GM_MG's Extinction Curse (Inactive)

Game Master GM_MG

Slides
Circus Sheet
Notes
Hero Points Spreadsheet
Loot sheet


1,151 to 1,200 of 2,537 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Inspire Courage
Deinonychus
Didy (-18)
Kvothe (-1)
Yellow
Red
Green
BumBum
Al (-17)

Blue drops from a well-placed arrow. You can move the second shot to whatever other target you like.

Al is up!

Verdant Wheel

Thank you. Please move that second shot on to Red. It will only do 7 points of damage.


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

stand up and use Elec Arc on Red and the Deinonychus

DC 20 reflex: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Inspire Courage
Deinonychus (-4)
Didy (-28)
Kvothe (-1)

Yellow
Red (-16)
Green
BumBum
Al (-17)

Reflex: 1d20 ⇒ 8

Reflex: 1d20 ⇒ 17 Fail and a success.

The dinosaur attacks Didy three times.

Attack, Jaws: 1d20 + 9 ⇒ (15) + 9 = 24
Attack, Talon: 1d20 + 5 ⇒ (10) + 5 = 15
Attack, Talon: 1d20 + 1 ⇒ (12) + 1 = 13

Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10

Didy and Kvothe are up!


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Command: step + strike on green; stride; Battle Medicine on myself

stinger +inspire vs FF: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
pierce+poison: 1d6 + 4 + 1d4 ⇒ (1) + 4 + (4) = 9

medicine: 1d20 + 11 ⇒ (14) + 11 = 25
healing: 4d8 ⇒ (7, 8, 5, 6) = 26

Thank you, Santa, for some dice luck when I really needed it! Double crits!

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Inspire Courage
Deinonychus (-4)
Didy (-2)
Kvothe (-1)
Yellow
Red (-16)
BumBum
Al (-17)

Green drops.

Kvothe is up!

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Moving and singing, Kvothe keeps up the inspiration for his companions. Finding hopefully a "safe" spot, he uses his last action to intimidate the other Dinosaur

The Star Of David don't belong to the David at all
He borrowed it from Peter just so he could pay off Paul
Peter copyrighted the star and now he owns a claim
But a star is still a star by any other name

intimidate: 1d20 + 8 ⇒ (17) + 8 = 25

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Inspire Courage
Deinonychus (-4, Frightened 1)
Didy (-2)
Kvothe (-6)
Yellow
Red (-16)
BumBum
Al (-36)

Red swings at Al, while yellow moves over to attack Kvothe.

Yellow, Club: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Yellow, Club: 1d20 + 4 ⇒ (4) + 4 = 8

Red, Club: 1d20 + 9 ⇒ (8) + 9 = 17
Red, Club: 1d20 + 5 ⇒ (14) + 5 = 19
Red, Club: 1d20 - 1 ⇒ (17) - 1 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

BumBum and Al are up!


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

I think I forgot to mention it last turn, but I should have concealment from my Blood Magic. Basically every round I cast a spell somebody gets concealment for the round, either myself, my target, or whomever I've marked with my Anoint Ally feat (which I think I forgot to say I reapplied after the last fight). If possible I'd like to have it default to myself if I forget to mention giving it to someone else instead. Unless of course you've been assuming that I've been giving it to Pinchy and that's why the bad guys don't seem to be attacking him? Otherwise I am hoping that concealment will save me from one of those hits.
In the meantime, I am using Intimidating Glare on Red and sending an Electric Arc through him and the deinonychus. I am definitely giving myself concealment for this round.

intimidate: 1d20 + 10 ⇒ (10) + 10 = 20

DC 20 vs elec: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Verdant Wheel

BumBum will Stride into the flank and Strike the dino twice.
tail vs FF&fr1: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 B: 2d6 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7
tail vs FF&fr1: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 B: 2d6 + 4 + 1 ⇒ (6, 3) + 4 + 1 = 14

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Inspire Courage
Deinonychus (-20)
Didy (-2)
Kvothe (-6)

Yellow
BumBum
Al (-27, concealed)

DC 5: 1d20 ⇒ 1

DC 5: 1d20 ⇒ 20

Reflex: 1d20 ⇒ 12
Reflex: 1d20 ⇒ 2

Red drops. The deinonychus takes a bit of abuse, but is still standing.

