GM Kulkos Racing to Ruin (Serpents Skull 2) (Inactive)

Game Master Kulko

Campaign Page
Map
Treasure Sheet

Orders:

Watch
Shalissa, Davor, Gregor, Kerndrew
Single File Marching
Gregor, Kerndrew, Shalissa, Davor
Double File Marching
Gregor & Kerndrew, Shalissa, Davor
Map


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Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

Well, the ball is in your court. I'm fine with either of the solution you posed.

As for Handle Animal vs Wild Empathy, Wild Empathy is kinda like diplomacy. You need time to win the creature over to your side and it won't work against hostile enemies (you won't have a minute to negotiate with a creature that's looking to ambush you and eat you for food). Handle Animal is different, you're commanding animals to follow their training. Commands like sit, jump or even attack (think police dogs) are almost instantaneous. Handle animal also works to command animals that are not trained as if they were, but naturally at a much higher DC. If you pass that DC, you could even get an animal to attack it's owner, or get a wild animal to sit. Does this make sense?

I do not have wild empathy, but I do have speak with animals. I'm unsure if this allows me to use actual diplomacy with animals or not since I can actually communicate with them.


Shiv Battle Map | Campaign Page

I am travelling over the weekend and my ability to post updates will be dependend on the Internet availability in the trains. So if you dont hear from me in the afternoon, I will probably not post before Monday morning.


Shiv Battle Map | Campaign Page

What gear are you reffering too? The saddle? If it would be helpful in a battle we can assume you put it on beforehand. Everything was in your cabin.


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

Barding, saddle and saddlebags.


Shiv Battle Map | Campaign Page

Yes you can assume to have put in on before the door was opened.


Shiv Battle Map | Campaign Page

I had decided to let you take 20 on this whole thing as soon as I was back in regular internet access.

But in case you did not know the rules, here it would be.

Silver Crusade

Male Human Cleric of Erastil 1 | Init +2; Senses Perception +3 AC 13, TCH 12, FF 11 | HP 8 of 8 | Fort +2, Refl +2, Will +4

I have updated the treasure list to reflect what was found.

Silver Crusade

Male Human Cleric of Erastil 1 | Init +2; Senses Perception +3 AC 13, TCH 12, FF 11 | HP 8 of 8 | Fort +2, Refl +2, Will +4

Further update the treasure list and adjusted the presentation of the list to better show in this format.


Shiv Battle Map | Campaign Page

@kenderella:
Wow thats a convenient method. Wonder why nobody in all my games ever used it.

Although that might be a bit risky if you could assume that one of the flasks holds a poison.

Silver Crusade

Male Human Cleric of Erastil 1 | Init +2; Senses Perception +3 AC 13, TCH 12, FF 11 | HP 8 of 8 | Fort +2, Refl +2, Will +4
GM Kulko wrote:

@kenderella:

Wow thats a convenient method. Wonder why nobody in all my games ever used it.

Although that might be a bit risky if you could assume that one of the flasks holds a poison.

It is actually an easier check being based on the Spell Level instead of Caster Level. Once we have things settled down, Hewit will try Spellcraft on them. Just let me know how many checks I should make.


Shiv Battle Map | Campaign Page

That would be 5 checks. There are four unique potions and one additional batch of 4.


Shiv Battle Map | Campaign Page

Okay I have the feelinmg you have done all of the things you want to do and you want to wait for the Afternoon low tide.

Unless somebody intervenes with new ideas in the gameplay Thread I will move you back to the camp when I have time for a longer post (probably tomorrow morning).


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

The batch of 4 is already identified though. I do think most of the identification can wait until we're off the ship though. The perception check is more difficult, but our bonus is also higher. The other people with +6 bonus would probably have a higher chance of success if they get guidance. The perception check is also significantly faster, requiring one round instead of 3.


Shiv Battle Map | Campaign Page

Its two batches of four and four unique ones.


Shiv Battle Map | Campaign Page

Since now comes a part of the adventure which will be quite sandboxy I would like your input how the group would like to handle the decision making.

