GM TOP #10-14: Debt to the Quah (Standard, Foxes) (Inactive)

Game Master Pete H.

Slides & Maps


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Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Yeah, agreed with you on Survival. Payah may want to be intimidated, or if any of us had Dazzling Display or whichever it is that let’s you wiggle a weapon around threateningly that might be good.

The Exchange

active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4

I'm going to try to spear her dinner ;)

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

With that big ol’ Christmas tree you carry around? Maybe try a more standard spear ( ・∇・);;

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3
GM TOP wrote:
Edit: Also, excellent notes about Kemchet Flame Stoker.

:)


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Sorry all, things aren't looking great on this skill challenge. There have been at least two misses by 1 and the sense motive checks have just fallen flat. In general though just a lot of poor rolls.

But there is still time, you all can do this!

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Sadness :( Crap rolls are crap. On the brightside, at least we are "just" talking. The game I post in right after this is having similar/worse rolls and we're in a brutal fight *upside down smile*

We should probably start ganging up on people at this point. Once we know who stands where with voting, we should just make influence attempts on people who are "No's" but have at least a point or two on them.

The Exchange

active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4

I am on holiday now for the next 9 days. I expect we'll have wi-fi but it could be patchy and I'll be doing a bit of traveling too, so my posting rate may drop a little.

Please bot me if I'm holding things up

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

I think an SOP would be a great idea. Any/all the casters check for magic, Hiragii or Ikari check for traps and Onna picks locks, heavy armor bruiser type opens the door.

I am sure I missed something, but I agree it would probably speed things up.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

100% on board with that. “Heavy bruiser type” is where a group of Kitsune come up a little short—usually that’s Kenta, but I think in our case that’s either Hiiragi or Ikari. Since ‘Ragi is a little more of a healer, I’d say Ikari would be the door opener, but I wouldn’t write that in stone until we get his input :P

The Exchange

active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4

Happy to be door opener ;)


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Aight, is the group or any individual(s) doing any sneaking/scouting different from the standard marching order?

And is take 10 okay for all that stuff or do you prefer rolling blocks for checks?

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Itami can scout, but looking at the map we were given, just about every room is behind a door. His Vanishing ability is great for running around briefly, but with a door at every junction (slowing his progress AND being something unusual to open on its own), I'm not sure how great that'll turn out.

Speak up if you feel differently, I'm willing to be swayed, but as of now, I don't have scouting planned for him.

I'm ok with T10!

EDIT: With the front door being blown open, that IS something Itami can scout quickly, so he will take a peak in there (and anywhere else lacking a door).

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

That all works for me GM!


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Toshiko hasn't been on for two weeks, but their player seems to be still active elsewhere. I'm sending another PM to their active GM alias to hopefully have them check in. I'll get the surprise round resolved and start us into round 1 soon.

The Exchange

active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4

Are your ogres speaking Afrikaans GM? I know a little Dutch, my wife's first language, and it looks similar.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

That would be correct! There is a handy language swap list I use that is posted in my profile. Obviously I just use google translate, so stuff definitely isn't perfectly translated.

The Exchange

active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4

I have a language swap list as well that I found elsewhere on the forum and added to. Icelandic is my Giantish!

Yeah, Ikari is all about the wrath-of-heaven dps :) In a couple of levels he should add elemental damage and power attack :o

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Ogres have layers...

...and Ikari just showed us all of them!

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

For future reference, I keep track of Itami's rounds of Vanishing left in his spoiler. He starts off with 9 rounds a day and can use them in one round increments. I try to keep it as up to date as possible, marking uses off when the GM says X rounds have been used or otherwise acknowledges the actions he has taken.

For my personal accounting, I believe he's use three for the Ogres, two to scout the haunt room, and is about to use more to place the weapons. He likes to keep one or two rounds in reserve as his GTFO option, so this will probably be the last time he uses it!


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Awesome, thanks!


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Took the day off work today to spend with visiting relatives, no time/energy to post. I’ll get the haunt resolved soon, hopefully tomorrow.

