A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies

Game Master GM Hansj

Back in Sigil, decompressing


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Human | Resource Tracker | Shaman 15 | HP 124 / 124 | AC 24; 12tch 24ff | +13fort +10ref +21will |
Spoiler:
Bluff +20 | Dip +23 | Heal + 12 | Kn: Arc +20| Kn: Hist +20 | Kn: Nat +22 | Kn: Pla +25 | Kn: Rel +23 | Perc +26 | SMotive +29| Splcraft +24 | UMD +20

Azzim's plan had been to summon powerful localized lightning but as he soared over the battlefield he realized Arlo and possible Terex where at what would be ground zero. So instead he fell back to his other mainstay of battle, Jatambe's Ire which wouldn't target either of them.

So with a word of power, the entire battlefield was transformed as dozens and dozens of vine like tentacles erupted from ground, each independently seeking out evil to crush and destroy!

Casting Jatambe's Ire

Wall of Dice rolls:
I'm not sure exactly how many undead there are so I've rolled more dice than I probably need.
CMB: 1d20 + 15 + 13 ⇒ (2) + 15 + 13 = 30Damage: 4d6 + 13 ⇒ (5, 3, 5, 5) + 13 = 31
CMB: 1d20 + 15 + 13 ⇒ (5) + 15 + 13 = 33Damage: 4d6 + 13 ⇒ (2, 3, 6, 2) + 13 = 26
CMB: 1d20 + 15 + 13 ⇒ (7) + 15 + 13 = 35Damage: 4d6 + 13 ⇒ (5, 5, 3, 3) + 13 = 29
CMB: 1d20 + 15 + 13 ⇒ (7) + 15 + 13 = 35Damage: 4d6 + 13 ⇒ (4, 3, 6, 6) + 13 = 32
CMB: 1d20 + 15 + 13 ⇒ (15) + 15 + 13 = 43Damage: 4d6 + 13 ⇒ (1, 3, 2, 1) + 13 = 20
CMB: 1d20 + 15 + 13 ⇒ (17) + 15 + 13 = 45Damage: 4d6 + 13 ⇒ (3, 4, 4, 3) + 13 = 27
CMB: 1d20 + 15 + 13 ⇒ (1) + 15 + 13 = 29Damage: 4d6 + 13 ⇒ (4, 4, 5, 4) + 13 = 30
CMB: 1d20 + 15 + 13 ⇒ (4) + 15 + 13 = 32Damage: 4d6 + 13 ⇒ (2, 5, 2, 4) + 13 = 26
CMB: 1d20 + 15 + 13 ⇒ (19) + 15 + 13 = 47Damage: 4d6 + 13 ⇒ (2, 3, 5, 4) + 13 = 27
CMB: 1d20 + 15 + 13 ⇒ (14) + 15 + 13 = 42Damage: 4d6 + 13 ⇒ (6, 4, 2, 5) + 13 = 30
CMB: 1d20 + 15 + 13 ⇒ (15) + 15 + 13 = 43Damage: 4d6 + 13 ⇒ (3, 1, 2, 4) + 13 = 23
CMB: 1d20 + 15 + 13 ⇒ (1) + 15 + 13 = 29Damage: 4d6 + 13 ⇒ (5, 3, 6, 2) + 13 = 29
CMB: 1d20 + 15 + 13 ⇒ (16) + 15 + 13 = 44Damage: 4d6 + 13 ⇒ (1, 5, 6, 3) + 13 = 28
CMB: 1d20 + 15 + 13 ⇒ (1) + 15 + 13 = 29Damage: 4d6 + 13 ⇒ (6, 2, 1, 1) + 13 = 23


From cover at the shore, Azzim summons a forest of glowing vines which tear apart the two Juju Zombies and the injured red fire ghost and grab and mangles the green-glowing animate armor... Rather than struggling with the vines, the creature in the armor seems to vomit a cone of green ichor at Arlo 35 point damage, reflex save for half.

Meanwhile, gift rushes to through the mist-gate and destroys the corpse-caster with a single ray of green energy...

As this happens, two figures appear, struggling at the top of castles, an older Tiefling woman is screaming and trying to escape from a juju zombie armed a rope and a cudgel. The zombie is expressionless as it clubs her and pulls on the rope.

Meanwhile, the remaining red fire ghost disappears from view.