He continues to attack Kvothe.

Jaws: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Talon: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
Talon: 1d20 + 1 - 1 ⇒ (19) + 1 - 1 = 19

Didy and Kvothe are up!

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Stepping back from the troglodyte, hopefully to a safer position, Kvothe continues his song

Well now everybody's worried about a good look
But they need to be worried about a good hook
Instead of skipping straight to the last page
In that ol' rationalization book

step, inspire, intimidate

intimidate: 1d20 + 8 ⇒ (2) + 8 = 10


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Panting heavily after finally scrambling away long enough to catch his breath, Didy squints his eyes angrily at the lone remaining Xulgath.

hunt prey on yellow. hunted shot. command: strike x2

hunted shot 1 +inspire: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
pierce: 1d6 + 1 ⇒ (4) + 1 = 5
hunted shot 2 +inspire: 1d20 + 11 + 1 - 5 ⇒ (5) + 11 + 1 - 5 = 12
pierce: 1d6 + 1 ⇒ (3) + 1 = 4
precision: 1d8 ⇒ 2

stinger +inspire: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
pierce+poison: 1d6 + 4 + 1d4 ⇒ (1) + 4 + (1) = 6
pincer +inspire: 1d20 + 9 + 1 - 4 ⇒ (17) + 9 + 1 - 4 = 23
slashing: 1d6 + 4 ⇒ (5) + 4 = 9
precision: 1d8 ⇒ 7

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Inspire Courage
Deinonychus (-29)
Didy (-2)
Kvothe (-6)
BumBum
Al (-27, concealed)

The scorpion drops yellow with its first attack, and hits the deinonychus with the second.

BumBum and Al are up!

Verdant Wheel

BumBum will Stride into the flank and Strike the dino twice.
tail vs FF: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 B: 2d6 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13
tail vs FF: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 B: 2d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10

Verdant Wheel

sorry I goofed. That 2nd attack should be a 24 to hit.


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

Al will just shake her head at the dinosaur.

"I'm not even mad, I'm just disappointed."

intimidating glare: 1d20 + 10 ⇒ (13) + 10 = 23

elec arc DC 20: 2d4 + 4 ⇒ (3, 1) + 4 = 8

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Inspire Courage
Didy (-2)
Kvothe (-6)
BumBum
Al (-27, concealed)

With that, the dinosaur drops.

Out of combat.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

For the room BumBum can see into.

This odd-shaped room is divided by several piles of stacked stones, each stack about four feet tall. Large nests made of sticks and mud are spread
around the room on both sides of the stone stacks. The northwestern corner of the room contains a large hut made of poorly tanned hides and topped with the skull of some enormous fanged beast. The eye-watering smell of xulgaths, animal dung, and unwashed reptiles fills this room.

A pair of odd-looking dinosaurs with backs armored in boney osteoderms, and with a heavy looking, knobby tail. The creatures regard BumBum with wary curiosity but don't cross the stone stacks.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

spending 10 min to Treat Wounds on Al, then Kvothe.

medic: 1d20 + 11 ⇒ (7) + 11 = 18
healing: 2d8 ⇒ (2, 6) = 8

medic: 1d20 + 11 ⇒ (5) + 11 = 16
healing: 2d8 ⇒ (2, 6) = 8

I'm not going to bother healing my 2 HP. Kvothe, would you topping Al off with a Healing Hymn?

perception to search for loot: 1d20 + 11 ⇒ (8) + 11 = 19

Finally I'd like to recall knowledge on the dinosaurs (Dino Lore +6 or Nature +9).

Verdant Wheel

When Didy is done healing folks BumBum will Sneak over to the western side egress to this room and see what he can see.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The creatures are pinacosauruses, close relatives to the more well known ankylosaurus. They're known for their tough hides and the powerful blows of their tails, which can cause their victims to become disoriented. DC 21 Fort save or gain Slowed 1; on a critical fail, target is stunned until end of next turn.

