TOZ's Echoes of the Everwar Low Tier (Inactive)

Game Master TriOmegaZero

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On Hiatus

In theory, Ingrge shouldn’t be able to see into the garden because total darkness. But I’m sure that would have been fixed quickly and also THE NPCS CANT SEE EITHER DANG IT so yeah just kind of hand waving for now. The high tier team will have an interesting time when they get here.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

We can say there is full moon today :)


On Hiatus

Nah, it specifically calls out the canopy of the garden causing total darkness, while torches around the walls give it low light everywhere else. The archers can see the party in the light of the torches, but anyone attacking them in the garden catches them flatfooted. (Coco still missed.) I'll be more on top of it next time, but I really expected Adeah to blow them away with her darkvision. The dice do decree! :)

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Adeah, remove fear can usually be used in more than one target at the same time. Are you casting it on someone else too?

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Oh, you're right I can target one other person. Ok I'll also target Jorgen.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

That's not a bad idea, because I have a wand of remove fear that I can use one other people in the party if we do get hit with a fear effect.

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Yea I figured between Inspire Courage and other bard shenanigans, you'd probably be best equipped to help others with any fear effects that come up.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

With the damage Kyra dealt with another wave of positive energy, I think Ingrge will drop purple and orange as mummies usually don’t have high AC...hopefully that’ll keep Adeah from getting another hit but I’m worried about Kyra...if purple drops as I suspect, Ingrge move there and will hopefully draw away one mummy’s attack...not sure she’d survive 4 attacks...


On Hiatus

Kyra always gets the short end of the stick.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Sorry, internet went out this morning...looks like it’s back up now...will post once I get off the phone (I’m on hold)...

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Day Job (Survival): 1d20 + 13 + 3 ⇒ (8) + 13 + 3 = 24


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

info is still good

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Yay! Yes my info is still good.

Day Job (Survival), take 10: 10 + 15 = 25


On Hiatus

Konner will need to pay for a remove curse and remove disease to get rid of the mummy rot.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

Maybe Kyra could help with that?


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

Kyra can do that...she has access to both spells...


On Hiatus

Do you want to roll for it with Kyra's CL checks or buy a higher casters services?


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

i'll roll it...couldn't hurt, right?

cl remove curse: 1d20 + 7 ⇒ (4) + 7 = 11
remove disease: 1d20 + 7 ⇒ (9) + 7 = 16
if i can add guidance i will...not holding breath


On Hiatus

Go ahead and roll the Fort save for the next day, as that will fail to remove it.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

cl1: 1d20 + 7 ⇒ (6) + 7 = 13cl2: 1d20 + 7 ⇒ (3) + 7 = 10[ooc]don't suppose you can take 10 on tge first one?[/dice]


On Hiatus

Unfortunately not.

Quote:
Ability Checks and Caster Level Checks: The normal take 10 and take 20 rules apply for ability checks. Neither rule applies to concentration checks or caster level checks.

Con Damage: 1d6 ⇒ 6

Cha Damage: 1d6 ⇒ 4

Kyra Ability Damage: 8 Con/6 Cha

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Unfortunately I don't have any way of helping with this. Vailis, did you say you needed to heal an ally for a faction mission? This might be a great time for it!

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Well, only thing I can offer is dispel magic.

Vailis got a 32 on his dayjob, lucky him! :)

This has been quite a ride! It took us almost a year and it was a fun year. I have come to know you in this time and appreciate your gaming. Thanks everyone and specially GM TOZ as he has put the most effort and time on this after all!


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

i'll just spend the 2 PP to have the spells cast...can't risk another 6 con damage


On Hiatus

I believe those prestige costs just have the spell cast for you via spellcasting services, at the minimum caster level. You'll still have to roll the checks to clear the condition.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

Jorgen would be willing to she'll out some cash for the casting...or, since Kyra can cast 2 remove disease and 2 remove curses per day, he would also be willing to use his wand of lesser restoration to try to cure some of that ability damage. Kyra could also cast that spell herself a few times a day.


On Hiatus

You'd also be able to make Heal checks to grant bonuses to the Fort save to resist the ongoing damage.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

Are we just waiting on resolving the Mummy's Rot for Kyra? Because I think she could easily fix it.

So Kyra has

2 level 4 spells
3 level 3 spells
4 level 2 spells

The level 2 spells should all be Lesser Restoration. Just to make sure that the curse part of mummy rot gets removed set all three level 3 spells as Remove Curse. Then lets also set one of the level 4 spells to be a Restoration and one of them to be yet another Remove Curse, just to give her extra insurance that it the curse gets removed and she survives long enough to cure the disease portion.

The DC for healing spells to overcome mummy rot is 20, but the DC to remove the curse should only be 16, unless the mummy had the advanced template or something. Remove Curse is not a healing spell, so it just needs to beat the DC of the disease.

Lesser Restoration CL check: 1d20 + 7 ⇒ (6) + 7 = 13
Restore Constitution: 1d4 ⇒ 2

Lesser Restoration CL check: 1d20 + 7 ⇒ (15) + 7 = 22
Restore Constitution: 1d4 ⇒ 3

Lesser Restoration CL check: 1d20 + 7 ⇒ (15) + 7 = 22
Restore Constitution: 1d4 ⇒ 4

Lesser Restoration CL check: 1d20 + 7 ⇒ (7) + 7 = 14
Restore Constitution: 1d4 ⇒ 3

Restoration CL check: 1d20 + 7 ⇒ (19) + 7 = 26
This would cure all temporary ability damage. Okay, when I first posted this, I missed that Restoration has a 100 gp casting cost. Since enough Lesser Restorations succeeded to keep Kyra from dying from Con damage, it might be fine to just skip casting this spell and save the diamond dust.

