
Keskodai -- Pregen |

Space goblins? Something is afoot. Keskodai thinks. Obo is right, unless they're abnormally gifted they shouldn't be able to precisely operate a tractor beam on their own, much less run an entire moon -- or whatever it may be -- without being discovered.
The shirrens bows slightly towards the Ysoki. Many thanks for the information. He smiles in a very calm manner and adds: May the Gray Lady grant you eternal repose.

GM Wolffauer |

As you gather to leave, Livewire reaches out to Bruneau, “No matter what, please let me know what happened to Bago. If the old lunk’s still alive, tell him I miss my ‘Hairless Monkey.’ If you find it in your hearts after exploring that damnable false moon, please put in a good word for me with the authorities. I’m not sure I can last here for my entire term.”
With a tear in her eye she watches you leave the common room.
Warden hopes that your visit was profitable and bids you goodbye. Come back any time
--
As you leave the Sauna, Luwazi Elsebo opens communications with you and you fill her in on what you've learned about Salvation’s End. "Excellent work everyone. You are hereby authorized to enter the Drift and travel to Salvation’s End."
The trip through the Drift will take you 16 days, so you have plenty of downtime to rest or train.
I'll be posting your arrival to Salvation's End a little later today

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Sense Motive untrained: 1d20 ⇒ 12
Raia takes her leave of Livewire and promises to contact Bago and "Of course we'll put in a good word...."
During the Drift trip to Salvation's End, Raia does a light workout every day, mostly cardio. Otherwise she's on the bridge, playing with the sensor suite.
"Did you know there's an informal Drift Phenomena research group? We're trying to characterize the Drift's spatial non-linearities. I'm going to add sensor readings from our trip to the database..."

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Bruneau is shocked to be holding the little Ysoki's paw. She is suddenly genuinely touched. Certainly. I will let you know about Bago. And put in a good word for you."
In the drift I work out and read up on some basic Goblin language. How to say "Hello. Stop. Yes. No. Stand Down. and Let's Deal."

GM Wolffauer |

At the end of your journey, you leave the Drift and enter back into normal space. In the distance, a great metallic structure breaks the bleak monotony of space. Massive in size, the grandeur of this planetoid is hard to take in all at once. Before the scale of the moon sets in, a shrill song pierces through the ship’s communications system. As the first notes of the song shriek out, a trio of vessels blink on the sensor screens, followed swiftly by a warning alarm klaxon.
Map has been updated. You are located in the middle, and you'll have to scroll down to see the enemy ships. I've added a link to a Starship roles cheat sheet.
What are your initial roles?
[u]Round 1 - Engineering, Helm, Gunnery[/u]
[u]Roles[/u]
Bruneau
Raia
Obozaya
Keskodai
Barsala
Iseph2x (Computer +2)
[u]Ships status[/u]
Goblin Green
Goblin Blue
Goblin Yellow
Pegasus - Shields 20/15/15/10; 65/65 HP
Shield/Damage Key: forward/starboard/port/aft

GM Wolffauer |

Across your communications comes the screeching sound of goblins singing:
Jam your sensors, you be blind,
All our targets we will find.
Sitting duck depleted shield,
You go BOOM in our starfield!
Acts as a captain's taunt
GobSong 1: 1d20 + 5 ⇒ (19) + 5 = 24 Success: Take -2 to Gunnery actions this round
GobSong 2: 1d20 + 5 ⇒ (7) + 5 = 12
GobSong 3: 1d20 + 5 ⇒ (12) + 5 = 17
Round 1 - Engineering Phase. Bold can act. Captain, if you want to influence a later phase, go ahead and post it in a spoiler so it doesn't get skipped. I assigned the computer bonuses to the pilot and weaker gunner, feel free to move them.
[u]Round 1 - Engineering, Helm, Hazard, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Raia - Engineer
Keskodai - Magic Officer
--
Iseph - Pilot (Computer +2)
--
Obozaya - Gunner, Song -2
Barsala - Gunner (Computer +2), Song -2[u]Ships status[/u]
Goblin Green
Goblin Blue
Goblin Yellow
Pegasus - Shields 20/15/15/10; 65/65 HP
Shield/Damage Key: forward/starboard/port/aft

