GM supervillan's Krune campaign (Inactive)

Game Master supervillan

Current scenario: Words of the Ancients

Maps and Slides


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The Waking Rune

We'll pick up again as soon as Caps is back with us folks.

Feel free to chat and plot in the meantime ;)

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25
GM supervillan wrote:

We'll pick up again as soon as Caps is back with us folks.

Feel free to chat and plot in the meantime ;)

Sounds good, GM...

Nina:
How’s the quarantine going? Hope you’re still feeling well...

Silver Crusade

1 person marked this as a favorite.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

As far as plotting goes, I'm all for seeing/testing if Daedin can sneak back in if he's feeling brave. They might be on watch for us to come back or, considering how much booty they kicked with their little ambush, they might assume that we're not foolish enough to try it again. Maybe we'll get lucky?

Daedin:

Still feeling well! I've had two consecutive negative rapid swabs so I'm cleared to go back to work tomorrow night.

Silver Crusade

2 people marked this as a favorite.
Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Thanks for pausing for me. I really appreciate it. Finishing this series means a lot to me; for those of you who don't know, Quiella was part of a season 4 run with GM Harker, but he suddenly passed away. I want to finish it with Quiella in his honor.

I'm still really burnt out. I'm hoping it will pass, but this is still less important to me than getting some other things in my life sorted (hopefully those things will make play by post easier for me also).

Hopefully before New Year's Day I'll be ready to roll some virtual dice again

Silver Crusade

1 person marked this as a favorite.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Merry Christmas, Happy Holidays, or Happy Friday, if you prefer! I hope everyone has/is having a fantabulous day no matter what you're doing or what you celebrate :)

*edit* Also, glad to hear you're still hanging in there, caps. Take it easy and hopefully we'll see you soon!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Merry Christmas!

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Merry Christmas, everyone! I hope everyone is safe and well during the holidays!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Happy holidays, everyone!

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Merry Xmas all! :)


The Waking Rune

I hope you all had a lovely Christmas day :)

Silver Crusade

2 people marked this as a favorite.
Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Just posted this in my other games

Quote:

After some consideration I have decided I need to take an indefinite hiatus from nearly all of my games. Please continue without me. If that means there is not a spot for me when I return, I will understand. You can bot me or just remove me from scenes as you see fit; whatever is best for the party. If my PC dies due to botting decisions I will not be too aggrieved.

My energy levels are just too low and my burnout and disinterest is just too high. I need to be able to focus on taking care of myself without pressure from myself to return to my games. Things will probably get better once I get into a habit of regular exercise, which could be as soon as a few weeks from now.

Don't worry about me, though. I am doing okay. I live with my wife and 3 kids and that helps keep me from being totally dejected. Taking care of them, spending time with them, etc. Continues to bring a lot of meaning and purpose to me life. I also talk to a therapist every two weeks and have some other friends I keep in touch with.

---

This is one of the only games I plan to keep up with right now. It wouldn't be fair to ask you all to bot Quiella and still get chronicle sheets, not to mention that I would miss out on actually experiencing the scenarios.

Today is my anniversary and the next few days are busy ish. But I will try to post in gameplay soon.


The Waking Rune

Hey folks, just checking in with everybody. How are you all doing?

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Still here! Good to resume whenever everyone else is~

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

All good here...

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Still here...and will be for a while longer with this #LockdownLife

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

I'm still here as well. Set to go, whenever.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Ready to charge to our demise! At least i hope we all have enough prestige for body recoveries!

Silver Crusade

2 people marked this as a favorite.
Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I am ready to go--or at least give it a try.

Thank you all for waiting so patiently.


The Waking Rune

Glad to have you back, caps.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Welcome back, caps <3


The Waking Rune

Gameplay is updated with healing tallies using Quiella's Lay on Hands and Lifelink.

Plans you had suggested for returning to the tower included Daedîn scouting alone, and Seldanna summoning assistance.

Go ahead and post your actions and attack that tower :o

By the way, I've decided next time you face the hounds I will roll each of their initiatives separately. Usually with a larger group of enemies I put them in twos or threes in order to keep combat flowing more quickly, but with these bad guys I think I'm going to do them individually. (They may still beat you all, their bonus is high).

