GM supervillan's Krune campaign (Inactive)

Game Master supervillan

Current scenario: Words of the Ancients

Maps and Slides


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Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

Since it doesn't really matter if Inky herself makes it out or not, she's going to elect to stay with her summoner and do what she can to get her out.


The Waking Rune

Looks like both Pai and Inky are staying.

Only Seldanna teleports.

Teric, go ahead and make an attack against Quiella.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Hey, as long as at least one of us gets out, the mission is still technically a success, right?

Maybe.

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

I know it is outside the confines of the scenario rules, but what scope is there for Seldanna to enlist help for the others if/when she makes it back to the Manor?


The Waking Rune
Nina Brightspark wrote:

Hey, as long as at least one of us gets out, the mission is still technically a success, right?

Maybe.

Someone needs to get back with the rune plates. Teric has them currently.

Seldanna wrote:
I know it is outside the confines of the scenario rules, but what scope is there for Seldanna to enlist help for the others if/when she makes it back to the Manor?

I suppose nothing stops you teleporting back outside the tower - you'd need to acquire a scroll of teleport or pay for the casting (or somehow get your used spell back), and you'd first need to clear the Panicked condition in order to be able to go back.


The Waking Rune

^ note that teleporting back may require some dice rolls too. Teleport has a chance of error. The Lodge is "very familiar", the Thousand Spires less so. Depending on where you wanted to teleport back to you might also need a concentration check.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Pai, I don’t think it’s gonna do any good for you to try and grab any of us...all of us are confused ‘cept for Quiella and I don’t think her code will allow her to leave so you won’t be able to take any of us since we’re not willing...so you’ll be teleporting out by yourself if I read things right...

It would’ve been much better had we failed the fear roll as opposed to the confused one...doesn’t look good right now for the good guys & gals...

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Ugh I was hoping I could at least get someone but if not, I’ve got to cast the spell and get out. With us being all feared and confused, I don’t see a way to keep them off us n

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I might argue that you could take Quiella out without it violating her code. She isn't confused like us and treating you as an opponent. She wouldn't stop you from touching her with a spell, she just would object to the purpose. Maybe a bluff check to lie to her? If you succeed, then it was your decision and not hers.


The Waking Rune

The spell won't work unless the target is willing. I don't see any Bluff check circumventing that requirement.

Quiellabot will do her best to soak attacks and keep you alive.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Well, Pai is dim dooring. I hate to be doing that alone. Those blown saves have screwed us and the plan, sadly.


The Waking Rune

I've found that higher tier play is all about those saves.

It ain't over till it's over.

Will update gameplay later today.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Hey folks, I'll be out of town from tomorrow through Wednesday afternoon/evening. I'll have my Chromebook with me but I don't know if I'll end up with any time or energy to do any posting. Just wanted to give a heads-up!

Silver Crusade

1 person marked this as a favorite.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Back from my trip and ready to roll on :)


The Waking Rune

The dragon is back!

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Oh for heaven's sake...

The dragon will either be our savior or the death of us. If Teric rolls "Attack nearest (dragon)," we're screwed.


The Waking Rune

It's too far above you for that.


The Waking Rune
Daedîn wrote:
So being locked in prevents me from rolling Confusion? That basically means I don’t have the 25% chance to act on my own and try to escape, doesn’t it? Might be doomed any way but that probably seals it as I’ll be locked in till I’m dead...

Confusion's biggest danger is getting stuck in an attack-loop.

Barring some kind of intervention, it doesn't look good. But you never know. You've been saved by crazy-bad monster dice once this scenario :o

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Yeah but that time it wasn’t a touch attack and there’s more than one attacker; they only miss on a 1 and one more claw will do me in as I can’t withstand another 6d8 hit...

At least I took out the three hounds...makes me wonder if we couldn’t have taken ‘em out had we stayed...everyone would’ve eventually got caught in an attack loop and we might’ve had a chance to take ‘em down...

Teric, probably a moot point now but Daedin has evasion and wouldn’t likely take any fireball damage...


The Waking Rune

I have perhaps indulged in a little 'draco ex machina' but I feel it's entirely justified and within the spirit of the scenario.

Grand Lodge

1 person marked this as a favorite.
Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Thanks, GM, your timing was impeccable...but I hope you didn’t do this solely on Daedîn’s account; of all my PCs, he’s probably the best equipped PP-wise for being raised. I was pretty much resolved to him dying (just like the two previous times), I was just trying to kill all the hounds before I did; being predators, I wasn’t sure if they would’ve left much of a body, if any, to be raised. But, with what I’ve heard of the reputation of the remaining scenario, I’ll probably need that prestige for it...

Almost killed three times, not to mention turned into a plushie to boot; this’ll be a memorable session, that’s for sure...