Perception 35:
It's dimension-door-ed to cover behind a statue next to the woman and will attempt something like a sneak-attack next round.

Note, remember, magic can only act on one side of the "mist-gate" since the border is actually a planar border. Azzim and Chella on the edge of the island, Arlo is at the mist-gate on the Island side and Gift and Terex on the other side of the mist-gate, seeing a large castle that can somehow fit into the area. Getting to the other side of the mist-gate is move action.


Male
Special:
Lay on Hands 5d6 10/10xday|
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 240/240, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

Arlo grunts as he rushes to defend the old tiefling woman.
Perception: 1d20 + 21 ⇒ (4) + 21 = 25


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

She had to keep herself in check, that blast could have done a lot more damage, but the corpse-caster has taken it all.

perseption1d20 + 36 ⇒ (5) + 36 = 41

"Dad, The red fire ghost used a dimension-door-ed behind a statue next to the woman it may attempt something like a sneak-attack on anyone heading that way"

And she ports behind it.


Male
Special:
Lay on Hands 5d6 10/10xday|
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 240/240, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

::Good eyes, my girl! Let's get to that woman before something terrible happens!:


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

Terexaltherin darts forward, though he stays low and as hidden as he can as he goes. Suspicious of the timing, he quickly starts detecting magic as he nears the woman, trying to determine if there's an aura of illusion in the area.

Knowledge (Arcana): 1d20 + 23 + 3 + 1d6 ⇒ (12) + 23 + 3 + (4) = 42


As Arlo runs up the stair, the strange hyena hybrid known as a red fire ghost, slips next to the tiefling, laying it's muzzle next to her neck while muttering a stream of strange demonic curses as its eyes flash white in silent challenge to the dwarf paladin and another long clawed limb wraps around her waist. She stands frozen in fear. The Zombie expressionlessly pulls its rope tighter.

Terex moves silent forward as well, taking in the scene and not detecting any illusions...


Male
Special:
Lay on Hands 5d6 10/10xday|
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 240/240, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

As the dwarf runs, he slowly lets out a loud roar, in hopes of distracting the two fiends from the old woman.


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

Gift enters a faster time frame temporal-acceleration 15pp 2 rounds

reality slows, she moves to the tifling and touches her,

"I'm going to move us, so my fellows can deal with this Ghost"

Moving back to where she had been, psiport, willing subject


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

Terexaltherin slips closer, trying to get behind the action unnoticed while Arlo is so nicely providing a distraction, so he can be in position to do something about what's happening.

Stealth: 1d20 + 38 ⇒ (19) + 38 = 57


There's a bare flicker as Gift appears and then both she and the tiefling vanish...

At that point, the Juju Zombie advances towards Arlo brandishing its club and rope, and manages to give the dwarf a solid thump (8-3)= 5 points non-leathal meanwhile the red fire ghost again vanishes and isn't visible anywhere.

perception 25:
You can hear the soft "pop" of a dimension door appearance from somewhere within the castle that you are on the steps of.
35 perception tells the room where the sadistic canine is using it's fire breath to torment two young children trapped in a crude iron cage...

Once she gets a moment, the tiefling woman shouts, "My children!"


Male
Special:
Lay on Hands 5d6 10/10xday|
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 240/240, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

The dwarf paladin rams into he juju zombie.
Since Arlo was described as rushing into attack, I'll assume it as a charge attack.
The Arlosword, charge: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33
Dmg.: 1d8 + 4 + 4d6 ⇒ (3) + 4 + (3, 5, 4, 3) = 22


Human | Resource Tracker | Shaman 15 | HP 124 / 124 | AC 24; 12tch 24ff | +13fort +10ref +21will |
Spoiler:
Bluff +20 | Dip +23 | Heal + 12 | Kn: Arc +20| Kn: Hist +20 | Kn: Nat +22 | Kn: Pla +25 | Kn: Rel +23 | Perc +26 | SMotive +29| Splcraft +24 | UMD +20

So the older Tiefling woman is the other side of the mist gate from Azzim? Posting as if so.

Soaring over the battlefield, Azzim groaned inwardly, clearly something awful was about to happen to the Tiefling woman. So he swooped across the mist barrier and pointed at her Juju Zombie tormentor, crying "BEGONE FIEND!"

A sudden blast of holy fire smote down from the heavens, slamming into the zombie.