The xulgaths have only clubs and javelins, but Didy does spot something interesting in the other room: a pair of deinonychus eggs. These are prized items, worth 40 gold each to an interested buyer, although you may have some difficulty selling them in Abberton.

The room Didy looks into is empty of anything but dust and bits of garbage. A passage runs to the east. To the southern part of the room the even masonry of the walls gives way to a rough, irregular chamber where it appears the masonry has crumbled and collapsed.

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Quickly humming a soft, soothing tune Kvothe casts Healing Hymn on Lady Al and then refocuses for 10 min

Verdant Wheel

BumBum would like to inspect the rocks in front of him closely for Hazards.

"Lady Al, am these rocks magic? I wonders if these rocks and those rocks in front of them dinos over there is connected somehow?"


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

"But of course, I would be happy to check."

Al's eyes flash with light as she moves closer to examine the rocks.

I'll check out the ones in this room (south) first, then I'll move just inside of the north room to get those rocks in range of my Detect Magic.

arcana: 1d20 + 8 ⇒ (16) + 8 = 24


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Didy and Pinchy move up to cover Al as she enters the room, watchful of the pinacosauruses. With his bow raised he relays his insights into the creatures in his best Steve Irwin impression.

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Once finished refocusing, Kvothe will prepare his lute for the next chorus and try to keep quiet as they move deeper into the complex

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The stones appear entirely mundane. It occurs to Al and Didy that the stones may be in place to corral the dinosaurs, as the Pinacosaurs make no effort to squeeze past them, and due to their bulk it would be difficult for anything larger than medium size to do so.

Al does, however, detect a piece of magic on one of the xulgaths. A long, needle like proboscis, assumed to be a trophy like the others the xulgaths decorate themselves in, appears to be magical.

This is a bloodseeker beak, a small, single use talisman formed from the proboscis of a stirge.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Does Didy think it is possible that if the Xulgaths could train the Pinacosaurs well enough as guard animals, that he could train them to be a part of the circus? They seem to be no threat behind the rock fence, so killing them seems unnecessary, and Didy does have an affinity for dinosaurs. Speaking of which, I will definitely be taking those deinonychus eggs, but I think I'll grab the on the way out so I don't have fragile eggs in my pack during combat!

"What neat creatures! They seem to be well contained by that fence. Let's press on this way." Didy suggests referring to the eastern passage past the Pinacosaur's enclosure.

Verdant Wheel

"OOh, shiny AND pointy!" BumBum will affix the Talisman to his tail.
"OK's Didy, that way looks good. Long as the dinos stay on their side of the rocks, I's stay on this side. You gonna give them eggs to PontyPool?"

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

They do seem to be domesticated to some extent, as they aren't all that upset about being in a big tower. It might take some nature checks, but you may be able to pull that off, Didy.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

"What? No. No no no. These eggs aren't for eating. One very much like this, is where Ambrosius came from. As you can see he's been avoiding me since I found Pinchy here, so I am hoping a couple siblings might cheer him up!"

Didy will try to make friends with the giant dinosaurs, offering up the tastiest parts from today's PontyPool sack lunch.

nature: 1d20 + 9 ⇒ (3) + 9 = 12

nature hero point: 1d20 + 9 ⇒ (19) + 9 = 28

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The animals seem to calm somewhat around Didy. Perhaps, with the xulgaths gone, they could be tamed and rescued.

Verdant Wheel

BumBum will start moving south sown the corridor checking for Hazards as he goes. Can I see anything ahead?

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The hall continues some way. Another set of stones partially blocks off further travel, while a tattered black curtain blocks a hall leading off to the north.

Verdant Wheel

BumBum will attempt to Sneak forward, stop 5 feet before the curtain and listen.