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Enjoy your family time, GM! :)

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Hey so uh

tbh the Oops! All Kitsune gang is extremely dear to my heart and I love you ALL and I was kind of wondering

I haven't written much in a long time (aside from some uh............................. let's just say adult content), and I was wondering

would everyone be okay if I wrote some fanfiction of us? ^-^;; I can't promise it'll happen but!!! Maybe?

(Anyway, if you're good with it please let me know; if you don't say anything I'll assume your character is off-limits)


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

I’ll probably blush when/if I read it, but sure, you may write for us (or at least Kenta).

If pushing on and not doing anything else in the room, let me know which doorway is next.

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

I would be interested to see what you come up with.

Just for transparency, I am using the part of the last name for something I have been working on (a character named Bremma Gem). Not a kitsune, bard or shape-shifting, and no iteration of her first name.

Looking forward to some high quality writing, no pressure.

The Exchange

active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4

I'd love to read that Hiiragi :)

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Ha! I'm game as well. Super curious to see how you've perceived all of our characters and what you'll come up with! :)

EDIT: Re. which room to go to next, I don't think any of our three options are obviously advantageous for current buffs. If we plan on clearing out the first atrium once the buffs wear off, I'd like to do the room to the West of the first room (less of a chance something comes to jump us).

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Seconded to both of Itami's statements.

The Exchange

active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4

Assuming we know the layout (as per slide 3) then Ikari suggests taking the leftmost door out of the current room - because the other options will mean squeezing for probably the whole remaining duration of the Enlarge spell, in which case he's better off dismissing that spell (which I am happy to do if we want to go elsewhere).

Liberty's Edge

”Toshiko” | Female CG Kitsune Swashbuckler (Flying Blade) 4 | HP 40/40 | AC 18, T 14, FF 13 | CMD 19 | F +4 R +9 W +1 (+3 vs. charms, compulsions) | Init +4 | Perc +5 | Speed 30ft | Panache 3/3 | Active Conditions: Sickened

Toshiko would love fanfic


2 people marked this as a favorite.
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

Continuing our discussion about weight and strength checks.

My guess is that the person writing the rules and such for encumbrance had zero discourse with the person writing the rules for skill checks, so they just both went different ways. And honestly, it is probably a lot easier for a scenario writer to just shove in a 'dc X' strength check instead of trying to calculate how much something weighs and use that table. Tis also the 'curse of rpgs' that everything needs to be a check or players don't know if they are 'winning'.

They actually fixed a lot of this issue in pfs2. Everything uses Bulk (which is a basic number of how much you can carry before becoming encumbered or at a higher number unable to move) and ability score checks don't exist. Sure, you could do something untrained and it would be just your ability score modifier, but pfs2 really really discourages using untrained skills as it becomes almost impossible to hit the DC even at low levels.

The one time I GM'd a scenario with 'carrying stuff issues' the writing just stated, "The item has X bulk, which can be split among group members and requires each participant use two hands to lift."

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Oh, very cool to know about PF2’s handling!

The Exchange

active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4

Bulk seems like a cleaner way to do it.

It's showing my age, but sometimes I yearn for the old days when your success as a PC was determined solely by the DM's judgement ;) DC, what DC?

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

I’m in a slight dilemma here because there is no way, in-character, Hiiragi would NOT have brought her full Shrine Maintenance Kit (including more proper tools), but I absolutely forgot she doesn’t have any on her character sheet, and I dunno how we feel about Retroactive Purchases in situations like this...


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |

There isn’t really a mechanical advantage or disadvantage to having something like that I would guess, right? I’d say generally I wouldn’t care if you’d retroactively have it, but I’d also be quite entertained with your RP as to how you might have forgotten it on this mission. So either way is fine, your call.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

If Hiiragi didn’t have such high Wisdom, I’d be inclined to have her forget it, but I’ll go ahead and poke through the various Pathfinder equipment books and see what (if anything) fits!

I don’t often have the chance to have her operating in her area of expertise.

...but yeah, if nothing fits well, I’ll just RP her as having completely forgotten.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

All right, here's what I've got:

Ofuda/Spell Tag (cost of wooden holy symbol, 1gp)
Ritual Bell (2gp)
Incense (7sp)
Candlestick (1cp)

Alternately, I could just do Masterwork Artisan's Tools (Shrine Maiden), but the problem there is that Artisan's Tools are for Crafting, or seem to be. That said, one could assume it includes much of the above.