The Waking Rune

Not just for Daedîn, no :)

Two motivations really.

1. I noticed after starting the encounter that this is the optional encounter in the scenario :o Whilst I normally do run optional encounters in PbP, since time usually isn't a limitation, I sometimes skip them if they don't really add anything to the story. I do like the reasoning for the encounter - this is a spire full of imprisoned outsiders who've been trapped for millennia. But after having had a long hiatus, it might've been better to just face the remaining hounds. (And then the dragon).

2. The dragon encounter is a normal part of the scenario. Zonladin comes back when you exit the tower with the plates. I maybe should have had him appear immediately the first of you escaped on round 1 (except Seldanna, as she's not there at all). It just doesn't make sense to have a Good metallic dragon sit around asking you a bunch of questions when he can tell you're Confused and he can hear sounds of battle from inside the tower. The scenario expects that you've dealt with or escaped the remaining hounds and the Dreams before you see the dragon again.

ETA: also the encounter set-up is bad. If three Dreams form a line across the narrow part of the hall they can prevent any escape by Confused PCs by taking AoOs, which will almost certainly hit and cause Confusion lock. At least their tactics are relatively moderate ("harass PCs with flyby attacks and SLAs") so they didn't call for that.


The Waking Rune

Words of the Ancients is concluded.

First things first, success conditions:

The Pathfinders succeed at their primary objective if they recover the true rune plates.

The Pathfinders succeed at their secondary objective if they do this without ever fighting Zonladin. (Which is eminently possible at the first encounter, but very unlikely at the second unless the first went bad).

2PP awarded :)

Teric

We'll need to sort out Teric's raise dead and restorations. Teric how do you wish to pay? (Other PCs are allowed to contribute gold but not Prestige - and are under no obligation to contribute).

Day jobs

If anyone hasn't yet rolled a Day Job who has one please go ahead.

Waking Rune

I believe that Caps will be taking a break, and I will run Waking Rune, the Season 4 finale, for him whenever he's ready to come back. For the rest of you, do you want a crack at Krune now or do you prefer to wait and/or get a couple more levels under your belts? I'm happy to run the scenario twice if some want to do it now and others prefer later.

Seldanna this is to be your 33rd XP I think - do you want to go slow track so you can do Waking Rune?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Day job

Craft alchemy 1d20 + 18 ⇒ (15) + 18 = 33

GM, what is the level range for the Waking Rune?


The Waking Rune

The Waking Rune is a tier 7-11 scenario. Although it doesn't make much sense to me as a 7-8, this is a scenario that merits the Society's best. (I'd run it at 7-8 if folks wanted, though).

It also has an optional Hard Mode that ramps up the difficulty. All players would have to agree to play Hard Mode, and there's no additional reward other than bragging rights.

Waking Rune is already a very challenging scenario.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Day Job (Craft: Carpentry): 1d20 + 10 ⇒ (14) + 10 = 24

With the application of this chronicle Nina will level up to 9th (U. Summoner 8/Fighter 1) which is pretty cool even though neither she nor Inky get a particularly huge boost from it.

If people want to try Waking Rune now then I'm game, but I do recommend we get a replacement for Quiella if that's what we decide to do.

On the other hand, if people would prefer to wait and maybe gain another level or two first then I'm also happy to do that.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I’d love to play it, but I think I’d want everyone else to be level 11 as well. We need all the firepower we could get!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

This chronicle will put Daedin at 11; I’d prefer to go ahead and tackle it now as waiting for everyone to hit 11 and then be able to play it with the same group would probably be problematic. As for hard mode, I think it’ll be hard enough as is so I’d vote no unless everyone else is dead set on playing it that way...

I agree with Nina that we’d need to find a replacement for Quiella...seeing our makeup now, probably need a tank...might also have to find a replacement for Seldanna unless she does this one in slow mode...

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Day Job: Bluff (Greenheart's Blessing): 1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27
Expert Entrepreneur reroll: 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38

Teric will pay 16PP for a Raise Dead, then fund the Restoration spells with gold (1280gp for each casting of Restoration, I think). The Emperyal Revenant boon reduces the PP cost by 12, so it only costs him 4PP for Raise Dead.

I wouldn't mind gaining a level or two for Teric before we do Waking Rune, but I also think getting the group together would be problematic, and I definitely don't have a game lined up for him.

I would also point out that Quella was both a tank and a divine caster. Without her, we're missing out on the divine part too.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Roger that, her healing kept me alive more than once...maybe we could find another paladin? We might get a clearer picture of what we might need once we hear from Seldanna...

Teric, do you need any help with the cost?

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric would not turn down any offers, but he's got the cash for it.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I’m happy to kick in some gold too.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Ditto on chipping in some gold! :)

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Also happy to chip in some gold to help bring Teric back.

