GM supervillan's Krune campaign (Inactive)

Game Master supervillan

Current scenario: Words of the Ancients

Maps and Slides


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Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

You'll hear no objections from Nina or Inky :)


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The Waking Rune

The Sihedron Brand will stack with False Life for temp hp as they are different sources.

However, the duration of the Sihedron Brand hp is only 3 minutes (per Caster Level for the Brand, and equivalent to Bear's Endurance duration). This is stated by Mark Moreland (Paizo Developer) in the GM Discussion thread for Cultist's Kiss. (It is omitted from the Chronicle Sheet, and I only found it because I went looking on the forum).

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Ah, thanks for that extra information. Will hold off on using the Sihedron brand for now then. Does it say anything about what type of action it takes to activate it?


The Waking Rune

It's a standard action to activate the temp hp function of the Brand. The Brand is treated like a Magical Tattoo (see Inner Sea Magic).

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Happy July 4th to those of you in/from the US and Happy Saturday to those of you elsewhere or those that opt not to celebrate!

This is my weekend off (yay!) but otherwise no special plans on my end except maybe trying to enjoy the sunshine a little bit when it's not too terribly hot :)

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Thanks, Nina! Happy 4th to you as well!

Going to a small family cookout...then, since it's supposed to be a scorcher today, I'll probably lay back, and knock down a cold one or while watching either Gettysburg or Washington's Crossing...

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Just a note that I'm still around; haven't posted in Gameplay lately as my last post still stands. Staying concealed and observing; covering Teric, Nina, and Inky in case of trouble...

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

From this week to the end of the month, my posting will be less frequent/irregular. We're preparing to move and until we get to our new place, it'll be hard to stay consistent. I do plan to post when I can, but please don't be surprised I'm absent for a few days at a time.


The Waking Rune

Thanks for letting me know Teric.

I'll be going on holiday for just over a week starting next Friday. I don't know what wi-fi will be like, but I'll post when able. If wi-fi turns out to be problematic I can let you know by posting via phone.


The Waking Rune

Drugs are somewhat peculiar in Pathfinder. They do automatic attribute damage, usually give some short-lived benefit, and have a Fort save against addiction (but NOT to avoid attribute damage).

Lethe is described as highly addictive and causing forgetfulness and mild euphoria. However it does not have stats set out in the scenario. I am therefore going to improvise, aiming to stick to the nature of the drug as described.

Sampling the Lethe will cause 1d2 WIS and 1d2 INT damage, and grant a +2 alchemical bonus on saves vs emotion effects for 3 hours. For the purposes of this scenario I will not force addiction saves.

Rules for Drugs are found on P236 of the Gamemastery Guide.

Gameplay update incoming.


The Waking Rune

A note on Alignment infraction:

There are several "opportunities" in the Krune saga for PCs to do bad things that impact their alignments. Doing Evil stuff drops your alignment down towards Evil, and if you become Evil you need an Atonement spell (with the relevant costs paid) to shift you back again otherwise you get retired from PFS (marked as 'dead').

Typically, one outright Evil act will drop you from Good to Neutral, or from Neutral to Evil. A particularly heinous act could drop you straight from Good to Evil.

As long as you Atone before the end, you might be temporarily Evil during a scenario.

Sometimes there's a grey area. For example, Teric just murdered a bystander with a spell. Teric is Chaotic Neutral. This doesn't mean he gets to murder at will with no consequence - that would be Evil. But I'm not going to ding him down to Evil for one 'collateral' killing given that his attack was aimed at three cultists that he could reasonably assume were evil enemies. If he were Good aligned, however, I would ding him down to Neutral. Being Good does not permit such collateral killing. Being Neutral might justify it to a very limited extent, but repeat offences would still result in Alignment shift.

One more thing about Alignment (that I see some variation on): if you use Evil to fight Evil, you are also Evil. Killing Evil is not automatically Good. Sure you can say "the ends justify the means" but it has consequences for your soul. "Whoever fights monsters..."

I'm aware there is lots of variance in how Alignment is interpreted in D&D and Pathfinder, so I thought I'd let you know now how I handle it for PFS.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I think that's fair. I would argue for some leniency for good characters who turly believe they're doing a good act and would have no expectation that it would lead to a innocent death. But Teric knew there was the chance that unleashing a huge fireball spell in a confined room would hurt someone else even if he was trying to limit the collateral damage. He probably should have used a different spell.

And really, Evasion on all three?

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Ignore the Sneak Damage mentioned in my die rolls; I did not include it in the actual dice roll but I forgot to update the damage header...


The Waking Rune

^^ spotted that, no worries.

And yes, all these guys have evasion. Welcome to Season 4 tier 10-11 ;)


The Waking Rune

I am on holiday now for the next 9 days. I expect we'll have wi-fi but it could be patchy and I'll be doing a bit of traveling too, so my posting rate may drop a little.

I should be able to update gameplay with the results of your actions this round this evening (12 hours or so from now). I think we're waiting on Seldanna now anyhow.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

That's awesome, GM. Have a great holiday?


The Waking Rune

No wi-fi at our overnight spot, so hopefully an update tomorrow. Still waiting on Seldanna, I will bot if she hasn't posted yet.


