GM_MG
|
The wolf darts through the opening, tail lowered and whining. It shrinks from Didymus as it moves past him and bounds down the stairs into the lower complex.
| Lady Alhambra |
Whoa! Do. not. dig.
will: 1d20 + 8 ⇒ (2) + 8 = 10
"Alright, miss kindling-for-pants, I see how it is. Let's see how you feel about fire."
intimidate: 1d20 + 9 ⇒ (7) + 9 = 16
Produce Flame +inspire: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
fire: 2d4 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12
| Didymus the Great |
Didy moves in to shield his allies (and get ready with Battle Medicine if necessary), and then fires his bow before whistling for Ambro to circle around and turn his prey's back to the goblin.
hunted shot 1 +inspire: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
piercing: 1d6 + 1 ⇒ (2) + 1 = 3
hunted shot 2 +inspire: 1d20 + 10 + 1 - 5 ⇒ (5) + 10 + 1 - 5 = 11
piercing: 1d6 + 1 ⇒ (2) + 1 = 3
precision: 1d8 ⇒ 3
bite +MFang +inspire: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23
piercing: 3d8 + 2 + 1 ⇒ (2, 2, 1) + 2 + 1 = 8
Kvothe Incruentus
|
sound burst is my signature spell, I thought that gives me the heightened level
Shock around tha clock, from noon 'til noon
Men grabbin' they mics, and stuff 'em into tha womb
Terror's tha product ya push
Well I'm a truth addict, oh s*~# I gotta headrush
Keeping the inspiration going, Kvothe summons his primal power and hurls an acid ball at the priest
acid splash+inspire: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
GM_MG
|
Al (Dying 2)
BumBum
Didymus
Ambros (-5, Frightened 2)
Kvothe
Yeouch, that critical hit would have hurt but, critical fail on the will save means Al will take 36 points of damage, dropping her.
Didy, BumBum, and Ambro all manage to draw hits. After BumBum's tail swipe the woman drops. Kvothe is up! Since she dropped before your turn, you can retake your actions if you want.
Kvothe Incruentus
|
retxonning since the priest is down and so is Al
Seeing his companion fall, Kvothe reaches down and casts soothe
soothe: 1d10 + 4 ⇒ (6) + 4 = 10
GM_MG
|
Al (-22, Wounded 1)
Ambros (-5)
Out of combat.
| Didymus the Great |
"Yikes! That was a close one!"
Spending the first 10 min treating wounds on Al
treat wounds: 1d20 + 10 ⇒ (4) + 10 = 14
oof. Do I have a hero point left?
| Didymus the Great |
Ok assuming I do...
Hero point on Treat Wounds: 1d20 + 10 ⇒ (8) + 10 = 18
healing: 2d8 ⇒ (3, 3) = 6
That out of the way, Didy is going to try to find the wolf. I am hoping I can use my animal training abilities to try to assure it that we mean it no harm, and can feed and help it.
Kvothe Incruentus
|
As the rush of combat ends, Kvothe begins his post battle routine of committing to memory the events. Then he begins the process of "refocusing" while the others search the area.
| Didymus the Great |
"Huh. Poor guy ran off. Let's see if this priest has anything useful. "
perception: 1d20 + 10 ⇒ (16) + 10 = 26
| Lady Alhambra |
Al will detect magic as usual, looking to make sure that there is no residual danger from those orbs, as well as checking for loot.
"Kvothe, would you be a dear and play me one of those gentle hymns?"
GM_MG
|
There is little of any value on the priest or in the room, although the priest does have a simple iron key, likely to the door in the great hall.
| Didymus the Great |
Didy hurries back to the talking door to tell it that a good job they did!
GM_MG
|
There is no response, but the doors slowly swing open.
Beyond the door is a large and resplendent shrine to Gozreh, the Wind and the Waves. The floor, which bears a mosaic depicting Gozreh’s battle with Rovagug in the defense of all creation, is broken by two narrow moats, one filled with churning water and the other with shrieking winds. Four slender bridges cross these moats, which appear bottomless. At the far end of the chamber is a raised dais with an alter in front of two massive statues. One depicts a bearded storm elemental holding aloft a bolt of lightning, while the other is a stern woman wearing clothing of sea foam and wearing an ornate coral crown.
A man wearing the robes of a priest of Gozreh is shouting at a crumpled form at his feet, wearing dirty and bloody priestly vestments. A female guard stands here, and eyes you with malice as the doors open. She has two lizards the size of wolves, who’s mouths constantly leak a corrosive acid.