Casting destruction.

Damage if save vs Fort DC 25: 10d6 ⇒ (3, 3, 1, 3, 5, 5, 2, 4, 5, 2) = 33


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

Perception: 1d20 + 19 ⇒ (9) + 19 = 28

It went in the castle somewhere! Terexaltherin informs the rest of the group. He cautiously flies to the nearest entrance he can find to the castle (a window if he can fit through one) and checks it for traps.

Perception: 1d20 + 19 ⇒ (17) + 19 = 36 +5 vs magic traps


Gift would basically have to take the woman to near the mist-gate since it can't teleported through, so they are there

Azzim enters the mist-gate to the area of castle and the Juju zombie at the gate explodes into dust next to Arlo (who get a little on his beard).

Meanwhile, Terex enters the castle's main gates - the only entrance not magically sealed - and finds a large foyer with two Juju at the entrance to main room behind them - they draw their swords and advance but Terex is able to fly around them to a hallway to the left where he hears two children crying. He arrives to see the red fire ghost shooting flames inches from the skin of two caged children and gibbering in a fashion that seems to bend the minds Will save 22 or be confused - unless you've previously saved against the effect


Male
Special:
Lay on Hands 5d6 10/10xday|
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 240/240, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

The dwarf looks around for the red dog ghost he was told was there.
Perception: 1d20 + 21 ⇒ (7) + 21 = 28


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

Perseption 1d20 + 36 ⇒ (9) + 36 = 45

::"I have the location, Hexqill got to dad and aid him to the kids"::

She ports her psicyral to her father's side. She then deals with the woman.

"Do not fear, the others will save them, now let me check you for harm."


PSICYSTAL - Cryptic L11

Nexqil comes into being next to Arlo moves and locks onto his shield, sending.

::"My lord, activating battlesense Please follow the arrows::

Arlo a HUD-like tactical display comes up showing you your statues and also directions winking in red arrows.

Hexqil is spending 11pp, his max, to give a 4x5' +20' to speed. lasts 11 rounds. I believe that gives him another action this round has he has only done a skill roll.


Male
Special:
Lay on Hands 5d6 10/10xday|
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 240/240, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

Arlo was startled when the psicrystal popped into his perception, but listened to his daughter's 'crystal familair', as he called Nexqil.

"Alright, Nexqil. I'll follow you!"


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

This way! Watch out for the zombies! Terexaltherin 'says' to those on his side of the gateway, doing his best to send an image of the way he went in the castle.

He has previously saved against the ghosts

He comes around the corner and sees the 'ghost' tormenting the children. Knowing he has backup behind him, Terexaltherin doesn't figure he needs to kill it, just distract it for a second.

So he withdraws a flask of liquid ice from his pack and hurls it at the fiery creature.

Attack: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 1d6 ⇒ 6


It's fur blackened by it's flames, the red fire ghost snarls softly as Terex' missile hits it and then once again vanishes, appearing ten feet from Gift, the tiefling woman and Azzim at the mist-gate. The creature looks ready to rush out the portal gate but is stopped momentarily by the dimension-door disorientation.

Immediately after it vanishes, Arlo and Nexqil rush into the room and see the children in the iron cage.


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

Gift has 360 vision.

"Let's put you in a bottle shall we"

As one incorporeal being to another.

Time stop again 2 rounds, She ports herself and tiefling mother back to her kids, and then puts psychokinetic-sphere around them [Force]

When time kicks in again she says,

"Get ready it will follow us."


Human | Resource Tracker | Shaman 15 | HP 124 / 124 | AC 24; 12tch 24ff | +13fort +10ref +21will |
Spoiler:
Bluff +20 | Dip +23 | Heal + 12 | Kn: Arc +20| Kn: Hist +20 | Kn: Nat +22 | Kn: Pla +25 | Kn: Rel +23 | Perc +26 | SMotive +29| Splcraft +24 | UMD +20

Azzim was about follow Arlo and Nexqil when the red fire ghost popped into being more or less right next to him. The fire ghost seemed momentarily disoriented by the dimensional travel, and Azzim took advantage of this by moving so that the ghost was between him and the woman, ensuring she was was far enough away not to get hit.

Once he'd gone far enough away, he whispered a secret word of power, briefly opening a conduit into the para-elemental plane of lightning, unleashing a cataract of energy which slammed into the the red fire ghost and anything else unfortunate enough to be nearby!