During the coming days there will be lots of small decisions to be made about where to go to and what the NPCs should do, while you are away and maybe some other stuff. If we wait for a group decision on these sometimes minor matters the pace will be quite slow. Therefore I would ask you to come up with some way how to get to a decision on these points.

I could imagine something like a rule of two or three or the naming of one character who post regularly as the leader of the group.

We will probybla spend a day or two finding out how life on the island goes, before we implement something but I would want to give you a chance to discuss between yourself how you would like to handle it.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

thats why first I think we need to find out what skill sets the npc's have so we can assign tasks for them and have them accompany forays. Thats why I initiated the meet and greet so to speak.


Shiv Battle Map | Campaign Page

Yes of course. The answer to that was stcuk in preview due to a network problem, but I posted it now.

This discussion here is secondary and if you want to have it later its also fine. I just wanted to point out the problem. so you can start thinking about it.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

"Since now comes a part of the adventure which will be quite sandboxy I would like your input how the group would like to handle the decision making."

----Theres 5 players right? so when three decide we go with that...my vote.

During the coming days there will be lots of small decisions to be made about where to go to and what the NPCs should do, while you are away and maybe some other stuff. If we wait for a group decision on these sometimes minor matters the pace will be quite slow. Therefore I would ask you to come up with some way how to get to a decision on these points.

----I think once we learn more about our allies. we take the troublemakers with us and leave the most reliable in charge of base campe. with the second most reliable in charge of security. Give them tasks.

I could imagine something like a rule of two or three or the naming of one character who post regularly as the leader of the group.

----I vote Father Kerndrew or Hewit as party leader.

We will probably spend a day or two finding out how life on the island goes, before we implement something but I would want to give you a chance to discuss between yourself how you would like to handle it.

Silver Crusade

Male Human Cleric of Erastil 1 | Init +2; Senses Perception +3 AC 13, TCH 12, FF 11 | HP 8 of 8 | Fort +2, Refl +2, Will +4
Gregor Kardoff wrote:

----I vote Father Kerndrew or Hewit as party leader.

We will probably spend a day or two finding out how life on the island goes, before we implement something but I would want to give you a chance to discuss between yourself how you would like to handle it.

While I am okay with following a leader, and I don't feel I should or should not be him or her, my opinion in terms of who to follow is less the leader and more the "scout". The person who takes point in our explorations I feel is who makes the decisions on where to go and when.

To me this is usually the "rogue" types, who keep an eye out for traps and such. In PBP, decision by committee runs slow, so leaving it to one or two is best and I feel it is whoever is heading out first in exploration that should be the one to decide.

This is one option I prefer, but I am willing to see what others feel.

@GM Kulko In terms of resources, such as food, should we be tracking this? And if so, are we tracking it or are you tracking it? I don't mind handling it, just figured I'd ask. By my math we have 10 people total (5 PCs and 5 NPCs).


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

I agree. I am a 'point man' or scout type character. But not a party leader. The character that is the party leader needs the social skills to identify and work with the troublemakers.


Shiv Battle Map | Campaign Page
Hewit Nichaetou wrote:


@GM Kulko In terms of resources, such as food, should we be tracking this? And if so, are we tracking it or are you tracking it? I don't mind handling it, just figured I'd ask. By my math we have 10 people total (5 PCs and 5 NPCs).

Yes until we see that can handle that I would like to track it. and yes there are 10 people in your party.


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

I'm a big fan of minority rule in pbp. If two people post in favour of one direction and no one objects then it'll happen. This lets leadership\responsibility be split between several people without slowing tings down overly much. It also let different people take charge in different situations depending on their skill sets and interests.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Hewitt when youre tracking resources...this is whats in Gregors sea chest.