1d20 ⇒ 13
1d20 ⇒ 2
1d20 ⇒ 10
1d20 ⇒ 1
1d20 ⇒ 5
1d20 ⇒ 5
1d20 ⇒ 8
GM_MG
|
BumBum (hidden)
Kvothe
Priest
Guard
Blue
Yellow
Al
Didy
BumBum and Kvothe are up!
| Lady Alhambra |
I forgot I used my Focus spell. Is it ok for me to regain my focus point refocusing alongside Kvothe prior to this fight?
BumBum the Clown
|
After delaying for Kvothe to get the inspire BumBum will fire his shortbow at the hopefully flat footed Priest twice.
sbow vs FF: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30 P: 2d6 + 1 ⇒ (5, 3) + 1 = 9 deadly: 1d10 ⇒ 7
sbow vs FF: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 P: 2d6 + 1 ⇒ (6, 3) + 1 = 10
Then he will Stride back into the room saying: "I's don't really want to go in there with the bottomless stuff!"
Kvothe Incruentus
|
Hoping they are ready, Kvothe surveys the field/room in front of them. Wondering how they got the wind and water INSIDE the temple, Kvothe chooses a more laid back melody for the battle
Train rolls in at ten am
Kill the lamb for the lions, find some water for the elephants
Monkey on his shoulder, is a monkey on his back
Could I bum a cigarette, I done smoked my last pack
Throw up the big tent, throw down some sawdust
We don't open till the 'morin, step right up
He then summons his arcane powers and shoots a couple bolts of arcane energy at the guard.
inspire and magic missile x2
magic missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8
GM_MG
|
BumBum
Kvothe
Priest (-25)
Guard (-8)
Blue
Yellow
Al
Didy
Yep, plenty of time for Al to have refocused.
The lizards snarl and snap, but are held back by the ropes tethering them to the guard. Had a better initiative, but delaying until after the Guard goes.
The priest looks up with annoyance at the distraction, and casts a spell, causing his skin to turn to wood. He then moves to the other side of the altar. Provides cover.
The guard unwinds the tethers binding the creatures to his hand Interact Action, and holds his ground.
Now freed, the lizards surge forward, but stop before the outer of the two bridges, snarling menacingly.
Everybody is up!
| Lady Alhambra |
Thanks!
Damn, they USED to be in a nice burst formation. Ah well. I'll move up and take cover next to the door, then use Electric Arc on Blue and Red.
DC 19 Ref: 2d4 + 4 ⇒ (2, 2) + 4 = 8
| Didymus the Great |
"Yikes, I don't like the look of those things! You stay back for now, little buddy."
I am going to focus fire on the priest after BumBum's excellent opening volley. Hunt prey on the priest, fire a hunted shot at her, then I'll try to recall knowledge on the lizards.
hunt prey 1 +inspire: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
piercing: 1d6 + 1 ⇒ (1) + 1 = 2
hunt prey 2 +inspire: 1d20 + 10 + 1 - 5 ⇒ (19) + 10 + 1 - 5 = 25
piercing: 1d6 + 1 ⇒ (5) + 1 = 6
precision: 1d8 ⇒ 5
nature?: 1d20 + 8 ⇒ (12) + 8 = 20
Kvothe Incruentus
|
Continuing to inspire his companions, but not wanting to get close to the creatures Kvothe summons his arcane powers and hurls another couple missiles at the priest
We got beer for the bearded lady
And the Siamese twins are into opium
The trapeze guys are all high on cocaine
That they bought from a guy that used to drive the train
We got water for the elephants
Everybody knows the greatest party on earth
Is the circus down on Ringling Road
magic missile x2: 2d4 + 2 ⇒ (3, 4) + 2 = 9
GM_MG
|
Inspire
BumBum
Kvothe (save needed)
Priest (-32)
Guard (-8)
Blue (-4)
Yellow (-4)
Al
Didy
Ambro (-12, save needed)
1d20 ⇒ 11
1d20 ⇒ 12Electricity crackles between the two lizards. Didy manages to hit the priest with one of his arrows despite the cover.
He is pretty sure that these lizards are capable of spraying a gout of acid from their mouths. Medium Animal Fiend, Gout of Acid two actions for a 15 foot cone for 3d6 acid, basic reflex save DC 20.
BumBum attemps a sneak attack but his arrow clangs off stone harmlessly.
Kvothe hits the priest with a pair of magic missiles.
The priest casts a spell, healing himself. He then hunkers down behind the altar. Take Cover action.
1d8 + 8 ⇒ (5) + 8 = 13
The two lizards rush forward, irritated that the group kept their distance. The blue one unleashes a gout of acid, catching Ambro and Kvothe. Reflex save, DC 20.