Remove Curse: 1d20 + 7 ⇒ (13) + 7 = 20
Remove Curse: 1d20 + 7 ⇒ (16) + 7 = 23
Remove Curse: 1d20 + 7 ⇒ (15) + 7 = 22
Remove Curse: 1d20 + 7 ⇒ (12) + 7 = 19

So at the end of Day 1, most of the ability damage would be restored and the curse portion of mummy rot would be lifted. On day 2, she could memorize five castings of remove disease and four more lesser Restorations. Unfortunately, she would need to make two caster level checks per casting of Remove Disease, one because it is a healing spell and another to beat the DC of the disease.

Remove Disease 1, DC 20: 1d20 + 7 ⇒ (5) + 7 = 12
Remove Disease 1, DC 16: 1d20 + 7 ⇒ (18) + 7 = 25

Remove Disease 2, DC 20: 1d20 + 7 ⇒ (1) + 7 = 8
Remove Disease 2, DC 16: 1d20 + 7 ⇒ (10) + 7 = 17

Remove Disease 3, DC 20: 1d20 + 7 ⇒ (3) + 7 = 10
Remove Disease 3, DC 16: 1d20 + 7 ⇒ (4) + 7 = 11

Remove Disease 4, DC 20: 1d20 + 7 ⇒ (16) + 7 = 23
Remove Disease 4, DC 16: 1d20 + 7 ⇒ (17) + 7 = 24

Remove Disease 5, DC 20: 1d20 + 7 ⇒ (1) + 7 = 8
Remove Disease 5, DC 16: 1d20 + 7 ⇒ (4) + 7 = 11

Kyra would then be fully cured after four castings of remove disease. And this would be at not cost to her, just using her own cleric spells.


On Hiatus

Did you count the spells already cast during the first day?

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

Grimdog only rolled for one remove curse and one remove disease. If you took off two of the remove curses I rolled, that would still leave two remove curses with high enough rolls to pass for the first day.

Technically its up to Grimdog to roll for these anyways. But I think they mentioned before that they're not too familiar with how clerics work and might not be aware that they can and should prepare multiple spells to deal with mummy rot because it is a very serious condition. Mostly I just wanted to show them how much healing potential Kyra actually has, because there is no real reason they should have to pay gold or PP when Kyra can easily deal with the disease herself.


On Hiatus

And that's a grey area in the case of pregens that I'm not sure I want to bring up in official capacity. The guidelines on what you can do with prepared spells on NPCs are not well defined and whether or not this is in the spirit of the pregen rules is not a debate I want to have.

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Couldn't he just say he puts all his next day's spells toward resolving this? Or spend Kyra's gold (I'm not sure how much she has at this level) on a bunch of scrolls so he doesn't have to spend Prestige to get it removed?


On Hiatus

Rather than scrolls, it would make more sense to buy spellcasting services at a high enough CL that it can’t fail the check.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

If a pregen had to resolve any ongoing conditions and they can sell their own equipment to buy spell casting services, why would there be any issue with them using their spell casting abilities to resolve their conditions? I've never seen this being an issue before. I guess I need an explanation for why Kyra using her own healing magic would be problematic, because I'm just not seeing what the issue is.


On Hiatus

That’s why I’m not discussing it. I’ll post the rest of the party’s chronicles when I get back tonight, as Kyra will not need any of their help.


On Hiatus

Chronicles.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

Sorry about being spicy. I really didn't mean any disrespect and I really appreciate you running this series. I enjoyed the run and getting to play this character again. Thank you!


On Hiatus

No problem, it's mostly frustration at the uneven handling of pregens and risk, at least as I see it. I'm also trying to wrangle the high tier team into the final area of part 3, which is always a hassle.

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Yay, thanks for the game!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

My chronicle looks good. Thanks again for running us through this series, TOZ, I appreciate it; always a pleasure to play in your sessions!

Enjoyed playing with everyone!

Grand Lodge

Male Human(I think) Gamer 20

don't see mine in there


On Hiatus

We were still waiting on confirmation of how Kyra was proceeding.

Grandmaster TOZ wrote:
I believe those prestige costs just have the spell cast for you via spellcasting services, at the minimum caster level. You'll still have to roll the checks to clear the condition.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

The chronicle is perfectly done sir, a lot of thanks!

Also thank you for the game again. It was fun and it was swift! It is pleasing to see we made it smooth enough that we finished 1 scenario ahead of the other table.

It talks good of everyone's commitment and good PbP skills of the group.

Anyway, I had fun through all this months and a good memory, which is what counts in the end.

See you all around!


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

ahh...ok...i thought the PP casting services passed the checks...is there any way to augment the checks? Heal check or some such? just want to make sure...


On Hiatus

There are items to increase the CL, but they are more expensive than just paying for higher CL spellcasting services.

Grand Lodge

Male Human(I think) Gamer 20

i'm on my phone right now...what items are there? unfamiliar with tht stuff...and what's the minimum PP needed to guarantee success?


On Hiatus

Prestige can't be used for increased caster level spellcasting. I believe the minimum CL to ensure success is 15, so total cost per spell would be 450, making 900gp for the remove curse and remove disease.

Grand Lodge

Male Human(I think) Gamer 20

2 PP and 900GP total, done!


On Hiatus

Chronicle added. I'll deactivate the campaign this evening. Let me know if there is anything amiss.

Grand Lodge

Male Human(I think) Gamer 20

got it...gg guys...thanks for running this boss!

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