Sea Chest- (medium Chest- cost:5 gold. weight 50 lbs.4 cubic feet, 15 hp, break DC 23)
+ 2 waterproof bags. (1lbs)
Bag 1 60 days trail rations cost: 6 Gold Weight 12lbs
Bag 2 Explorers outfit 10gp cost 8 lbs, Hot Weather Outfit 8gp 4lbs
also in chest-
survival kit: flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife cost 5gp 4 lbs
Gear Maintenance Kit-metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons. cost 5gp 2 lbs
Crowbar 2gp 5lbs

Silver Crusade

Male Human Cleric of Erastil 1 | Init +2; Senses Perception +3 AC 13, TCH 12, FF 11 | HP 8 of 8 | Fort +2, Refl +2, Will +4
Gregor Kardoff wrote:
Hewitt when youre tracking resources...this is whats in Gregors sea chest.

Gregor, I wasn't really intending to maintain the individual gear for the group. It was just the treasure that I was keeping a list of. I could see adding the rations to the list if you wish, but the rest seems more like personal gear.

With that said, if people want me to maintain a list of "stored gear" for the group I can do so. I would just ask that A) people give me a list here in the discussion of things specifically to be "stored" and B) if someone needs to change what is "stored" they specifically mention it here in discussion. Mainly to make sure it is called out as a change, and not buried in the narrative (and therefore easily overlooked).


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

I was more alerting you. because theres 60 days of trail rations there.

Silver Crusade

Male Human Cleric of Erastil 1 | Init +2; Senses Perception +3 AC 13, TCH 12, FF 11 | HP 8 of 8 | Fort +2, Refl +2, Will +4
Gregor Kardoff wrote:
I was more alerting you. because theres 60 days of trail rations there.

Ah, then I did misunderstand that. No problem.


Shiv Battle Map | Campaign Page

Point about the mechanics:

The game assumes that there are some tasks to be done at the camp, which take time and will prevent the character from taking part in exploration. Hunting for food is one of them. So its considered a camp activity not a different expedition. Of course during your exploration acitivities you can also hunt.

Right now I would let you play the camp organisation freeform as you do now, and try to map it to reasonable activities, and then switch to a more numbers based setup when it gets repetitive. Hope thats fine with you.

GM Rolls:

Nothing to see here: 10d20 ⇒ (5, 18, 18, 1, 13, 18, 11, 6, 12, 13) = 115


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

With this group knowledges might be a bit of a problem. We don't have anyone with great int and most of us have rather few skill points. I'm not even sure we have all as class skills. I probably won't be able to contribute much, but I'll probably be able to put a point in those I have as class skills.

What's the actual plan now? I'm ready to start exploring, but I'm not sure what else we have to do...


Shiv Battle Map | Campaign Page

Well so far you are doing fine with the Knowledge you are looking for and currently you also have access to lots of NPCs to help out where needed.
Actually you have the normal amount of skill monkeys and everything major Knowledge apart maybe from planes is a class skill somewhere.

As for next actions, currently people are still discussing various topics between each other and there are still a few things worth doing, but nothing time critical.

So if you want to move time forward just decide on the guard issue and I will move things farward to the next morning.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

For watches, who all (besides me) has dark vision or low-light vision?


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

We both have low light vision and Enzi have scent. Senses really should be in the quick lookup stats under the alias along with scent.

It looks like all the humans went with the default skilled instead of dimweller + darkvision.

Silver Crusade

Male Human Cleric of Erastil 1 | Init +2; Senses Perception +3 AC 13, TCH 12, FF 11 | HP 8 of 8 | Fort +2, Refl +2, Will +4

Hewit does not have enhanced senses but he can take a shift.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

Hi! This is a heads up that I'm going camping this weekend. I'm leaving tonight (Thurs) and won't be returning until Sunday. Please bot me as needed!


Shiv Battle Map | Campaign Page

Thanks a lot fot the info.


Shiv Battle Map | Campaign Page

Okay I am not good enough a writer to do a discussion between the NPCs about camp roles without taking a three day break from the game. So lets talk about the mechanics.

Thanks to Kenderellas great motivational speech everybody is at least willing to do his job.