Acid: 3d6 ⇒ (5, 4, 4) = 13
The other lizard lopes into the outer hall and bites at Didymus.
Attack: 1d20 + 11 ⇒ (12) + 11 = 23
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Piercing Damage and Acid: 1d10 + 1d6 + 2 ⇒ (8) + (2) + 2 = 12
The guard moves forward.
Everybody up!
| Didymus the Great |
"Careful! Those things look like they can spray--aaahh! Yep, like that."
reflex: 1d20 + 8 ⇒ (11) + 8 = 19
I'm going to let Stacy post first so I can have ambro take her spot for flanking.
BumBum the Clown
|
First BumBum will try to Demoralize Yellow with Intimidating Glare.
Intimidate: 1d20 + 10 ⇒ (14) + 10 = 24
Then he will strike twice on Yellow with the flank.
tail vs FF: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 B: 2d6 + 5 ⇒ (3, 2) + 5 = 10
tail vs FF: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 B: 2d6 + 5 ⇒ (6, 4) + 5 = 15
| Lady Alhambra |
I will use Produce Flame as a melee attack while I've got flank, then I'll stride back around behind the pillar for some cover.
produce flame melee vs FF +inspire: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
fire: 2d4 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9
| Didymus the Great |
hunt prey on yellow, command stride and strike, hunted shot
bite vs FF +inspire: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
piercing: 2d8 + 2 + 1 ⇒ (2, 1) + 2 + 1 = 6
hunted 1 +inspire: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
1d6 + 1 ⇒ (2) + 1 = 3
hunted 2: 1d20 + 10 + 1 - 5 ⇒ (1) + 10 + 1 - 5 = 7
1d6 + 1 ⇒ (2) + 1 = 3
precision: 1d8 ⇒ 1
Kvothe Incruentus
|
Jumping back into the chorus of his favorite tune, Kvothe summons another arcane bolt or two and fires them at the priest.
We got beer for the bearded lady
And the Siamese twins are into opium
The trapeze guys are all high on cocaine
That they bought from a guy that used to drive the train
We got water for the elephants
Everybody knows the greatest party on earth
Is the circus down on Ringling Road
inspire and magic missile x2
magic missile x2: 2d4 + 2 ⇒ (1, 1) + 2 = 4
GM_MG
|
Inspire
BumBum
Kvothe (-31, Reflex save needed)
Priest (-20)
Guard (-8)
Blue (-4)
Yellow (-28)
Al (save needed)
Didy
Ambro (-25)
BumBum crits yellow, and Didy manages a glancing blow, but its somehow still standing.
The Priest hastily heals himself with two spells.
2d8 + 8 ⇒ (5, 3) + 8 = 16
Yellow unleashes a gout of acid at Kvothe and Al.
Acid: 3d6 ⇒ (6, 1, 4) = 11 DC 20 basic Reflex save.
It then snaps its jaws ineffectively at BumBum.
Attack: 1d20 + 11 ⇒ (6) + 11 = 17
The healthier lizard bowls its way past its companion, jaws snapping at Kvothe
Attack: 1d20 + 11 ⇒ (20) + 11 = 31 Crit
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d10 + 1d6 + 2 ⇒ (1) + (6) + 2 = 9
The guard does stuff.
Everybody up! Kvothe is very likely Dying 2 unless he passes that save with a Critical Success. Al gets a +2 cover bonus on her Reflex save.
| Didymus the Great |
"Oh no! Bad, lizard! Bad!"
command: strikex2, step, and battlemedicine with the tools in my bandoleer
Ambro bite vs FF: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
piercing: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Ambro talon vs FF: 1d20 + 8 + 1 - 4 ⇒ (10) + 8 + 1 - 4 = 15
piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
precision: 1d8 ⇒ 3
battle medicine: 1d20 + 10 ⇒ (20) + 10 = 30 crit!!
healing: 4d8 ⇒ (5, 8, 4, 6) = 23
| Lady Alhambra |
Al sees the bard fall, and quickly summons a replacement ally. She settles on a buddy for Ambrosius.
Summon Fey at level 2 for a Vexgit, who will strike with its maul and then bite. I am not sure if inspire applies here, but I can delay until after Kvothe if that helps.
maul +inspire vs FF: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
blunt: 1d12 + 2 ⇒ (1) + 2 = 3
bite +inspire vs FF: 1d20 + 11 + 1 - 4 ⇒ (16) + 11 + 1 - 4 = 24
piercing: 1d6 + 2 ⇒ (6) + 2 = 8
BumBum the Clown
|
BumBum will start with a Demoralize attempt on Blue with Intimidating Glare.