Casting Stormbolts.
Stormbolts Fort DC 25: 15d8 ⇒ (2, 7, 2, 4, 4, 3, 3, 2, 3, 7, 1, 6, 4, 8, 7) = 63


Male
Special:
Lay on Hands 5d6 10/10xday|
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 240/240, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

Thanks to Azzim's attack, Arlo could now make out the red ghost's outline in the air.

The Arlosword: 1d20 + 19 ⇒ (9) + 19 = 28
Dmg.: 1d8 + 4 + 4d6 ⇒ (2) + 4 + (3, 6, 6, 4) = 25


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

Well... I guess you don't need me, Terexaltherin comments as Gift teleports in to reunite the children and their mother and, he assumes, shortly thereafter get them out.

Without anything better to do, he starts exploring around a little to see what else is in this 'castle'.

Stealth: 1d20 + 38 ⇒ (13) + 38 = 51
Perception: 1d20 + 19 + 1d6 ⇒ (11) + 19 + (6) = 36


With a final word, Azzim destroys the strange canine in a flash of lightning... You are able to clear the area of the remaining Juju zombies and investigate the castle as you speak with the tiefling woman... She identifies herself as Leandrew Colnalia, sister of Poinifaxsis, her two young children are Efee and Ardu. "For six months, these creatures kept me here with spells and illusions but when those faded, they used fear and force. Conditions were worsening, I think..." Leandrew walks around the island, appreciating her new found freedom...

You find few clue here but enough to confirm the Dark Traders are involved. The castle has a supply of grim rations and some crude weapons, tools and garments and little else. Leandrew mentions that more powerful entities seemed to teleport in regularly...

You may wish to return to Poinifaxsis or do something else


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

Gift plays with the kids as the woman gets to freedom.

"I will take you all back to your brother, are any other family members you know of being held?"

She asks.


So, after gathering any further evidence available on the small island, the party exits the mist-gate and teleports with Leandrew and her two children back to an area outside of Poinifaxsis' small family house/apartment. Leandrew is still a bit in shock but eager to return home. Some or all of you can ring the bell to bring her in.

At this point, you know that you have thrown a wrench in the Dark Traders' efforts to control the factions in Orguanions but you are still uncertain what that control amounted to other using Poinifaxsis family identity. However, it seems very likely that Poinifaxsis will face retaliation from the Traders soon but also your ostensible employers in South Wing may also face attacks... You could come up for a defense plan or something else..


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

Gift sends him a message and rings the bell.


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Human | Resource Tracker | Shaman 15 | HP 124 / 124 | AC 24; 12tch 24ff | +13fort +10ref +21will |
Spoiler:
Bluff +20 | Dip +23 | Heal + 12 | Kn: Arc +20| Kn: Hist +20 | Kn: Nat +22 | Kn: Pla +25 | Kn: Rel +23 | Perc +26 | SMotive +29| Splcraft +24 | UMD +20

Over the hive mind, Azzim noted ::Well we've just kicked the Trader's Door down, there's going to be a reaction. Maybe we can use that to our advantage? I'm thinking if we setup a little honeypot for them to find... Show them what they expect to see, perhaps us holed up with Poinifaxsis's family, somewhere secure but not that secure. It could prove irresistible, but all is not as it seems for I've been reading about veiled mindscapes. Properly designed I think we could keep their agents busy and hopefully keep Poinifaxsis and family safe, elsewhere.::

The idea is to have an elaborate mindscape that appears to show us guarding Poinifaxsis's family, where in fact we've moved them somewhere safe - perhaps a secure location in Sigil for the time being.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

Good thinking, Azzim. We definitely want to keep a step ahead of them, Terexaltherin agrees, a note of deep thought in his telepathic communication. They'll probably strike at our allies in the library too, though... maybe we should split up? Some of us can work with the Poinifaxsis and the rest of us could go to our South Wing employers?


So Gift rings Poinifaxsis' door bell and Poinifaxsis answers and the party enters and unites sister, brother and children. As the group briefly hugs, the tiefling noble turns to you and says "So what comes next?". Azzim outlines the plan and Poinifaxsis and family agree to whatever is needed.

Everyone, assuming you'll do Azzim's plan, give a description of how you'll situate yourself in the Colnalia house and/or South Wing library section.