The idea is there are 5 camp roles:
Hunter: Hunt for food
Guard: Reduce chance of random Camp Encounters
Defender: Build up traps and lines of Sight around the camp to be in a better position if an attack aoccurs
Healer: Improved Healing and reduced chance of diseases
Entertainer: Improved NPC Morale checks
You can of course handle most of this roles, given the necessary Capabilities, and eacj NPC can do 2 of them, which I tried to point out in yesterdays discussion.

Morale;
The NPCs are currently on various level of Distress to the whole situation and neeed to sustain Morale checks to gain their full capabilities.

Silver Crusade

Male Human Cleric of Erastil 1 | Init +2; Senses Perception +3 AC 13, TCH 12, FF 11 | HP 8 of 8 | Fort +2, Refl +2, Will +4
GM Kulko wrote:
You can of course handle most of this roles, given the necessary Capabilities, and eacj NPC can do 2 of them, which I tried to point out in yesterdays discussion.

Does engaging in one the roles ourselves prevent us from exploring?


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

Seems like Kenderella doesn't really fit in any of those roles... She's more about dealing with people, so I guess Entertainer sorta fits, but she doesn't have any of the preform skills. Though I still wonder what exactly we need the camp for? Can't we just travel around and explore?

Could we get a list of the npcs and their descriptions somewhere, perhaps in the campaign tab or on onedrive? I don't recall which NPCs are which nor what they are supposed to be good at...


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Hunter: Hunt for food
Gregor
Hewit
Ishirou
Jask

Guard: Reduce chance of random Camp Encounters
Father Kerndrew
Gregor
Sasha
Aerys

Defender: Build up traps and lines of Sight around the camp to be in a better position if an attack aoccurs
Davor
Father Kerndrew
Ishirou
Sasha

Healer: Improved Healing and reduced chance of diseases
Hewit
Kendrella
Jask
Gelit

Entertainer: Improved NPC Morale checks
Kenrella
Davor
Gelit
Aerys

propsed camp roles

assuming we all can do two roles


Shiv Battle Map | Campaign Page

In the campaign log are descritptions of everybody, and now that Gregor has shown that you have figured out the roles correctly I will just add them there for future reference. (later today)

These are camp roles whoch take time to execute, so the idea is they are for NPCs or absent PCs. With the PCs I don't think we need to be to sticky with what roles peope can cover, unless its completely out of Character (I won't allow Gregor to be the entertainer unless we are talking colosseum style games.) As for Kenderella you can guard, entertain, and together with Enzi you can hunt.

But of course you can for instance also hunt during the exploration, but that would reduce your range as you would need time to do so and effort to carry the bounty back to the camp. Other things too, if you can find a way to tell me how you do this.

You can also take NPCs on the exploration party, if you feel you are missing a skill.


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

I don't think Kenderella would make a very good job as a healer, guard or defend fits better. If we can't do the camp roles while exploring I would much rather explore though.

We are missing some in knowledges as mentioned previously, we also have very poor ability to deal with swarms. Do any of the npcs help with that? Do we even have anyone with acid/alchemist fire?

I found the descriptions in the shiv logbook, but unfortunately it doesn't include the new explanations we got of their skills, but it's a nice a start and good enough to jog my memory of who is who.

I suggest we bring the potions along, just in case. Everyone except Hewit should probably carry a healing potion.


Shiv Battle Map | Campaign Page

Which Knowledge (apart from Planes) are you missing? If you want to know what NPCs have you would hve to ask them the corresponding questions. I tried to answer all of the correctly, if I haven't missed them.

If you want to note such things in the log, feel free to do so, it is your group log as noted earlier. I will from time to time add information too, when you find out about them. for instance as noted I will write down the Camp roles, when I find the time and the onedrive access later.

But I do not see it in my responsibility to make sure you can always look everything up which might be in any way interesting.