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Following behind BumBum, trying to keep quiet Kvothe gets mentally prepared to cast some spells at their next adversary

stealth: 1d20 + 7 ⇒ (18) + 7 = 25


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

stealths: 1d20 + 10 ⇒ (1) + 10 = 111d20 + 9 ⇒ (16) + 9 = 25

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The group sneaks ahead. Through the curtain, you are able to hear the scratching sounds of claws on stone, and quiet speech in the xulgath language.

Verdant Wheel

As his allies prepare BumBum will Sneak up and peek around the corner and through the curtains.

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Thinking up doing haunting music for the impending doom of the troglodytes in the next room, Kvothe comes on the perfect song. Beginning to play very quietly and I'm the most haunting way he murmors the first words

Take a little walk to the edge of town
And go across the tracks
Where the viaduct looms
Like a bird of doom
As it shifts and cracks
Where secrets lie in the border fires
In the humming wires
Hey man, you know
You're never coming back

inspire for prebattle


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

I will use Hunt Prey on the nearest Xulgath, or the smelliest if I am going off of tracking.


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

I will cast Magic Fang on Pinchy using my Animal Staff, and have my bloodline arcana grant Pinchy concealment.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

This chamber contains a row of square columns that stretches from west to east. The columns are covered in a phosphorescent lichen glowing with a dim, green hue.

Three xulgath stand here, along with a deinonychus they appear to be training. They whip their heads around at the sound of spellcasting.

Init:

1d20 ⇒ 9
1d20 ⇒ 14
1d20 ⇒ 4
1d20 ⇒ 13
1d20 ⇒ 3
1d20 ⇒ 13
1d20 ⇒ 1
1d20 ⇒ 20

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - inspire courage
Didy
Pinchy (magic fang, concealment)
BumBum
Al

Red
Deinonychus
Kvothe
Blue
Green

Didy, BumBum, and Al are up!

Verdant Wheel

BumBum will start with a Demoralize on the Yellow dino with Intimidating Glare.
Intimidate: 1d20 + 11 ⇒ (15) + 11 = 26
Then he will fire 2 arrows at it.
sbow vs FF&fright?: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 P: 2d6 + 1 ⇒ (1, 2) + 1 = 4
sbow vs FF&fright?: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 P: 2d6 + 1 ⇒ (5, 2) + 1 = 8


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Didy walks into the room as he raises his drawstring to his cheek and fires off a pair of arriows against the foul-smelling xulgath, then gives Pinchy a nod and a click of the tongue to cover him.

stride. hunted shot on red. command: stride+strike

hunted shot 1: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
dmg: 1d6 + 1 ⇒ (1) + 1 = 2
hunted shot 1: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
dmg: 1d6 + 1 ⇒ (2) + 1 = 3
precision: 1d8 ⇒ 8
deadly: 1d10 ⇒ 4

stinger: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
dmg: 1d6 + 3 + 1 + 1d4 + 1d8 ⇒ (5) + 3 + 1 + (4) + (2) = 15


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

stride and sudden bolt on the deinonychus

DC 20 reflex: 4d12 ⇒ (6, 6, 9, 10) = 31

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - inspire courage
Didy
Pinchy (magic fang, concealment)
BumBum
Al
Red (-20)
Kvothe

Blue
Green

Both of Didy's arrows hit, but Pincy doesn't make contact.

Reflex: 1d20 ⇒ 5

BumBum seems to startle the dinosaur, although both his arrows miss. Al's bolt kills the deinonychus outright, however.

Red takes a swing at Pinchy with his dagger, then steps back, disappearing behind the curtain hanging in the western corner of the room.

Concealed: 1d20 ⇒ 2

GM:

1d20 ⇒ 20

Kvothe is up!

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

stride, inspire, intimidate

Striding down the hallway, increasing the volume of his lyrics Kvothe continues to inspire his companions he turns the corner and surveys the room

Past the square, past the bridge
Past the mills, past the stacks
On a gathering storm
Comes a tall handsome man
In a dusty black coat with
A red right hand

intimidate: 1d20 + 8 ⇒ (2) + 8 = 10

1,151 to 1,200 of 2,537 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM_MG's Extinction Curse Gameplay All Messageboards

Want to post a reply? Sign in.