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I taunt GobSong 1 for the next phase
"Goblins squeal and Goblins cry
'Cause our guns are fast and mighty
Goblins kneel or Goblins die
while I'm here drinking Chai Tea."
Bluff: 1d20 + 9 ⇒ (11) + 9 = 20
(DC = 15 + 1-1/2 times the enemy starship’s tier)

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That was awesome, TheHare!
"I'd keep the range open 'til we see what their weapons are," Raia comments over the comm as she works on diverting power to the guns.
Divert to Guns: 1d20 + 11 ⇒ (2) + 11 = 13
(DC= 10 + 1.5 × your starship’s tier)
Not going to be good enough.
Note: The ship gives Iseph a +1 piloting bonus anyway.

Keskodai -- Pregen |

Keskodai positions himself next to Iseph, but stays standing up, leaning on his staff and looking through the giant window at the front of the piloting area.
Pharasma, may one of us be guided towards eternal repose by your hand. he muses ominously.
Precognition (Mysticism) DC16: 1d20 + 13 ⇒ (7) + 13 = 20
Iseph, the shirren calls out after a while. I believe they will try to feint. You should delay your movement.
+2 to Piloting check to determine this round's move order

GM Wolffauer |

The sound of human "poetry" causes GobGreen a good deal of distress.
Helm Phase
Iseph Init: 1d20 + 14 + 1 + 2 ⇒ (15) + 14 + 1 + 2 = 32
GobGreen Init: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
GobBlue Init: 1d20 + 11 ⇒ (1) + 11 = 12
GobYellow Init: 1d20 + 11 ⇒ (16) + 11 = 27
Goblins all move first. Green and Yellow head straight towards you, while Blue comes in at more of an angle.
Iseph, you are up. Please use a polyline to show your movement for the turn.
[u]Round 1 - Engineering, Helm, Hazard, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Raia - Engineer
Keskodai - Magic Officer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2
Barsala - Gunner, (Computer +2), Song -2[u]Ships status[/u]
GobGreen
GobBlue
GobYellow
Pegasus - Shields 20/15/15/10; 65/65 HPShield/Damage Key: forward/starboard/port/aft

Iseph - Iconic Operative |

“Hope dies last!“ Iseph says and makes an evasive turn.
piloting evade : 0 + 1d20 + 14 + 3 ⇒ 0 + (16) + 14 + 3 = 33

GM Wolffauer |

You feel the ship shift suddenly under you, as if you might be caught in a
Tractor Beam: 1d20 + 4 ⇒ (3) + 4 = 7
Iseph has no problems to keeping the ship out of the grasp of the unseen beam.
Gunnery phase
GobBlue and GobYellow fire at you, but you are out of the reach of GobGreen.
Fore Cannon (Blue): 1d20 + 6 ⇒ (3) + 6 = 9 miss
Turret Flak (Yellow): 1d20 + 6 ⇒ (6) + 6 = 12 miss
Gunners are up! Engineering round 2 after that
[u]Round 1 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Raia - Engineer
Keskodai - Magic Officer
--
Iseph - Pilot, (Ship +1), Precog +2 for Init
--
Obozaya - Gunner, (Computer +2), Song -2
Barsala - Gunner, (Computer +2), Song -2[u]Ships status[/u]
GobGreen
GobBlue
GobYellow
Pegasus - Shields 20/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft

Barsala - Peff |

"Firing forward cannon!" Barsala hits a few buttons, flips a toggle, and fires a beam at the yellow ship!
Gunnery: 1d20 + 3 + 2 - 2 ⇒ (2) + 3 + 2 - 2 = 5
L. Particle Beam: 3d6 ⇒ (6, 2, 5) = 13
Expected result was expected!