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I’ve forgotten. Are these things resistance or immune to acid? I’ve got acidic spray memorized that I can tag a few with if they get within 60’.


The Waking Rune

You got a 35 on your knowledge check Pai and determined that Hounds of Tindalos are immune to poison and to mind-affecting effects.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I'm sorry, I wasn't clear.

1. I almost never use Lay on Hands except in combat. It is the only means of swift-action self healing I have available. I *need* to have those in combat because Life Link is constantly draining my hp.

2. By "do the math" I meant do the calculations of the entire party's health round-by-round as I heal them with life link, take damage myself via life link, and heal everyone (including Quiella) with channel energy, moving life link around to different targets once people get healed up. Once the channels are used up (or the entire party minus Quiella is healed) she usually switches to Oracle spell slot castings of Cure Light Wounds or someone's wand. This saves the party on wand charges and is very efficient healing, since Quiella gets to apply Fey Foundling when she heals herself. But it takes me a good 10-20 minutes to type it all up and roll all the dice and I just haven't felt up to doing that.


The Waking Rune

^^ no worries Quiella.

Do you want to do that before we go back into the tower, or would you like me to have a stab at it now that I know your modus operandi better?

I'm totally happy to retcon the hash I made!

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

So, how does the group feel about Seldanna summoning some sort of assistance. Was thinking either an Invisible Stalker to hopefully get in some Combat Reflex assisted AoOs on the hounds, or a Lillend Azata to bring some extra healing and maybe a Sound Burst to slow down the hounds. Or maybe a few Brilani Azata

The only nagging worry is the warning that summoning may be disrupted or wonky here, so something may go wrong with the summon.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Sounds worth a try to me Seldanna...plus it’ll give the hounds another target besides Daedin... :)

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Since we are technically outside, maybe summoning won’t be as bad, but more targets would be helpful.


The Waking Rune

revised healing maths:

Channel1: 2d6 ⇒ (2, 5) = 7
Channel2: 2d6 ⇒ (1, 6) = 7
Channel3: 2d6 ⇒ (4, 4) = 8
Channel4: 2d6 ⇒ (1, 4) = 5
Channel5: 2d6 ⇒ (6, 3) = 9
clw wand charges on Quiella: 10d8 + 30 ⇒ (5, 5, 2, 3, 1, 1, 7, 2, 6, 5) + 30 = 67

Wow, Quiella you are not wrong! 5 channels plus 10 clw wand charges in total gets everyone up to full hp. I have done the working offline, happy to show it if you like ;)

If you want to use the last channel instead: channel6: 2d6 ⇒ (2, 3) = 5 that would save 2 wand charges but would leave Daedîn down 2hp off max and Teric 1hp off max (again, working done offline).

So everyone can save their clw and infernal healing charges, apart from deciding how to divide up the 10 charges needed. Inky you also get healed by channels I believe so Nina saves her rejuvenate eidolon charges. Daedin still used 1 charge to get Nina conscious, and Pai and Seldanna have also used the Healing Hex.

Oradins really are awesome at healing.

Silver Crusade

1 person marked this as a favorite.
Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Thanks, I love how effective Quiella is at healing. You may recall that when we played the scenario with that Thassilonian wizard that tries to wear the party down via attrition by dimension dooring back and forth to different ends of the dungeon: by the time we caught up to him the final time, Quiella had passively healed the party all the way back to full.

I am happy to spend my last channel to save the two wand charges. Or we can save it for a rainy day, so to speak. Up to the party.

--

Quiella wrote:

In preparation for the combat, Quiella says some prayers...

casting divine favor and shield of faith.
Also casting life pact on up to 3 people as they accept it in the following order
Teric
Seldanna
Pai
Nina
Daedin

Quiella will be the 4th recipient of the spell

everyone please declare whether you want to participate in the life pact or not. It can save your life but it is not without drawbacks.


