Golden Orb

Saeron's summons's page

5 posts. Alias of Supersuperlative.


Race

First World Beast CR 1 | HP 20 EAC 12 KAC 13 | Speed: 30 ft. Climb: 30 ft.|Duration: Rd 1/5

About Saeron's summons

Base Elemental Stat Blocks:

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Base Tiny Elemental
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N Tiny outsider (elemental, extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +3

DEFENSE
HP 6 EAC 11; KAC 12 Fort +3; Ref +1; Will +0 Immunities elemental immunities

OFFENSE
Speed 20 ft.
Melee slam +5 (1d6+3 B)

STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3

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Base Small Elemental
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N small outsider (elemental, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +5

DEFENSE
HP 20 EAC 12; KAC 13 Fort +5; Ref +3; Will +1 Immunities elemental immunities

OFFENSE
Speed 20 ft.
Melee slam +9 (1d6+5 B)

STATISTICS
Str +4; Dex +2; Con +1; Int −3; Wis +0; Cha +0
Skills Acrobatics +5, Athletics +5

Azata:

Summoned azatas are called from Elysium, and they appear to be humanoids with a mixture of elven and animalistic features. Azatas wield golden celestial bows that almost never leave their hands.
Type: Outsider (azata, chaotic, extraplanar, good).
Alignment: Change to CG.
Traits: Low-light vision; base speed increases to 30 ft.; immunity to electricity and petrification; resistance equal to creature’s CR to cold and fire; if base stat block has DR, change to DR/evil.
Skills: Add Culture.
Languages: Common and Celestial.

Azata (2nd)
CG Small outsider (azata, chaotic, extraplanar, good)
Init +2; Senses Low-light vision; Perception +5

DEFENSE
HP 20 EAC 12; KAC 13 Fort +5; Ref +3; Will +1 Immunities electricity and petrification; resistance 1 (cold, fire)

OFFENSE
Speed 30 ft.
Melee slam +6 (1d6+5 B)??
Ranged celestial bow +9 (1d6+1 P)

STATISTICS
Str +4; Dex +2; Con +1; Int −3; Wis +0; Cha +0
Skills Acrobatics +5, Athletics +5, Culture +5
Languages: Common, Celestial

DICE
[dice=Golden celestial bow]1d20+9[/dice]
[dice=Piercing damage]1d6+1[/dice]

Azata (1st)
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +1; Senses Low-light vision; Perception +3

DEFENSE
HP 6 EAC 11; KAC 12 Fort +3; Ref +1; Will +0 Immunities electricity and petrification

OFFENSE
Speed 30 ft.
Melee slam +2 (1d6+3 B)??
Ranged celestial bow +5 (1d4 P)

STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Culture +3
Languages: Common, Celestial

ooc]Azata (Green) HP 6 EAC 11 KAC 12 (Rd 1/4)
Azata (Blue) HP 6 EAC 11 KAC 12 (Rd 1/4)
Azata (Purple) HP 6 EAC 11 KAC 12 (Rd 1/4)[/ooc

DICE
[dice=Golden celestial bow]1d20+5[/dice]
[dice=Piercing damage]1d4[/dice]

Air Elemental:

Beings of living wind, air elementals originate from the Elemental Plane of Air.
Required Creature Type: Outsider (elemental).
Traits: Air subtype, supernatural fly speed of 100 feet (perfect).
Feats: Flyby Attack.
Languages: Auran.
Abilities: Air mastery (see below), whirlwind

Air Mastery (Ex): Airborne creatures take a -1 penalty to attack and damage rolls against an air elemental.

Air Elemental (2nd)
N small outsider (elemental, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +5

DEFENSE
HP 20 EAC 12; KAC 13 Fort +5; Ref +3; Will +1 Immunities elemental immunities

OFFENSE
Speed 20 ft.
Melee slam +9 (1d6+5 B)

STATISTICS
Str +4; Dex +2; Con +1; Int −3; Wis +0; Cha +0
Skills Acrobatics +5, Athletics +5

DICE
[dice=Golden celestial bow]1d20+9[/dice]
[dice=Piercing damage]1d6+1[/dice]

Azata (1st)
N Tiny outsider (elemental, extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +3

DEFENSE
HP 6 EAC 11; KAC 12 Fort +3; Ref +1; Will +0 Immunities elemental immunities

OFFENSE
Speed 20 ft.
Melee slam +5 (1d6+3 B)

STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3

ooc]Air Elemental (Green) HP 6 EAC 11 KAC 12 (Rd 1/4)
Air Elemental (Blue) HP 6 EAC 11 KAC 12 (Rd 1/4)
Air Elemental (Purple) HP 6 EAC 11 KAC 12 (Rd 1/4)[/ooc

DICE
[dice=Golden celestial bow]1d20+5[/dice]
[dice=Piercing damage]1d4[/dice]

Fire Elemental:

Born of the twisting flames of the Elemental Plane of Fire, fire elementals are nimble and impatient.
Traits: Fire subtype, a +4 bonus to initiative checks, speed increases by 30 feet, immunity to fire and vulnerability to cold;
Abilities: Burning strikes (see below);
Feats: Mobility;
Languages: Ignan.
Burning Strikes (Ex): A fire elemental’s slams deal half fire damage and half bludgeoning damage. In addition, on a critical hit, the fire elemental’s strikes deal an amount of burn damage based on the creature’s CR, as listed in the table below.
CR BURN DAMAGE
1−5 1d4

Tiny Fire Elemental
N Tiny outsider (elemental, extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +3

DEFENSE
HP 6 EAC 11; KAC 12 Fort +3; Ref +1; Will +0 Immunities elemental immunities

OFFENSE
Speed 50 ft.
Melee slam +5 (1d6+3 B/F)

STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3

Base Small Elemental
N small outsider (elemental, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +5

DEFENSE
HP 20 EAC 12; KAC 13 Fort +5; Ref +3; Will +1 Immunities elemental immunities

OFFENSE
Speed 20 ft.
Melee slam +9 (1d6+5 B)

STATISTICS
Str +4; Dex +2; Con +1; Int −3; Wis +0; Cha +0
Skills Acrobatics +5, Athletics +5

First World Beast:

Summoned creatures from the First World generally appear as unusual predatory beasts, which could be hybrids of two animals, such as a vulture-headed lion or massive, black-and-red striped tiger.
Type: Magical beast (extraplanar).
Traits: Low-light vision, blindsense (scent) 30 ft.; base speed increases to 30 ft.; climb speed of 30 ft.; if base stat block has DR, change to DR/cold iron.
Skills: Add Perception, Stealth, and Survival.
Languages: Common and Gnome.
Attack: Change melee attack to bite (piercing damage) with the grab special ability.

Tiny First World Beast
N Tiny magical beast (extraplanar)
Init +1; Senses low-light vision, blindsense (scent) 30 ft.; Perception +3

DEFENSE
HP 6 EAC 11; KAC 12 Fort +3; Ref +1; Will +0

OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +5 (1d6+3 P; grab)

STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Perception +3, Stealth +3, Survival +3

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Small First World Beast
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N small magical beast (extraplanar)
Init +2; Senses Low-light vision, blindsense (scent) 30 ft.; Perception +5

DEFENSE
HP 20 EAC 12; KAC 13 Fort +5; Ref +3; Will +1

OFFENSE
Speed 30 ft., climb 30 ft
Melee bite +9 (1d6+5 P, grab)

STATISTICS
Str +4; Dex +2; Con +1; Int −3; Wis +0; Cha +0
Skills Perception +5, Stealth +5, Survival +5