And yes the PCs should do the cool, exploring and the NPCs should do the boring camp work, thats the idea.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none
GM Kulko wrote:
And yes the PCs should do the cool, exploring and the NPCs should do the boring camp work, thats the idea.

I'm not quite sure that I understand the mechanics here. Are we supposed to choose tasks for us to perform or for the other passengers to perform while we're gone? Two each?


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

I'm happy to let the NPC's do the boring, camp work. And if we happen to encounter a food animal, or perhaps the grazing land of some herds.... we can cover those details if/when it happens.

We need to do the more dangerous, more fun!, exploration.


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

That's the problem differentiating between IC and OOC. Kenderella doesn't really care that we don't have all knowledges covered and since she's not great at knowledges, she doesn't know that swarms is a thing we should be worried about. Let's just roll along the coast as that seems to be the majority vote and go with Gregor's list for which NPCs do what by removing all the PCs.


Shiv Battle Map | Campaign Page

Sorry for the bad explanation.

Any PC or NPC can at any given time either be part of the exploration party or fulfil exactly zero or one camp role.

You do not need to fill all the camp roles, and you can give two people the same role. But you cannot give one person two roles.
You can go out on your own to explore or you can take one or all NPCs with youor you can send out Gregor alone and the rest improve the camp. You could even try to send out the NPCs while you chill on the beach. But as Davor noted the interesting things to be done are out there to be explored.

There are also restrictions on what a NPC can do. They do not have the skills for all the possible roles and I have noted these in the log by now, after Gregor asked them yesterday. There are other restriction, which I have not yet stated but you should be able perceive these if you listen. These also might change according to events or dice rolls.

For the day to continue I would need te following decisions:
- Who stays at the camp, and what are their roles for the day.
- Where do you want to start exploring(Beach east/west or Cliffs)? You can also just paint the planned path on the Map and I will reveal details when they turn up. Otherwise I will paint a reasonable path according. You can also freely leave notes on the map as you like.

If you walk longer strecthes without making your Survial or geography checks I might mark your position slightly off, but the island is small enough that that won't be a major problem.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Now that I understand things better here is my suggestion for the day. The party goes exploring.

The NPC's do the following.

Hunter: Hunt for food
Sasha go looking for edible fruits, plants and tubors. small game

Guard: Reduce chance of random Camp Encounters
Aerys Watch for threats and prepare the camp for defense.

Defender: Build up traps and lines of Sight around the camp to be in a better position if an attack aoccurs
Ishirou- clear lines of sights and set traps in areas that cant be seen easily.

Healer: Improved Healing and reduced chance of diseases
Jask---prepare medical supplies and treat everyone for parasites and diseases.

Entertainer: Improved NPC Morale checks
Gelit---keep spirits up

proposed camp roles

Silver Crusade

Male Human Cleric of Erastil 1 | Init +2; Senses Perception +3 AC 13, TCH 12, FF 11 | HP 8 of 8 | Fort +2, Refl +2, Will +4
Gregor Kardoff wrote:


Hunter: Hunt for food
Sasha go looking for edible fruits, plants and tubors. small game

Guard: Reduce chance of random Camp Encounters
Aerys Watch for threats and prepare the camp for defense.

Defender: Build up traps and lines of Sight around the camp to be in a better position if an attack aoccurs
Ishirou- clear lines of sights and set traps in areas that cant be seen easily.

Healer: Improved Healing and reduced chance of diseases
Jask---prepare medical supplies and treat everyone for parasites and diseases.

Entertainer: Improved NPC Morale checks
Gelit---keep spirits up

Seconded!


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

All in favor? Aye! The Ayes have it!


Shiv Battle Map | Campaign Page

Fine. If you could decide about east (Further along behind the Jenivere) or west I will post an update in the morning.

Also I want ot point out that it is only so easy because you all roleplayed well and diplomacy and rolled well to. Normally it should take a few days to get everybody to participate.


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

At least Kenderella is good for something... Even if it isn't the survival skills :).

I vote for going east, west is just a small tounge of land, east and south there's much more to see.

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