I've played Waking Rune with another character (on hard mode) some time ago. I do remember it being quite challenging...not that these last couple of scenarios haven't been hard already.

Particularly if this group isn't continuing on straight away, I think Seldanna will just go ahead and level upto 12. This was a suitably epic adventure to reach that milestone.

It has been a blast playing through these three scenarios!

Day Job - Craft (alchemy): 1d20 + 21 ⇒ (5) + 21 = 26

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I appreciate everyone wanting to help Teric with the costs.

I believe the costs are below, but someone check my math.

Cost to have Restoration cast = Caster level * spell level * 10gp = 7*4*10 = 280gp
Add Material Component = 1000gp
Total: 1280gp

Double that for 2 negative levels: 2560gp

I will leave it for everyone to determine how much of that they want to chip in. Teric has funds, so don't stretch yourselves.

As another topic, what are good items for higher level spellcasters to spend cash on? My thought was upgrading his metamagic rods or more scrolls for contingencies, but Teric could use some things to augment his utility like teleporting or countering effects. I like his build as a blaster+, but it does leave him unable to solve other problems.


The Waking Rune

Mnemonic Vestment is a superb item for spontaneous casters.

Also take a look at staves. They can really expand your repetoire.


The Waking Rune

It terms of continuing into Waking Rune, we have:

Pai - ready, but would like more lvl 11 PCs in the party
Daedîn - ready
Nina - ready, but also happy to wait
Teric - would prefer to level up some first
Seldanna - retiring at lvl 12
Queilla - on hiatus, wants to play at a later date

that's 2 level 11s and 2 level 9s as things stand.

How do folks feel about keeping together the four PCs going onwards and playing a few more scenarios to help level Teric and Nina? The two level 11s can slow track. Three more scenarios gets Nina to 10 and Teric to 10.2. I'm happy to run for you. And a few months down the line Caps may be ready to return. We can also recruit a couple more PCs now if you wish.

I should have chronicles done later today.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

That’s a good idea, GM!


The Waking Rune

I believe I have found you all on PfsTracker - it looks like none of you have played the old "Fiend" series (Fingerprints, Fury, and Fate of the Fiend). I've played them, and they'll work fine for a party of four.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Sounds like a plan to me, GM...Daedin can slow track the first two and then play the last on regular...and then the Waking Rune would put him at 33...

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Sure, I'd be down to play some more scenarios before tackling Waking Rune :)

Regarding chipping in for Teric, that final cost divided 5 ways (since it looks like Daedin, Pai, Seldanna, and myself have offered to chip in) comes out to 512 gold each. At the risk of being presumptuous (not sure what everyone else's cash situation is) that doesn't seem like a bad split. Nina's happy to chip in that much, or a little more if need be.

Grand Lodge

1 person marked this as a favorite.
Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Thanks for doing the math Nina. Daedîn’s willing to chip in that much...but that means Teric’s covering Daedîn’s tab the next time we visit The Blushing Rose… ;)


The Waking Rune

Words of the Ancients is reported.

Daedîn I am still missing your Day Job roll.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I'm in for the Fiend Series. Thanks for chipping in everyone.

And, Daedîn, how do you know Teric didn't buy the place? (Nevermind, Miss Feathers would never allow that...)

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Sorry, GM, my bad...

Day Job (Sleight of Hand): 1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32


The Waking Rune

Quiellabot day job, prof: farmer: 1d20 + 8 ⇒ (18) + 8 = 26

Chronicle sheets are here!

A note on the Sihedron rune of service that you'll find on the Chronicle - Seldanna gets this for free, because she activated the "Inking Sphere". The fact that at least one of you did this means that the rune also appears as a purchasable item on everyone else's chronicle.

As always, let me know if there are any errors.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai is in for contributing the 512 gold as well.

Not sure if I’ve played the Fiend series, but I have plenty of replays to burn, GM, so I’m happy to play in them...

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Yep, 512gp sounds good. Seldanna will chip in with that.

Even though Seldanna is bowing out at Level 12, I'd be happy to bring a different PC through for the Fiend series to keep up the numbers. I haven't played those adventures before. Of course, if you'd prefer to bring someone in now with the plan of keeping them on board for Waking Rune, that's totally cool.


The Waking Rune

The first two Fiend scenarios are Season 0 and Season 2, so they're written for four PCs. The third is Season 5.

I wasn't planning to recruit new players for them, but Seldanna you're welcome to join :)

I'll get a new campaign thread up for the trilogy before I close this one down.


The Waking Rune

Gameplay thread is open for the Fiend series.

Once folks have dotted in to the new campaign I will close this one.

I have pm'd caps, and hope that Quiella will be able to rejoin us when I run Waking Rune.

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