The Dire GM's [SFS] #1-06: A Night in Nightarch (Inactive)

Game Master CanisDirus

SFS PbP - #1-06: A Night in Nightarch (Tier 3-6)

GM Notes:
Perception
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Initiative
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A Night in Nightarch (SFS) Maps & Handouts


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Acquisitives

Male Dwarf Biohacker/4 | SP 24/24 HP 30/30 | RP 6/6 | EAC 17; KAC 17 | Fort +4; Ref +3; Will +4 | Init: +2 | Speed: 30 ft | Perc: +11, SM: +13, Darkvision 60ft | Conditions: None

Kent sniffs blankly out into the void "I like you too, quasit, aside from your ominious odiferousness"

Kent turns towards the orcs, mutters under his breath, and scowls "My skill monkey services are NOT available for hire" as he scurries away and takes an AoO. Move Action

Kent still wants to make Villyth easier to hit, so he tries another inhibitor biohack at Villyth... -2 to AC if damage dealt

Tactical Needler Pistol: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 ⇒ 2

Unbelievable

Dataphiles

Female NG damaya lashunta icon mystic 5 | SP 30/30 HP 34/34 | RP 6/7 | EAC 19; KAC 19 | Fort +1; Ref +3; Will +9 | Init: +2 | Speed: 30 ft | Perc: +14, SM: +14, Darkvision 60ft | Conditions: -
Abilities/Consumables:
| Static arc rifle 31/40 | Acid dart rifle 10/10 | Serum of healing, mk I (1) | Detect Thoughts 1/1 | Healing Touch 1/1 | Spells: 1st 6/6, 2nd 2/3|

Saeron watches from atop the pallet rack as the Azata finish the monstrosity and Eleazar turns to dash back toward the elevator. With little else to do, she follows the borai's lead and moves back to where she can better support her companions.

Double move


First World Beast CR 1 | HP 20 EAC 12 KAC 13 | Speed: 30 ft. Climb: 30 ft.|Duration: Rd 1/5

The three azatas follow the lead of their summoner, also dashing back toward the elevator area.

The one closest to the elevator (purple) moves down the stairs to a position just behind Eleazar. Seeing Sephia under attack, it looses an arrow at the closest orc (green).

The other two azatas make their way to the top of the pallet rack, where they also attack the orcs besetting Sephia.

Purple vs Green Orc
Golden celestial bow: 1d20 + 5 ⇒ (11) + 5 = 16
Piercing damage: 1d4 ⇒ 1

Green vs Green Orc
Golden celestial bow: 1d20 + 5 ⇒ (12) + 5 = 17
Piercing damage: 1d4 ⇒ 2

Blue vs Green Orc
Golden celestial bow: 1d20 + 5 ⇒ (6) + 5 = 11
Piercing damage: 1d4 ⇒ 1

Azata (Green) HP 6 EAC 11 KAC 12 (Rd 3/4)
Azata (Blue) HP 6 EAC 11 KAC 12 (Rd 3/4)
Azata (Purple) HP 6 EAC 11 KAC 12 (Rd 3/4)

Wayfinders

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Kent's shot misses, as luck seems to have left the dwarf's aim, while Saeron moves to get into a better position.

The purple and green Azatas both strike the green orc with glancing bow blows!

Villyth calls out, "leave that one alone and deal with this mounted moron, morons!"

The two orcs leave the wounded Sephia alone (provoking AoOs if she has a melee weapon) and advance to attack Aravon! (yellow provokes an AoO from Aravon)

(Both potential Sephia & Araon AoOs precede these rolls)

Green Assault Hammer: 1d20 + 3 ⇒ (1) + 3 = 4 vs. KAC
Bludgeoning Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Yellow Assault Hammer: 1d20 + 3 ⇒ (1) + 3 = 4 vs. KAC
Bludgeoning Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Villyth attempts to trick Aravon once again, hoping it's enough to allow her to move so that she isn't cut off from the elevator, still using shot-on-the-run to shoot while circling underneath the southern pallet rack.

Trick Attack vs. CR: 1d20 + 18 - 20 ⇒ (4) + 18 - 20 = 2 or less
Thunderstrike Sonic Pistol: 1d20 + 9 ⇒ (12) + 9 = 21 vs. EAC
Sonic Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Trick Damage: 1d8 ⇒ 3
(The Trick fails, so this also provokes if Aravon has an AoO available to use vs. Villyth)

The ettercap robot continues to lumber towards the elevator, making its final turn, now.