The Waking Rune

Now that Seldanna has completed a summoning I can explain a bit about how summoning and calling spells are changed here. Firstly the power of the spells is boosted, in that they summon more powerful entities than they would normally. (A couatl is CR10 for example). But, it takes a Caster Level check to maintain control of the summoned creature - failing to to control the creature has negative consequences, although an uncontrolled summons that appears in the midst of a group of enemies might still be useful to you in some circumstances. You only make the CL check once, when the creature appears, and it is more difficult for higher level summoning spells.

Seldanna, here is your couatl. Since you can communicate with it, you can give it complex instructions. Empowered scorching ray looks like a decent attack (as a full round action).

I'll roll initiative later today. Everyone make your Life Pact decisions, all of Quiella's spells will be considered cast before initiative.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Nina is happy to forgo a Life Pact in favor of her slightly-squishier companions :)

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I’m in for the life pact.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric is in for Life Pact.


The Waking Rune
Teric wrote:
the Couatl could turn invisible and then try to charm the hounds...

A reminder that you know that the hounds are immune to mind-affecting effects :(

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

You mentioned I see mists...can I see enough to fire at one of them?


The Waking Rune

No, it's a fog cloud 10' up in the air so the limit of your vision is 15' up.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

In for a penny, in for a pound. Debated about what to do, but went all in and decided to dash towards one of the adjoining tunnels and hopefully limit the hounds approach...and hopefully the couatl will be coming to draw their attention as well...also, if any casters have area spells, hopefully I’ll be out of the target area...

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Dang, I was hopin’ their haste was a once daily thing...I may have been over ambitious...to quote Dean Wormer, ”I really hate those guys...”


The Waking Rune

It's been a really busy Monday, folks. I'll aim to get an update in tomorrow. (The couatl's two rays hit btw).

Grand Lodge

2 people marked this as a favorite.
Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25
GM supervillan wrote:
(The couatl's two rays hit btw).

So all the Hounds of Tindalos see this, they flee the wrath of the great and ferocious Couatl, and exit the Tower with their tails tucked between their legs...right, GM?

<Ahem> GM...right?


1 person marked this as a favorite.
The Waking Rune

..........

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.
GM supervillan wrote:
all of Quiella's spells will be considered cast before initiative.

I already posted some spells in gameplay right? Haven't looked at it yet to avoid metagaming. My list would be life pact + divine favor + shield of faith + wand of shield (I probably forgot to mention that one in gameplay if my memory is right)


The Waking Rune

By "all of Quiella's spells" I was referring to the one's you'd already posted, which where life pact, divine favour and shield of faith.

You've had all the time you wanted to prepare though so I'm fine with you adding Shield from your wand to that list, no problem :)

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Thanks.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Dang, these hounds can do that ‘move thru the hole’ thingie and still full attack while entangled? Daedîn‘s a dead Elf walking then...so much for my trading space for time plan...


The Waking Rune

It's a supernatural action, swift action teleport. No concentration check needed.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Oh, sorry, GM, I wasn’t doubting it could or asking for an explanation; I know you’re rarely wrong when it comes to the rules...it was more like, ‘damn, is there anything these hounds can’t do...’

I noticed when the blue hound ‘holed’ in front of me, it only attacked once...was there a reason for that or were you just being kind? :)

I wonder why this scenario gave these hounds the advanced template...even at high tier I think they could’ve still kicked our ass without it. Do these hounds show up in any other scenarios?


The Waking Rune

Oh, I was mainly commiserating with you :o

On the first round the hounds appear from their watching places I mostly will have them vital strike instead of full attack, because generally they won't have an absolute fix on your location so a move action after the initial teleport feels appropriate. Against flyers (as long as the flyer is more than 5' in the air) the Hounds are always forced to take a move action to air walk up because they can't teleport into mid air.

I know of one other scenario where a singular Hound appears, but it's a tier 3-7.

And I think that the Advanced template is often worth more than +1CR, it really depends on what kind of creature it is applied to.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I killed one! :)

Seriously though, only 1 didn't make both saves. I was hoping to get at least 2. I'm glad I stuck the Rime on there.

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