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

::"This place is a little constraining I will have to be careful so I may not be of much use other than dealing with the odd threat"::

She seems genuinely worried about causing caltural damage


Gift Fitzroy-Brighthammer wrote:

::"This place is a little constraining I will have to be careful so I may not be of much use other than dealing with the odd threat"::

She seems genuinely worried about causing caltural damage

As he leaves for the safe house, Poinifaxsis seems to sense Gift's motives ... "I wouldn't worry much about any ruckus, this city has seen nearly everything and shrugged it off..."


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

I'm going to go warn the South Wing, Terexaltherin 'says' to the rest of the group. I'm sure they have their own preparations for attacks, so I'll work with them to see what I can do to help. Anyone coming with me?


Male
Special:
Lay on Hands 5d6 10/10xday|
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 240/240, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

::Right behind ya!:: The dwarf paladin follows the flying psuedodragon.


Gift and Azzim get Poinifaxsis and his sister to a safe area and set-up a "honey pot" at the Colnalias house. Not attack comes ... not immediately..

Meanwhile, Terex and Arlo arrive at the South Wing, the normally quiet zone is filled with frenetic activity and confused shouts. In the first minute, you seen Dzitizim who call out "The library phantoms are revolting, pick a door and throw every protection spell you have on it...", a bit later, Aran grabs the party group and takes you into the head office. "A flock of library phantoms is besieging us but things could be worse. I'm receiving sendings of support from every existing faction. It seems the circle of hands refused the credentials of some fake 'Colnalias' and a battle started right in the heart of the council... Circle of Hands may not recover... We are vindicated..." Pauses to get his breath... "I think, I hope all the factions are on defending the city. It will be cold comfort if we can't survive this siege. I remember you're from an offworld military faction. Can you give us some tactics?"


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

As he tells her the city has seen everything she just raises an eyebrow.

"Sorry, I understand what you mean, but I was more worried about your buildings and belongings. I...can level cities if I am not carfull."

She helps move them.

"I am going to place a force field around you and will be here unseen. I will keep you safe"


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

We likely can, especially since we now have proof that our traditional enemies were behind much of what was going on, Terexaltherin replies to Aran.

He gives a brief explanation of what happened with Poinifaxsis and his family and how they'd just reunited them. This is likely why the Dark Traders are making their move now...

His mental 'tone of voice' turns more serious. What are the specifics of the situation? Have you seen more than the phantoms yet? Do they seem organized or are they just swarming? Where are our allies and enemies? What defenses do you have?

The little dragon questions Aran relentlessly until he gets a firm enough grasp of the situation to start making suggestions.


Aran listens to Terex and activates a device with a tank of liquid neon and a magnetic vibrating membrane that serves as a communication device and begins a conversation with the other library branches, relaying Terex' message.

Pausing for a second, he says "This clears things up a little. The phantoms began attacking people on the open stacks six hours ago. The branches closed their doors quickly but a phantom got into our lower area and slew Marinon and Kovil before Ethar targeted with it a sanitizing device... We have all the door barred and magically held at this point. The phantom began randomly acting but now seem to be concentrating on the Lower, East door but at least one at each door, keeping us in, you think you're 'Dark Traders' control the phantoms then? Or perhaps have corrupted them?..."

The library doesn't have weapons as such but many of it's strange devices can be used as weapons or blockade an area. The library staff is holding off the phantoms reasonably well but can only do for some number of hours more.

knowledge history 25:
"You realize the Lower East door is near a ancient section of the wing that you wanted-to, but never had a chance to, explore, with several bricked off areas that promised interesting things.


Human | Resource Tracker | Shaman 15 | HP 124 / 124 | AC 24; 12tch 24ff | +13fort +10ref +21will |
Spoiler:
Bluff +20 | Dip +23 | Heal + 12 | Kn: Arc +20| Kn: Hist +20 | Kn: Nat +22 | Kn: Pla +25 | Kn: Rel +23 | Perc +26 | SMotive +29| Splcraft +24 | UMD +20

Kn: History: 1d20 + 20 ⇒ (6) + 20 = 26

Azzim had been monitoring the honeypot while the others investigated the library phantasms. Naturally he was listening into the hive mind chatter when he realised something, ::The phantasms are concentrating on the lower east door? Curious. That's not far at all from several bricked off areas we haven't had a chance to explore. Maybe there's something of importance hidden?::


The honeypot that the party has set-up remains quiet ... for now.