ROUND 5
Aravon (-9 SP) (AoO on yellow orc or Villyth)
ROUND 6
Sephia (-24 SP, -5 HP) (AoO on yellow or green orc)
Eleazar (-32 SP, -9 HP)
Kent (0 Damage)
Saeron & the Azatas (0 Damage)
Blue Drow (dead)
Yellow Orc Guard (0 Damage)
Green Orc Guard (3 Damage)
Villyth Zeizerer (14 Damage)

The whole party is up! (+Aravon & Sephia AoOs)

Map is updated!

Second Seekers (Jadnura)

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Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

If you could choose I would choose Villyth, but realistically speaking I would take first AOO that is available. So yellow orc it is

Aravon turns towards the Orcs and hits the closest one with his taclash trying to keep him alive.

Attack vs EAC@yellow: 1d20 + 5 ⇒ (20) + 5 = 25
Damage, non-lethal: 1d4 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Damage critical, non-lethal: 1d4 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Then he turns towards the second Orc and yells at him

"Step aside!"
Attack vs EAC@yellow: 1d20 + 5 ⇒ (16) + 5 = 21
Damage, non-lethal: 1d4 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Dataphiles

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Female NG damaya lashunta icon mystic 5 | SP 30/30 HP 34/34 | RP 6/7 | EAC 19; KAC 19 | Fort +1; Ref +3; Will +9 | Init: +2 | Speed: 30 ft | Perc: +14, SM: +14, Darkvision 60ft | Conditions: -
Abilities/Consumables:
| Static arc rifle 31/40 | Acid dart rifle 10/10 | Serum of healing, mk I (1) | Detect Thoughts 1/1 | Healing Touch 1/1 | Spells: 1st 6/6, 2nd 2/3|

Seeing Villyth making her way back toward the elevator, Saeron drops back, skirting around to enter the elevator's other door.

Her disgust and anger at Villyth's treatment and abuse of others boils over into rage. "You're not going anywhere, you vile excuse for a being!" she bellows.

Pointing one hand at the drow, she touches the fingertips of the other hand to her temple. She focuses her telepathic abilities to a needle point and jabs at the drow's mind.

Mind thrust (2nd) (DC16 Will): 4d10 ⇒ (3, 10, 10, 7) = 30

Azata to come shortly...

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Nice!

Aravon's attacks are clearly inspired. With two mighty swings of his taclash, he knocks both orcs unconscious!

Only Villyth remains!

Story-wise, I think this fits much, much better, too! :D

Wayfinders

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Saeron finds some innate spell resistance to her Mind Thrust...
Rolling for Saeron to save time on back-and-forth posts: 1d20 + 4 ⇒ (14) + 4 = 18

But she overcomes it!

Villyth Will Save: 1d20 + 6 ⇒ (9) + 6 = 15

...and with a sudden shriek cut violently short, the scheming drow noble's eyes roll back in her head and she slumps to the ground as blood oozes from her ears.

The only sounds filling the warehouse are now your breathing, and the clanky ettercap robot still stomping towards the elevator. You are now out of combat!

NICE last turn, Aravon-and-Saeron!

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Villyth's gear, just in case you wanted to know what she had on her:
Defrex hide armor, survival knife, thunderstrike sonic pistol with 2 high-capacity batteries (40 charges each), spell ampoule of invisibility, credstick (600 credits); Augmentations mk 1 dermal plating

You have two unconscious half-orcs at your feet. Feel free to RP what you'd like to do about that. I'm guessing this will be rather good :)

With all enemies defeated, you have no trouble guiding the forklift robot up to ground level where you load it into your loaned land vehicle. When you emerge onto the surface, you notice Villyth's vehicle also parked nearby along with a crowd of onlookers. Once they see all of you but not Villyth or any of her people, they scatter and give you a wide berth, whispering to each other that you must have taken out the whole gang and that you Starfinders are clearly not people to be messed with!

When the elevator doors first open, by the way, you smell a puff of brimstone coming from somewhere behind Kent and hear a "Yes! Thank you! I'm outta here!" and the sounds of tiny demon wings flying off into the distance.

As you get the ettercap robot to load up the stolen weapons into your diplomatic vehicle, your comm units crackle to life once more on Zirachaun's frequency.

"No casualties except the princess herself, huh? Nicely done! Guess the boss was right that you're an interesting group...especially you, Saeron. Also, glad to see the only orcs who died were the ones following Villyth and not your cute behind, Aravon. Maybe I'll get to cover it from my scope some other time?"

Aravon:
You think you heard an implied "wink" in there, coming from the drow sniper.