GM Wolffauer |

Obozaya gets a solid hit with the particle beam
CT: 1d100 ⇒ 41 Weapons Arc: 1d4 ⇒ 4 Aft
More goblin singing comes through your comms.
From the Drift, a Starfinder ship
Through our field they try to skip
A beam from the spire
Will set them a fire
And into pieces we shall rip
GobSong 1: 1d20 + 5 ⇒ (20) + 5 = 25 Success: Take -2 to Gunnery actions this round
GobSong 2: 1d20 + 5 ⇒ (15) + 5 = 20
GobSong 3: 1d20 + 5 ⇒ (8) + 5 = 13
Engineering Phase
Bruneau tries to encourage Obozaya's next shot, but perhaps she isn't a sure herself.
Raia and Keskodai are up, unless one of you wanted to change roles this round
[u]Round 2 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Raia - Engineer
Keskodai - Magic Officer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2
Barsala - Gunner, (Computer +2), Song -2[u]Ships status[/u]
GobGreen
GobBlue
GobYellow - Dmg 0/9/0/0; Aft Weapons Glitching (-2)
Pegasus - Shields 20/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft

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Divert to Guns: 1d20 + 11 ⇒ (13) + 11 = 24 If you roll any 1's on gun damage, they are now 2s.
"Extra power coming to the guns!"

Keskodai -- Pregen |

Eldritch Shot DC16: 1d20 + 13 ⇒ (20) + 13 = 33
Let me help with that.
Treat the weapon range as 5 hexes greater for this round

GM Wolffauer |

Helm Phase
Iseph Init: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
GobGreen Init: 1d20 + 11 ⇒ (7) + 11 = 18
GobBlue Init: 1d20 + 11 ⇒ (5) + 11 = 16
GobYellow Init: 1d20 + 11 ⇒ (7) + 11 = 18
Goblins move first again.
GobYellow Pilot: 1d20 + 11 ⇒ (6) + 11 = 17
Iseph, you are up.
[u]Round 2 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Raia - Engineer
Keskodai - Magic Officer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2, Range +5, 1s=2 dmg
Barsala - Gunner, (Computer +2), Song -2, 1s=2 dmg[u]Ships status[/u]
GobGreen
GobBlue
GobYellow - Dmg 0/9/0/0; Aft Weapons Glitching (-2)
Pegasus - Shields 20/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft

Iseph - Iconic Operative |

“Shoot from all sides! I am positioning us!“ Iseph says and makes a slide maneuver.
piloting slide: 0 + 1d20 + 14 + 3 ⇒ 0 + (15) + 14 + 3 = 32

GM Wolffauer |

Tractor Beam: 1d20 + 4 ⇒ (10) + 4 = 14
Again the tractor beam fails to lock on to you.
Gunnery Phase
Meanwhile the goblins take their shots.
GobYellow flac: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6 miss
GobBlue flac: 1d20 + 5 ⇒ (5) + 5 = 10 miss
Obozaya and Barsala are up. Looks like you can target the port side of any of the goblins
[u]Round 2 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Raia - Engineer
Keskodai - Magic Officer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2, Range +5, 1s=2 dmg
Barsala - Gunner, (Computer +2), Song -2, 1s=2 dmg[u]Ships status[/u]
GobGreen
GobBlue
GobYellow - Dmg 0/9/0/0; Aft Weapons Glitching (-2)
Pegasus - Shields 20/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft

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Captain Havelok blasts her taunt to the Goblin ship.
You're confident now, but you'll soon change your tune.
When we shoot down your ships and land on your moon.
You're gonna be hobblin', we've faced bigger problems
Then a couple of ships of cowardly goblins.""
Bluff: 1d20 + 9 ⇒ (18) + 9 = 27

Obozaya_TR |

Turret light particle beam vs. GobYellow: 1d20 + 7 + 2 - 2 - 4 ⇒ (15) + 7 + 2 - 2 - 4 = 18
Against Starboard quadrant: 3d6 ⇒ (6, 2, 1) = 9
Starboard Laser Net vs. GobYellow: 1d20 + 7 + 2 - 2 - 4 ⇒ (19) + 7 + 2 - 2 - 4 = 22
Against Starboard quadrant: 2d6 ⇒ (1, 2) = 3
So 10 and 4, due to Raia’s Divert Energy
“Obo, the miracle worker!” the vesk marvels at the results she’s getting from the less than ideal starship.