Intimidate: 1d20 + 10 ⇒ (6) + 10 = 16
Then he will strike Blue twice with his tail vs FF.
tail vs FF: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 B: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12
tail vs FF: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 B: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12
GM_MG
|
Inspire
BumBum
Priest (-20)
Guard (-8)
Kvothe (-12)[b]
Al (-11)
Didy
Ambro (-25)
1d20 ⇒ 5
Ambro drops Yellow with one strike, but fails to hit blue. Didy, meanwhile, is extremely succesful at rousing Kvothe.Didy strikes blue twice, dropping the creature after the second hit.
Al's target is gone, so you can retake your turn if you like. Otherwise I'll proceed to the Priest and Guard.
GM_MG
|
BumBum
Priest (-20)
Guard (-16)
Kvothe (-12)[b]
Al (-11)
Didy
Ambro (-25)
The fey manages to bite the guard.
The priest strides forward before casting a spell, summoning an orb of fire which rolls into the fey.
1d20 ⇒ 9
3d6 ⇒ (3, 5, 4) = 12
The guard grunts in surprise at the appearance of the Fey, and strikes out with the trident.
Attack: 1d20 + 11 ⇒ (17) + 11 = 28 Crit
Damage: 2d8 + 2 ⇒ (5, 2) + 2 = 9
The attack destroys the summon. The guard steps forward and takes a poke at Ambro through the door.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Everybody's up!
Kvothe Incruentus
|
Standing up and moving out of the line of the doors, Kvothe continues his inspiring song
Well, the tattoo man is making out with snake lady
Just to piss off the human cannonball that she been dating
Clown got wasted and he's throwing a shoe
At a bear on a bike with a bottle of booze
Tightrope walker is to damn high
Welcome, everybody, to a freakshow Friday night
stand, stride, inspire
BumBum the Clown
|
Waiting for the inspire
First BumBum will attempt to demoralize the Guard with Intimidating Glare.
Intimidate: 1d20 + 10 ⇒ (2) + 10 = 12 nope
Then he will attempt to Tumble Behind the Guard.
Acro vs Ref DC: 1d20 + 10 ⇒ (16) + 10 = 26 That should do.
Then he will Strike the Guard FF with his tail.
tail vs FF: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 B: 2d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12
| Didymus the Great |
"Wow, you picked right up where you left off in your verse! That's a heck of a skill as a bard!" he cheers as Kvothe is right back up in fighting form.
hunt prey on the guard, command: strike x2, hunted shot
bite +inspire vs FF: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
pierce: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
talon + inspire vs FF: 1d20 + 8 + 1 - 4 ⇒ (13) + 8 + 1 - 4 = 18
slash: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
precision: 1d8 ⇒ 7
hunted shot 1 +inspire: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
pierce: 1d6 + 1 ⇒ (3) + 1 = 4
hunted shot 2 +inspire: 1d20 + 10 + 1 - 5 ⇒ (20) + 10 + 1 - 5 = 26 crit!
pierce: 1d6 + 1 ⇒ (2) + 1 = 3
deadly: 1d10 ⇒ 5
precision: 1d8 ⇒ 8
Afterwards he taunts his foes, "Uh oh. If I were you, I'd give up now. We've got momentum goin' now!"
| Lady Alhambra |
Stride + Produce Flame on the priest.
Produce Flame +inspire: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
fire: 2d4 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8
screw it, I never use hero points. Let's try that again.
hero point: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
GM_MG
|
Inspire
BumBum
Priest (-20)
Kvothe (-12)
Al (-11)
Didy
Ambro (Dying 2)
After a couple of big hits, Ambro drops the guard. Al scores a hit on the priest, who despite being the last man standing doesn't seem likely to give up.
The priest concentrates, and the ball of flame rolls toward Ambro.
Reflex: 1d20 ⇒ 1
Fire damage: 3d6 ⇒ (5, 3, 2) = 10
The fire damage drops the dinosaur, and the priest retreats behind the altar once more.
Everybody up!
Kvothe Incruentus
|
Knowing Didy will take care of Ambro, Kvothe moves into the room continuing his song
We got beer for the bearded lady
And the Siamese twins are into opium
The trapeze guys are all high on cocaine
That they bought from a guy that used to drive the train
We got water for the elephants
Everybody on earth know that the greatest party on earth
Is the circus down on Ringling Road
Finishing the lyric, he moves a bit further into the room
stride, inspire, stride