With only about 10 minutes to spare, you load the weapons onto your ship and return the keys of the ATV to a House Zeizerer attache at the spaceport, and leave the planet Apostae behind. When you raise the Lorespire Complex on system comms, Venture-Captain Naiaj takes your report.

“Congratulations on your successful mission, Starfinders. With these new arms, the Society can undertake more difficult field missions. This day is just one more step toward recovering from our recent woes. Return to Absalom Station at once for a full debriefing. Following this, I’ll see about getting your next assignment ready.”

Because you successfully retrieved the stolen weapon shipment, you each receive the "Gun Runner" and "Half-Orc Admittance" boons on your Chronicle sheets. Unfortunately, nobody actually interacted with the spider plushy in the office, which would have started playing music...so I have to cross off the "Abysshead Download" boon :(

GM Notes: Check Boxes A (at least 4 successes with Ceobarn) & B (befriended Ipqik).

Your primary mission success conditions were to retrieve the stolen weapons and transport them to Absalom Station = SUCCESS!

Your secondary mission success conditions were to complete at least two of the following tasks: Gain at least 3 successes with Ceobarn (success), defeat the guards in area A without any alarms being raised (success), befriend or kill the quasit Ipqik (success), and ensure that the forklift robot is not destroyed (success) = SUCCESS!

With your diplomatic immunity expired but your weapons secure and en route to the Starfinder Society, you have now concluded your...Night in Nightarch!

Thank you all for playing - once again I am so sorry about those long delays towards the end...I hope you had a fun time in spite of that. Please feel free to continue the RP - it's about 7:30am my time and I'm hopefully going to bed sometime soon, but I'll get your chronicle sheets finished (dated as mentioned on the discussion thread) as soon as I wake up.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Chronicles are posted on the discussion thread.

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon breathes heavily looking at the limp body of Villyth. He hides his taclash and dismounts from Smiley

"You did well Smiley, you are not hurt, are you?" Then he looks at his mount and then turns towards his allies. He still feels adrenaline rushing through his veins that does not allow him to feel exhausted.

"Everyone is ok? Eleazar? Sephia? You need a rest or can we leave this forsaken place now?"

He nods to Saeron thanking her for taking Villyth down.

He checks if two orcs are breathing and are glad that they are. He did not want to kill them.

"We can take those orcs with us. Who knows maybe they will want to join Starfinder Society, who knows..."

He slowly moves towards Villyth body and turns her body around with his foot. After a moment a hesitation he chops her head off with a couple of blows of his shield.

He leaves the building walking next to Smiley and carrying Villyth head by her crest of hair. He eyes the crowd trying to see if anyone will want to stop them.

He puts her head on the mask of her car and aids to put the crates with guns into the car.

"Thanks for your help Zirachaun. If you ever decide to leave this forsaken planet let me know Starfinders might wish to hire someone as skilled as you are."

He turns off his comms and slumps into the car. He feels all his limbs aching, he is so over this planet.

"Let us just leave this place..." says quietly.

Second Seekers (Jadnura)

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Male Borai (human) Solarian (Flare) 4 | SP 7/32 HP 34/34 | RP 4/4 | EAC 16; KAC 17 | Fort +5; Ref +4; Will +4 | Init: +3 | Perc: +6 , SM: +5,Dark Vision 60ft Speed 30ft | | Active conditions: Shirt Reroll not used.

Eleazar moves forward after the death of Villyth. While he seems not to be walking in pain, when he speaks you can hear that it is obvious that one of his ribs has punctured (one or both of) his lungs.

"Glad we did this" he wheezes. "Now, let's get our arms," another wheeze,"load them in or ship" and another wheeze" and act all bad ass as we leave" and once again another wheeze " this gods-forsaken rock of a planet. "

Eleazar will quietly refuse any healing until off the planet...a walking person this messed up acting like it is nothing will help the Society's reputation.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

The two orcs, considering their choices, do indeed opt to come with you. Because of your diplomatic immunity, you are able to smuggle them aboard your ship, and these two immediately seek to join the Starfinder Society for their own protection.

There is a gasp when Villyth's head is dropped unceremoniously on her former vehicle, and more whisperings among the local drow that Starfinders are decidedly not people to f' with.

Acquisitives

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Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia will speak out in a strained voice "Still breathing, after a fashion." with a thumbs up bring her self against the pallets and holding the elevator open for the weapons transfer.

She will look past the offices as they head out the door and realizes there is no time to clean off the top of them into a bag.

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