GM Wolffauer |

Obozaya gets another shot in on GobYellow, blasting through their port shields.
CT: 1d100 ⇒ 29 scanners glitching
CT: 1d100 ⇒ 44 Arc: 1d4 ⇒ 2 starboard arc glitching
Barsala's particle beam shot passes harmlessly by GobGreen. forward weapon can't target Blue
Round 3
Bruneau - which phase did you want to target with your taunt - Helm or Gunnery?
The Goblins fire back
"Taunts from darkest space,
Fall silent on Goblin ears.
Who will hear you scream?"
GobSong 1: 1d20 + 5 ⇒ (3) + 5 = 8
GobSong 2: 1d20 + 5 ⇒ (15) + 5 = 20 Success: Take -2 to Gunnery actions this round
GobSong 3: 1d20 + 5 ⇒ (8) + 5 = 13
Raia and Keskodai are up
[u]Round 3 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Raia - Engineer
Keskodai - Magic Officer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2
Barsala - Gunner, (Computer +2), Song -2,[u]Ships status[/u]
GobGreen
GobBlue
GobYellow - Dmg 0/9/12/0; Aft & Starboard Weapons, Scanners Glitching (-2)
Pegasus - Shields 20/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft

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Anticipating a target rich environment, Raia switches to a gunnery station.
"Obo, take your time on the next shot. I've got the spare gun."
Maybe an extra shot at full bonus is better than ones to twos.

GM Wolffauer |

Waiting on Keskodai
[u]Round 3 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Keskodai - Magic Officer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2
Barsala - Gunner, (Computer +2), Song -2
Raia - Engineer[u]Ships status[/u]
GobGreen
GobBlue
GobYellow - Dmg 0/9/12/0; Aft & Starboard Weapons, Scanners Glitching (-2), Taunted (Gunnery -2 for 1d4 ⇒ 4 rnds)
Pegasus - Shields 20/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft

Keskodai -- Pregen |

Feeling a bit useless as Magic Officer - will sneak a post in right now but might switch next round
Eldritch Shot DC16: 1d20 + 13 ⇒ (15) + 13 = 28
Keep them at extended range. I will make sure our weapons hit!
+5 hexes to range

GM Wolffauer |

Keskodai is also a decent Science Officer
Helm Phase
Iseph Init: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
GobGreen Init: 1d20 + 11 ⇒ (12) + 11 = 23
GobBlue Init: 1d20 + 11 ⇒ (4) + 11 = 15
GobYellow Init: 1d20 + 11 ⇒ (6) + 11 = 17
GobBlue Pilot: 1d20 + 11 ⇒ (6) + 11 = 17
The goblin ships close in on your position.
Iseph is up
[u]Round 3 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Raia - Engineer
Keskodai - Magic Officer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2, Range +5
Barsala - Gunner, (Computer +2), Song -2[u]Ships status[/u]
GobGreen
GobBlue
GobYellow - Dmg 0/9/12/0; Aft & Starboard Weapons, Scanners Glitching (-2), (Gunnery -2 for 4 rnds)
Pegasus - Shields 20/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft

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It would be optimal if you can position us with enemies in the front and one of the side arcs. Bonus points if one of the enemies in those arcs is yellow.
Raia jacks into the targeting computer. She assumes Obo and Barsala will operate the turret and forward beams. She eyes the flank weapons controls, wondering which side Iseph will leave the goblins on.