Meanwhile, Aran quickly explains to Terex as discussion on the intercom continues, "The phantoms are not undead (as far as I understand) but beings of protoplasm created six hundred years ago by a 'security committee' of that time. Lately, they seem to have heavily sided with certain factions and are now finally 'rogue'... I am not sure why they seem to side with these Dark Traders you describe but I can't deny they have... "

Investigating the bricked-off section, you find first a variety of rare but only marginally important texts and media but beneath a sub-door, you find a chest...

Gaining access:disable device 35:
The chest contains an assortment of strange objects, all of similar form; more or less cylindrical, made mostly of Orichalcum but silver and mithral filigree, having points, edges and gears protruding from one side and a handle with some nobs and dials on the other.

The nearby door booms with the sound of battering ram but also holds...

Sure, roll knowledge planes for what this is - but first guess, if possible...


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

That is odd... it's possible the Dark Traders are involved in it, but it's also possible there's something in that area driving them crazy...

Terexaltherin goes to take a look in the bricked-off section. Hunting around, he stumbles on the chest, and taking his time, he gets it open. Taking 10 to get a 38 on disable device

He examines the odd objects within it for a few minutes, including seeing if he can detect magic on them. Maybe they're... part of some planar machinery? Could they be associated with some of those things they'd found in the hidden compound outside the city?

Knowledge (Planes): 1d20 + 23 + 3 + 1d6 ⇒ (12) + 23 + 3 + (5) = 43


Male
Special:
Lay on Hands 5d6 10/10xday|
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 240/240, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

"I can go room-to-room and take down the spirits", Arlo offered.


As Terex and others try to puzzle-out the contents of the chests, Arlo surprises the phantoms milling outside the large Lower Door to the South Wing, by emerging from a side entrance and wading into combat. Most of the phantoms scatter before his sword but one large ectoplasmic figure stands it's ground... Roll to hit or do something else ...


Human | Resource Tracker | Shaman 15 | HP 124 / 124 | AC 24; 12tch 24ff | +13fort +10ref +21will |
Spoiler:
Bluff +20 | Dip +23 | Heal + 12 | Kn: Arc +20| Kn: Hist +20 | Kn: Nat +22 | Kn: Pla +25 | Kn: Rel +23 | Perc +26 | SMotive +29| Splcraft +24 | UMD +20

Still waiting in the honeypot, Azzim listened to Texrex's description of the contents of the chest and he made a wide eyed guess as to its purpose, ::We know that the traders subtly influence planes, introducing a weakness that they can exploit. We know they harvest Orichalcum from the dissolution of planes, but I don't think anyone has ever explained the specifics of how. I wonder... I wonder if that device is involved somehow? This could be quite the coup, although fair warning if it's what I think it might be, its very dangerous.::


Male
Special:
Lay on Hands 5d6 10/10xday|
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 240/240, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

The Arlosword: 1d20 + 19 ⇒ (19) + 19 = 38
Confirmation: 1d20 + 19 ⇒ (9) + 19 = 28
Dmg.: 1d8 + 4 + 4d6 ⇒ (3) + 4 + (6, 6, 4, 6) = 29
Crit Dmg.: 1d8 + 4 + 4d6 ⇒ (4) + 4 + (5, 6, 5, 1) = 25


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

It'd be a strange place for them to put it, and I'd think they'd guard it better, Terexaltherin disagrees. I still think it's more likely involved with the ancient planar equipment we found buried outside.


Taking a huge slice across his chest, the large phantom falls back a step and then his right hand turns into a tendril of ectoplasm that he hurls, whip-like, at Arlo, who dodges the strike ... and watches the whip like tendril rebound and wrap itself around the creature... who stumble several more feet back...

Meanwhile, the party puzzles over the chest contents as chaos. A dark trader gift? The salvaged remnants of planar machinery? ... then, looking at the Orichalcum shapes and what images you have of the battlefield seals you have reconstructed, it hits you. These are specifically seal openers, nefarious devices for ending the seals that clearly were designed at the time of seals themselves and somehow deposited here... It seems the defenders of Orguanion wished to have one more trick up their sleeves for further invasions ... a forgotten trick but apparently discovered by the Dark Traders...

I'll leave at that for now...

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