Opinion(s)?

Also I found an item that has me SQUEALING because if Hiironna pans out long-term, it would be ADORABLE

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Okay, you can't drop a teaser and not follow through.

AND WHO SAYS WE'RE NOT WORKING OUT?!?!?

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Oh, is your interest piqued?

Don't worry, I'll tell you!

When the time is right! >:3c Maybe after another scenario or twoooooooooo

ANYWAY WE'RE DOIN' GREAT I'M JUST AFRAID OF BEING HURT

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

WELL, I UNDERSTAND! I GUESS IT MAKES SENSE TO BE A LITTLE CAUTIOUS. I MEAN, I'VE ALREADY DIED ONCE!

Grand Lodge

3 people marked this as a favorite.
Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

I SWEAR TO BOTH OUR GODS AND ALL OTHERS THAT IT WILL NOT HAPPEN AGAIN UNLESS PHARASMA HERSELF CUTS ME DOWN FIRST

UNLESS YOU WANT TO TAKE THINGS SLOW AT FIRST

IN WHICH CASE I WILL SWEAR IT ONLY TO DAIKITSU AND SUGGEST IT TO SHELYN

Dark Archive

1 person marked this as a favorite.
Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

*eats popcorn*

Grand Lodge

1 person marked this as a favorite.
Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

ACTUALLY, PHARASMA SEEMED KINDA NICE. REALLY INTO KEEPING ALL HER STUFF ORGANIZED. SHE DEFINITELY DOES NOT KEEP ANYTHING THAT DOES NOT BRING HER 'JOY'.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Oh hey so uh

if I were to write such a fic, where would I post it? I feel like it might be at home on the Paizo boards, but probably not just in a random Discussion thread?

I started it tonight and made some good headway already

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Hrm... I'm not familiar with the Paizo forums enough to say! I think the rating of such work would probably dictate some of this.

The Exchange

active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4

You might find a home for it in the Gamer Life forum area somewhere - campaign journals, perhaps?

Alternatively, I used a campaign journal site called Obsidian Portal for my old 3.5e Return to the Tomb of Horrors campaign log.

The Exchange

1 person marked this as a favorite.
active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4
Itami wrote:
That's a nifty little item there! Depending on how much it costs, I might splurge on it just to have it :P I do like the visual of hitting something with a rock to fix it XD

If it's on the chronicle sheet, it is perfect for a character concept I have: a 'golem-master' artificer cleric. It's possible (though a little tricky) to knock down a golem then bring it back under your control with the Reboot spell. I fancy doing that! And then adding some tech on top. Chainsaw-golem cleric!

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

The rating is actually currently G! I don't even think anyone's dropped a "darn" yet. I might be wrong, but... yeah, it's decidedly tame as of yet.

I'll look around! Chapter 1 is complete.


Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Ikari Hateshinai wrote:
Itami wrote:
That's a nifty little item there! Depending on how much it costs, I might splurge on it just to have it :P I do like the visual of hitting something with a rock to fix it XD
If it's on the chronicle sheet, it is perfect for a character concept I have: a 'golem-master' artificer cleric. It's possible (though a little tricky) to knock down a golem then bring it back under your control with the Reboot spell. I fancy doing that! And then adding some tech on top. Chainsaw-golem cleric!

It is on the chronicle sheet, but the cost might be prohibitive for just picking it up just to have it.

The Exchange

active effects:
Male Kitsune Barbarian (urban, elemental kin) 5 / Cleric ('varisian' pilgrim) 1 | AC 19 (20) T 14 FF 19 | HP 62/62 | F +9 R +5 W +5 | CMD 21 |Init +3 | Perc +10 | Rage 12/14 | Channel 4/4 | Grow 4/4 | Calm 4/4

If I ever do make the golem cleric the full trick isn't available till level 9 consistently, because Reboot is a level 5 spell. So it might be worthwhile.

I'd started playing this particular cleric type in a Mummy's Mask campaign, but we moved away before that game even got to level 2 :(

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