Iseph - Iconic Operative |

“Shoot from close range! I have to go through the green ship! “ Iseph says and starts a flyby maneuver.
piloting flyby: 1d20 + 14 + 3 ⇒ (14) + 14 + 3 = 31

GM Wolffauer |

Bruneau, sorry you've already acted this round (the taunt). You'll need to wait for round 4.
Tractor Beam: 1d20 + 4 ⇒ (9) + 4 = 13 miss
Gunnery phase
The goblins all fire their turret weapons at you.
GobGreen Flak: 1d20 + 5 ⇒ (5) + 5 = 10 miss
GobBlue Flak: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 hit
GobYellow Flak: 1d20 + 5 ⇒ (8) + 5 = 13 miss
Damage vs forward: 3d4 ⇒ (1, 3, 4) = 8
Gunners are up. You may fire a single arc of weapons at any arc of green, or normal shots at yellow and blue
[u]Round 3 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Keskodai - Magic Officer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2, Range +5
Barsala - Gunner, (Computer +2), Song -2
Raia - Gunner, Song -2[u]Ships status[/u]
GobGreen
GobBlue
GobYellow - Dmg 0/9/12/0; Aft & Starboard Weapons, Scanners Glitching (-2), (Gunnery -2 for 4 rnds)
Pegasus - Shields 12/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft

GM Wolffauer |

A hit! GobYellow goes spinning out of control!
[u]Round 3 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Keskodai - Magic Officer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2, Range +5
Barsala - Gunner, (Computer +2), Song -2
Raia - Gunner[u]Ships status[/u]
GobGreen
GobBlue
GobYellow- disabled
Pegasus - Shields 12/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft

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Port side!
Raia patches into the port side laser net controls. She zeroes in on the goblin ship and fires.
Laser Net v Gob green: 1d20 + 5 ⇒ (15) + 5 = 20 ... Damage: 2d6 ⇒ (3, 2) = 5
How was I supposed to know that you'd be rolling so good?!
I'll be switching back to Engineer to patch shields next round.
And didn't take the computer bonus to shoot so it is available to Peff.

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Posting next round now to save time.
Raia switches back to the engineering station. Shw works hurriedly to divert more power back to the shields.
divert power, shields DC 16: 1d20 + 11 ⇒ (8) + 11 = 19
Restores 20% of PCU = 8 hp to forward shield.

GM Wolffauer |

No worries - just didn't want you to think I was ignoring your actions

GM Wolffauer |

Raia hits, taking out some of the shield on GobBlue. She then switches back to engineering and restores your shields to full.
Undaunted the remaining goblins continue their song:
Goblins dodge and goblins weave,
Make the 'finders want to leave.
Soon we'll catch them in our lock,
Slam them down into the rock.
GobSong 1: 1d20 + 5 ⇒ (19) + 5 = 24 Success: Take -2 to Gunnery actions this round
GobSong 2: 1d20 + 5 ⇒ (6) + 5 = 11
Engineering phase. If you want to switch roles Keskodai, feel free. Otherwise, Keskodai and Bruneau are up
[u]Round 4 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Keskodai - Magic Officer
Raia - Engineer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2
Barsala - Gunner, (Computer +2), Song -2[u]Ships status[/u]
GobGreen
GobBlue - dmg 0/0/5/0
GobYellow- disabled
Pegasus - Shields 20/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft

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Bruneau taunts the Goblins.
"Goblins scream and goblins cry
as goblins drop down from the sky
We're comin' for ya, we're gonna flex
hold onto your butts because you're next"
Bluff: 1d20 + 9 ⇒ (10) + 9 = 19

GM Wolffauer |

We seem to have lost Keskodai for the moment. I'll move them to guns for this round. Bruneau - which ship are you targeting with your taunt? (I'll assume gunnery for the target phase)
Iseph Init: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
GobGreen Init: 1d20 + 11 ⇒ (2) + 11 = 13
GobBlue Init: 1d20 + 11 ⇒ (7) + 11 = 18
Green, then you, then Blue. Iseph you are up.
[u]Round 4 - Engineering, Helm, Tractor Beam, Gunnery[/u]
[u]Roles[/u]
Bruneau - Captain
--
Raia - Engineer
--
Iseph - Pilot, (Ship +1)
--
Obozaya - Gunner, (Computer +2), Song -2
Barsala - Gunner, (Computer +2), Song -2
Keskodai - Gunner[u]Ships status[/u]
GobGreen
GobBlue - dmg 0/0/5/0
GobYellow- disabled
Pegasus - Shields 20/15/15/10; 65/65 HP; AC 17;Shield/Damage Key: forward/starboard/port/aft