The Waking Rune

Have arrived at holiday destination, and we have wifi. Too late (and too tired) to update gameplay now though, will do so tomorrow. 2 days driving with the wife and toddler is pretty tiring!


The Waking Rune

Poor old Drollis. He's quite a fun build, but really needs a flank buddy or two in order to hurt anyone. And his dice were terrible :)

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Deep into the move now, but still here and enjoying it! Pro tip: Don't lose electricity to your house on the day of the move. No one will enjoy that.


The Waking Rune

We'll be moving house either late September or early October if all goes to plan. Back to the UK from Belgium. We've moved several times in the last few years, hopefully now we can put down some roots though.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Where in the UK, if you don't mind me asking, GM? We're moving to London.


The Waking Rune

Stafford. It's where most of my family have lived for years.

I spent three years in London as an undergrad. Nowadays I make occasional trips there for work. Good luck with your move :)

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Sorry for not posting today. I had a work-over-the-weekend project that exploded into an all nighter. Expect a post from me tomorrow or Wednesday and bot me until then

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

My wife is in labor right now. I probably won't post for the next week. Please bot me as necessary.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Oh! Congratulations and I hope everything goes well!

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Congrats! Sleep when you can. Trust me on this.


The Waking Rune

Congrats and good luck! Check in when you can but don't worry about us.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Congrats, caps!

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Congratulations! I hope everyone is doing well.

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Congrats! Exciting times!!


The Waking Rune

Proposed marching order (single file, not mounted):

Fendel, Quiella, Serie, Inky, Nina, Teric, Seldanna, Daedin

If there are no objections to this (it seems like it fits with what people have proposed so far) then I will move you on to the basement level tomorrow.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Sounds good to me!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Fine by me as well, GM...unless this basement has a trap that targets the last person stepping into the room, that is... :)

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Seems fine!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Damn, I'd do anything I could to help Seldanna but not sure what I'd be able to do...it took two move actions to get me where I'm at and I wouldn't be able to activate the scroll...looking through my boons to see if anything might help...

ETA: Sadly, nothing in my list of boons will help...

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I think Teric can get to her this round. 60 foot fly speed and he has the cleric spell list. But if retrieving it is a move action, he can't do it all.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

From my reading of Breath of Life, it can bring recently slain creatures back to life, if cast upon a creature that has died 'within 1 round'. Does within 1 round mean that it has to be done in the same round? Or does it mean within 1 round after death? If the latter, couldn't it be performed next round?

None of my characters are very magical, so I'm just asking as I don't exactly know what within 1 round means...technically, I'd have thought if it had to be the same round it would say 'within the same round' but I could be wrong...

Ironically, my -1 was killed during the Siege of Gallowspire special during Outpost III...luckily, a PC there had Gloves that allowed her to cast Breath of Life and it saved him...but it was applied in the same round, so no insight there...


The Waking Rune

Those are First Aid Gloves, and Fendel has a pair.

Seldanna's death occurs on Kesoulla's turn, so 1 round from then expires immediately before Kesoulla's next turn begins.

Seldanna's scroll is in her pack so Teric doesn't have time to retrieve it and attempt activation.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Roger that, GM, thanks. So it can be next round but has to be before Kesoulla's turn...too bad Inky can't cast it...

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel has this, assuming he can reach her.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Have y'all been forgetting Life Link? Probably won't look at gameplay for another day or two... I'll move this hasn't to the top of my list

I should have been more insistent about Life Pact :-(

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

I think it's more that the spell immediately puts Seldanna past negative Con so it's Breath of Life or nothin'. Nina doesn't have anything to help either, so....go Fendel, go!

Or if you mean in general, I think the GM or someone else noted that Life Link would kick in over in Gameplay.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Reading through gameplay. Just got the part where everyone was buffing. I think the GM let me cast Shield of Faith before walking through the first door; presumably that would still be up.

The other two buffs Quiella would have cast while everyone else was buffing would be her wand of Shield and Divine Favor. If the GM will allow it?

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Okay, you were not forgetting Life Link. This is what Quiella had going for Life Link:
Sèrié
Nina
Teric
Incandescense

So no Seldanna. If we *had* cast Life Pact it would have meant one less casting of Lesser Restoration from Quiella.


The Waking Rune

I'll allow your two additional buffs Quiella - because you had a good reason for absence :) I did a summary of party buffs in the first post of this encounter (under spoiler, for length).

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Hey GM, just to clarify since it appears Teric is the only one that can see it. Is this wind barrier similar to a Wall spell (Force, Fire, etc.) or is it something wrapped around Kesoulla? Just wondering for next turn if this was something we could attempt to move through or over or if it was just around her...if the latter, my bow's no good and I'll need to switch weapons...


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The Waking Rune

It's a wall of wind - although it's invisible so you're reliant on what Teric tells you. It is represented by the white line on the map.

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Thanks so much for the save Fendal! Those gloves are pretty nifty. Happy to chip in to help buy a replacement pair if/when you plan to do so, or perhaps Seldanna should get one for herself to have 'on hand' for the rest of the quest.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

^Similar line of thinking, since we're all in this together for another (3?) scenarios after this, I'm happy to coordinate with others on potential items/consumables to pick up between scenarios. I had really wanted to get a pair of those gloves for Nina (my cleric of the same level has a pair) but didn't have enough money.

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