, as it flies south, smashing through the shimmering field across the doorway.
26 Jorgen
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Vailis (Damage: 12)
14 Ingrge
13 Yellow (Damage: 31, On Fire, In Pit)
grimdog73's second pregen |
What the...that thing was possessed? Could that be Zuberi? We must follow... Kyra urges as she moves to chase after him. She summons a glowing weapon made of holy light to attack the spirit.
move action, 50 foot due to haste, standard cast spiritual weapon and attack with it. unsure if inspire courage applies here because i'm further away...so not adding it. pretty sure haste applies...waiting to activate the spiritual ability until everyone is close,,,
attack: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 221d8 + 2 ⇒ (1) + 2 = 3
Grandmaster TOZ |
Climb Check: 1d20 + 6 ⇒ (13) + 6 = 19
Climb Check: 1d20 + 6 ⇒ (16) + 6 = 22
Fire Damage: 1d6 ⇒ 6
Climb Check: 1d20 + 6 ⇒ (2) + 6 = 8
Falling Damage: 2d6 ⇒ (2, 1) = 3
As the remaining guard continues to climb up the pit, then fall back down to the bottom from the pain of the fire, beyond the shimmering doorway the party can see a large chamber carved from black basalt and white marble. On the far side of the chamber, behind a wall of iron bars, sits a wizened old man in front of three long, human-shaped bundles, holding a glowing green gem aloft with his eyes closed. In front of him is a mage, chanting and casting handfuls of dust into the air while performing an intricate ritual.
The spirit that inhabited the ettin swirls around the body of the ancient, wizened man. With a silent scream it soars high through this arched chamber before diving back into the man’s toothless maw. In an instant, his body begins to wither, appearing to age even further, if that is possible. In sections, his flesh turns to sand, his hair to dust, his bones to ash. He crumbles before your eyes, leaving little behind aside from the riches and wealth that he valued above all else.
The mage cries out in pain as the ritual is disrupted, quickly speaking arcane words and gesturing before vanishing from the room.
26 Jorgen
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Vailis (Damage: 12)
14 Ingrge
13 Yellow (Damage: 40, On Fire, In Pit, Prone)
Vailis |
"What was that?" Vailis tries to identify if the man made some kind of invisibility or teleportation.
Spellcraft: 1d20 + 13 ⇒ (1) + 13 = 14
He moves forward to the frame of the door profiting the haste extra speed while Meskhenet further fast heals his wounds.
The fast healing has a 10' area, so I think Kyra should heal too
If Vailis thinks the man cast invisibility, then he will summon a giant bat with echolocation.
HP 77/84 AC 20 TAC 13
fast healing 5 and death ward 12 min
light 90 min
Grandmaster TOZ |
Vailis does not see any indication that anyone still inhabits the ritual room. He does feel a urge to move towards the middle bundle.
Vailis is the only one damaged.
Jorgen Badblood |
Jorgen casts mirror image on himself then moves into the room.
mirror images: 1d4 + 3 ⇒ (4) + 3 = 7
"Come out and fight, wizard!"
Maintaining performance
Grandmaster TOZ |
Jorgen and Kyra feel a compulsion to move to the left and right wrapped figures respectively.
26 Jorgen
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Vailis (Damage: 12)
14 Ingrge
13 Yellow (Damage: 40, On Fire, In Pit, Prone)
Adeah Silversong |
Adeah rushes into the ritual room, keeping her gun trained on the doorway in case the remaining guard manages to climb out, but it appears she's too late to the party. "What happened? Where's that spirit? Was it Zuberi?"
Double move.
Jorgen Badblood |
Does Jorgen have to move to the body? With haste he has the movement for it. And can he or does he need to resist the compulsion?
Ingrge |
Not wanting to leave an enemy at their back, Ingrge moves 30’ over by the pit and fires at the creature in it...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, IC, Haste
Damage: Strength, Magic, PBS, Deadly Aim, IC
Longbow: 1d20 + 15 + 2 + 1 + 1 - 2 + 2 + 1 ⇒ (15) + 15 + 2 + 1 + 1 - 2 + 2 + 1 = 35
Magic/Cold Iron/Critical Damage: 1d6 + 2 + 3 + 1 + 4 + 2 ⇒ (6) + 2 + 3 + 1 + 4 + 2 = 18
Grandmaster TOZ |
Fire Damage: 1d6 ⇒ 1
Reflex Save to Put Out: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18
Ingrge adds more injury to insult as the guard works to put himself out, extinguishing the flame.
26 Jorgen
17 Adeah
16 Red Elemental
16 Kyra (2 Con damage, 2 Cha damage)
15 Vailis (Damage: 12)
14 Ingrge
13 Yellow (Damage: 59, In Pit, Prone)
Ingrge also needs to make a Reflex save to avoid falling in.